An Ancient Sebilite Protector  


Uploaded July 24th, 2007

  • This mob spawns at -1555, -166, -175.

May spawn a chest with additional loot if a Berserker at the right point in epic loots its item.

Categories: Templatized | EverQuest
This page last modified 2017-08-08 17:54:51.

Level: 75
Effects Used:Death Shackles
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# Aug 07 2017 at 5:23 PM Rating: Good
67 posts
Location of -1555, -166 is correct. But add in an elevation level of -175. So forget about the locked door on the upper level. Take the lower altitude water route to the Ancient Sebilite Protector
Some Fight Info
# Jun 30 2016 at 5:45 PM Rating: Decent
42 posts
The location from the main epic quest thread of -1555, -166 is spot on. By way of description this is just past the locked door that you have to click on the flower pot to open but before the illusion wall.

1) You MUST be at this point in your epic (Should be obvious).
2) You MUST be in a raid (you can do with this as few as 2 people, and the 2nd person doesn't even technically have to be in zone, but it does preclude you from having a healer merc).

1) Do not have decap AA. If you do I suggest trying to see if you can get the triggers using only frenzy as I believe (am not certain) decap will not trigger on frenzy.
2) Tank who can hold aggro while doing minimal damage.

The Fight:
-Once you kill the juggs (seb golems) in the room at the given location this guy spawns. I advise clearing the side rooms of their frogs prior to killing the last as the walls seemed to stop the AE and this is a good place for a healer. Having said that I needed little healing on a 100 SK.
-***IMPORTANT*** The axes will not "break"/trigger until and unless he is at 75% health and below.
-As a result you want to DPS down to 75% and then pull all DPS off (with the healers in the side room) until you cycle through all 4 axes.
-Once you are done with the axes bring DPS back in and burn him down. A chest will spawn wherever the berserker is standing.
-You may get respawns while testing axes but your DPS should be able to mop it up easily.

Best of luck folks.
Some Fight Info
# Jul 06 2016 at 8:52 AM Rating: Good
42 posts
Recent patch changed things a bit:

July 6, 2016
- Berserker - Decapitation can now trigger off of Frenzy skill button presses.

So using just frenzy for testing to avoid decap procs will no longer work. You basically just need to not have the AA when you do this.
doing axes if you have decap
# Jan 22 2014 at 9:37 PM Rating: Decent
20 posts
if you have decap and have not done this epic yet you have to keep your back to the mob to prevent decap and mob needs to be below 75% health
# Aug 24 2013 at 3:42 PM Rating: Decent
10 posts
Must be in a raid to spawn The ancient Sebelite Protector. Another beserker seemed to bug his spawn because he wasn't in a raid and he had to wait an hour for the timer to reset.

When you kill all the the golems the the ancient sebelite protector will spawn in 15 to 30 seconds.

First first attempt was with a group of 75+, nothing above lvl 80, which was heavy on casters class because everyone believed epic fights are caster friendly. His curse ate up all the casters mana supplies and we all wiped. I got my 4 axes tested in this duration of time. I did get rampaged on, and I did get killed a few times.

Second attempt 2 hours later was with a group heavy in melee.classes. This time when the protector spawned, I stepped back and threw axes at him for most of the fight. I never got rampaged or hit once. I didn't have to test the axes again because they were tested in my first attempt.
# Jul 28 2013 at 1:21 PM Rating: Decent
12 posts
So... SK riposted it to death beforei could get all the axes tested. ny info on how long respawn is and if it can be completed now?
Decap and you're 1.5
# Jul 24 2013 at 3:53 AM Rating: Decent
3 posts
Say you reach 100, and you decide hey I haven't done my 1.5/2.0 yet I better go do these. DO NOT FOR THE LOVE OF GOD BUY DECAPINATION! Yes you can decap this mob, no you do not get axe credit when you do this. Long story short its a bad bad bad bad bad bad bad idea to buy decap and then try and do this quest. I am currently waitng to see if a GM will be kind enough to remove my decap so I can finish my 1.5.
MUST Form A Raid
# Jul 10 2013 at 12:01 AM Rating: Decent
1 post
In order to make this mob spawn, you MUST form a raid of at least 5 people (yourself and 4 others). Once you do this and after you've killed the 4 static Juggernauts, the Ancient Sebilite Protector will spawn...
you enter by clicking the firepot
# Oct 06 2011 at 5:24 PM Rating: Decent
654 posts
you enter the room by clicking on the firepot by the door and get out with the help of an illusion-- click off the illusion while pushing your nose into the door and you will go out and it will open for the rest of your group.

