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Nowadays...
# Mar 11 2014 at 10:07 AM Rating: Decent
1 post
Could this be done without a healer (since mercs aren't allowed) at any level?

Edited, Mar 11th 2014 12:07pm by stealingjoy
Nowadays...
# Apr 13 2014 at 11:57 PM Rating: Decent
*
101 posts
I don't know about any level.. but at 100 it's certainly not needed.

Edited, Apr 14th 2014 1:57am by Oldworlder
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fun
# Jun 21 2010 at 3:39 AM Rating: Decent
47 posts
Did whole event in about 15-20 minutes (minus medding) with monk, pally, bard, cleric, shaman (high aa on all) mid to top UF group geared. Could've done without shaman, and didn't need many heals from cleric. 8-13kdps the whole fight.
fun
# Feb 22 2011 at 9:12 AM Rating: Decent
**
258 posts
So, break it down for me. What sort of gear and set up would a group need to beat this guy down? I'm also guessing mercs aren't allowed in the zone...?

And for me personally? My tank is currently in Abstuse gear, the rest of my group, druid, cleric/ranger, rogue/enchanter, is in level 70/75 cultural gear. I have a feeling none of this is good enough to single group this guy, so what else would I need?
fun
# Jul 19 2011 at 12:55 PM Rating: Default
27 posts
I've been dual boxing Tacvi for a while now. It's still not a push over like Anguish, which I can clear from beginning to end in about 2hours. The only two events that give me any trouble are Zun Muram Mordl Delt and Tuna Muram Cuu Vauax due to the death of my healer from time to time. I use my 90 zerker (max AAs, raid geared 70khps/6.5kAC buffed)and my 85 shaman (1k AAs, SoD group gear, 30khps/4kAC).
I simply burn everything on Tunat at 90% and he dies about 40 seconds later. SS is still running when I hit rampage and all the adds die at once, only hiccup is if they smash the shaman before I get to them with the zerker. Zerker is roughly 50k dps on a full burn.
done @ lvl 65
# Aug 21 2009 at 9:30 AM Rating: Decent
10 posts
My guild did him 2 nights ago. We were all level locked at 65. Myself and the other MT were in full qvic (though I had a time bp), about 500AAs each, and I don't think I was ever hit for more than the mid 6200s.

This fight has ZERO room for error, but to be honest I thought the Zun`Muram fight was harder to learn. Still, it was a good time.

Edited, Aug 21st 2009 10:46am by DeraChrist
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Dera Tyrannical of Addiction
Level 80
# May 06 2008 at 4:31 AM Rating: Decent
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233 posts
This mob is now level 80. Please update.
slow
# Jul 06 2007 at 8:49 PM Rating: Decent
*
133 posts
can he be slowed
slow
# Nov 06 2007 at 7:46 AM Rating: Decent
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233 posts
Yes. Slow/debuff him before the encounter starts. All Tacvi bosses (except Xxeric) are permarooted.
drops the breastplate alot
# Jun 28 2007 at 11:33 AM Rating: Decent
**
882 posts
We kill this guy almost every week and he drops the breastplate alot it seems.Basically it rots now unless a bot needs.Strat on this guy is attack till adds pop.Kill adds and all med up.When all rdy just burn him down.If you have enough dps you wont get the second set of adds.Easy kill
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MUTED
Loot Table
# Jan 10 2007 at 1:47 PM Rating: Excellent
I believe his normal loot table is always this:
1 tongue
3 BIC quest drops
1 BP - totally random which one
1 leggings - totally random which one
1 wpn aug - totally random which one
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EClapton
82nd Human Bard
Shattered Destinies / Seventh Hammer
Loot Table
# Feb 02 2007 at 9:49 PM Rating: Decent
4 posts
Just today we got:
1 tongue, 3 bic, 1 bp, 1 leg, 2 wep augs (2hander and piercer)
Mob is changed
# Nov 02 2006 at 10:18 PM Rating: Decent
15 posts
We went in tonight as well and noticed that not only did he hit a lot harder, there were a ton of new adds. We're trying to develope a new strat now, but honestly this encounter is broken ATM. Not sure how much longer we'll be visiting Mr. Tunat now that we're in Anguish though.
Mob is changed
# Jan 04 2007 at 9:31 AM Rating: Decent
2 posts
What likely happend is you had to little dps at a few critical points. once tunat goes to snake form you have to burn hard; if you fail to get the him to change from snake 1 to snake 2 or from snake 2 to zun 1 then the adds that appear during the ikaav fights will join the fray. IIRC its roughly 60 seconds to get each 10 % might be less though. if those adds spawn its almost a gurranted wipe unless you have enough crowed control to deal with an extra 8 adds ( 4 of which ae when thier damaged ) . just make sure your burn hard from 80-60% and you shouldnt have an issue
Mob is changed
# Nov 03 2006 at 11:09 AM Rating: Decent
29 posts
He's the hardest hitting mob in the zone and Xxeric (2nd hardest) hits almost 5k, whatcha' expect? <chuckles> Which new adds? We did this fight on 10/26 and only had the adds we knew to plan for spawn. 2 ukuns on fake Tunat, 4 ukuns on first stage real, then the two Zun mini's on later stage of real Tunat.
Mob is changed
# Nov 30 2006 at 2:08 PM Rating: Good
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113 posts
Did this for the first time on Sunday. Only got to 18%, but still only saw the 2 fake adds, 4 Xx adds, and 2 Zun adds.
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What is the air-speed velocity of an unladen swallow?
he just a tad harder after patch?
# Oct 26 2006 at 8:13 AM Rating: Decent
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60 posts
Our guild went to take him out tonight and oh my goodness. I'm level 75, 2.6 AC, all my defensive aa's and I got SMACKED:

