Zun`Muram Tkarish Zyk  

Raid Encounter
Screenshot

Uploaded July 24th, 2007

Damage shields work wonders against this mob, so pile as much as you can on the main tank.

The doors to Tkarish Zyk's chamber can be opened by using the Jade Inlaid Key from the High Priest event.

Inside, you will find four Ikaav Ritualists which, once engaged, will summon random mobs to their aid. Occasionally, they will spawn a mastruq chaosslayer, which is charmable and can be used for DPS against Tkarish Zyk.

Tkarish Zyk is immune to melee and spell damage. Only pets are effective.

During the encounter, Tkarish will banish his target(s) to one of two jails. One is located in the hall north of his chamber; the other in the hall to the south. A rogue must be at each of the jails in order to picklock the doors, allowing the banished people to leave. If someone is in the jail for too long, spirits will spawn and kill the player (and sometimes the rogue, which will really mess your raid up).

Inquisitors Chiak Tansk and Lliev Kinth are killable like normal mobs and do not respawn unless the event resets.

The event resets once Tkarish Zyk returns to his spawn point without aggro. The Ikaav Ritualists may take a bit longer to respawn (this is not confirmed).

EverQuest
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This page last modified 2010-04-06 15:12:22.

Level: 80
Effects Used:Wanton Destruction
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Cake
# May 19 2013 at 12:34 AM Rating: Decent
2 posts
Total overkill with a t5 rogue merc.

Had a war with a t5 healer and a 100 mage who wanted to come along for the ride with a t5 healer. Wiz used improved twincast and 1 shotted all 6 adds with ethereals. 1 healer would have done to keep rogue alive who finished him off in like a minute.
Repop timer
# Jun 08 2012 at 7:26 AM Rating: Decent
Whats the respawn timer on this mob? Its never up and i know its not triggered.
Repop timer
# Aug 16 2012 at 5:20 AM Rating: Decent
Scholar
39 posts
kernowcommando wrote:
Whats the respawn timer on this mob? Its never up and i know its not triggered.


The respawn timer on this Boss is 7 days, +- 12 hours.

I've been camping him recently and timed it.

htw
Pirlo LoV Tribunal
Strategy without lock pickers
# May 21 2012 at 6:22 PM Rating: Decent
*
193 posts
Did this a couple of weeks ago and boy was it chaotic, but I was able to get the Tacvi signet on my first try. I think it's really all about group role delegation, if you don't have a someone to pick the jail cell locks.

My boxed group setup consisted of the following:

90 warrior (Convorteum + HOT tier 2/3 raid geared, 60k/6.8k buffless and no powersource)
90 T5 journeyman rogue merc (set to burn mode, auto-assist, to generate aggro)
88 cleric (mostly the level 90 glowing armor things + items from 12th anniversary missions)
88 cleric merc (set to efficient, auto-assist)

As someone may have mentioned on previous posts, the key is to get the Zun's attention to the merc, as they can not get banished to the jail cells. I set my main (WAR) as the main tank, main assist, and puller, then initially settled my group near the side hallways where the jails are located. Pulled the Zun and his little friends into the hallway.

Phase 1 - deal with the centaur adds
Tagged the Zun and his guards in the hallway. Initially I had aggro on the two headed beast, but my rogue merc soon had the top of his hate list with burn mode. Once the merc had top aggro on Zun, I switched targets to the two guards and dealt with them, while continuing to focus heals on the rogue merc. Once the guards were down I leashed the Zun, but my merc ran after him anyway (I counted on this to happen to prevent the event from completely resetting). With the Zun clearly focused on the rogue merc, I began the next phase.

Phase 2 - kill the ritualists
While the Zun is distracted by my rogue merc, I quickly ran down to the ritualists area and finished them off one by one, while continuing to focus healing efforts on the rogue. This part was actually the messiest since my warrior was constantly getting summoned by adds. The tricky part is getting aggro on all the adds, except the Zun (harder than it sounds, really), and positioning all characters so that they are in healing range. Kill the ritualists and all adds. If you're able to get past this phase, it's almost a guaranteed win.

