Maestro of Rancor (Plane of Hate)  

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Uploaded April 23rd, 2017 by Gidono
Updated April 22nd, 2017
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In the Plane of Hate: Once upon a time, Maestro came with an an AE lifetap and hit for upwards of 200. After the Plane of Hate received a makeover, Maestro is significantly harder.

He hits for a max ~1,300 and spawns a few friends during the fight:

  • Maximum hit: 1,300
  • HP Estimate: 350,000

EverQuest
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Categories: Templatized | EverQuest
This page last modified 2017-04-22 23:21:22.

Level: 75
Effects Used:Deadly Lifetap
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HP
# Oct 28 2013 at 9:27 AM Rating: Good
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228 posts
350,000
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You just GNOMED THAT!.

Hoarder Stickietoes Budderfingers Debt Collector of the Freeport Militia - 105 Froglok Paladin, Luclin
Mats 105 Magician of Luclin
Fillip 105 Bard of Luclin

"Man who runs in front of car is tired, Man who runs behind car is exhausted"
Basoon Haste Gauntlets
# Aug 20 2010 at 7:52 AM Rating: Decent
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I can't find the item/a screen capture of Basoon Haste Gauntlets, a nerfed drop from Maestro. Anyone have an old screenshot or database info on the thing?

http://www.onlinegamecommands.com/everquest/everquesthaste.htm

5str 5agi 5dex 25hp Wt0.1, MNK -ND

Edited, Aug 20th 2010 8:54am by amalgamax
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Amalgamax / maximum
75% hands pop
# Jun 05 2010 at 11:48 AM Rating: Decent
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18 posts
I have my 79 ranger in Hate to get the SEoC and seen this guy on track. He was DB to me so I thought I would give it a try not knowing anything about this mob. I got him to 75% and he started healing after fighting for 5 mins and his life not going down I tabbed out in the middle of the fight and looked here.

THANK YOU for the post about the hands.

So make sure once you get this guy to 75% kill the hands don't waste time trying to kill him with the hands up you will be there for hours

Maestro of Rancor
# Jan 20 2010 at 8:04 PM Rating: Decent
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601 posts
Went up with my 85 Necro and a friends 76 Shaman.

The Maesro's room had the undead ladies in it. I don't know the name of the one in particular but we killed it and it spawned another, again and again. Maybe 5 times? I was afraid we'd have to leave after we ran out of mana. IT was close but we did ok.


The Maestro beat us down and we had to leave.

2nd try with just the Necro.
No ladies at all in his room on the 2nd try a day or so later. Run in and Attack!

I killed the hands as soon as they popped. I noticed here on Allah they were healers. Pet tanked the Maestro.
Maestro seemed resistant to most spells but a couple of fire spells landed most of the time so I used those two and let pet tank and Merc heal.

Merc ran out of mana but regen'd very nicely while pet tanked so the heals were always there. I sat and dotted when I could. No problems.

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Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
cake snake
# Jan 06 2010 at 2:14 PM Rating: Decent
1 post
70 cleric and 71 paly both w 400+ aa's took him down. just rush him and fight near organ..the banshees wont aggro. when hands spawn switch to the hands till their dead. then back to him. it helped that paly was maxed for her level in undead crits. we tried with a merc to speed it up the kill, but as soon as he hit 40% the merc ran and agroed the banshees..it got ugly. so we scrapped the merc. just took a bit longer.
Spawn
# Aug 17 2009 at 10:11 AM Rating: Decent
5 posts
spawn time is 3 days
Did this when i was lvl 65
# Aug 07 2009 at 8:48 AM Rating: Decent
1 post
I did this when i was lvl 65 with less then 2 grps. The trick is to back him into the corner on the opposite side of the room he spawns on and at 75% he spawns hands on the organ make sure u have someone who can kill them because they heal the Maestro and we were beating on him a long time before we figured it out. You will see other banshees in the room but don't mind them. At 40% the banshees he actually spawns appear you can either kill them or mez them but we found as long as no one agroed them they didn't attack n we were able to kill them after the Maestro. Hope this info helps n gl :)
Meastro
# Mar 19 2009 at 3:04 PM Rating: Decent
23 posts
Sign of the times in a ever changing game but I soloed him with 85 tank and merc.

Killed the hands then him then banshees.

Took a while but not a hard fight at all ;(

Merc had almost full mana all the time and I never dropped below 75%.