hit you for 6830
hit you for 6830
hit you for 5360

BAM that's all she wrote, almost one rounded me. OMG! Is this new?
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he just a tad harder after patch?
# Nov 01 2006 at 8:01 AM Rating: Decent
Avatar
**
636 posts
Ok, you win, I just got finished crying about an Icefall named that was
hitting me for 2600.

I expect the gang I raid with will be hitting this fellow in a month or 2, I
am seriously not looking forward to it.
GoD nameds have got to be the most vicious critters ever and 6800 hits
don't surprise me at all.
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he just a tad harder after patch?
# Nov 03 2006 at 11:05 AM Rating: Decent
29 posts
The crazy high hits are part of his script. For the first 11% he hits like 3 trucks simultaneously. Take him to 89% and let him regen back a tic and you'll be surprised a bit.
he just a tad harder after patch?
# Dec 30 2006 at 8:29 PM Rating: Default
30 posts
Yeah - when he does his first form change to a goat (90%), get all dps OFF him. Just keep the MT alive and he will slowly regen back.
Once he hits 91% he turns back into Tunat and hits for about 100.
Take that time to rez and med up to full.
Then re-engage and he will start changing forms.. You want to go all out on the DPS so he spends as little time in the forms as possible or you will get adds and such..
Green Con
# Jun 28 2006 at 9:14 PM Rating: Decent
So today my guild and i get to Tunat and he is a green con wondering if this has anything to do with the patch or just cause the person who got instance logged early?
Green Con
# Jul 07 2006 at 6:06 PM Rating: Decent
13 posts
I believe it might just be the way it is until you get start the event. I think MB cons green until you start.. at least he is on track as green.
strat
# Jun 16 2006 at 4:27 PM Rating: Decent
31 posts
debuff ........ use fast recycle discs to get him below 90% then walk him down ..... trigger add dogs ....break off and kill em ...

get him to 55% ish and unload ..... kite add Zuns ..... kill Tunat ........ kill Zuns .... done .

snake bitch is harder .

and yeah at certain points during the fight he hits like a gd bus .

we dont use a CH chain btw just spam heal its not a mana fight its a DPS encounter .

Edited, Fri Jun 16 16:22:45 2006
Strats
# Jun 14 2006 at 7:57 AM Rating: Decent
**
304 posts
Ok Correct me if im wrong, but here is a strat for this guy. First, untill Mob turns into the second phase, you only have tank attacking him, chain Ch's etc, no one else goes into range till he turns, then when he turns into next form, everyone charges in and burns him down as quick as they can to get him to change again. Oh, this is after you kill him first time at throne sorry.
Then just good luck, coz i cant remember rest, was so long ago. Anyone has better strategies , feel free to post
Pick up raid
# May 20 2006 at 2:00 AM Rating: Default
3 posts
Dunno if anyone cares anymore, but cleared zone in 4 hours with pick up/open raid. We do it weekly on our server =p
Pick up raid
# Jan 28 2007 at 5:32 PM Rating: Default
6 posts
your a f-a-g
my god
# Apr 15 2006 at 1:38 PM Rating: Decent
28 posts
i didnt know stuff on eq could get over lvl 80 im guessing a 50 warrior couldnt solo him lol
another ae...yay
# Nov 07 2005 at 9:17 PM Rating: Decent
28 posts
Discord's Rebuke Uses towards the end of the fight, fun stuff. It only goes off once that I've seen.
____________________________
Cascet
FOR THE HORDE!
Farstriders
Tunat-wtfpwnd
# Oct 23 2005 at 2:37 AM Rating: Decent
1 post
Owned by elysee on September 30, 2005 at 04:02 yeah late but oh well
.
# Sep 20 2005 at 11:49 AM Rating: Decent
*
110 posts
I think an aug is missing

Blade Warstone
MAGIC ITEM LORE ITEM NO DROP AUGMENTATION
Augmentation type: 8
WT: 0.0 Size: TINY
DMG: 2
Magic DMG: 1

Restrictions -
1h Blunt Only
Slot: PRIMARY SECONDARY
Required level of 65.
Class: WAR PAL RNG SHD MNK BRD ROG BST
Race: ALL