Phase 3 - burn down the boss
Took out my fabled WAR weapon with the pet proc on it (Fabled Obsidian Battle Sword) and let the pets do the work, while the rogue tanked the boss. I tried to place a reverse damage shield on the Zun, but everything was resisted. Anyhoo, 7 minutes later, the Zun was dead and I can now visit my favorite raid zone... :)

Edited, May 21st 2012 8:25pm by Braikkarrii
works fine
# Aug 28 2011 at 3:50 AM Rating: Default
*
116 posts
...using the DoDH trickster mask clicky
Whisperwind/Illusion
# Jun 30 2011 at 3:11 AM Rating: Decent
I can confirm that this (both Whisper Wind, and instant cast illusion) doesn't work anymore =( and before you ask, yes I know what I'm doing, I've illusioned through many doors
Whisperwind/Illusion
# Jul 14 2011 at 2:07 AM Rating: Decent
27 posts
Worked just fine tonight...
not so hard at all
# Apr 06 2010 at 11:14 AM Rating: Decent
Scholar
27 posts
use a merc tank and have heals, mercs to get ported to jail did it with pally monk and bot shm and mercs btw only pets, mercs and DS hurt him

Edited, Apr 6th 2010 1:39pm by Sobmre
____________________________


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Ginni The Peace Maker - Stromm Server
not working
# Jan 13 2010 at 6:43 AM Rating: Decent
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85 posts
Ive tried whisperwind on my necromancer(level 85,2100aa)and the monk ability Neshika's blink, neither of them could get me through the jail cells. Instead I was splatted up against them while those things tired to kill me. I actually cleared the 1 room of those ghosts with my monk(level 85,2400 aa),and my merc died twice doing so. It was in vain though as the next time he banished me to the other cell! When I got out of that,finally, he sent me back to the first and it re spawned already. I don't like contradicting anyone,but Ive tried it two days straight at least 20 times both blink aa's maxed out and I cannot repeat the "getting through the cells strategy" with those particular abilities. If anyone can confirm that this ability works for that,please post about your experience.

Edited, Jan 13th 2010 8:04am by MeritheContrary
not working
# Jun 25 2010 at 4:02 PM Rating: Decent
1 post
Indeed I had no luck with whisperwind either, my trick which I have used in vex thal before that works perfectly is using amulet of necropotence, just hug the door, walk towards it click it (AoN), then remove the illusion buff, most of the time you will be through if not recast 1 more time and bam, I use this on all my toons for doors all the time and its flawless. I also made it with click invis that had casting time, but in this event you need to be quick if you dont want the spirit to pound you so amulet of necropotence is quite useful in this matter.
not working
# Jan 27 2010 at 10:54 AM Rating: Decent
4 posts
Scornfire is pretty well known for using some...extra-curriculars...you won't be able to mirror how he does things unless you're finding the same hacks.
not working
# Apr 20 2010 at 12:20 PM Rating: Decent
4 posts
I'll give you the benefit of the doubt and assume you're referring to someone with a similar name...i've never used a hack in my life.

As for the whisperwinding it's the same as illusioning through doors, you have to be right up to the door/cell bars and be partially running when you click whisperwind to get through
Solo'd
# Nov 20 2009 at 7:26 PM Rating: Decent
4 posts
Solo'd Zun Muram on my 85 Necro, 3310 AA 37100 hp/39500 Mana

Started off by procing Chaotic Power off my Eye of Zomm (<3 holgresh elder beads) then ran in and popped spire/CoA robe/Cataclysm, sic'd my pet on zun and the inquisitors while i burned down the ritualists, killed them fast enough to keep from getting any adds then moved on and killed the inquisitors...leashed out to med then the fun began. Zun Fight took roughly 15 mins in itself and consisted of me chaining swarm pets, dotting him with Putresence/Putrefaction (Before any noobs go off, corruption spells were added post GoD and they DO infact land on Zun) and healing my pet, merc went oom around 20% and i put it inactive and popped fortify companion/companions blessing to give her some med time while i patch healed...the most annoying part was getting banished to the cells, i utilized Whisperwind to get me through the door every time(This works on any door that you can illusion through).

