a Cunning Dragorn  

Monster
Screenshot

Uploaded July 24th, 2007

The Cunning Dragorn drops one of the seven signets needed for the quest to safely enter the Asylum of Anguish.

It was located NE in the map, but the area wasn't on the downloaded maps...

You go south, then north, then south and there is a unmarked tunnel that again goes north, go all the way north and turn east and he is there

Map File Location:
P 1838.3121, -97.8666, -133.2788, 0, 0, 0, 2, A_Cunning_Dragorn

Category: EverQuest
This page last modified 2017-10-18 18:22:26.

Level: 70
Expansion: Omens of War
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-09-03 01:55:51
Known Loot:
icon Discolored Signet

Known Habitats:
  Sewers of Dranik A

Report a correction

Post Comment
Different Sewer ID for Traveler achievements
# Sep 17 2022 at 2:03 PM Rating: Excellent
Avatar
*
183 posts
For those doing Travelers and wanting to know how to differentiate the Sewers, the Text Grand Historian Rygua gives lists 2 names, you can tell which instance he's given you by matching up what I have listed below:

Craftsman Ferinio and Stonefoot are Sewer A
Silania Janaid and Nightfang Glider are Sewer B
Dragorn Foreman and Ukun Sentinel are Sewer C
____________________________
Hope you enjoy (This recipe is a trademark by Nightmares Inc., all rights reserved.) :-D
map not complete
# Sep 16 2017 at 3:17 AM Rating: Good
Scholar
41 posts
was located NE in the map, but the area wasn't on the downloaded maps...

ya go south then north then south and there is a unmarked tunnel that again goes north, go all the way north and turn east and he is there
map not complete
# Oct 15 2017 at 1:58 PM Rating: Good
*
65 posts
Added a label to my draniksewersb_1.txt file:

P 1838.3121, -97.8666, -133.2788, 0, 0, 0, 2, A_Cunning_Dragorn
June 21, 2017 Patch Notes
# Jun 22 2017 at 1:27 PM Rating: Good
From June 21, 2017 Patch Notes:
Quote:
Access to Asylum of Anguish - A Cunning Dragorn in the Sewers of Dranik and the Insidious Dragorn in the Dranik Catacombs no longer have placeholders and are now guaranteed to spawn in all three versions of these instances. They now carry six signets, but will not respawn.
Stuff below is right on.
# Jan 23 2008 at 8:57 PM Rating: Excellent
40 posts
Heya,

Just wanted to add my thanks and say that many of the posts below are spot on. We did this tonight and got 2 signets from the Sewers. We had 4 folks, lvl 79 cler, 79 bard, 70 monk, and 75 ranger. Bard or ranger tanked the mobs, so they weren't hard to tank with only 12,500 hps and 2200-2400 AC. If you don't have the signet yet (meaning, not raiding stuff), it's VERY unlikely you could solo. Duo is possible, but with adds, it would be tough. If you could handle 2 spiders or overseer robots at the same time in dragonscale hills, then you can handle going through this dungeon.

MOST IMPORTANT NOTE

As Tegwen said, "... when requesting the sewers instance, you want to make sure you get the one with the "Dragorn Foreman" and "Ukun Sentinel" for anguish signets."

This isn't obvious. When you talk to the Historian and tell him "Sewers" he actually gives you one of 3 quests. The ONLY difference is who they tell you might be inside. It MUST say 'Dragorn Foreman' and 'Ukun Sentinel' or you are wasting a LOT of time. Remove everyone and reget it. You can track from the round room near entrance to ensure the first is up, as mentioned below.

You can invis part of the way but will probably have to kill a couple at the traps. The floaty jellyfish guys see invis, so we just fought our way in at that point. Rumor is that Undead invis works. /shrug.

At the spawn place (as listed below), you should sit sort of in the water corner. That will give you one add. The 'a Cunning Dragorn' or his placeholder will pop every 20 mins.

