Partial slows about 80% of the time on all of the Illsalin military with shackle of spirit. Acolytes are resistant, the rest don't need more then two casts. Unslowed, 3 of these can eat 65 nec pet wearing prime plate.
Also, I have yet to find a mob in this zone that can't be mana wracked. Keeps the cleric merc happy.
Level 55 Paladin on Prexus conned this mob as Dark Blue....badly misconned as it SMASHED my 59 Ranger in 90 secs. Pally zoned after I Ranger gated. One question....how in gods name does a con below lvl 55 chain cast 700 - 900 cursed thoughts
Why do these mobs have a faction hit associated with them? 1) They are undead which are, with rare exception, kos to all living. 2) There is no known way (unless I missed something) to raise faction with them. I can totally understand why killing them would raise faction, but the hit makes no sense.
But...a faction is not just a game mechanic. It is a 'related (organized) group of creatures'. Obviously, when you have military you are part of a group, so it makes less sense that there is no faction involved.
It also gives game creators the option to implement aligned factions later on. I know - doesn't happen much in EQ.
Fallen Guard of Illsalin got worse Free Traders of Malgrinor got better Scions of Dreadspire could not possibly get better Agents of Dreadspire got better
Odd that Scions of Dreadspire couldn't possibly get better since this was the first one I killed.