Used 3 Cataclysms through the fight to speed it up, thus allowing me to end with around 15% mana and with bloodmagic still gtg...total fight was roughly 22 mins

Fun fight!~
Duo'd with mercs
# Sep 25 2009 at 2:03 PM Rating: Decent
1 post
Just killed with 85 pally(tower+) and alt 85 bard(group tier5), tank merc and cleric merc. and I have to say this was so intense that it made it worth it. Tried so many different ways to kill Ritualists and after about 5 hours I finally got all of them down in 1 go. once the Ritualists were down I killed the 2 ixt guards, then leashed and med up to full. When I engaged Zun with tank merc the adds downstairs did not agro/come to his aid. There were about 6 of them down there. merc went OOM so I started healing about when Zun was at 25%.

All in all was so much fun getting the key and BiC piece for both. GL on him if you try 8)

Time Lord Kravine Pinkdaddy <Descendents>
85 Paladin of Mith Marr(Saryrn)
3 boxed.
# Jun 10 2009 at 2:44 PM Rating: Decent
2 posts
3 boxed it. 6/10/09

Sk: 28khp 5200AC unbuffed, Shaman: 22khp 23kmana unbuffed, Monk: 29khp unbuffed.

First try: Just used cleric mercs, tried to offtank Zun`Muram and the goats with the SK and the monk worked down the Ikaavs. Failed due to banishes. I didn't have a rogue to pick the doors so I was using the illusion trick to get through the doors, worked well except it was to chaotic and was never really under control.

Second try: Used a warrior merc on Zun`Muram and it worked like magic. Since they cannot be banished. Offtanked everything with the Sk besides Zun`Muram, worked it all down and then the slow grind to bring down Zun`Muram.

The new fabled pet weapons work very well on him, I only poped one cleric merc on the second try and it was OOM due to Wantons but I kept the warrior merc up easily with the shaman.

Finally got my Signet of Command, will make boxing Tacvi easier...

Good luck. Fun Fight.
strat
# Apr 16 2009 at 2:23 AM Rating: Decent
*
199 posts
Ok just to be clear, you STILL NEED Zun'Muram's Signet of Command to request the tacvi instance (16-04-2009) (also need a raid to request it, just do 2 groups doesn,t matter how many but need a raid)

How we did this:
We had 4 people total : the group was made out of 1 mage 1 ranger 1 rog and 1 shammy.
We are all solteris+geared.
We just trained there, died, let the rogmerc rezz uss and buff up.
I have keys from Champion(needed to acces High priest event) and High priest event (also needed!, not rog lockpickable)
We went in to the right (hall with prison 2)
Heres how we did it : We went in, event started, Slayed the ikaavs first (4 of them and they summon mobs more anoying then dangerous)
Then we killed the 2 goatadds (THEY DO NOT RESPAWN if event doesn,t reset)
then the ranger tanked Zun`Muram Tkarish Zyk while shammypet and magepets beat it down slowly.
The tricky part is he Banishes everyone who has aggro on him (1 banish per 2-3mins)
He banishes people to prison 1 and prison 2. You need either a CoTH out of there or a rog needs to open the door so u can run out and back to the event.
We had rog run between cells if mage got banished (witch seemed to be a lot since she had maindmg, ranger was tanking so it couldn,t be the aggro).
If u stay in the cell longer then 10-15secs several undead spawn, they are green and i resisted most of the procs but they can kill you real fast.
You can kill em if u are real well geared but last time i ended up in there i had a discordtower geared pally with me and we barely made it + that still doesn,t get u out of the cell.
the undead are leashed to the cell.
So the mainthing is : Burn all the adds down to a crisp, then Petdmg Zun`Muram Tkarish Zyk down and make sure u have a rog/mage in there who pais attention :)

Mage and shammy died a few times in the cells but got rezzed/called.