/shrug

Edited, Tue Sep 20 12:55:48 2005
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Warlord Victorian of Antonious Bayle
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b00j@h~!***0wned***
# Sep 19 2005 at 1:26 AM Rating: Decent
1 post
Blades of Law~Povar, Sunday,18SEP05 at 9:30 CST. First Kill !! We win GoD , next stop : Citadel of Anguish....Go Blades!!...)
http://www.solisearch.net/ims/pic.php?u=1790389TRP&i=211538

Edited, Mon Sep 19 03:04:04 2005
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Tunat defeated
# Sep 10 2005 at 10:11 PM Rating: Decent
Scholar
Avatar
49 posts
Saturday September 10 2005 10:30pm Firestormers of Povar defeated Tunat`Muram Cuu Vauax completing the Gates of Discord expansion.
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Magelo Profile | EQ Players Profile
Loot
# Aug 23 2005 at 10:12 AM Rating: Decent
1 post
Everything is listed as rare, so yeah right.

What are his common drops normally? (besides tanks & raids)

RE: Loot
# Mar 27 2006 at 12:57 AM Rating: Decent
*
58 posts
Everything really seems to be equal drop rate with the exception of the Solid Stone.

All the chests, legs, and augs come up without any seeming to be really rare.

Solid Stone, on the other hand, is unarguably the most rare drop in Tacvi.

Edited, Sun Mar 26 23:53:54 2006
RE: Loot
# Sep 03 2005 at 1:59 PM Rating: Default
HAHAHA, priceless.
?
# Jul 06 2005 at 9:00 AM Rating: Decent
Scholar
26 posts
just a curious question - how much does dis badass hit for?
RE: ?
# Jul 21 2005 at 1:09 PM Rating: Decent
Scholar
*
125 posts
He didnt hit me for that hard just very fast, ide say 2k or so realy not much more with defensive. The hardest part about tunat is the adds not tunat himself in my opinion. You need to get adds locked down and taken care of right away or your never going to beat this event.
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RE: ?
# Feb 07 2006 at 1:17 PM Rating: Default
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188 posts
err it depends on what form he is in, been hit for 6500 ish
RE: ?
# Jul 07 2005 at 11:58 PM Rating: Default
I think his max hit is around 4200.
____________________________
EQ2:
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
STRATS
# Jul 01 2005 at 7:52 AM Rating: Decent
**
323 posts
Where are the strats for him?
ae
# Jun 19 2005 at 7:10 PM Rating: Decent
4 posts
Got wave of rage casted on me dagger with poison on it for little symbol i think .. or poking finger i cant remember .. uber dot ae
TACTICS
# Jun 17 2005 at 1:50 PM Rating: Decent
**
323 posts
Why isn't anyone posting tactics?
RE: TACTICS
# Jul 21 2005 at 1:11 PM Rating: Default
Scholar
*
125 posts
Figure the event out yourself as a guild, its a lot funner that way!
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Douncerr Bouncerr
Forged in Fire
Forgedinfire.net
Drinal/tarew marr
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/salute
# Mar 30 2005 at 11:48 PM Rating: Default
Good fight Malus!
-Sloggul
Tholuxe
# Mar 30 2005 at 11:14 PM Rating: Decent
2 posts
Downed on TP by Malus Imperium tonight YAY!
wha?
# Feb 23 2005 at 11:16 PM Rating: Default
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148 posts
On a side note...he dosent see invis !!!!!
TRITON'S site and TUNAT
# Feb 18 2005 at 9:30 AM Rating: Default
11 posts
HEY GUYS and FROGGIES,
Gratz on killing Tunat. And Kudos on your site. Just checked it out, it made my day brighter. Love to laugh after working hard all night. Anyone else who doesn't see any humor in the content of your site has been majorly constipated for years. Keep up the good work.

Smiley: clap
Grats Triton
# Feb 10 2005 at 12:46 AM Rating: Default
42 posts
Grats to Triton of povar on the kill of Tunat.
Just a thought
# Jan 19 2005 at 3:41 AM Rating: Decent
39 posts
I just wanted to ask a question to see what viewers would think. When gates of discord first came out and lets say a guild worked up an average 4-500 AAs(saying about half the guild had most their AAs including GoD AA abilities especially) and noticing most high end guild members who had Elemental Breastplates and such were replaced with GoD armor and for that matter had about 60% of their gear from Time and such replace by Txevu/Inku'ta/Tacvi mini bosses, AND 80% of the guild had their level 65 ancient spells from GoD, do you think it would be possible with good raiding techniques to take Tunat down at level 65 when GoD came out? Just curious to see what people would reply to this.
Really doubt it
# Jan 19 2005 at 9:36 AM Rating: Excellent
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248 posts
Doubt they would have made it past the original Kretv form of the Tunat script. Even with an overwhelming amount of healing, I think some attrition would be unavoidable, and the fight punishes you for low dps severely. The best GoD era tanks in the game could barely survive a slowable Xxeric or Kretv forms with defensive, they just don't last against unslowable ones. So you'd either have to accept a high level of attrition, or try to no hit tank or summon-tank. And even if the melee was survivable, you have the level of AEs, adds, etc. I just can't see it.

