Korta Archpriest Bhotea  

Monster
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Uploaded September 29th, 2019 by nytmare
Updated September 30th, 2019
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At 50% health he will port himself and summon tank to him; both become untargetable. Need to CoH tank if Mage available.

Category: EverQuest
This page last modified 2008-01-02 15:09:28.

Minimum Level: 66
Maximum Level: 67
Expansion: Lost Dungeons of Norrath
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-09-30 01:00:52

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The Mushroom Grove
# May 02 2018 at 5:06 PM Rating: Decent
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the zone is called "the mushroom grove" for those working on explorer
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Mulila Forestwarden
110th season RANGER

aaror-95th lvl cleric
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and a few other classes like druid, enchanter, magician, and rogue
Torvonnilous forever =)


"never turn down a good fight and always help friends in need =)"
A few tips on this guy..
# Nov 06 2007 at 8:39 AM Rating: Decent
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95 posts
At 50% a Necromancer took aggro on this guy and spammed his message he was going to Levant (basically like Succor/Egress) well, I hit evac and rushed everyone and there the Necro was getting chewed on. The person he has most aggro on will get summoned to a room that I haven't been able to find an entrance into, it's not even located on the map. If you don't have a Mage to CoH or are not able to Succor.. he's going to tear you a new one unless you're in range for /assist spam heals and nukage on him.

Necros and Clerics unite against this @*%&@!
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Kutaria Aggromagnet, Half-Elf Druid of Tunare, 77 Seasons and just found how much it takes to get Grummus' attention..

The Seventh Hammer.
Bad Boy
# Nov 03 2003 at 10:23 AM Rating: Excellent
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This guy is just bad, at 50% he ported in another room (still on track), and summoned tank to him as well, we didn't understood in first second because of surprise, hopefully tank had over 8khp and start to Spam with a "CoH now" Message so mage was able to react very fast, once we CoHed Tank back, Korta appeared near him in same second.., probably at 50% it's good to DoT him as much as possible(cleric's DoT versus Undead work well too) to be sure he will die by anyways.
Will edit soon to put in post his HP amount, but was considerable.
/cheer


Edited, Wed Nov 5 10:29:17 2003
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RE: Bad Boy
# Nov 19 2003 at 5:07 AM Rating: Default
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So if you have no mage in your group, you're screwed?

That seems weird. There must be a way around that. Was there a path to the room, or was it a seperate one with no entrances / exits?
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RE: Bad Boy
# Nov 20 2003 at 3:31 PM Rating: Good
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There is probably a way we didn't had time to check it since one of us has to leave quickly, in front of the room where we found him there was a path, no clue where it's going, but i guess it's possible to find his "gate/port" point in case if not mage, wil try to look for that soon, ... was about to warning people about what we found with him :)
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RE: Bad Boy
# Jan 07 2004 at 2:36 PM Rating: Default
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720 posts
think of the fact if there are mobs to him too..it may be to late for the tank >_>...which that suks..but i mean this is cool because it makes it a surprise..my guess its that you should at 55% send in pets only have pet auto attack off, let pets gain aggro, get everyone out of range ...an let pets tank. this way when he does gate he'll summon the pet instead..if it all possible, kind of like how the trick with killing the named that have banish etc etc...
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