Hands healed him at around 80% which is why I then switched and killed them first.
Meastro
# Jun 23 2009 at 11:30 AM Rating: Decent
41 posts
" I soloed him with 85 tank and merc. "

You soloed nothing. Drop the Merc, load up on Pots and try it. Live dangerously old boy.
Meastro
# Jun 25 2009 at 5:12 AM Rating: Decent
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/chuckles

i was thinking along those same lines.
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Stromm
Spawn time?
# Feb 10 2009 at 1:32 PM Rating: Decent
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Ho wlong is this raid mob spawn? I see all a silent banshees are up but untargetable, I assume it is part of raid mob and need to know how long =) Thankes
downed today
# Nov 28 2008 at 3:08 PM Rating: Decent
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Takin down with an 85 mage and healer merc...Maestro was rather resistant to my spells, including AA Malo and normal cast...I'd say he resisted probably 60% of my fire nukes (all i bothered using)and then they did hit, most of them were partially resisted (crits in the 2ks rather than the 14ks)...Pet tanked the entire fight of course, when hands spawned, had pet kill those then back on Rancor, when zombies came into play, just let them beat on pet till Maestro was dead. Anywho, fight was easy, took 10 mins to down him and all the adds.

Edited, Nov 28th 2008 6:16pm by Woaglador
strat
# Nov 12 2008 at 8:53 PM Rating: Decent
2 posts
Boxxed with 79 Monk and 80 Bst. Monk had about 23khp buffed and Bst had 26.5khp buffed

Tanked with monk, At 75% the hands spawned, killed them with the Beastlord,fought maestro down to 40% at which time the 3 banshees spawned, just let them attack the monk and beastlord while continueing to focus both chars on maestro. Maestro died, killed 3 banshees, fight over.
SEoC
# Jun 25 2008 at 3:05 AM Rating: Decent
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No other mob was up besides Rancor, that drops the SEoC. I was scouting with my 80 paladin. 395 AA's. So, my pally friend tagged along for the pre quest 1.5. We looked on EQ alla and noticed it was hard, (dark blue to lvl 80,) So he logged his Shammy(80) and box cleric (76). i was 18k/3k buffed, at the time. When Rancor got down to 75%, i believe you have to kill the add's first, not for sure, but, it's a good thing, i popped Armor of Decorum rk2. Anyway, it healed itself back to 100%, as you know. When the banshee's spawned, cleric was OOM. And I had already used Holyforge Disc. And LoH was down. I crit for 11k-. He resists Burial Rites rk2 and spurn undead. He was slowed, but DID NOT hit over 1k, possibly not over 800. I used my potions where it refills all HP, too, and mana. The banshee's apparently mana draw. Anyway, we finished with 30m on pally, and oom on shammy and cleric. This mob is hard, and DID NOT drop SEoC. But it doesn't consist a raid, if it does, it's called the shammy,pally,cleric riad :D
the hands this guy spawns
# May 11 2008 at 7:00 PM Rating: Decent
are "accompanists", not hands of maestro. Don't be like me and kill him to get two maestros hands to spawn. :/
Undead
# Mar 19 2008 at 2:02 PM Rating: Decent
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So sayeth my holy blade. Pally slay ftw. 350 MR and I didn't resist any of the lifetaps. Resisted all my undead procs, Puma proc but not slay undead.

Edited, Mar 19th 2008 6:03pm by fcoty
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Somewhere heckling Fleven about updating quest info lol...
Duo'ed
# Dec 29 2007 at 10:38 PM Rating: Decent
80 ShadowKnight, 80 Shaman. Long fight, but easy. We barely went below 50% mana. We fought the Maestro, killed the two hands that popped, went back to killing Maestro. Lasted about 20 minutes.

We are FC raid geared. Tank was unbuffed, at 18k hps, and 2.0'ed.

The only thing I can suggest is to make sure you have someone that can get the adds killed ASAP. Those hands do heal the Maestro.
Trio'd.
# Sep 21 2007 at 8:05 PM Rating: Good
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75pal (1150aa), 75 clrbot (350aa), 72 zerkbot (170aa). Fun fight. Prolly duo-able with cler/paladin. Will come back and try it later.

Most rounds = 186-200s. Max hit that I saw = 800s. Nothing vs modern group content.. adds make the event a little interesting. Zombies were stunnable, and all adds lt blue to 75. Maestro and hands seemed immune to slow.


