soloed today, i'm an 88 nec, 1.7kaa with no merc. Ran into mob by accident and decided to try it out. Had a ton of HP but was easy enough tapping and dotting. Did have to blow my recovery aa at near 0 life and mana, took him down and he dropped wiz epic item only. Just fyi.
Tried boxing today 80 magician 15k mana 668 aa, 76 sham 11k mana. First part of fight went great, slow stuck and was letting pet dps to conserve mana. well around 50% slows would not land..just wouldnt land got prolly 25 to 35 resist before i gave up on that. Had to chain heal pet and at 40% i ran oom pet died and you can only guess what happened next. Needless to say with more dps im sure this would of been doable.
Oh yeah. This mob may have been 79 on a different spawn but when i fought him he was lvl 80.
We actually did Girplan as my last battle. We went reverse order as we got more powerful. Hobgoblin first, Elite Sun Revenant second and Girplan last. No chest for Hobgoblin, but a chest for the other two.On our second try, after chasing away some pk we took him down using pure dps, hitting hard and fast as we could as more pk was incoming.
About 4 groups Praetorian geared or equivalent or worse. The centerpieces of the raid were a 65 bard, 75 warrior main tank, 75 super-rogue doing backstab duty, 75 mage and 75 wiz(me) doing the nukes, 4 clerics to chain heal the mt, and sundry warriors, paladins, enchanters, shamans, rangers and necros in the 70 area. Despite being briefed to use blood of nadox, most of the dots were not cured and heal potions had to take care of it and the spells were badly slowed.
We killed him with 8 characters with TSS power =) We are casual guild, did not enter EP/Qvic/CoA and more, but we have many DoDH task's reward and chest drop.
74 WAR MT / 13.5k hp, 3k ac, avoidance 100, 15% shielding 73 CLR and 71 CLR use Elixir, Light and Promised Renewal / both have 9.5k mana 73 WIZ and 71 WIZ use DD which has adjust for resist / 10.5k mana and 10k mana 73 MNK DPS 73 BRD singing Sv down, Chrous, Storm, March and Aura of the Muse 73 ENC debuff, gave up slow, then trying mez for Deep Sleep
We wiped 3 times with bird AE Sv MPD up song, we got Cloud of Attrition many times. Clerics cannot to heal tank quickly, wizards had a lot of mana =(.
Then all used Infusion as 2nd veteran reward AA at 4th try. We resisted all AEs good, did not use group elixir. We slained him with 10 mins, clerics was 2m, wizards was oom.
To be specific, as I don't know still what the "cubbies" are, he's in the vicinity of 457, 1057. You can see him from there if you look up towards the wall in a south-south-easternly direction.
Know where the "cubbies" camp is? He is on top of the wall near there, but further down, before you hit the cave. He has huge Line of Sight agro, so if you see him, don't get closer.
Because our 2.0 epic is cake and way shorter then any others that i know of. Just get 2.0 orb and 1 raid fight then your pretty much done just have to run a bunch of errands.
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I think I would have felt better if the 2.0 was harder and the 1.5 was easier...it only would make sense.....If you have the gear and friends to get the 1.5, you can immediately get the 2.0....It should be more of a progression.
My guild isn't a strong raiding guild. I don't know when or if we will be able to take the 1.5 mobs. So who cares that the 2.0 is easy in comparison.....I'll be stuck here at 1.5 awhile.
Why is it wizard epic 1.5 is harder than others. others are cake compared to our 1st part. i mean come on they really must hate us wizards. just not fair. just my 2 cents on it.
Nerfed? perhaps for elem/time geared guilds. Why is this first 1.5 epic mob so difficult compared to other classes epic mobs? I know, same song different verse but we have classes with their 2.0's but we cant get past this first wizard 1.5 mob.
I have been on several groupable epic mobs for other classes but the wizard 1.5 is a list of raid only encounters.
You have classes with your 2.0 - that means you are an Anguish flagged guild. Not only that, it means you were able to take out at least one of the nameds in Anguish. Any guild that can drop an Anguish named (and all that implies (Anguish flagged, etc.)), can drop this guy without a great deal of difficulty. We were taking him down with about 40 people while we were still working through Ikki/Uqua.
(I do agree that the wizzy 1.5 is seemingly inordinately difficult compared to others, but your statement that you are able to finish some 2.0 epics but can't take down this guy just doesn't work.)
First of all, this mob does not quad, he quintuples (5x) for 2400 dmg (12100 / round) and rampages aproximately every 4 or 5 seconds. Rampage attack is AE hitbox and also quintuple.
Main tank: Unbuffed: 10khp / 2200ac / 15% shielding / max defensives Backup Tank: Unbuffed: 11khp / 2350ac / 17% shielding / max defensives
Two clerics and druid were assigned healing on MT. All other paladin/priests were assigned to keep their group alive (AE Rampage) and patch heal MT.
AE spell damage negated by MGB's (all stack, but not with same class type)
5 Cleric chain MGB Heal over time (max aa) 400/tick heal 2 Druids MGB HoT during fight (max aa) 400/tick Shaman MGB HoT half way during fight (max aa) 400/tick
Main tank was two rounded towards end of fight due to the 4000dd proc. Our main hurdle was overcoming simple dps due to the nature of the AE's. Melee dps need to watch their health carefully from the AE rampage and duck out of fight for heals as needed.
We set up in portal room west of cubby camp and pulled mob there, main tank positioned in doorway sorta. There is a corner there which faces north that is easy to tank in.