Hope this helps


____________________________
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strat
# Jun 05 2009 at 3:03 AM Rating: Decent
24 posts
Did this a few weeks ago with 3 players boxing a total of 8 toons.

One thing most strats fail to mention is that you can leash this event in stages. You can charge the room, burn down 1 ikaav, then everyone sprint out of room into the hallways at the sides. We used the doors behind the ikaav to the south.

Once all of the group / raid is assembled outside in the hallways, ZM will wander back onto his podium, but remain agro on whoever had agro before leash. It's important not to FD or Fade, that makes the event reset.

If any adds popped, they can be pulled outside the room into the small tunnel leading down to the hallways. If fought in the tunnel, they wont cause ZM or the goats to warp / leash.

Can repeat this as many times as needed. We killed 1 ikaav at a time, then leashed to south hallway. Pulled adds to tunnel and disposed of them. Once all the ikaav were dead, we used the same tactic to kill each goat. Once ZM was alone, we charged, killed and looted. Without his adds he is a pushover.

He mainly banished whoever was highest on agro (almost always SK maintank), but very rarely frequent enough to cause trouble, even though we only had one rog with enough skill to open the jails.

We played around with this event for a good 8 hours before we nailed it. Once we figured out how to retain agro on ZM, we did not see any ikaav or goat repops at all. We only saw ikaav repops when event reset.
Respawn Timer
# Mar 31 2009 at 7:33 AM Rating: Decent
I can never find him up... Any idea what his respawn time is? Guessing 3+ days
pet banished ?
# Jan 20 2009 at 2:22 AM Rating: Decent
Scholar
17 posts
we are planning to do this (65 mag, 65 nec, 65 cleric, 80 mag, 81 mag, 76mag and all our mercs so 4 healers and 2 tanks (tank only for adds))
for the 65 mag get the gemstone of dark flame... me ^^
so we wonder if pet get banished if we could summon them to us or if we have to expect any problem with that.
zmtz
# Jan 17 2008 at 9:33 AM Rating: Decent
*
50 posts
done with 13. war, 2 bst ,shm , cleric , 2 rng , mage, enchbot, clrbot , rogbot ,bardbot, magebot.

was hectic finding a workable plan but once we got our plan fitted was able to do it without a death.

delegate the rog and bard to a cell.

bst's kill all ikkavs but 1 while me-war keep goats busy. the 2 rng kept zmtz busy. then killed goats then zun . got no mastrung to spawn before mages and bsts pets had zun to 30ish . killed off last ikkav and let the pet classes do their thing.
____________________________
Geeta Corpsepillager
Fire and Fury
Fironia Vie
immune to mana blaze
# Sep 11 2007 at 7:04 PM Rating: Decent
18 posts
Some posts on here earlier mentioned for Wiz to blaze the mob, must have nerfed it cause mana blaze is resisted now. confirmed tonight on fight, so just go full burn on trash and keep a low mana fire nuke to proc pyro on him :)
immune to mana blaze
# Jun 26 2008 at 7:44 PM Rating: Decent
*
237 posts
In order for player spells/abilities to land on Zun it must be Unresistible. So for example the Monk level 61 and 69 Disc's will land. I think at one point in time Manaburn was unresistable but was changed in revamp, could be wrong.
Script questions
# Aug 31 2007 at 9:02 AM Rating: Decent
7 posts
What are the average hits for each of the mobs for this script? Is this a timed event? How often does Zun banish the tanks? How often do the snakes spawn adds?

Thanks in advance.

Tincker Wifmahbawls
D. Ro server.

Edited, Aug 31st 2007 1:03pm by Brinuuael
Pyromancy Proccs
# Jan 25 2007 at 1:19 PM Rating: Decent
7 posts
To all Wizards out there who still raid him:

Pyromancy proccs on him, even if your Nukes get resisted.
So chain cast Chaos Flame. Pyro does more Dmg then our Pets =).
AOE rampage 100% resistant
# Jun 18 2006 at 9:00 PM Rating: Decent
7 posts
AOE ram,page now O'Joy
Zun
# Apr 01 2006 at 1:42 PM Rating: Decent
22 posts
This mob can be a pain, but is beatable with quite a bit of discipline.