With him conning dark blue to my 78 berserker, my main focus was on keeping berserker healed. The responses i got amazed me when i asked on general chat when i asked for a healer to help me. It is an irritation to get responses, from people who don't bother to even read the epic, of "oh, i can solo that, i'll come kill him for you". and "Old Seb? of course you can use a merc. just bring one up."

after talking to one guy for several minutes and patiently trying to explain it to him, i finally said, "you really don't understand anything so please don't come out and ruin my epic."

too many people think they should come rescue you when all you ask for is a little help staying alive through the long fight. If they would bother to read each epic before offering that, they would realize that people doing epics don't need rescuing. If they did, why bother with the epic?
Success comes when preparation meets opportunity -- and EQ is no exception.
# Jun 14 2009 at 3:09 PM Rating: Decent
128 posts
As of June 14, 2009 this fight is still bugged. I'm using my 65 berserker, have all 4 trial axes. I brought 3 people, level 85 in raid to kill this guy

First time, all axes got emotes, then mob died. I died twice through fight. No chest, no emote at end of fight.

Second time, same thing, except I didnt die. Still no emote at end.

sent petition to sony, along with my eqlog. Good luck guys, hope you get your epic.
Killed with 4 (+ afk zerker).
# Aug 06 2007 at 1:45 AM Rating: Good
451 posts
75Pal, 75Clr, 74Clr (bot), 75Mag + gimp 65 (afk) zerkbot.
Pal & Cleric Ang-DP geared. Mage was mostly DP/DK.
Clr-bot was a hodgepodge of Tacvi, DoN dragons + DoDh group gear/augs.

Heals were the win. Bot went OOM a few minutes into the fight, due to low resists (mid-300s). Switched to Vow of Valor and AFK-dps at that point. Mage had great difficulty landing spells. reverted to pet and chain-DS the tank for dps. Cleric just did his thing, heals were non-strenuous-- Clr reached 50m when ASP was at 32%. Pal was still at 95% from WoT heals + cleric).

Our only problem we had was the zerk dying to AEs. He never engaged in the fight, but continually got ate by the AEs. Tried rezzing him in several times, only to insta-death on the next AE. Eventually gor rezzed in, just before the ASP died, however, no emote or credit was given. Had enough mana left to burn the adds (who seemed to spam dispell alot more once they engaged). No 2.0 chest, no red emote, no credit for the kills (though by screenshot & logfile, the Zerk was back up before the boss died, though he was unconscious).

Imo, this is borked. MPG trials still give credit to dead folks in hover-mode, post-rez. Pal 1.5 allowed the pal to loot the corpse even if he died during the fight. Oh well. Guess I get to do this one again :)

*edit- ASP was whitecon at 75 and had some knockback that ate through Infusion of the Faithful. Pally was 13.5, 3.4k unbuffed, maxxed shield + avoid.

Edited, Aug 6th 2007 4:54pm by Aegishopi
Aegishopi the Royal Jester, Paladin of Stromm

"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
Killed with 7 (+ afk zerker).
# Aug 06 2007 at 8:18 PM Rating: Good
451 posts
So.. yeah :)
Went back w/7 + afk zerkbot. Owned the ASP. Group was all Ang-DP geared: 75PAL, 75WIZ, 75RNG, 75SHM, 75DRU + 75BST-bot + 74CLR-bot. Formed raid and buffed outside of ASP room. Red emote and ASP spawned inside. Kept CLR-bot + zerk outside, behind walls to try and avoid AE. Cleric tried to keep zerker alive thru AE's, while the other 5 went to work on the ASP.

Burn went quick. Zerk died again near 30%, and again immediately once rezzed. Time to get sneaky-- had cleric send rez, while group stopped DPS at 09%. Zerker took rez, and immediately popped target DA on zerk. Grp full burned 09-00% in a few seconds. mob died, zerk got emote, & chest spawned at the zerkers feet, aways off from the ASP + guardians lol! Strange thing... seemed as though the AE was hate-list based and included the zerk no matter what. He never entered the room, but still got owned thru walls by the AE.