Thanks to everyone for all their posts and good hunts,

Wyndaria,
Nameless.
Tracking the Cunning Dragorn
# Jan 07 2007 at 10:42 PM Rating: Decent
*
53 posts
If you are trying to track the Cunning Dragorn from zone-in (to save yourself from killing PHs by getting missions til he is up), move to the round room at the end of the tunnel to the east of the zone-in area. From loc 538, -418 I could see him on track (75 ranger, 200 tracking, no track AA), but could not see him on track from the ent.
Tracking the Cunning Dragorn
# Jul 15 2011 at 1:07 PM Rating: Decent
*
138 posts
got my signet after trying 20 instances with ukun/foreman, cleared ph in 2 of them and waited for 1st repop, then decided to simply keep an instance and camp the thing. total of 26 ph's before he spawned.
Tracking the Cunning Dragorn
# Oct 06 2007 at 3:56 AM Rating: Decent
This spot for tracking also worked for 75 ranger with just one of the tracking AAs.
Tracking the Cunning Dragorn
# Jan 26 2007 at 1:26 AM Rating: Decent
Thanks for the tip. This worked with a druid who had 175 tracking skill (with tracking aas).
sewers instance C
# Jan 07 2007 at 12:34 AM Rating: Decent
Just because I didn't see it here, I thought I would ad that when requesting the sewers instance, you want to make sure you get the one with the "Dragorn Foreman" and "Ukun Sentinel" for anguish signets.

Also, its a good idea to bring a ranger / druid with instant group invis to get past the traps and cut down on the BS before you reach the murks.
zone traps
# Nov 28 2006 at 9:38 PM Rating: Decent
Question? went there last night with my shamy to box it as i have done all others . But as i rounded the first turn i was stunned then lost inviz and was betten down . It happend 2 times the same result. Any Idea what thats all about ? None of the mobs could see inviz as i coned them all befor i went in the room/first turn off the zone in room /shrugs


zone traps
# Nov 28 2006 at 11:55 PM Rating: Decent
***
1,352 posts
http://eq.mapfiend.net/map/draniksewersc/5874

at that link is my old map with the traps labelled. (Guess it got deleted somehow.. or labels on diff layer)

You can get by the traps sometimes if you run fast enough, but you can also just use a invis Potion immediately when the trap breaks the invis. (thats what i do)
zone traps
# Apr 13 2008 at 9:20 PM Rating: Decent
27 posts
i tried to pull up this map and it has beed deleted i guess. mapfiens says this map doesnt exist.
anything useful?
# Nov 27 2006 at 9:04 AM Rating: Default
how many hp's does this mob have and what does he hit for. these are the things a wizzy factors into what summoning mobs he can solo. if anyone has info regarding this question post it
Location
# Sep 17 2006 at 8:19 PM Rating: Decent
Scholar
*
79 posts
/loc is 1234, -933. Ph is a twisted stoneworker. Invis all the way to the murks then have drop invis and have cleric cast invis against undead and move into room just out side of the tunnel. Then just dive in and take out the ph and the single roaming murk in the hall and rinse and repeat ever 19.1 min. If you hit the last trap it's 50ft to far.
____________________________
A ranger's life is truely to solo these worlds.
Spawn time
# Aug 15 2006 at 1:34 PM Rating: Good
29 posts
Its exaclt 20 minutes for him to spawn
soloing
# Jun 05 2006 at 9:59 AM Rating: Default
ez to solo for a shaman with some luck ;) or if u have Fd ring :D , either no see invis on instance and run at full speed there or u run there and use fd ring , then soloin is kinda trivial :)
FD Ring??
# Oct 24 2006 at 7:22 AM Rating: Decent
.. answered my own question.

Vermilion Sky Ring

Shaman only PoSky quest.


FD ring??
# Oct 24 2006 at 7:05 AM Rating: Decent
Are you speaking of a clicky ring that has feign death?

Where in gods name did you get something like that?