BTW, grats Forces Unknown on TACVI!
____________________________
Elder Lazamair Burnwood 75 Druid of Povar
Thornwall Burnwood 41 Ranger of Povar
Easy
# Mar 08 2006 at 9:44 PM Rating: Decent
11 posts
Did him last nite after guildies killed the ritualists b/f getting the pet. It was a messy kill we had about 30 people left since we had no Charmed pet dps.
respawn?
# Feb 13 2006 at 10:52 AM Rating: Decent
*
85 posts
Anyone know the respawn timer for Zun?
____________________________
Savage Spirit Sharrien Dreamstalker, Master Artisan
Ravingronn Blazewarden, Master Artisan, Master Researcher
Celestial Navigators, Drinal
lil info
# Feb 06 2006 at 5:16 AM Rating: Decent
1 post
Tried this bad boy yesterday, was very messy, and didnt really get much info, but did see Zun whack a cleric for 2658 dam.
was also told that he was hitting really fast

My 2 cp
How to kill Zun`Muram
# Jan 30 2006 at 4:27 PM Rating: Excellent
Scholar
42 posts
This is a long and complex fight that requires total attention. No one can go afk, not even for 10 seconds. The raid must stay focused to have any chance of victory.

Setup and strategy are key for this fight. Just as Rallos Zek in PoTactics was the gatekeeper mob keeping the undeserving out of the elemental planes, Zun`Muram is the gatekeeper keeping the undeserving out of GoD’s final zone, Tacvi.

Since you are a deserving guild, here’s a strat that we used, and it worked for us.

Basic information: You cannot hurt Zun with melee weapons or most spells. Pets can hit him. Weapon procs hit him. Wiz manaburn hits him. But the real damage comes from a mob “a maestrung chaosslayer”. When it pops, the enchanters charm it and use it for dps against Zun`Muram. The rest of the raid exists to keep the enchanters alive so they can do this.

The raid has two distinct phases, clearing the trash, and then killing Zun. First phase, killing trash:

The room is spawned with Zun in back, with some goats. In front are four snakes. In the first phase of the fight, your goal is clearing the room of trash so Zun is alone (almost, more later). Class setup is vital.

Warriors tank Zun in a corner, keeping his attention. If he gets loose he’ll wipe the raid fast. Every warrior must continually strive for aggro, so no matter where Zun turns, he’s on a warrior.

Clerics keep all the warriors alive. They have no responsibility for any other healing except the warriors. Keep Divine Intervention up on the warriors.

There are two jail cells by the main room; people on Zun’s aggro list get banished there. Position a rogue with high lock picking skill outside each room; their only task it keeping the cell door open. Always. Never let it close. When people are banished to the cell, they have a few seconds (5?) to leave or mobs will spawn, killing the rogue and leading to the eventual wipe of the raid. When a warrior gets banished, they run out and back to the fight, reengaging Zun.

Have a shammy with each rogue to cure the curse (RGC works) and do heals.

Pallies and SK’s offtank the snake and goat mobs, except for one goat, which is kited by a ranger (and NOT killed). The raid /assists one pally/sk and burns the snakes and goats down one by one, till only Zun and one goat are left. At that point, the raid leader orders everyone out of the room, to the back wall of the prep area. The mobs are tethered and won’t go that far. (Note – cell door rogues stay by the cell, but don’t have to keep the door open till later.) Rez the dead and rebuff. Very short afk's are ok here.

At this point, the only mobs up should be Zun and one goat (and if you are lucky, the chaosslayer). Phase two is about to start.

For this, the final phase of the raid, the strategy is similar. The warriors tank Zun in a corner, with clerics keeping them alive. Rogues keep the cell door open. Pallies / SK’s jump on any adds, with the raid tearing adds apart before they even knew they spawned. One goat is continually kited, not killed. This continues until “A Maestrung Chaosslayer” pops; that mob is your key to killing Zun.

When the chaosslayer pops, the enchanters charm it and send it against Zun. As a charmed mob, it can be healed; keep it alive or you will lose.