Imho would be much easier to 3 group rz in tactics with PoP era vex-geared characters than to take out old Tunat with GoD era stuff.
Dead
# Jan 15 2005 at 3:21 AM Rating: Default
25 posts
Killed by cestusdie
RE: Dead
# Jan 15 2005 at 12:46 PM Rating: Decent
*
62 posts
Correct -- Congratz to Cestus Dei on Veeshan.
RE: Dead
# Jan 17 2005 at 7:16 AM Rating: Decent
I think these are his spells
# Jan 11 2005 at 10:36 PM Rating: Decent
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133 posts
Triton
# Jan 07 2005 at 3:27 AM Rating: Decent
1 post
OMFG, just read the triton website and I just have to say thanks for bringing it up! I needed a good laugh. IMHO they are a great guild that can look at everything with humor. Great site building!
chains?
# Dec 20 2004 at 8:56 PM Rating: Decent
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133 posts
Just wondering what is the purpose of those chain things attached to him?
RE: chains?
# Jan 19 2005 at 5:50 PM Rating: Excellent
**
672 posts
He got some "satellites" attached to those chains. Those usually levitate next to him, but sometimes they wrap around him and things like that when idle.

Check pic here.
____________________________
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
RE: chains?
# Dec 29 2004 at 1:33 PM Rating: Decent
10 posts
this place is valled Tacvi, Seat of the Slaver, i would guess he is either a slave or a slaver of Mata Muram
?
# Nov 19 2004 at 11:07 AM Rating: Decent
5 posts
Has anyone else killed him yet? Or is no one even bothering anymore.
RE: ?
# Dec 08 2004 at 2:36 PM Rating: Decent
29 posts
as far as i am aware, noone is even trying anymore. not only that, but few guilds can even get him to the point that he respawns
Beaten
# Oct 12 2004 at 4:36 PM Rating: Default
25 posts
Beaten by Triton, but respawned in another location at 0%
#CroixVorAbaddon, Posted: Oct 18 2004 at 7:22 PM, Rating: Unrated, (Expand Post) I visited the Triton site with a feeling of pity at what happened with the event. Reading it, and reading down a bit on the renamed loot drops, I feel no pity. In fact, I'm glad SOE screwed you. It's disgusting, utterly disgusting childish trash.
RE: Beaten
# Nov 01 2004 at 11:11 PM Rating: Default
29 posts
its just a way of having fun, and its their way of doing it.

maybe you have fun coming to these forums and flaming? I can guaruntee more people find that more offensive and childish then renaming a few items.

It takes a lot of cutthroat tactics to get to the top, and noone gets there by being nice in this game, because if your nice, some other guild wont be, and they will walk right over you.

EQ is just like life- nice guys come up last. dont like it? dont play EQ. its that simple. nothing is going to change, especially not by pissing and moaning on allakhazam boards.

Edited, Mon Nov 1 23:12:03 2004
RE: Beaten
# Oct 21 2004 at 3:42 PM Rating: Decent
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65 posts
You seem to be the childish one with a post like that. You are only limited by how much effort you put into the game. Don't expect stuff to be handed to you on a silver platter. Guilds like Triton worked hard to get where they are.
RE: Beaten
# Oct 21 2004 at 5:04 PM Rating: Default
**
322 posts
Ohh, I don't, and I work hard to get where I am... I'm sure they worked hard as well... but "Ring of Trouser Snake"? Are these the people you want representing the community? Ignorant, arrogant homophobic asses? Are these the people you want telling the developers what's wrong with the game, and how to fix it? It's not even like this is a few members, this was on the front page of their website.

Edited, Thu Oct 21 19:13:04 2004
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Member of the Planar Campaign
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RE: Beaten
# Oct 22 2004 at 3:22 PM Rating: Decent
48 posts
what does it matter what "kind" of people "represent" the EQ community, any idiot can tell that a mob is warping through a wall or aggroing from accross the zone. There is no required IQ or age limit to what you can say, guilds like Triton worked hard and see this newer content before we do and they have the right to say what they want about it, if they want to call a large stick a sex toy or something then let them, don't judge them based on what they say in a post on THEIR website, it is infact their's and have the right to post that
____________________________
Oblivio Falstaff
65 Paladin of Bertoxxulous
#CroixVorAbaddon, Posted: Oct 24 2004 at 9:00 PM, Rating: Sub-Default, (Expand Post) Because aggroing through a wall and warping are taken care of in /bug. That meeting was about the direction EQ was going in, and what direction the player community, represented at the summit, said it should go in. THAT'S the difference.
RE: Beaten
# Oct 23 2004 at 8:47 AM Rating: Decent
1 post
Now,i dont think just because they are rude they have to be bad people.Its also true though that just reading two news post made me shudder and silently swear i wouldnt touch guild like that with ten-feet pole.
#The One and Only CheesySnax, Posted: Oct 23 2004 at 12:00 PM, Rating: Unrated, (Expand Post) Yeah, I've never really liked Triton... they've always seemed like immature @#%^s. I know someone is going to argue "LOLZ TEHY WORKD HARD TEHY DESERVE TO BE DISCKS!!!!" No they don't. I don't care how far they've gotten in EQ. It doesn't matter how "hard" they work. They're still @#%^s.
RE: Beaten
# Oct 13 2004 at 9:54 PM Rating: Default
**
309 posts
What's with Triton's site? I tried to open it, but all I got was a vacant domain page.
____________________________
Areeeewww
RE: Beaten
# Oct 14 2004 at 11:45 AM Rating: Default
29 posts
Triton had some issues with their old site, apparently...