Rogue disable these traps?
# May 16 2006 at 11:58 AM Rating: Decent
35 posts
Can a Rogue disable the numerous traps in this zone?
hitpoints
# Mar 22 2006 at 9:44 AM Rating: Decent
Anyone know how many hitpoints?
spawn point?
# Mar 03 2006 at 3:19 AM Rating: Decent
where does it spawn?
RE: spawn point?
# Mar 04 2006 at 10:09 PM Rating: Decent
Scholar
***
1,087 posts
incase it's not on your map (it is on the one I downloaded)
Add this line to your draniksewersc_1.txt file in your map folder and save.

P 937.0000, -1212.0000, 0.0000, 255, 255, 255, 2, Signet_PH


Basically, you enter where the murks start, the dragorn at the end is a ph for another named, hang a left and follow the tunnel into the next room. Go along left wall into the next tunnel. The lone stoneworker there is the ph for signet.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
loc
# Feb 03 2006 at 6:54 AM Rating: Decent
Avatar
**
654 posts
Not too tough a mob, getting to him harder than getting rid of him.

Once in the camp can just kill PH and one wanderer every 17 mins or so and you're set.

Edited, Sat Feb 4 22:58:26 2006
____________________________
http://www.magelo.com/eq_view_profile.html?num=744646
----------------
ShadowSoldier
Antonius Bayle
BUGGED???
# Oct 23 2005 at 12:43 PM Rating: Default
I have now done this a few times. I have gone once and had around 5 signet mobs in 2 hours. Then another time I weant, 20+ PH's. I am wondering if sometime the expe gets bugged where he cant spawn.
Soloable?
# Jul 12 2005 at 5:44 AM Rating: Decent
How does a person SOLO this mob, when you need 3 people to get into the zone? Pray tell how would it be done? Also for those people who have solo'd this mob, what tips do you have of A getting to zone , and b pulling mob without adds, and c killing mob without dying
Soloable?
# Aug 20 2007 at 4:33 PM Rating: Decent
It isn't that hard to solo it. You can get Cloudy Potions for regular invis, and Philter of Unlife Awareness for normal invis. Once you get there you just have to kill one to two mobs every 20 minutes. At level 75 and soon to be 80.... Even without raid gear most classes should be capable of soloing it.
RE: Soloable?
# Jul 17 2005 at 2:23 AM Rating: Default
EASLY if ya a god + geared necro !![b][/b]
RE: Soloable?
# Jul 12 2005 at 9:45 AM Rating: Good
**
672 posts
Well... i haven't solo'd this mob myself, but I got some sound assumptions:

a) The other 2 don't need to have to be in zone with you, especially now with the changes to /invite you can just get some friends parked in the bazaar or doing tradeskills or whatever to join your group and get the expedition
b) This mob is standing pretty much alone at his spot, there's just one roamer coming close every now and then and i guess even that Murkglider is avoidable if you pulled to the corner. Bigger problem is getting there, but I guess it's not too hard for some classes. I got there with a group without killing anything by casting either invis and IvU as mobs required.
c) Now... that's a good question :p But he's not really too hard, I guess a class that solos better than me do can handle that lone mob every 17ish minutes )

As i said... those are just my suggestions, would like to hear from anyone who actually does this =)


Edited, Mon Nov 14 06:01:22 2005
RE: Soloable?
# Jul 12 2005 at 9:47 AM Rating: Good
**
672 posts
- nt, because "edit" isn't the same as "reply with quote" :P -

Edited, Tue Jul 12 10:50:49 2005
correct name
# Jun 30 2005 at 8:16 PM Rating: Good
*
238 posts
actually, this mob is called:
"a Cunning Dragorn"

Pic submitted
ph ?
# Jun 01 2005 at 9:58 PM Rating: Decent
wheres ph ?
RE: ph ?
# Jun 02 2005 at 5:04 AM Rating: Good
**
672 posts
Map ("signet PH" marked in the upper right corner of the map)
Summons
# May 26 2005 at 3:21 PM Rating: Default
For those soloers working on Anguish signets, yes it does summon.
Post Comment

Free account required to post

You must log in or create an account to post messages.