That’s what worked for us, refine it for your own guild’s needs and we’ll see you in Tacvi.
How to kill Zun`Muram
# Jul 14 2006 at 3:07 PM Rating: Decent
*
50 posts
Good information, thanks for the assistance.

One question on your strategy. I was under the assumption that the Ikaav Ritualists spawn the Adds, including the Mastruq Chaosslayer. So if thats correct, killing all of the Ikaav's will mean that you will no longer get any spawned adds in the encounter.

What you seem to be saying is that as long as one of the goats are alive, adds will keep spawning. Do I have this correct? Our guild has done this encounter several times recently, but I have only seen adds spawn from the Ikaavs. We haven't killed all 4 Ikaavs yet because we were under the assumption that they were necessary for any adds, including the chaosslayer, to be spawned.
How to kill Zun`Muram
# Aug 08 2006 at 9:14 PM Rating: Decent
36 posts
Goats dont spawn adds...the ikaav's do. You can kill bothe goats and leave 1 ikaav up until Chaosslayer spawns.
Strat Spoiler
# Nov 16 2005 at 12:38 AM Rating: Good
22 posts
So tired of people with the info not giving the info.

Here is the basic idea.

7 mobs in the room
1 ZMTZ
2 Goats
4 Snakes

ZMTZ is immune to just about everything. Melee, spells, procs. Pet damage and Unresistable spells are the only way to hurt him.

Goats are just added fun.

Snakes spawn adds untill they are dead.



Set up 2 tank groups and place them in the NW most corner of the area in the Hall.
~one with 2 warrios 3 clerics and a bard (Zun tanks)
~one with 2 warriors 2 clerics a druid and shammy. (Goat tanks)

Form the rest of the raid best you can around the healers left ensuring your better healers are on the MA and Chanter groups.

Burn down the first 3 snakes and kill any adds that have spawned and were mezzed.*Note* Do not kill the "A mastruq Chaosslayer", more on this in a bit.
Kill the 2 goats and back to the adds untill you do get that "Chaosslayer" to spawn.

Burn down the last snake and teather the room. It takes a couple of mins but agro does clear. Rezz and rebuff get clerics with mana for a LONG fight.

Once ready go back into the room that should only have 2 or possibly 3 mobs up (2 chaosslayers is ideal) and have enchanters CHARM the add and send it for DPS, haste it, buff it, heal it (the chanter pet)if they can cast a pet then they need to chain them as much as possible. Mages casting DS's on tanks and bard playing DS songs in Tank group. Once everything is looking good and he is below say 50% have SK's wizards and Necros use their unresistable damage spells (HT, MB, LB) and get out of the area.

Try and use MGB heals sparingly as this is a long fight.. CH Rot on MA and clerics spot healing those clerics and chanters and getting all others out of room would probably free up a lot of mana.

The catch 32 here is that ZMTZ banishes the tanks into the North and South jails. If they are not out of these jail rooms in under say 5 seconds a bunch of adds spawn and kill that person.(only pickable by rogues)

If the charm pet dies you're raid is all but over.

Hope this helps!
.
# Jul 24 2005 at 9:14 AM Rating: Good
35 posts
ah...

Quote:
Pretty sure you can only have 54 in the raid so I don't think you did it with 60 people.


You're totally wrong, Txevu is not an instanced zone.



Edited, Sat Aug 6 10:24:13 2005
____________________________
Slowo 70 Shaman of Cazic Thule
<Watchers>
Zun
# Jun 23 2005 at 10:44 AM Rating: Decent
12 posts
The problem we are having with going in there and clearing trash is that Zun, goats and Ikaavs are all linked, so any agro to an Ikaav to kill them and try to get a pet to spawn is agro on Zun, which means we will have Zun, 2 goats and the ikaavs on the raid along with their spawns. Is this the normal way to do the event, with all this chaos? Or do we just deal with the ikaavs long enough to mezz the pet off to the side, then rush in and kill them, then go work on the 2 goats and Zun. Or do we kill the goats, maybe just leash them the entire raid since it is timed?
Chaosslayer
# Jun 21 2005 at 7:51 AM Rating: Default
**
323 posts
-removed-