*note- All 4 axes were already broken from 2nd attempt. Tried turning in the goods to Keras after killing ASP on 3rd try (w/o red emote), but hidden flag prevented him from taking the broken axes. Even tried sneakin the (non-broken) axe to Teekan in Abysmal...she was non-compliant. If you break your axes but die/hoveer on ASP kill, just have to suck it up and try again on repop. Very much a one-grp affair for anyone in Anguish+ gear. Make sure your resists are in the 450-500+ range to avoid the AEs. GL crazy zerkers :)

Edited, Aug 6th 2007 9:23pm by Aegishopi
Aegishopi the Royal Jester, Paladin of Stromm

"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
# Jul 30 2007 at 6:57 PM Rating: Decent
1 post
is there a spawn time on this guy?
Tested the axes on ASP
# Jul 28 2007 at 11:47 AM Rating: Decent
4 posts
As ****** says i have testet my axes on the ASP, but i died and rest had to port out before we could kill him. I got all emotes from the axes before i died. BUT how do i actually get him to spawn again now?
# May 02 2007 at 8:55 AM Rating: Decent
29 posts
Did the zerker 1.5 event, spawned a chest upon his death that had this:
Mob can despawn...
# Feb 05 2007 at 2:04 AM Rating: Decent
429 posts
Even when aggroed the mob can still despawn. We were doing a pickup raid for this mob but some of us weren't informed of the full details yet when some of us went to kill trash mob as we tried to set a camp. This ancient mob popped unexpectedly and just showed why some 1.5 mobs aren't meant to be solo'ed. I went down in just for hard slaps.

The raid tried to reform quickly, pulled the corpses away to a safe spot and rezzed. Unfortunately for the zerker, the mob despawned before we could be ready.

It is on timer so make sure to warn your raid in advance not to go in that room until everyone's present and ready.
Getting him to spawn
# Jan 30 2007 at 1:00 AM Rating: Decent
71 posts
If you try this with a single group, ensure the group is in raid formation. If you are not in a raid, the ASP will not spawn.

After ASP no-showed for me twice and I endured many arguments with GMs, a friend of mine got the ASP to spawn with 6 peeps once they were in raid form. He is groupable with the right peeps, but be in raid formation or he won't show up for you.

EDIT: By the way if u hide ur casters behind the wall where the frogs spawn the AEs won't hit them. Just got this done last nite, hiding there worked a treat

And he does spawn a 1.5 chest

Edited, Mar 30th 2007 9:51pm by Lyannah
Getting him to spawn
# Apr 30 2007 at 10:15 PM Rating: Decent
Yep, went through a trial spawnage. Just takes raid formation (minimum of 2 ppl in a raid) and the berserker there and the last golem in the room to die (I did it with a roamer, not one of the statics).

1) Raid format 2) Berserker 3) Spawnage 4) Pwnage
EQnoob forevuh!
# Jan 12 2007 at 9:36 PM Rating: Decent
2 posts
if you die during the fight and raid wipes but you still have one axe left can you go in and break axe kill mob and then it will be done? going to try hopefully it works will post if it does if no replys
In Order?
# Dec 21 2006 at 11:19 PM Rating: Decent
20 posts
Did this today for my zerk and got the 4 axe messages and killed everything but i did not get the message at the end. maybe there is a paticular order to weild the axes?
zerker epic
# Oct 11 2006 at 5:07 AM Rating: Decent
24 posts
OOO i so need this guy on povar names Barmuka if any are getting this baby done soon lemme know so i can tag would save me a lot of headache to see if i could post enuf force for it :)
Barmuka Triangle 75th season of bringin da hurts
Kabao Leachdeath 72nd dark circle of inoruuk
Died on last Guy
# May 06 2006 at 12:42 AM Rating: Default
126 posts
Ok so what happens if zerker dies and is not in zone for the message? it just happen to me and now i got 4 boken axes and nothing i can do with them?
Some good data
# Apr 12 2006 at 7:37 PM Rating: Decent
Target: Ancient Sebilite Protector

Level: 74

Max hit: 1600

To trigger the encounter:
Form a raid of around 3-4 groups and take the raid down towards the Juggernaut area in Old Seb and kill the 4 static Juggernauts at #3 on the map here ( This will cause An Ancient Sebilite Protector to spawn along with 2 untargetable adds (a Sebilite Guard) that heal him.

