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Darkened Chanting Woodspirit  

Raid Encounter
Screenshot

Uploaded July 24th, 2007

Spawns six woodspirit vineguards.

  • Max hit: 1,400
  • Average hit: 650
  • HP Estimate: 240,000
  • Enrages: Yes
  • Flurries: Yes
  • Rootable/snareable: No

EverQuest
Wikibase™

Categories: Templatized | EverQuest
This page last modified 2012-04-21 12:58:40.

Level: 70
Post Comment
2012 Update
# Apr 21 2012 at 10:25 AM Rating: Decent
2 posts
Just in case there is any returning players like me looking for new info. He spawns at said loc. Wasn't up last night when I came to kill him so I camped and went to bed, was up in the morning. I invised my Shaman and ran him on top of the "un-named" tree and he popped along with adds.

I killed him with my 79 Ranger w/830aa's and 79 Shaman w/830aa's. Both are about 50/50 Fabled Planes gear and vendor bought Elegant/Archaic and the noob level Rogue&Cleric merc.

The Cleric ended up tanking some of the adds, I healed him for awhile with my Shaman then I pretty much let him die since my Shaman was a better tank and he was oom anyways. Ranger tanked Darkened Woods. The adds were just kind of all over the place. I could fully slow the adds with Balance but I couldn't even land Malos AA on Darkened Woods.

Regardless, he was easy and died.
Darkened Chanting Woodspirit: Spawn Loc
# May 31 2011 at 3:13 PM Rating: Decent
1 post
<Update> Darkened Chanting Woodspirit was spawned at: +2070, -1130, -449 (north east corner of the zone).

Barbadis Grimstone <Pak'Cafan>
Spawn Cycle
# Apr 26 2008 at 2:26 AM Rating: Decent
*
62 posts
Spawn cycle for "Un-named Three":
Up for 29min19sec
Down for 58min36sec
From spawn to next spawn 1h27min55sec (copied from below)


Ok have any class that can move fast (example: good horse or bard) tag named and pull along the north wall to the west end of zone, make sure you get the named and the adds close to the wall and drag them along...You do not need to Fade the agro on adds at all just keep running along the wall and adds will get hung up on a tree but the named will still keep comming...EASY SPLIT

My Bard and Shammy boxed it np..Couldnt ever get the Magic slow to land though but guessing diesase based slow should land...didnt really need to slow it but w/e.. /loc +2055, -1300 its a tree and has no name but you can target it.. just get shammy close and named pops then move out of there named wont agro if invized...get bard to pull and your done..hell, have the shammy pull dont matter.

Hope this Helps
Gatekeepir (Sullon Zek)PVP FOR LIFE
gimp
# Apr 21 2008 at 6:56 AM Rating: Decent
solod today by a 80 pally 20khp unbuffed Solt geard..... brang my shammy .. he died straight away lol...
Finding this Mob
# Sep 26 2007 at 8:23 AM Rating: Decent
I wanted to post here because I was a little confused on where to find the un named tree. So...

I just saw him 5 minutes ago at POS 2099, NEG 1281, NEG 456 with my 63 Gnome Enchanter as the only PC in the zone. This is basically where the Shaman 2.0 guide puts him.

For those of us who are coordinate challenged, this area is in the North East section of the zone that you get to by swimming through the tunnel. Run north when you get out of the tunnel hugging the edge of the pit on your left. Go all the way to the North zone line and go east slightly. When you're looking on the map you should be on the north wall between the pit and the giant fort, and almost due north of the tunnel entrance. There is a forlorn ent really close to this spot also. Face south and start your NPC target cycling.

The un-named tree looks like one of the regular old tree ent mobs in the zone. It does not look like a tree, but an ent. When you target it, your target bar will have a full HP line and no name.

I hope that helps.

Ancient Olaag 75 Troll Shaman - Prexus


Edited, Sep 26th 2007 12:48pm by CriseaRosewhisper
Immune to changes in run speed
# Jul 18 2007 at 12:57 PM Rating: Decent
1 post
Darkened Chanting Woodspirit is immune to changes in run speed. I don't know if the adds are or not.
the unnamed tree
# Apr 21 2007 at 1:13 AM Rating: Decent
been in pos half a dozon times now and no sign of the (UNNAMED TREE) to spawn named mob. Do i need kill trees or any mobs in the erea.Ive looked all around pos neg 2055 ne 1300 and no luck any info would be very greatfull thanks

yours faithfully kanaky
____________________________
hello all
if i can help i will do my upmost
the unnamed tree
# May 30 2007 at 4:03 PM Rating: Decent
4 posts
The tree is not an actual mob that is walking around just hit your cycle npc's key and run around a bit in the area and eventually you'll spot a target with no name. You'll want to invis and walk up to the unnamed target which is a non-mobile tree and when you do he will spawn. If it's not 'up' then you need to sit around and every 10 min. or so check to see if its there.