Edited, Wed Jul 6 08:39:34 2005
Zun
# Jun 18 2005 at 10:50 AM Rating: Good
12 posts
Any help on strats for this event? I see where someone posted about the mob to charm, is he a random spawn or only spawn near Zun's room? Do we just clear all of that area til this mob spawns? And is he the only way to do dmg to Zun or will normal weapons and nukes work? Any adds during this fight? From what I see, which is not much, looks like we just charm the chaosslayer, then tkae him in and kill Zun, of course with just 1 dps on Zun, this seems like it would be an incredibly long event. Any help would be greatly appreciated. We will go try him in about 3 days.
Kill
# Jun 17 2005 at 1:39 PM Rating: Default
**
323 posts
=removed=

Edited, Wed Jul 6 08:45:00 2005
Wanton Destruction
# May 09 2005 at 7:16 AM Rating: Decent
this effect curing Greater Remove Curse (1cast)
TACTIC
# May 09 2005 at 7:06 AM Rating: Default
ANYONE KNOW TACTIC TO KILL THIS MOB,WE WITH 60 PLAYERS 2WIPES,THX
RE: TACTIC
# Jul 12 2005 at 8:14 PM Rating: Default
Pretty sure you can only have 54 in the raid so I don't think you did it with 60 people.
RE: TACTIC
# Jul 27 2005 at 7:57 PM Rating: Good
Txevu is uninstanced I think you have it confused with tacvi.
____________________________
EQ2:
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EQ:
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There have been reports of other procs/AEs. Can someone plea
# Mar 09 2005 at 4:06 PM Rating: Decent
*
180 posts
There isn't
Killing him
# Feb 28 2005 at 10:20 PM Rating: Default
Ok anyone of you out there that have killed him have any strats on doing it? We killed the goats and then rushed him. We barely got him to 97% in over 3 mins of fighting then leashed him. It seems spells were not landing, range fight not hurting and melee doing little, pets nothing.
So any help on it would be nice.

Thanks
RE: Killing him
# Aug 15 2005 at 10:47 AM Rating: Decent
30 posts


Edited, Mon Aug 15 12:00:02 2005
RE: Killing him
# Mar 03 2005 at 10:04 PM Rating: Default
We killed him the very next day. Our guild leader spent the day researching it and poof down he went. I do want to thank those of you that sent me tells last night to give me strats on this. We had already dropped him but your efforts were very nice and I thank you.
RE: Killing him
# Jun 17 2005 at 10:06 AM Rating: Decent
17 posts
So can you describe your strat at all here? It would be very helpful.
____________________________
Have you ever seen an UGLY Troll? I think not...
RE: Killing him
# Aug 15 2005 at 10:51 AM Rating: Default
30 posts
Of course he wont . He was beging for strat and after he got it he is taking it in his grave .
How typical behavior of losers hah.
New drop
# Feb 03 2005 at 6:18 PM Rating: Good
**
672 posts
Drops Zun'Muram's Signet of Command now.

This signet has to be shown to the new NPC Hamari Nedu at Txevu entrance to open a Tacvi instance whenever you want =)

PS :
Tanon says, 'Hail, Hamari Nedu'
Hamari Nedu says 'Aaaaahh! You frightened me! I've spent days hiding in the rubble here waiting for someone to come. Thank Trushar it's you and not one of those monsters! I didn't know how much longer I could hold out, but I have information that may [help you] rid our island of those vile Muramites and help me get out of this cursed place.'
Alehop says, 'Hail, Hamari Nedu'
Hamari Nedu says 'You hold a Signet of Command! I can use the power of the signet to [open the way] for you to the upper reaches of the temple once you are prepared to face the Tunat'Muram.'
Alehop says, 'open the way'
Hamari Nedu says 'So be it. There is a construct nearby that will bring you to the seat of the slayer himself. May Trushar's blessing infuse your swords with the strength to cleanse this place of the Muramite invaders!'
The direction to the entry to your expedition has been marked on your compass.


