A Mindless Minion  

Monster
Screenshot

Uploaded July 24th, 2007

Warrior

Attacks during the battle with Aerin`Dar.

Category: EverQuest
This page last modified 2009-04-24 14:34:15.

Level: 63
Known Habitats:
  Plane of Valor
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These arent summoned
# Jul 30 2004 at 10:19 PM Rating: Decent
These mobs are not considered summoned mobs, i just did AD, and was planning on banishing the ads, however banish, nor none of the other summoned based spells work on these minions, plan accordingly and dont plan on getting rid of those adds that easy
Damage Summoned spells
# May 08 2004 at 5:07 AM Rating: Excellent
Scholar
22 posts
I realize their listed in this database as monsters and not summoned, but has anyone ever try summon spells on these guys? (IE Mage/Druid Destroy summoned). I'm doing an AD raid tomorrow night, just want to know.

Edited, Sat May 8 06:09:29 2004
People
# Feb 22 2004 at 5:10 PM Rating: Decent
*
57 posts
how many people you think this should take?
The minions..
# Dec 30 2003 at 1:02 PM Rating: Decent
2 posts
Are the minions mezzable/snareable/rootable? If anyone has any additional info on these guys, post it up. Thanks

____________________________
Dbyx
Enchanter of Solusek Ro
RE: The minions..
# Apr 03 2004 at 9:57 PM Rating: Decent
*
58 posts
These guys cannot be mezzed or snared. But they can be rooted.



Gogeto
Enchanter of Torvonilous
RE: The minions..
# Feb 15 2006 at 10:10 PM Rating: Decent
Scholar
**
435 posts
For the record, they're definitely snarable now.
kiting the little bastards.....
# Sep 04 2003 at 11:20 PM Rating: Excellent
5 posts
When engaging AD use 3 rangers to kite them around with arrows, they do not summon, The only one that summons is the named minion. Use a druid to heal the kiters using thier fastest heal, Cloroblast. The named minion should be OTed while the rest of the raid kills AD. Make sure the kitters keep the mobs far away from the rest of the raid becuase of the low HP agro they will be letting off. Make sure each group has a cleric in it so they can group heal.........
Another strat would to kill the golems when they wake up and then switch back to AD till the next 2 wake up. 2 wake up every 10% of AD's life that goes down, but with the whole raid attacking one golem at a time they should kill it fast. The golems have a long repop timer so it should work out just fine. It's hard to keep the golems away from the raid becuase AD will summon them to him every once in a while. Make sure the raid stays together and doesnt get all spred out.

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