Kurtuk
75 Troll Shaman of Innoruuk on Erollisi Marr
spawning
# Apr 20 2007 at 5:36 PM Rating: Decent
*
55 posts
he doesnt see invis, so that means u can walk up to the unnamed tree, and then spawn him invis. this way you wont die upon spawning. also set up your raid at the top left corner of zone, near the bend. this way you can out run the trees by then
bug
# Feb 25 2007 at 2:04 PM Rating: Decent
1 post
This event is currently bugged, the named treant will spawn with it's adds but will not attack and it keeps saying that a theiving shaman is attacking him.
bug
# May 08 2008 at 6:25 PM Rating: Decent
**
324 posts
That's not a bug. It just means that you've failed to complete all of the steps that have to be completed before you attempt to kill the tree.
Duo'ed
# Jan 14 2007 at 4:56 PM Rating: Decent
31 posts
Duo'ed this tree with my paladin main and my twink shaman, both level 75.
Paladin 1770 aas, shaman 500 aas.
Paladin in Demiplane gear, shaman in groupable gear.
Wasn't too hard. Didn't get it slowed but it missed alot.
Easy as pie to split
# Sep 18 2006 at 9:37 PM Rating: Decent
39 posts
Just use a bard, or any class on a super fast horse, aggro him and take off running west along the back zone wall. The adds get stuck on things, and the tree will get OOR and stop. Just turn back until you can see it and it'll start again. Bard with selos running backward is just barely faster than the tree, so can do it that way.

Best place to fight him is near the far NW corner of the forest area by the NPC, gives plenty of room to pull him so his adds get lost.

Solod him tonight with a Warrior, Shaman, Cleric, Wizard, Bard, all level 70, warrior 18.5k buffed. Never did get him slowed, so ironmanned it.
spawn point
# Sep 15 2006 at 9:15 PM Rating: Decent
was in here last night and found the name back by the fort in the back of the zone

Canu
1 groupable
# Jun 28 2006 at 1:58 PM Rating: Decent
5 posts
About month ago was killed by 1 group :
War with cler box
Bard with SK box
Druid with charmed FROG ( DPS )
Shaman

After few wipes - best strategy on geting him killed in 1 group was AE agro all adds by SK and simply kite. Named itself was done in about 5 minutes then adds pulled 1 by 1.

Each toon in group was 800 aa's + with Anguish + gear

Fun fight and great filling on doing it 1 grop
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70 DRUID of FIVE RINGS Luclin
www.magelo.com/eq_view_profile.html?num=991954
New info
# Apr 16 2006 at 12:15 PM Rating: Decent
3 posts
OK just tried pulling this guy with the FM tactic and bard burned through 8k mana just to get it down to one add. Maybe he was unlucky or Anax is real lucky..either way we wiped. But in the process learned that pacy/mezz does not work with the exception that Enc aa mezz does. Anyhow good luck to future adventurers..prolly just grab a raid force and ubahsmashem.
how does slow land ?
# Nov 07 2005 at 8:05 AM Rating: Decent
28 posts
hits fast and almost unslowable = slightly successful slow or difficult to get balance of discord to land ?

I can confirm that the PH <unnamed tree> is up at least 30 minutes and is not up for more than 50 minutes. The respawn time on it seems to be an hour or less.
how does slow land ?
# Jul 28 2007 at 9:19 PM Rating: Good
**
464 posts
"Partially" slowable but highly resistant.
Can be split...
# Oct 15 2005 at 9:45 PM Rating: Decent
15 posts
I tried all sorts of fancy things to split him from his adds. After many wipes... I discovered that tagging him and FM'ing right away, retagging, running straight back to raid at Selo's speed and FMing again got him solo. I don't want anyone else to spend 4 hours wiping trying a split, since he's up for 10 minutes. Just pull him as fast as you can, and you'll be good.
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The Nameless.
RE: Can be split...
# Feb 28 2006 at 5:58 AM Rating: Decent
25 posts
You said you ran it back to your raid force, where'd you position the raid?
RE: Can be split...
# May 30 2006 at 5:23 PM Rating: Decent
Spawn cycle for "Un-named Three":
Up for 29min19sec
Down for 58min36sec
From spawn to next spawn 1h27min55sec

Easy to split if u have a bard but does require a lot of running. We sat up raid in the NW corner of the forrest area, bard then tagged named and pulled it south and around the fort 1 time before heading towards the raid, fading and retagging a few times on the way. Monk confirmed singel . . . we killed it.

Took us (2 grps semi CoA) geared a little more than 2min kill it. Slowed with Balance of Nile after tash to a few tries but far from impossible.

Prob poss to do with 1 good CoA geared grp.
____________________________
Docoe the stupid but happy warrior!
some info
# Sep 03 2005 at 9:05 AM Rating: Decent
*
199 posts
hits 1500 but extreamely fast
we had 13 peeps
only one cleric 9.2k mana
2 shammys and a druid for healers
everyone was time+ and moastely anguish geared
the tank is stunned rooted etc olmoast all the time so make sure u have a nice offtank bard khited the adds witch worked fine
just make sure u have atleast 1 decend tank cause 1500 isn,t much but he hits so freakign fast and olmoast unslowable
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Little Info...
# Jul 25 2005 at 1:17 AM Rating: Decent
Alright a little info on this guy. No, i cant tell you how hard he hits and such like that but I was bored so i wanted to see a few things such as how long he stays up for (the unnamed tree). I found out that its roughly 45-60 minute down time once he depops and is roughly up for 45-60 minutes. Once he respawned, I decided to trigger him invised to see if he saw invis, which he does not. So once I had him up, I was checking how long he would stay up for... this was roughly 10 min, but dont be scared if you dont engage quick enough because the unnamed tree will respawn in its place. I hope this info helps others from having to test this stuff as I did :)

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