tritonguild.net

Edit: damn, my post got all screwed up... the link was broken... so i removed it... if this comes up as a link, don't follow it... lol... just type in the address on your address bar Smiley: banghead


Edited, Thu Oct 14 12:50:26 2004
____________________________
Retired EQ player.
Current WoW addict.
RE: Beaten
# Oct 15 2004 at 4:01 PM Rating: Default
**
309 posts
Ah, I see. Thanks for the info.
____________________________
Areeeewww
RE: Beaten
# Oct 14 2004 at 7:40 PM Rating: Default
25 posts
So maybe you need to kill him many times and it will be over? :)
RE: Beaten
# Oct 16 2004 at 7:18 PM Rating: Default
25 posts
The Problem with the second version is that it is extremely hard to kill. If you read thier site, they will tell you about what it does.
#Eueadder, Posted: Sep 30 2004 at 4:51 PM, Rating: Sub-Default, (Expand Post) this guy is not impossible. Ive heard about the death of the Sleeper,The Cragbeast Queen(whatever that thing is with the 5k HP regen) Quarm(who is now a whore for Pandemonium =p) and a bunch of other "supposably invincible" MOBs.i say to this guy "@#%^ you man in a couple months you'll be dead and we'll be bitch-slappin' some Omens of War bosses after we kill your pansy ass" just get a sh*t load of people (like 85 or more time geared,GoD geared or VT geared) and start smackin' this @#%^ around.it will take awhile but he can go down. btw if ur gonna call him tuns make it Tuns of Fun......that's what we call my friend cauz hes HUGE!!!
RE: NOT impossible
# Oct 02 2004 at 2:52 PM Rating: Decent
You, sir, are a iucking fdiot... hopefully you can rearrange the first-letters though, because, clearly, you can't seem to form a proper sentence or have a freakin' clue as to what you're talking about. No wonder you're an idiot: you're still Level 41 and Sony banned you!
Now, child, shut up and go play in another Sand Box... if you want to act like a fool, go to the Sleeper's page and be a kid there...
RE: NOT impossible
# Oct 03 2004 at 1:41 AM Rating: Decent
29 posts
eueadder wrote:
SoE SHOULD STOP BANNING PEOPLE FOR GETTING THEIR ANGER OUT DAMN BASTARDS

people tend to learn how to control their anger the slightest bit when they hit puberty... someday, i'm sure he'll know what that feels like...

until then, i'm sure he will continue to voice his worthless opinion in places where it isn't wanted, forcing fine folks like Kiloz to make an example out of the child.

/agree Kiloz

go play in a sand box, kid...
____________________________
Retired EQ player.
Current WoW addict.
RE: NOT impossible
# Oct 01 2004 at 11:47 AM Rating: Default
29 posts
Eueadder wrote:
just get a sh*t load of people (like 85 or more time geared,GoD geared or VT geared) and start smackin' this @#%^ around.it will take awhile but he can go down.


/sarcasm on

wow, get 85 people into a zone that allows 54 at a time! what an amazing plan!

/sarcasm off
____________________________
Retired EQ player.
Current WoW addict.
RE: NOT impossible
# Oct 18 2004 at 7:06 PM Rating: Default
**
322 posts
And 84, being above the cap for a raid would be throwing more at it than intended, even if you COULD get everyone into the zone, and therefor, beating him with that number would be meaningless.
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info on the mob
# Sep 23 2004 at 3:12 PM Rating: Decent
10 posts
Is there no other information on this boss other than that he rapes you and is "invincible"?
Whatev
# Sep 14 2004 at 5:38 PM Rating: Default
What does it matter? We will call him Tuns because everything in EQ is abbreviated...

RE: Whatev
# Sep 26 2004 at 7:49 PM Rating: Default
And do you really want to try to spell out that name every time?
____________________________
EQ2:
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
way to hard
# Sep 10 2004 at 5:51 AM Rating: Default
he is way to hard, we got him down to 73% befor wipe, we had full raid on his ass.... just not possible



Zerker- http://www.magelo.com/eq_view_profile.html?num=1105828
____________________________
EQ1 - Teadden Snikpoh, 58 Halfling Druid of The Tribunal
EQ1 - Lindxi, 70 High Elf Enchanter of The Tribunal
EQ2 - Teadden Snikpoh, 53 High Elf Illusionist, 20 Sage of Toxxulia
EQ2 - Happlo Snikpoh, 22 Half Elf Ranger of Toxulia
DAoC - Teadden ShieldBearer, 41 Avalonian Mercenary of Guinivere
DAoC - Taedden, 8 Avalonian Cabalist of Guinivere
RE: way to hard
# Sep 10 2004 at 7:40 PM Rating: Decent
12 posts
what does it hit for/how much life does it have? anyone know?
neat names
# Sep 02 2004 at 2:39 PM Rating: Decent
12 posts
What do you call a 800lb monster sitting on your head?---- Whatever he wants to be called.

Lvl 85 boss mobs can call themselfs whatever they want.Tunat muram cuu vuax "To-nat Mur-Ram Sue Vu-axe" <-- I learned that in 3rd grade :)
killed yet
# Aug 30 2004 at 1:42 PM Rating: Default
42 posts
Has he been killed yet? If so, by whom?
RE: killed yet
# Sep 09 2004 at 2:49 PM Rating: Decent
2 posts
Seem impossible to be killed until all reach lvl 70
____________________________
Etherna<Raging Fury>
#MelodicoHarmonico, Posted: Aug 23 2004 at 4:52 PM, Rating: Sub-Default, (Expand Post) Wonder how many of those posting here are flagged for Kod`taz - let alone lvl 65. Laff.
#Urus, Posted: Sep 14 2004 at 12:23 PM, Rating: Sub-Default, (Expand Post) It's funny that you think being flagged for KT is elite. Go home.
#Aegysisdead, Posted: Sep 08 2004 at 10:22 PM, Rating: Sub-Default, (Expand Post) I'm KT flagged, and I am better than you sir.
RE: Hmmm
# Aug 26 2004 at 4:35 AM Rating: Default
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104 posts
Wonder how long till VM realizes they arent SOE's gift to EQ...
RE: Hmmm
# Aug 27 2004 at 6:01 AM Rating: Default
2 posts
Both of your comments are just stupid.

Zipy
<Vis Maior>
RE: Hmmm
# Sep 09 2004 at 2:37 AM Rating: Default
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90 posts
I'm hoping one day, if I'm real lucky.. I'll be flagged for KT. Then I can get the uber loots. Wait, nevermind, I was in this zone tonight 8(
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cleric, maelin <retired 05>
#Solutions, Posted: Aug 21 2004 at 5:09 AM, Rating: Sub-Default, (Expand Post) Tunat`Muram Cuu Vauax
Lacking
# Aug 10 2004 at 6:12 AM Rating: Default
9 posts
What happened to the names is, Sony took over EQ from luclin and there after. Verant was out of EQ after Kunark, and with them, all creativity
RE: Lacking
# Sep 06 2004 at 6:20 AM Rating: Decent
45 posts
The original story line that made EQ what it is , was a big foundation of its initial success. Alot of people , including myself, are fascinated with the lore, story lines, background, and involvement of Everquest and Norrath. Never before , even with D&D , LotR , and other fantasy story lines, has the lore and background captivated my interest as much as EQ. For that , i applaud everyone with its creation , and yes, that includes Sony. I wasn't playing when Kunark came out. I am sure, at the begining of Everquests life, this was probably a very important expansion. It enveloped and encompassed alot of the original storyline, and incorporated and expanded on story lines and progression. This was after all, the expansion that introduced a raid zone (veeshans peak) and delved deeper into the story line and lore of the ixsar empire, the plot between Trakanon and the other dragons, with new , exciting additions to the game like Gore , a dragon walking freely amongst a mid lvl zone- something you jus do not see in Antonica. Naturally, how could they go wrong? There was so much to work with . Now , add in the end story line of the dragons (velious, sleepers tomb, temple of veeshan) Where do ya go from here? Well, i guess a foriegn planet was a bit of a stretch , however, with Luclin came Vex Thall. Now, take 50 players who have continually played eq for two years , give em Kunark , give em Velious, watch em blow thru that content, what was Sony supposed to do? Create dungeons that these people could walk right into? They had to make it challenging. They had to create this so it took time. Once it was worked out , you still spend more time farming the zone. This gives Sony time to work out more content. PoP could have prolly been the last of it. I mean , hell , where do you go after you have encountered the realms of the Gods and defeated them? I dont think there was an answer to this right away . Hence , LoY and Ldon. I still dont know what Loy was. Im trying to figure that out still. A 5 zone expansion that has an Innoruk guest appearance. Well, ok. Not spectacular. Ldon , while mundane after 100 or so dungeons, did give people who dont have alot of play time a very nice alternative to not only lvl up , but create very decent armor over time for their efforts. In my eyes, it was a great addition , and a bit innovative for Sony to intermingle instanced zones. I think it was a great idea personally. Now GoD, while i hate it , i respect it. Its tuff. Damn tuff. I cannot tell you how many people i know that fail time and time again trying to get thru a Vxed / Tipt trial. However , there is not a piece of loot at the end that doesnt make it worth it. I have seen some things coming out of KT that are incredible, and you have to work your ass off to get to it. Personally, i dont care if we go back to SSRA names **Commander Zzzasiizz** or whatever. I could care less what his name is, we all call him Com 1 anyway. I just wanna know what he drops , and how he is gonna help me progress. Granted this does not help out any when trying to explain to someone over the phone about a certain mob, my point basically is , does it matter if you are killing Zuram Zatta Hatta Banna Ramma , or if you are killing a guy named Bob ? We all are out for one thing mainly ,...to progress. Sony knows that. I would rather have my development team banging their heads against the desk trying to figure out how an encounter should work , rather than , what names are they gonna come up with that the player base likes. All in all i think Sony is trying to provide us with what we want, based on what we have crabbed about over the years. Mebbe they don't always hit the nail on the head, but hey , like someone else mentioned , the grass is always greener , and thats why tons of SWG players came back to EQ after two months.
RE: Lacking
# May 06 2010 at 7:55 AM Rating: Decent
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77 posts
Quote:
The original story line that made EQ what it is , was a big foundation of its initial success. Alot of people , including myself, are fascinated with the lore, story lines, background, and involvement of Everquest and Norrath. Never before , even with D&D , LotR , and other fantasy story lines, has the lore and background captivated my interest as much as EQ.

[...]

Personally, i dont care if we go back to SSRA names **Commander Zzzasiizz** or whatever. I could care less what his name is, we all call him Com 1 anyway. I just wanna know what he drops , and how he is gonna help me progress. Granted this does not help out any when trying to explain to someone over the phone about a certain mob, my point basically is , does it matter if you are killing Zuram Zatta Hatta Banna Ramma , or if you are killing a guy named Bob ? We all are out for one thing mainly ,...to progress


ERROR: DOES NOT COMPUTE. =P

(P.S. If you honestly were more engrossed by the lore of EQ than D&D then you simply weren't paying attention when you read the D&D material. EQ's lore was concocted in a few years, D&D's over a few decades...and the difference is manifestly evident.)
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EverQuest:

Lifegiver <Iratus Lepus>
85 Druid, Xegony
Bonecrushxx <Regnat Populus>
85 SK, Xegony

(various other alts)
RE: Lacking
# Jan 14 2005 at 8:16 PM Rating: Default
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139 posts
Good post. We all can bitch about the hundreds of inconsistencies and lopsidedness of the game these days but all in all sony has built a game that is still damn fun to play, even in the old zones. I've never been in a raid guild or worked on all the progression crap and i have no intention to go hard core at it. I personally like to multibox with a few friends who do the same and i think its fun being able to kill stuff in the old zones with a single group that used to take a whole guild. 3boxing the overking in chardok with toons not even VT geared is a blast, killing the Va'Dyn with 5 toons being played by 2 people, taking down Trakanon with 1 group, mostly melee, with no mage was awesome (ok, it included some ubers too). Its fun with every new expansion to see what more i can do in the old expansions by myself or with a tiny group that i couldnt do before until the new level, aa, and gear upgrades come along. I've 4boxed Zlandicar and single grouped Klandicar (playing 4 in the group myself). I know many have done better but they are time or better geared too. Stuff like that to me is fun to do even if the loot sucks. So what if im 2-3 years behind getting my ST keys. At least i can get my keys with no one else's help (no losing the roll on the item to that lv 59 ranger who will quit in 2 months and doesn't even know what ST is). To me that is fun in the game. It may not be how everyone else spends their time but all i can say is that if it were SWG or EQ2 5 years from now i wouldn't be able to do the same type of stuff. They're gonna make sure the new games aren't so lopsided as EQ--and in my opinion that is what will make those games never have the 5-year following EQ has. Im sure sony never expected so many people to still be playing EQ after 5 years so of course trying to expand the content gets harder and harder. But i'd rather they keep doing what they are doing as opposed to stopping the expansions and saying "hey, anything more we do will just mess up the balance of the game more so were done doing development". Its all about putting your fun in perspective. After all, this is a computer game, not your real life.
RE: Lacking
# Aug 16 2004 at 7:33 AM Rating: Decent
Yeah, that's pretty much what happened. Notice all expansions from Luclin on have never been that great. Well, I like POP, even if it does have a really mediocre story line. Luclin was tolerable at best... but GoD? LDoN? LoY? No thanks. Kunark and Velious are the best the game has to offer.
RE: Lacking
# Aug 16 2004 at 9:08 PM Rating: Decent
**
309 posts
I can't say much for GoD since I'm not yet quite high enough to experience it, but I'm going to have to disagree with you on LDoN and LoY. While both were rather small for expansions, LDoN gave people an enjoyable and rewarding alternative to the standard experience grind, as well as an interesting way of integrating lore into the play mechanics. As for LoY, while I agree that the Broken Skull zones aren't much more than okay, well, it is when my favorite race in the game was introduced, so I can't complain there much.

