Hilog Jarsath  

Undead
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Uploaded July 24th, 2007

Map Location: P 129.4171, 766.4239, -259.9979, 240, 0, 0, 2, Hilog_Jarsath

  • Type: Undead
  • This mob spawns at -770, -130, -260.
  • Respawn Timer: 16 minutes
  • Summons: No
  • Rootable/snareable: Yes
  • Flees at low health: Yes

EverQuest
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This page last modified 2013-01-25 23:22:57.

Level: 56
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Respwn time
# Jan 25 2013 at 9:08 PM Rating: Good
3 posts
16 minute respawn time on this guy.
Hilog Jarsath
# May 22 2012 at 10:18 AM Rating: Decent
On a new server with no plat on hand and no higher toons to help so farming become my line of advancement. As a 55 Ranger I needed to develop Throwing and the only thing I could think of was the Workers Pouch. Tried to get him through Grey and in the front door. Couldn't get through because If I was hit by 3 NPC's and one was Red I was Dead. After looking closely at the maps it seemed that going through Luclin Underground would get me to where I believed Mr. Jarsath lived, the lowest level. Easy until the Deep. Never did it before and of course you get extra confusion with Echo Caverns. Lucky to pick up a level 80 Druid on the way through the Deep so the 3 Red (to me) NPC's that constantly attack just before zoning into SSar were managable. Alone I'd not have made it.

Once in the zone the INVS to Undead made it an easy walk to Hilog. First spawn was the placeholder and I killed the first of the three quickly, drug out the 2nd for about 4 minutes and rooted and kept the third up for 10 more minutes. That left me with single pulls the rest of the camp, which was major with only a 55 RNG. 2nd Spawn brough up Hilog, however he only had the green metal. 3rd and 4th spwans were place holders. The 5th spawn brought Hilog again and since I had only him to fight (spreading out the respawns) he was fairly easy and dropped the Workers Pouch! Happy day and fun adventure. Thank you for everyone's advice on this thread. Helped alot except I wish someone could have said from the beginning that he was located on the lowest level. True, I did figure it out, but would have saved allot of time had I know it in advance. Next newbie to the zone can now at least know the floor and best way to zone in.

Edited, Jan 31st 2014 1:37pm by jamescfoxea
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# Oct 15 2011 at 8:13 AM Rating: Decent
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Bored, bored, so decided to raise my druid's throwing skill. Heck, I forgot druids could throw! Not many items can be thrown by druids, however. The Shissar Fangs are one of the few. So went to SSRA and lucked out. The named was up, a quick kill AND he dropped the pouch. Took longer to run TO Ssra then it took to get the drop.

Now to level up throwing. I'm told in the Arena you can skill up throwing at your own merc as long as they're "stuck" in a corner so u get sufficient range. Or, I can /duel a friend or an alt... we shall see.
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Hilog is alive and well...
# Dec 07 2010 at 4:07 PM Rating: Decent
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Hilog is there, where he is supposed to be. It's just like the previous posts say....he spawns about once ever four cycles, and he drops the nice dusty pouch, as he is supposed to, occasionally. I'm not sure what the cycle is on that one, but he spawned and dropped the amulet once for me, and then the next time he showed up, he had the dusty pouch for loot.

I'm down there working on getting my warrior and rogue one of these as well. It's no drop, so they get to work their way in and camp next to my monk. They do scatter when you have the last one below 20%, so be prepared to snare, root or kill the last one quickly...cause they agro the neighbors real fast. I have the Anklesmasher, so I just utilize it when I am working on the last one.

Good luck. It's a nice camp for 60+ to hold, with merc healer.
where is he
# Jul 08 2010 at 9:14 AM Rating: Decent
6 posts
been pulling all of the skellies at once...... nice being a 85 Pally.... but been threw 10 spawn cycles so far havent evan seen the named no less the pouch
how hard?
# Oct 21 2009 at 11:32 AM Rating: Decent
25 posts
how hard is it to spawn this dude?
How to stop them from Running!
# May 26 2009 at 10:25 PM Rating: Decent
11 posts
When you are down to only 2 mobs left mele each one down together (switching targets as needed) and get them as close to 0% as possible without killing them. Once you have done this and kill one of the mobs the other mob will be so low on hp that it is limping away and that allows you kill it before any other mobs will assist.
Way to avoid fleeing enemies
# May 17 2009 at 3:40 PM Rating: Decent
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50 posts
If you have FD this guy's easy. His PH is one of the two mobs closest to the cart, and there's a third mob standing a bit farther away. You leave the third mob alone, and after every fight you FD. That way your target mobs never flee
About the water tube to the basement....
# May 09 2009 at 8:23 AM Rating: Decent
12 posts
Is that the whirly thing that's spinning 'round?

I got mobbed and needed to bail trying to go up. Do I swim down?