Just wanted to say that the ESR would smoke this guy in a battle if that was possible. I am currently stuck on the ESR and hoping to send him home in a body bag very soon.
The Order of Draconis took this guy out last night for my first epic 1.5 piece. He's tough, and I can only imagine how tough he was before the last patch supposedly made him easier. We got him to 48% the first time and then wiped with 24 in raid. Then we tried again right after with 35 in the raid and killed this flying monkey with no one to spare. His 2 dots are wicked and he was hitting for 2400 max. We pulled him to the crystal room and cornered him so he would not warp. Everyone engaged since the range on his 2 dots was so large. We had a MT, SA, TA, and a RT. DPS is a must on this guy and I would not recommend trying him without since he has about a million hp's. Either way it was a fun fight! GL with this one fellow wizards!
Unless you are in a time+ gear guild...you are not killing this mob
While my guild is not a Time+ guild (need Xegony and Rathe still), we did have success with this mob last night, and easily handled him. It's NOT about how hard he hits, or about the AEs, it's all at positioning and raid tactics.
I believe our turnout was 60ish, and we had only 10 die. The fight is fairly long though. The chest dropped the Icy Torque.
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I have lead raids to kill nearly all 1.5 epics for all classes. Why is this mob so hard? Unless you are in a time+ gear guild...you are not killing this mob. It's very discouraging. If anyone has a solid tactic pls post. That Gale of Destruction one didn't work out to well.
ok my suggestion on this is have like 3 bards just playing non stop resist songs around the clerics and all the caster rangers should be back away from the mob bowshotting um melee classes use ur resist disc's also it says he decreases atk dmg on all slashing weapons so my guess is this guy hates slashing weapons so use blunt weapons or piercings so when the ae goes off it doesnt effect ur dmg output Warriors who are tanking should start out with stonewall disc right away because my guess is this guy will fire his ae's as soon as u engage him just like most mobs in OOW thats the best strat i can think of for him just keep ur resists up wear ur resist gear and just pray u dont get hit by him this guy is most def a raid whip out
Gale of Destruction took him down 2/23/05. This bugger is very freaking nasty. The strat developed worked great. If you are interested you could visit the Guild site and express a request for the strat. www.galeofdestruction.org
Anyone have a strat down for this guy . I see the Ae's and thats about it . Going to raid him soon and was hoping to find some more info on the fight if anyone can help would be greatly appreciated ty
This mob is not all that hard to kill at 70 but you better have a good set of atleast 4 groups to take him down with dispell poisions.his mana drain will keep you focusing on Meele damage but.Get your casters a good distance away an try on Direct damage an Dots.Try to pull him twards cave for better results. dont let him near wall. he will warp.
Actually he can be taken down by 1 lvl 70 war or monk or sk or paly or mage, almost any melee class can take him and mage pets can kill him easily... he just needs to have some heal potions and the guy is dead... that is if the war has the right AA's though to get to lvl 70 it could be hard to not get the right AA's. He is very soloable. I had a 70 war solo him for me... only thing about VS is hes got an irritating Spawn on him but once you figure it out hes easy.
#fodarr,
Posted:Oct 12 2004 at 12:44 AM, Rating: Sub-Default, (Expand Post) these epic 1.5s are a frigging joke, just goes to show eq only listens to the big guild players. at least during kunark it was possible to gather friends to kill the mobs, now it is all BYOGuild and they better be a good guild. oh well, thank god new rpgs will be out soon that aren't designed for uber guilds farming all the uber loots in game, screw soe after 5.5 years of all my recommendations being blown off for the peeps they started molding the game for. hope all you guilds have fun playing eq till you rot. i play as many hard earned hours as the rest of you, i just am not interested in guilds that play and act like businesses, wtf is the rpg at?
During Kunark, it was not possible to just get friends together to kill Venril Sathir, Trak'Anon, Gore/Tale, or even CT/Inny/Isle 7 in PoAir. At the time, only the top of the top got epics, now most epic 1.5s are a joke. Some classes require a decent sized force (as they all should) but some are just ridiculously simple.
Shaman and Necro can almost be solo'd, then you get things like Wizard and Bard that require 30+ GoD geared people or 50+ EP geared. I certainly hope 2.0s aren't as easy as most of the 1.5s.
the expansion just came out. once people figure out strategies and are all ubered up in the crazy loot that is dropping these mobs will be cake....just like kunark mobs are now a joke. VS, a mob that use to take 7 groups to kill, can now be overkilled with a single group.
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I heard he hits for 2500 max, does he quad? double, single? Fully slowable/partial/mostly? Ae ramp? Ramp? flurry? and does anyone know his respawn time? is it 19:30 or is it 2 hours or more?
and his AOE's are different than what is mentioned here.
He has a 4kdd proc, some nasty poison dot, and some sort of tash/decrease attack AOE, as well as some disease AOE that slows spell casting down alot. Oh and about 2 million HP too.
RGC cures both dots with one cast. Or at least it did last night for us. Took 3 groups of EP level players and he owned us around 80%. Our DPS just plain sucked due to the AE's. Key is to keep dps / healers cured.
#Zanumren,
Posted:Sep 19 2004 at 4:29 PM, Rating: Sub-Default, (Expand Post) 1 group take down, have a good tank and cleric to keep on heals and get em slowed, hes an easy guy if u can get that much done.
You're thinking of the Girplan Mastercrafter, which spawns around the fires in the huts near the NW cave. This guy is a raid encounter found on the wall. Definitely NOT one groupable, except maybe tacvi guilded people. But even so, not likely.