Loc: +5720, +3120 (Take Translocator from S Ro, and head SE, He spawns next to the Flint Hut as Sceltor posted)
Level: 40 Melee: 23-143 vs. AC 1000, Punches (doubles) Spells: Malaisment, Root, Scourge, and Tagar's insects. Respawn: 7 minutes. HP: 7000 (approximate)
Sequence: Upon aggro he will first cast a spell or two at you, then run in for melee. He moves at SoW speed. Note: He did not flee at low health. Heat Blood, Drifting Death, Creeping Crud, and LifeDraw were never resisted. Melee attacks did more avg damage once he got below 30% health.
2cp: 39 Shadowknight + 44 Druid took him down very easily, Kiting may be a problem due to his SoW speed and his mvm't rate cannot be effected. Dispel may work (didn't bother). A level 40+ SK could probably solo him with full mana.
Ok, I do not know if anyone else had this happen, but when he got to 10% health, he gated, and as soon as he repopped, he was at 33% health. I was right at his spawn point, and instantly he was at 33%..amazing regen that made this an even tougher fight
All in all, a fun fight for a 45 shaman... nice to be able to take down a fabled mob
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Ancient Rhaah 75 Ogre Shaman Former Officer of Pravus Mentis (FV) Holder of Epic 1.5 Friend of Warlord Crawwl, Master of Dying
Dark blue to a 53, hit my wizard for max of 143. Immune to run changes. Seemed to cast normal Oowompish type spells, nothing real new except for increased melee damage and hit points.
Edited, Fri Mar 25 16:12:27 2005
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"In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks."