Elite Sun Revenant  

Raid Encounter
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Uploaded July 24th, 2007
Updated July 25th, 2007

Can spawn a chest with additional loot after a wizard at the right point in the epic 1.5 loots A Fluxing Gem.

This page last modified 2008-03-23 12:09:34.

Level: 75
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 0000-00-00 00:00:00
Known Loot:
icon Fluxing Gem

Known Habitats:
  Scarlet Desert

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never mind
# Mar 21 2012 at 9:20 AM Rating: Decent
4 posts
Never mind. Just realized you have to say, "I have come for your gems." to get him to spawn... After that it's a breeze. Just be careful of that mana drain..Ugh, it's a pain.
How does he spawn?
# Mar 20 2012 at 6:18 PM Rating: Decent
4 posts
Anyone got any info as far as spawn timer, ph, is he static?..etc, Im a wizzy trying to kill for my 1.5.

What are they?
# Dec 20 2011 at 10:38 PM Rating: Decent
4 posts
What the heck ARE sun revenants?
What are they?
# Dec 23 2011 at 7:07 PM Rating: Decent
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75 posts
They are an undead mob
solo attempt
# Apr 18 2010 at 6:51 PM Rating: Decent
9 posts
85 ranger tried soloing while wiz hid in a courner, t5 healer emrc manaless about 10-15% into the sun rev, had 5 of the ping's potion pack potions on me, died at 0% because i didn't space guardian of the forest out, 33k, 4k ac hits were a joke but no heals and high hp causes issues. advice, bring healer and hide off in the distance till ur called on. (85 ranger saryn, kaolu)
no flurries no quads not sure what spell did (minus mana drain) freakish human things do not add. max hit 1.2k average hit 345 ish single and spaced out with 7-8 misses of its :)

Edited, Apr 18th 2010 8:54pm by fipit
Horrible
# Jan 06 2010 at 9:51 PM Rating: Decent
15 posts
Just did with a 84 bard, 80 cleric, and 76 mage with 2 tier 3 tank mercs and a tier 3 cleric. This fight sucks... Cleric logged in wizzy and spawned him then got cleric. Merc healers mana doesnt last long but cleric just ran in and promised healed the tanks and ran back out of range. Pretty long and slow fight but doable.
PITA fight
# Aug 10 2009 at 1:54 PM Rating: Decent
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Let me start by saying I 1-boxed the entire mage 1.5 with basically the group listed below. At that time, they were 1-2 levels lower and ~100 AA lighter.

I tried this with 80 mage, 79 sham, 77 war, 76 cleric, 84 wiz.

On the first go, the casters were too close and got nailed by the mana drain. Two casts (one from clr one from shm) of RC4 did not cure it. The war didn't have any problem holding aggro or tanking, but the max hit on the war with CS18/CA16 15%shielding was 2670 in SoF/SoD group gear (23kHP,3400AC). The casters were oom very fast (about 85% mob health) and right before evac, the mob's DPS really increased and the war went from 60% health to dead.

Regroup, had lvl 85 rog join (out of group with merc healer). Sham put langor on war and sat back out of AE with pure spirit and GRC ready, mage sat at max range for Bolt of Molten Dross, cleric sat at max range for Sacred Light. War engaged, mage pet and rog on the back, mage chain nuked bolt until GoM proc then ran in to drop Rancorous Servant and back out, wizzie chain nuked, cleric healed with light (got cocky, ran in to drop a promise and got hit with drain), sham cured with one cast of pure spirit. Langor wore off just as mob died, so ~7min fight. Rog KS'd group doing 465k, cleric was oom on enrage, wizzie left happy to be done.

Edited, Aug 10th 2009 5:57pm by DENecro
Location & Tips
# Jul 08 2009 at 2:21 PM Rating: Decent
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P 411.4213, -787.7054, 176.4930, 240, 240, 0, 3, Elite_Sun_Revenant
map file name: scarlet

Make sure you have SoE/FoE on because I had to use the walls of the ruins to the east to levitate over into the cup to trigger him by saying "I have come for your gems". Nothing else got me high enough and the ruins are a bit away from the cup. I tried to say the phrase outside the cup, but it didn't work. Once I triggered him, he came walking towards the cup from the north. Duoed with an sk and monk. We had two merc healers, but they ran out of mana from his ae so fast that they really aren't worth mentioning as being there. Hope this helps.
ESR
# Apr 04 2008 at 12:10 AM Rating: Decent
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110 posts
Dropped ESR with 3 people, controlling 5 Characters total.

71 Wizard <Main>
80 Beast <Main>
80 Monk <Main>
80 Shaman <Bot>
76 Druid <Bot> (only cast two heals the entire fight)

Parsed doing 900160 total damage to ESR. (+/- due to me missing a few seconds in the beginning, and his regeneration)

7 minute long fight with him casting the following spells: Atol's Spectral Shackles [x3], Chaos Immolation [x3], Elnerick's Entombment of Ice [x1], Ethantis's Burning Blade [x1], Greater Sand Curse of Knowledge [x13], Greater Sand Curse of Life [x11], Invert Gravity [x1], Shock of Magic [x3], Telaka [x1]

Melee Output on Monk: Low hit of 354, Max hit of 1728. Average hit of 682.
Heals
# Mar 22 2008 at 11:32 PM Rating: Decent
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1,197 posts
I was boxing a cleric for this fight today and was able to keep out of range for the mana tap all but 1 time. I kept OOR, then ran in to HoT and PR, then ran back out. The time i did get hit, I cast cleric AA purify (lvl 1) to cure it before it did any damage. We had more than enough to do the encounter easily, however had things been closer I would have timed my runs to be right after the mana AE goes off as he would cast the greater sand curse of life every 30-40 seconds.

Note he cast all of the following during the encounter:
1 x Elnerick's Entombment of Ice
2 x Shock of Magic
1 x Wildmagic Strike
2 x Ice Spear of Solist
4 x Telaka (all 4 casts were in a row)
2 x Chaos Immolation
1 x Atol's Spectral Shackles
6 x Greater Sand Curse of Knowledge
5 x Greater Sand Curse of Life
AE distance
# Jan 13 2008 at 3:52 AM Rating: Decent
39 posts
From my experience the AE's are now 200
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Fellena 85 SHAM, Walbort 85 CLERIC,
Aleni 85 MAGE, Yueelil 85 CHANTER
3 man?
# Oct 07 2007 at 8:12 AM Rating: Decent
5 posts
Adding a write-up of my own after reading what others have done. Attempted a 3 box of this a few nights ago, after some 30 minutes of battling I wiped at 26%. Holyforge discipline added buku dps in addition to slay undead (I'm a pally). Using fast heals only taxed mana pools. Sun Rev's dps is mad when he finally goes oom, which takes much time.

toons were this unbuffed stats
75 pally 13khp 3,3kac 100 avoidance 25% shielding 950 aa
75 shaman 1100 aa 12k mana
70 cleric 7k mana 40 aa

After recovering, I invited a 2.0 rogue and proceeded to own, resulting in a dead Sun Rev and a happy wizzy.
Curing Curse
# Jul 01 2007 at 8:19 AM Rating: Decent
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21 posts
I may have missed it but I didn't see anything in the posts about curing the curse. Is regular RC enough or must you have RGC? Also, would say cleric AA Respledent Cascade cure this?

Thanks for any help.
1 Grp 2 boxed
# Jan 06 2007 at 12:05 PM Rating: Decent
Killed to day with 1 grp, 2 people boxing. War (15k HP 3k AC unbuffed) Shammy, Clr, Bard, Wiz Chanter. War and Shammy CoA geared rest Qvic / Time / TSS Tier 2.

Cleared the area around the cauldron, Wiz ran to the cauldron and triggered "/sa I have come for your gems", then War pulled when he was next to the cauldron.

Had war tank him a bit away from the rest to avoid the AE, did get hit a few times any way but cured it fast most of the time . . . Shammy and Clr to turns on healing, shammy took over at 20% when Clr ran OOM due to the AE maindrain DoT. Shammy (main toon with better focus) stayed OOR the whole fight. All in all really NP but good focus helps.
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wiz epic 1.5
# Dec 18 2006 at 5:58 PM Rating: Decent
38 posts
What would be recommended as a minimum for a Time/Qvic/TSS tier 2 gear raid. I see people saying theyve done with 1 or 2 groups but what should I bring, how many of what.. Any fellow wizards that have been stuck in this type of situation?

Any comments would be helpful.
wiz epic 1.5
# Dec 22 2006 at 10:07 AM Rating: Decent
It depends on a couple of factors: We one grouped this encounter, but most of us are were DP/DK gear with highest instrument Mode Bard with all instrument aa's.

For the the level of gear that you are asking about, I would say 2-3 groups. What you definitely needs is at least 1 bard, and plenty of people that can cure the curse component. The AE's are a pain for people with low hps b/c agro will bounce around. If you have the max stat's veteran AA I would suggest using it. Getting your resists to cap will help you resist the prismatic parts. If you have at least 1 1.5-2.0 cleric in each group you should be ok. The spell slow makes CH rot nearly impossible so lots of spam heals are needed. If you get things cured, 3 balanced groups with good DPS should do you. This is a burn fight, so go all out on dps and discs.



Edited, Dec 22nd 2006 1:19pm by Flaviusafranius
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Wizzy 1.5 fight
# Nov 16 2006 at 6:39 AM Rating: Decent
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We've done this fight about 6 times now and prior to tonight we had been just putting him against zone wall and going hit for hit with him. A few lessons we learned:
1) there isnt a wall in the zone that will block the AE (since its an outdoor zone and walls wont block aes in outdoor zones, from what they say)
2) the ruins close to where he spawns will not work for a place to corner him (he can and does get pushed through the wall there).