Edited, Sat Feb 5 17:55:30 2005
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Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
#RhondaMR, Posted: Sep 11 2004 at 12:29 AM, Rating: Sub-Default, (Expand Post) anyone know how much this guy hits for =D? because we wana try him we will kill him on SARYN server =) all time geared 13 grps.. just wanted to know how much he quaded/hited for =) thanks and Cya ( please tell me )
RE: how much ?
# Jan 14 2005 at 12:16 AM Rating: Decent
5 posts
not sure max

but he smacked me at least once for 2140
Missing Items
# Aug 17 2004 at 5:35 PM Rating: Default
Scholar
37 posts
Aegis of Discord
Edge of Chaos
Gemstone of Dark Flame
Spiked Steel Baton

Wristband of Chaotic Warfare

Edited, Tue Aug 17 18:35:12 2004
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Jaradis Stormcaller
Prophet of Halas
<Silent Redemption>
Brell Serilis
Known Loot
# Aug 17 2004 at 12:56 PM Rating: Default
1 post
Zun`Muram Tkarish Zyk also drops

Gem-Studded Band of Struggle

http://lucy.allakhazam.com/item.html?id=69061

Enjoy
yuck
# Jul 31 2004 at 10:31 AM Rating: Good
23 posts
How about a good screenshot without the annoying ao thingy.
RE: yuck
# Mar 10 2005 at 2:08 AM Rating: Good
**
672 posts
You might want to try this pic then =)

edit: redirected picture link from my own website to Alla's as they have replaced the "yuck pic" with mine =)

Edited, Thu Apr 28 04:08:35 2005
____________________________
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
#Tildayran, Posted: Oct 10 2004 at 10:16 PM, Rating: Sub-Default, (Expand Post) oh stfu lol, its the same damn mocle they used for all the other Zun's so yeah.... GO AO!!!!
RE: yuck
# Aug 22 2004 at 4:36 PM Rating: Default
Yea, that's great. Nice AO. I hate you.
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Your mom's an Assling!
almopst forgot
# Jul 19 2004 at 5:39 PM Rating: Default
15 posts
I almost forgotto add, at the time AO defeated Zun Muram, no other guild was even past High Presit Nokoksi bakara yet

Edited, Mon Jul 19 18:40:05 2004
not on RZ
# Jul 19 2004 at 5:37 PM Rating: Decent
15 posts
He didnt go down on RZ server, to date only 3 guilds server wide droped him so far Arch Oversears being the first who acomplsihed this feat nearly amonth before Cestus Dei did then followed by Darkwind. Killing him gains acsess to Tcavi. he wont go down on RZ server for awhile reason vbeing its a PvP server and its harder to progress on PvP servers, I play on VZ myself so I know, though RZ will probly be thee frist PvP server to drop him as there top guild is the farthest progression wise of PvP servers and also was the first of PvP servers to complete PoP, followed by Pandemonium of TZ then Defiant of VZ only days later.

Sir Ceellron 65 Lord Protector Valon Zek
Elder Elenddill 65 Prophet Valon Zek
RE: not on RZ
# Aug 23 2004 at 6:39 PM Rating: Good
Scholar
23 posts
wrong you dont need Zun for Tacvi you need the HP and MC. Circle of Eternity was in Tacvi about a week before they killed Zun because CD always had him dead. Zun just sits in front of Tacvi so technically yes if he's up you need to kill him to get there but no he is not required. MC and HP unlock his door which Tacvi is behind.
AO not the only ones
# Jul 08 2004 at 12:27 AM Rating: Default
3 posts
Died to Cestus Dei on Veeshan
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#Aegysisdead, Posted: Jun 24 2004 at 9:16 PM, Rating: Sub-Default, (Expand Post) no he didnt. your thinking of the ferubi guy...arch overseers is the only guild in tacvi, this guy = tacvi key.
Zun
# Jun 17 2004 at 12:56 AM Rating: Default
3 posts
he went down on RZ server.

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