I've gotta hunt this guy!

Thanks for your advice in advance.
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Confirmed Wrong Location
# Mar 11 2009 at 12:58 PM Rating: Decent
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Drop the dusty amulet (trash) but confirmed location of spawan

  • NEG 770 NEG 140 NEG 250
(or at least where he died.

See earlier poster that listed location as neg 720 and neg 120 so close enough.

Confimed only 3 mobs to hold camp and no wanders. INV to undead makes checking this area safe. Never found any see Undead INV in the area.

Some of the spawns can be the slave type mob that summon and of course the last mob will try to flee at 20% health so have a snare or very fast DPS unless you want to fight 8 mobs.

I found that a 70 necro can hold about 7 of these mobs with a cleric mercenary healing pet and self. Almost 80% mana used and snare AA on the final mob. A 68 Monk can also hold out against 8 but if you run can get 10+ FD gate or die. Mobs are light blue or green to my 70 Necro, but even then agro can pull many mobs and as some summon runing does not work well. (note with 5 + mobs casting are often interupted on my 70 Necro)

Dadijob (Prexus) TA Rocks
Loc Wrong no Positive X in skel area
# Mar 11 2009 at 12:32 PM Rating: Decent
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I have spent some time in the zone and found the location list may be in error. I scoped out the whole undead skel tunnels and could not get any POSITIVE X location.

LOC X Y Z all X would have to be negative.

Still checking on this

Dadijob (Prexus) TA Rocks
Loc Wrong no Positive X in skel area
# Mar 15 2009 at 2:00 AM Rating: Decent
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Map file locations are different than in-game locations. See this thread.

Basically to covert between map file locations and in-game locations, you ahve to switch the signs of the first two numbers, and their order. Thus,

Map Location: P 129.4171, 766.4239, -259.9979, 240, 0, 0, 2, Hilog_Jarsath

converts to -766, -129, -260 for an in-game /location.

Hope this clears it up for you.

Yther Ore.
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Spawn Time
# Oct 18 2008 at 4:47 PM Rating: Decent
1 post
19 mins 45 seconds exactly. Timed multiple times, with a timer out of game and using a corpse timer in game.
spawn timer
# Sep 23 2008 at 8:53 PM Rating: Decent
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I can confirm that the timer is at least 20 minutes. I used Innerflame discipline as my timer. Since it has a 22 minute reuse, I used it on the PH. The next PH spawned with a little under 2 minutes left on the Innerflame timer.
I'm excited.
# Sep 10 2008 at 3:59 AM Rating: Default
Well just went back this time with my 72 Monk. Easy camp to hold but decided to give the killing just the PH trick a go.

5 PH's.
Hilog spawned next. His HP were exactly 14501. Had the bag. So I was stoked needless to say. Thought I was going to be in for one hell of a camp session.
Spawn timer
# Aug 19 2008 at 2:24 PM Rating: Decent
5 posts
It appears as if they have changed the spawn timer to 20 minutes. Not sure why they'd do that, but whatever.
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hilog drops
# Jun 05 2008 at 8:18 PM Rating: Decent
3 posts
today dropped for me the first time the green metal, then second time the bag, which is what i was lookin for, wasnt easy to get to him as a 70 bst, but my gear sucks, and the skellies have huge agro area, befor ya know it you have 6 or 7 of them beating on ya. good luck to all who try it.
update
# May 12 2008 at 4:16 PM Rating: Decent
2 posts
Hey if you want a great guide, the post by mfbrownbear entitled everything you need to know is exactly that. My results.

Man this camp sucked butt. I did it yesterday and today 5/12/08 on druzzil ro.

Of note, I was there for 41 spawns, Saw Hilog 7 times. Sometimes going up to 9 PH's in between. Sucked. Got 3 green metals and 3 medallions and finally on number 41 got the bag.

The bag summons the fangs as advertised, BUT THER IS NO REQ or REC on the item, so don't wait till yer 55. I waited to 54 and camped my monk there while I boxed 70 sk/68 dr00d. VERY EZ, moderate difficulty breaking three after that cake, but I coulda broke with just the sk prolly.

Ahh good luck
Map loc
# Feb 06 2008 at 2:12 PM Rating: Decent
2 posts
P 129.4171, 766.4239, -259.9979, 240, 0, 0, 2, Hilog_Jarsath


Copy paste to the bottom of your Ssratemple_1 for the map location :D
Everything you need to know
# Dec 24 2007 at 11:53 AM Rating: Good
Loc: Neg 769, Neg 130 (in the mines in the basement, standing next to a mine cart)
Respawn time: 15 minutes
Placeholders: A Soriz Skeleton, A Plagued Soriz (maybe more)
Summons?: No
Rootable/Snareable?: Yes

My recommendation is to download good in-game maps and use the Height Filter on the map window to help you find your way around on each floor.