Dropped Pal alt quest loot piece, as well as the robe and caster pants. (and Marsinger melee quest drop). Whole fight prolly took ~ 15-20min.
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Aegishopi the Royal Jester, Paladin of Stromm

"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
where is the gear upgrade?
# Jul 18 2007 at 5:06 AM Rating: Decent
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882 posts
They upgraded the mob to be much tougher but where is the upgraded gear drops?Makes you wonder what they are doing over there in the dev's office.
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Paul Wolfowitz
# Jun 30 2007 at 9:25 PM Rating: Default
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133 posts
He looks alot like Paul Wolfowitz!
Paul Wolfowitz
# Jul 01 2007 at 10:18 AM Rating: Decent
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28 posts
who?
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Warrior
http://eq.magelo.com/profile/147
Spawn Time?
# Apr 09 2007 at 1:41 PM Rating: Decent
20 posts
What is the spawn time for this guy? Thanks!
#Tenvarien, Posted: Feb 10 2007 at 8:50 AM, Rating: Sub-Default, (Expand Post) FYI He's still fairly tough. I tried to solo him, but couldn't do it. Wasn't fully raid buffed though. Here's my magello for reference.
bring melee dps
# Jan 26 2007 at 7:45 AM Rating: Decent
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This fight seems to be pretty easy if you bring lots of melee dps. Group consited of a paladin, cleric, mage, wizard, ranger, and rogue, all level 75. Paladin was raid buffed to 19.5k hp, 3.6k ac. The paladin never really needed much healing except for an occasion HoT.

Tanked him down from the stage. At around 80% or so 3 non-targettable wanderers slowly walked in, all with the same name. The stared at us for a while until the Maestro went down to 50% or so, then they became active. Pally offtanked all 3 adds while dps killed 2 of them leaving the wailing banshee up. At this point Maestro became extremely resistant to magic and fire nukes (mage rains seem to hit) so it was tough to dps him down. Ranger rooted but everytime the ranger had to kite, the Maestro would regen so we finally had the cleric kiting and the ranger dpsing.
Deaded
# Jan 15 2007 at 2:48 AM Rating: Decent
Killed him tonight with pally 74, bst 75, mage 75, rogue 75, cleric 72 and baby druid 68 . He is undead so be sure to have undead spells up. Pally tanked Maestro down on main floor away from organ. Mage and bst handled hands and banshees, kill 2 leave one etc. Rogue assisted pally, cleric and druid chain healed pally. This is a long fight and in our case all of us ran our mana very low before it was over.

Glad to have it finished, I camped him for three days. Again he is undead. Good luck to all.

Seamy
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...I felt the crowd breathe in and I closed my eyes, and we disappeared into the groove....
~Marc Broussard
Deaded
# Jan 15 2007 at 2:47 AM Rating: Decent
edit for dbl post

Edited, Jan 15th 2007 5:46am by Rodth
____________________________
...I felt the crowd breathe in and I closed my eyes, and we disappeared into the groove....
~Marc Broussard
Done with 4
# Nov 20 2006 at 8:02 AM Rating: Decent
Did him with 4 today. 75 Cleric, 75 SK, 73 RNG, and myself a 75 SHM. All were Anguish, Demi geared except the Ranger. Fairly easy fight. Key is to kill the hand spawns on the organ as soon as they pop. They keep the Maestro healed. Banshee's came active at 49% killed 2 of the 3 and had ranger kite last one til Maestro was killed. Dropped the Robe, 1H blunt (Tarantulle) and the Pally epic piece. Killed him just to do it, was after the SEoC for my Ranger!!!

****Note****
He IS slowable, but a pain to slow, even after to cast a Malis on him, it took a while, kept getting the "Immune to change speed" /em



Truidatis
<Cohort Chalybeius>
75th Seasoned Shaman
Cazic Thule

Edited, Nov 20th 2006 at 9:03am PST by Travelinsoldier
Forgot to post
# Nov 04 2006 at 2:01 AM Rating: Default
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143 posts
Yeah hes a good fight. Was not easy. Was not hard but must be done with staging and prethought. Keep all the casters on the stage and fight maestro there till the 3 And only 3 Banshees one of each type go active. Kill all the banshees but keep one alive. Not sure which but go look up banshees says in those posts which one you should keep alive.
The big thing is when all the banshees but one are dead, drag the maestro out away from the Large organ on stage. He can warp to top of organ taking tank with him. If its not the palladin that needs his or her epic bit your up crap creek, cause he cant be looted and u cant climb the organ. Recommend if this happens and somone other than palladin is warped up top. That person loots and later petition to have it moved to correct character. The hands were the most pain. Keep mele close to them soon as they start as they root and if u cant get close u cant hit them. open fight with maestro, keep main tank on him. Then hands pop as some point kill them as fast as possible. Then kill maestro down till the banshees go live. Keep them off the stage and away from casters as one will manna steal, the other will mez and one does something else but its late and i just wanted to post what i got right here. Root them.
And remember keep one alive till after maestro is dead as there is mention of an entire new spaun if u kill them all.
No idea if this is true. Didnt want to find out. There are Only 3 banshees though. They wander in room and are untargetable untill the maestro reaches like 50 or something hp its in a post go look . : )

Fun fight and was just a matter of getting enough toons to do the work .
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