The first 4 times we've done this we have taken extreme casualties, finishing with anywhere from 5 to 15 people left standing out of about 40 (using the strat of putting him at zone wall, trying to keep clerics out of range of his ae, and letting the melees go to town on him). Last night we did him two times in a row after wiping the on the first attempt using our normal strat.

The next time we engaged we made it a simple ranged only fight with the MA and SA being the only ones in combat with him(no pets because of push problems). Healers had to stick to quick heals so they could stay out of range of the AE but we finished it twice taking 2 deaths each time from necros that over dotted. We fought him next to the ruins where he spawns. I think someone else said it earlier, pretty much if you keep your healers out of his mana drain ae range it doesnt matter what you bring for dps really.
oye!
# Nov 15 2006 at 6:46 PM Rating: Decent
29 posts
Ok, didn't expect this guy at all. Came to plateau to farm some condensed flame pieces to finish up fletching. Unfortunately he agros if you pull any mobs too close to him. Oh well.... no VT shard, no condenced flame.... waste of a zone IMO.
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group makeup
# Aug 06 2006 at 8:51 PM Rating: Decent
46 posts
Cleric, pally, bard, wiz (4bot)
pally, shaman (2bot)
war

cleric ended fight at 60m, was no sweat at all.
Killed with 1 group
# Mar 15 2006 at 8:51 PM Rating: Decent
17 posts
Killed with 6 people

1 Warrior with 18k buffed HP
2 Wizards
1 Cleric with 12k mana
1 Rogue
1 Necro

Cleric had to use an Elixir of Refreshment because he ran oom during the fight, so better bring 2 clerics if you try this ;)

Hegegroll, Saryrn Server
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Hegegroll, Saryrn server
Killed with 1 group
# Dec 21 2006 at 12:37 PM Rating: Decent
29 posts
Wait...does this mean he is groupable?!
He is undead
# Dec 01 2005 at 3:32 PM Rating: Good
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385 posts
We found out by accident that he was undead. Our raid was doing this event as a ranged fight when one of our paladins landed a Slay -- using an arrow! You could hear all our paladins pause for a second, then just about all of them asked at once, "Is he undead?!" After that, all the paladins tossed caution to the wind and charged him. He dropped fast. =)
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Respawning timer
# Oct 10 2005 at 11:34 PM Rating: Decent
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Repop time on his little script is exactly 1 hour, was tested after a raid which got one of our wizards their 1.5. Note this is from the time he is spawned the initial time, not from his death.

Also He does not aggro for about a minute after he is spawned, giving the wizard enough time to abscond out of the pot

Edited, Tue Oct 11 00:44:02 2005
He is magic slowable
# Sep 15 2005 at 3:29 PM Rating: Decent
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44 posts
Just finished this fight.
After both tash and malos, I could slow him using Balance of Discord. He still resisted about 1 of each 3 casts of BoD though.

Gukak Kluelezz

Edited, Thu Sep 15 16:44:36 2005
Finally dropped this guy
# Jul 25 2005 at 1:05 PM Rating: Decent
11 posts
The Order of Draconis (Dro) smoked this guy finally on try #4. Strategy was simple: pop vet aa, squish this guy in a corner on top of the plateau (the stone ruins is a nice place to do this), have clerics heal on the edge of his 3k DD proc (approximately every 60 seconds this will proc on the MA), ease into the DPS ( no need to burn this guy at 90% as long as your healers can keep you up), and viola! Enjoy your reward!
RE: Finally dropped this guy
# Jul 25 2005 at 1:06 PM Rating: Decent
11 posts
Oh yah, I forgot to mention we had approximately 50 EP/Time geared people in the raid and we only lost 1 person.
one tough SOB
# Jul 07 2005 at 11:24 PM Rating: Good
11 posts
Tried this guy 3 separate times now and finally developed a strat that may work on the next attempt depending on the DPS. Pin this guy up against a solid wall so he cannot be pushed towards raid. Once mana drain dot hits raid, you are toast, no matter how many clerics you bring along. Once he is pinned, go all out melee and DPS keeping casters and DPS ranged at all times. With luck, you can wack away the mill or so hp's and get your reward. Maybe I will have better luck next time.
Annul magic
# Jul 07 2005 at 12:12 AM Rating: Decent
11 posts
Just curious, I have read that annul magic removes this guys sick dots, but does it remove all the buffs prior to the dot? Any help with this would be greatly appreciated.
TOTAL BURN
# Jun 04 2005 at 11:09 AM Rating: Decent
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199 posts
When u try this guy make sure u have uber uber uber burners just use manaburn/disc all dmg u can do get 3 good tanks to be sure and get like 6 MBG healers druid/cleric

JUST do all the dmg u can before u get wacked or go oom
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