Sverins Fireskin  

Raid Encounter
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Uploaded July 24th, 2007

  • This mob spawns at 2225, -927.

Categories: Templatized | EverQuest
This page last modified 2008-06-25 08:59:54.

Level: 76
Expansion: Omens of War
Effects Used:Matter Dispersal
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-09-03 01:55:46

Known Habitats:
  Ruined City of Dranik

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Would not want to do this again solo...
# May 03 2014 at 5:11 PM Rating: Decent
Manageable at 85 Ranger with cleric merc. Merc was oom and had to burn WS discipline. Would recommend at least one off tank or cc. Both mobs were light blue to 85, adds were green. Didn't have to hit Ulsima much at all after taking down the Sverins, turned my back on him to kill off the one straggler golem that didn't despawn after then he deaggroed from DS.
A few more details
# Apr 28 2011 at 11:30 AM Rating: Decent
We did Sverins last night with 3 players and 3 mercs: Wizard, Cleric & Ranger. I wasn't clear on the location of the spawn room and had trouble finding Sverins. The fort is in the top NE corner of the RCoD map, which has many, many adds and roamers - most of whom don't see invis. We cleared the West wing as instructed and then went looking. We found the spawn 'trigger' spot, but did not see Sverins like I thought. Obviously, he was in the next-to-the-last room on the left in the fort. When we went in, tons of fireskin mobs were there (we didn't clear it first). We managed to concentrate on Sverins and get him down along with the others leaving Ulsima. Everything was smooth after that. My thanks to the Disciples of Justice members Medicix (Cleric) and Quistor (Wiz) on Bristlebane and their warrior mercs for riding shotgun on me!
Trigger and spawn
# May 10 2010 at 1:49 PM Rating: Decent
Scholar
*
110 posts
The 2 mobs spawn near 2225, -927, but you got to trigger them at 1400, -900. Invis and clear spawn room (might be a see invis on the way). Ranger then invises to trigger location, uninvises, triggers mobs, runs back to spawn room invis and kills Sverins Fireskin. Then bring Uisima down to 10% or so and stop fighting for 30 seconds and he will de-agro for your hail and turn in. Used a shaman, ranger(2K AA) and 2 merc clerics who were down only 25% at the end.
Updated Location
# Jun 24 2008 at 6:33 PM Rating: Decent
The location for the final RCOD fight is approx. 2225,-927. The room on the left just before the final room in the Fort
uhh
# Feb 25 2007 at 7:32 PM Rating: Decent
Avatar
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428 posts
The room is the one with fireskin acolytes in it:P
____________________________
Life needs more cowbell.

Shaere
level is wrong
# Dec 11 2006 at 6:41 PM Rating: Decent
Was yellow to my 75 ranger last night when we tried him so at least 76
Some extra info
# Dec 31 2005 at 11:50 AM Rating: Decent
Just finished this fight, so thought I'd add some extra info since this was the only one I was mostly in the dark about.

You can invis in to the room where they pop, may need to clear a see invis or two on the way. There are no mobs in the room with Sverin and Usima.

The golems spawn at the same spot where Sverins is being tanked. We had Usima moved away from Sverins, and tanked by a paladin. The golems would pop at Sverins and get mezzed there. Bard could mez them easily with HoS -> Mez.

The golems would depop after about 1-2 mins seemed like. (didn't time it) and then instantly a new one would spawn at Sverins. AE didn't seem too bad, even on my ranger who was the worst geared. (little over 9k hps buffed)

Point to note was that after Sverins was killed, the final golem that was spawned didn't despawn, we had to kill it.
Hit points and how hard does he hit?
# Sep 14 2005 at 2:37 PM Rating: Decent
How many hitpoints does this guy have?

How hard does he hit? (500, 1k, 2k, . . .)????

thanks
update
# Jul 19 2005 at 6:11 PM Rating: Good
Apparently they updated this fight.. now when you trigger him the 6 dragorns no longer spawn in the room..

Roughly every 20-30 seconds golems pop out of the big golem... they despawn in aroudn 20-30 seconds and a new set pop out... they are mesable, but you have to remes them as they spawn.
Not too rough
# Jun 08 2005 at 3:16 PM Rating: Decent
20 posts
You get adds during the fight after you clear to him. They aren't that tough if you got mezzers sharp and ready for when they come. Kill him before you bring Usami or whatever down to 5 percent and he becomes all friendly and repentent. Named isn't that tough for any decent raid of 35-40 people. Off tank other named but don't bring it to 5 percent until this guy here is down. After, let your ranger do their stuff. I don't think either rampages, but Fireskin does Enrage. DoT is nasty but not too bad, just have your AE heals ready and have a wave healer or two spread around. Npnp.
Looking for info on this mob please.
# Mar 08 2005 at 2:06 PM Rating: Decent
*
166 posts
I am looking for some info on this mob for the final battle for the ranger epic 1.5. snareable?, mezzable?, rampage?, slowable?, flurry?, summon?, max hit? and any other info that may help me desrtoy this mob for my new epic. Any information is greatly appreciated.
RE: Looking for info on this mob please.
# Mar 09 2005 at 4:14 PM Rating: Good
Got immune to slow message. The Usimi guy however was partially slowable (magic) and landed really easily. Best of luck. *EDIT I'm pretty sure I remember him ramping.
Mortimer Macbuffs
Torv

Edited, Wed Mar 9 16:21:33 2005
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