Target's Abilities:
AE Rampage

AE "Curse of the Protector" (2500dd, 1000mana drain, -45 to all stats, 30 curse counters -200 MR check - expect to need 350+ MR). The AE will start to go off when the target reaches 75% HP. At this time, his two, untargetable Guards will begin to heal him. When the target reaches 10%, the AE will begin to go off every 5 seconds.

When the target is killed, his two healers will become targetable and
killable. Also, when the target is killed, a chest will spawn.

Requisites for the fight to count:
- The berserker must receive response emotes for use of his four axes on the target and a final emote with the death of the target.
- The encounter is reported by many as buggy because, most often, the berserker dies at least once in the encounter. Key point: keep the berserker alive.

Ways the Raid can go Sour:
- The target is spawned by both the berserker being in zone and the target's spawn area being cleared. If it is cleared with a zerk with the appropriate requirements in zone, he will spawn and the raid will have 2 minutes to engage. If the raid does not engage within that 2 minutes, he will poof - not being able to respawn for 2 hours.

Specific Tactics:
- Bring HoT/Heal potions. Healers may be oom at any time.
- Clear to event area
- Bring in zerk (CotH or just tell him to run his chubby **** in)
- Kill PHs
- Warrior engage target
- All assist. If DPS too Uber, call them off to make sure axes break (slim, to no chance this will hapen)
- Full burn at 20-30%
- Once target is dead, his guards MUST be targeted, engaged, and killed to prevent further deaths AND finish the event.
- Loot Chest.
- Send zerk on his way for the 2 turn-ins.
RE: Some good data
# May 30 2006 at 7:05 AM Rating: Excellent
672 posts
Actually there is a minor mistake in this listing.

The ASP itself casts just Death Shackles

He is accompanied by two lvl 70 "A Sebilite Guardian" though which cast Blurring Focus, Curse of the Protector and Complete Heal.

Edited, Tue May 30 10:02:50 2006
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
RE: Some good data
# Aug 14 2006 at 10:07 PM Rating: Excellent
Ungainly Ninja
6,998 posts
Saraban wrote:
Actually there is a minor mistake in this listing.

The ASP itself casts just Death Shackles

He is accompanied by two lvl 70 "A Sebilite Guardian" though which cast Blurring Focus, Curse of the Protector and Complete Heal.

Updated, thanks.
RE: Some good data
# Apr 13 2006 at 5:09 PM Rating: Decent
Took down ASP last night with a little less than 4 groups. Only 2 clerics, 1 druid, 1 shaman healing, 1 bard doing MR song. 3 tanks.

No one died till ASP got to about 30% when the first tank went down. At bout 20% he really started spamming the AE and the majority of the raid was dead by the time he was at 4%.

A few rangers, a monk, a tank and I finished him off only to be destroyed by his two guards when they became targetable. The chest popped and then we all wiped. No one made it back to Old Sebillis to loot the chest but all axes were broken and all emotes were received.

I rushed off to LoIO, did axe turn ins then went to abysmal for final turn in.

Epic 1.5 received.
Where'd the info go?
# Apr 11 2006 at 6:24 PM Rating: Decent
Huh? Wasn't there a bit more info here a while back? Like info on his AE, a link to the chest drop, and even a pic?
RE: Where'd the info go?
# Apr 11 2006 at 9:45 PM Rating: Good
6,998 posts
Added the AE back. No sign of a pic on our file system. No sign that it has a chest with additional loot, either, according to the quest write-up.
# Jan 25 2006 at 1:19 AM Rating: Decent
16 posts
Did this fight last night killed it in the same room as it spawns tested all 4 axes and didn`t die at the end of the fight we got nothing no chest no red emote to say it was complet nothing think its bugged atm.

oh and the curse landed once out of 5 proc`s on me at a MR of 408

just be sure
# Jan 13 2006 at 10:23 PM Rating: Default
that no one gets over zealous and clears the jug room too early.

Someone on my raid bored.. cleared the room spawned this guy, he despawned in 5 minutes before the raid got there and did not show up even though we waited 2 hours, zoned multiple times let the room reset.. nothing worked.
Get off the game and get a life.
zerker epic
# Jan 08 2006 at 7:29 AM Rating: Decent
16 posts
with the gaurds do they hit pepole in the raid or do they just heal the main mob? and is there any way to stop them from healing

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