As for PoP, I wouldn't say the story was bad at all until the ending. The ending was just a cop-out. I guess I would be more forgiving of it if they had at least given Druzzil Ro a unique model. The fact that she doesn't have one and Zebuxoruk does is a dead giveaway that they ran out of ideas and came up with something at the last second. All of the story up till then was good, though, IMO.

Edited, Fri Aug 20 22:57:41 2004
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Areeeewww
#kiloz, Posted: Aug 17 2004 at 8:12 PM, Rating: Sub-Default, (Expand Post) Verant has moved into a new field of MMO games and are working on "Vanguard" which is supposed to totally murder EQ/EQ2, under the name "Sibil" or "Sigil" (sorry I always get confused on the two). Vanguard is supposedly the old-EQ, without the B.S. raiding we have to timesink our lives for (you know, the GOOD EQ).
RE: Lacking
# Sep 01 2004 at 7:00 PM Rating: Good
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139 posts
If you recall back around the Velious days lots of people who got to level 60 and had decent gear pretty much lost interest in the game. Either they quit or started new toons. After the 3rd or 4th new toon eventually you start asking yourself "why the heck am i still playing?". SoE recognized this and brought life back into the post-60 toons with raising the level cap and creating AA's *and* creating challenging raid encounters. MMRPG's will always suffer from the same problem--hard core players who will burn out the game content in months and move on unless something is done. Every new expansion extended the life of the uber player and also gave the rest of us enough "future" in the game to stay interested knowing that we will probably never experience the entire game. We all hate sony cause their the giant corporation and all the liberals love to bash the rish companies. Fact is that sony executed fairly well at delivering good content to keep people's interest--otherwise you wouldn't be reading this. They created plenty of oppourtunities for the solo person to continue to gear up without going to an uber guild (note the revamped veeshan's peak). And LDoN, as monotonous as it is, was a great addition to the game.

Just because you don't like the wierd mob names and get pissed because 2 months ago you had every #1 item in the game and now you have to go back to GoD and do it PoP-style all over again, it doesnt mean sony sucks and the game sucks. What would be your alternative? Quit the game cause there is nothing left to do?

Any new mmrpg's will suck because of one primary reason--they arent gonna have the same holes that eq has from the growth over the years. No powerleveling, no overpowered items, no manastones, and they will damn well make sure that it will take the hard core gamer years to burn out the game, which means the average gamer will take 20 years. People arent gonna dump 5 years of time investment in EQ to start all over with a new game (a few might), and some may try out new games but many come back (eg. SWG sucked and many came back to EQ after a few months). The only thing that will kill EQ is time and sony's decision to pull the plug and move on. They've already stated many times that they will milk EQ as long as they can. Sorry if you dont like the fact that corporations are out to make money, not give you free games, but thats the way the real world works.
RE: Lacking
# Aug 21 2004 at 8:22 PM Rating: Decent
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50 posts
"BS" raiding, hm?

I hate to say it, but without raiding, Everquest would be a complete flop and an absolute bore. Without the competitive strategy and difficulty of raiding content, Everquest just becomes another diablo 2, where a handfull of players grind for hours every day to rank up AA points or experience, and kill little minibosses for a chance at decent equipment dtermined by the turnout of the server's RNG value.

No, raiding isn't BS, it is what has kept everquest in flagship status of the MMORPG world. Sony's execution was pretty terrible, and could be better, but raid content is arguably the most important innovation in the MMORPG genre to date.
RE: Lacking
# Aug 21 2004 at 2:47 AM Rating: Default
Actually, Pre Kunark EQ did have two raid encounters, Vox and Nagafen. There has always been raiding in EQ, it just wasn't the only thing that was focused on by the devs. Now it seems all they really create is more raid content and generally just ignore lower end content. Sigil is working on Vanguard, but I'm not sure if it necessarily is Classic EQ. Sigil is run by Brad McQuaid, who was the creator of "The Vision" which Sony ruthlessly stamps on a daily basis. Velious was the last expansion released by Verant. Luclin and on were slapped together by SOE, and I really do mean slapped together.
RE: Lacking
# Sep 02 2004 at 1:20 AM Rating: Decent
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72 posts
"Actually, Pre Kunark EQ did have two raid encounters, Vox and Nagafen. There has always been raiding in EQ"

That's a very important idea that many people overlook. Kunark had much more raid content than original Everquest. Velious had much more raid content than Kunark. By continuing to shift focus to raid content, SoE did not "steal" or "destroy" Verant's vision. On the contrary, from a raid vs. group standpoint, SoE was continuing exactly the trend that Verant had already started.
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