All skeletons in the mines will run at 20% health if another mob is not within assist range. The place is full of shaman, hasting and sowing everyone. Dispelling is a good idea here. There are no roaming mobs in the area of this camp.

As a general rule in the basement, casting mobs won't summon. Melee mobs will.
A Plagued Soriz = Shaman
A Poxed Soriz = Wizard
They don't summon but they can gate if you are not fighting near their spawn point.

You can sneak/hide or invis & invis to undead all the way to this named. Only 2 possible mobs see through invis on the way there. When you come out of the water tube in the basement you have to run across a courtyard, through an archway and across another courtyard to reach the Safe Spot at the mine cart outside the caves. In each of the courtyards in the basement there is a roaming shissar. They both can sometimes be named that see through invis. When making the run from the water tube to the mines you should scout for those roaming named using alternate camera angles before you run through the archway and find one right around the corner.

Once at the safe spot outside the mines you can swap your invis for invis to undead if needed. You would probably have to clear close to a dozen mobs to reach the named from the safe spot camp, and since respawns are every 15 minutes that can be a challenge.

I prefer to IVU right to the named and take him and 2 adds at once right on the spot. The area with the named is within agro range of these 2 mobs, all tucked into a cubby in the mines. I will IVU to the cubby and see which mobs are up. If there are any Plagued or Poxed Soriz, they get rooted or mezzed first to deal with last. You want to dispatch the named and the summoning mobs first (Soriz Skeleton and Soriz Slave).

The trouble comes when the very last mob reaches 20% health and runs off. They do not have to get far at all before adds come piling on. A minimum of 2 adds, usually at least 3, will come unless you've been keeping the area clear of spawns. If that happens, you then may encounter respawns in your area before you finish dealing with the adds. ROOT!!! SNARE!!! STUN!!! FREE CYBORZ!!! Do whatever you have to to keep that mob from running away.

Most any level 65'ish duo could handle this easily and some decent geared level 60'ish SK/Pally or 65'ish melee classes could handle it solo using potions.

My experience so far:
6 named, 6 placeholders
3 Pouches, 3 Amulets, 0 Metals
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Everything you need to know
# Dec 02 2009 at 3:20 AM Rating: Decent
3 posts
If you dont have root you can deal with runners by using the following: When only 2 mobs are left, hit one til it only has a few % hp left, then switch. Once you kill the second mob you can kill the first one at whatever HP % you switchted at, preventing long runs.
Bring a stack of Damage Shield potions and it´ll even go quicker.
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New drop...
# Nov 05 2007 at 9:47 AM Rating: Decent
6 posts
Dropped this today:

Scales of Veeshan
Class:None
Race:None
Size:Tiny
This item can be used in tradeskills.
Loc
# Jan 09 2007 at 1:07 PM Rating: Decent
3 posts
His Loc = -769.23,-130.04 (in the basement mines). His ph is righ behind the ore cart as described in earlier posts. a Soriz Skeleton is usually his ph.
Loc
# Feb 26 2007 at 12:42 PM Rating: Decent
1 post
Spawn time is 19 minutes now. Just some fyi.
any loc
# Nov 29 2006 at 7:17 AM Rating: Decent
1 post
is there a location on this guy? and what are the ph's?
where?
# Oct 16 2006 at 8:27 AM Rating: Decent
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dont care much about what was said here lvl 75 and all but where the hell is he
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long camp time
# Jul 20 2005 at 2:00 AM Rating: Decent
been camping the pouch for probably about 16 hours of ingame. gotten 2 metals and many amulets but no pouch yet. i plan on sitting there all day tomorrow and duoing with my 70 monk and 65 shm. camp easy to hold once you break it. and yes mobs run and you die lol keep em rooted

edit added: 24 hours of camp time now and still no drop on this soriz pouch lol. i finished emp key, both bane weapons and vin shard in the time ive been camping this.

Another edit: after 25 hours of camping this i finally am the proud owner of the soriz pouch. still drops but be ready for some long sitting times. ended with like 6 strange green metals and like 10+ amulets or something(the amulets are about 1k tribute but their lore so turn them in when you can if you want tribute)

Edited, Wed Jul 20 20:46:13 2005
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RE: long camp time
# Nov 10 2005 at 9:05 AM Rating: Decent
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Camped this guy for about a couple hours last nite- 2 nameds and the rest were ph's. Got the pouch on the second named. It's just the luck of the draw.
RE: long camp time
# Dec 04 2006 at 11:02 AM Rating: Decent
21 posts
I got this other day. Walked into the camp and named was up. Killed him but did not drop the Pouch. Killed 1 Ph then named spawned again. Killed him and he dropped the pouch. Spent total of 30 minutes :-)
RE: long camp time
# Sep 12 2005 at 1:36 PM Rating: Decent
Maybe we're just lucky, but myself (70 Beastlord) and 2 monks in my guild all went to get this pouch about 2 months ago. We killed the named 4 times and got 3 pouches and two green metals. I also know that another pouch dropped a couple hours later when some guildies were down there getting shards. So, either they updated the drop rate or you had really bad luck. =/
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#kuriaba, Posted: May 06 2005 at 5:25 PM, Rating: Sub-Default, (Expand Post) finally after a week i
Duo
# Jan 03 2005 at 4:42 PM Rating: Decent
4 posts
I was at this camp for several hours last nite. The biggest problem you will face is the 3-5 mobs on a pull. The main camp only spawns 3 mobs and you can space em out by dragging the kill time. We went in with a full group, but ended up being myself(66 Shaman 100aa) and a 68 Monk, both partially ornate geared. We easily held the camp and even pulled some while waiting the 20 mins on camp respawns. We accidentally aggroed 3 mobs chasing down a skelly. Root everything once it gets to 20% because they run and some cast Spirit of Cheetah. All mobs are fully slowable and I was using AE poison to burn em down. SCF3 helps with crit blasts :-) Once they are slowed, Quiescence is more than enuff to keep the melee healed. Didnt drop the pouch and seemed to be randomly spawned. Definately will go back as the monk friend really wants to get it.
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droprate changed?
# Jan 01 2005 at 12:20 AM Rating: Decent
31 posts
I went to camp this guy today for his pouch for my 55 rogue. Well in about 10hrs of camping he spawned 5 times and dropped Strange Green Metal all 5 times (nothing else either).
Did they seriously upgrade drop rates on metals? I've farmed down here for a long time w/o seeing any as well as been told they were a rare drop for the past 2 years, and today I get 5 in a row + I got one off the only named I saw when I came last week (same camp was helping a guildy get her shard, she won roll on metal to)
Well even though I'm past emp I got a 1hs and 2hs bane done today for when ever we hit it for ha ha's, rogue is going to get a 2 daggers and a hammer (not sure if I want a dagger or hammer in off hand, had metal rotting so why not make both eh) Still no pouch yet /sigh.....
next time I come I'm coming metal farming and hope I get a pouch ;-)

Edited, Sat Jan 1 00:20:46 2005
Location?
# Oct 19 2004 at 1:05 PM Rating: Decent
22 posts
It's been forever since I've been down into the mines after these guys, but now I find myself wanting to go back for the pouch, epecially with the new lvl 68 Rogue Disc..

Is this guy a static spawn? or do any of the named spawn in any of the PH locations? For the life of me I don't remember.
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dropped
# Oct 10 2004 at 11:06 PM Rating: Decent
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Today 10/11/200

A Dusty Amulet
MAGIC ITEM LORE ITEM
Slot NECK
AC: 8
STR: +8 WIS: +5 INT: +5 HP: +20
WT 0.2 Size: TINY
CLASS: ALL
RACE: ALL
SLot 1, Type 7
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solo/duo
# May 20 2004 at 1:05 PM Rating: Decent
12 posts
The skellies in mines are not hard in themselves.....problem is the HUGE aggro range. Almost every pull brings 3to5 of them. My buddy and I can do them with ease (me 2-box 65 shammy and 65 monk) my buddy (2-box 65 SK and 65 cleric). Cleric paci's and monk pulls.....works well. I myself would not try to get to Hilog Jarsath alone, even 2-boxin.
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Hilog Jarsath
# Apr 26 2004 at 9:45 AM Rating: Good
5 posts
This mob and his PH are on a 15 min. timer. Been camping for the pouch for 3 days. He never droped it...yet.
Expect to get 2 to 4 mobs at a time, But normally 3 mobs is the norm, hitting under 200's. Yes, these are slowable. AoE shammy slow works wonders, with out aggro. A healer will get aggro time to time. This mob is in the mines, past the basement. When you enter the mines, hug left wall to the 3rd room. Do n ot go right, as you will pass the spawn place. The mob spawns at the last Kart on the left room.

~peace~
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Where?
# Mar 23 2004 at 10:50 AM Rating: Decent
22 posts
I am assuming this guy is in the basement? Any
Other posts on him would be helpful.
Is he slowable? Can a 65monk 63 shammy duo him?
How hard does he hit?
And if not in the basement where?
Hilog Jarsath
# Dec 22 2003 at 5:35 PM Rating: Decent
2 posts
This guy hard? Could a 65 epic monk take him? Not to twinked though...
other loot
# Oct 13 2003 at 8:50 AM Rating: Default
4 posts
This guy has also dropped an item that summons a stack of shissar fangs
RE: other loot
# Dec 03 2003 at 10:55 PM Rating: Default
39 posts
Also drops A Dusty amulet
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