Assistant T`os  

Quest NPC
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Uploaded July 21st, 2018 by Drewinette
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  • This mob spawns at +2132, +942 on the shore in the NW corner of the zone..
  • Findable (via Ctrl-F): No

Categories: Templatized | EverQuest
This page last modified 2018-07-21 04:33:24.

Level: 50
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new loc?
# Apr 05 2006 at 6:42 PM Rating: Decent
i found her at 2135, 1610
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I got an owie
location
# Jun 13 2004 at 9:12 PM Rating: Decent
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156 posts
correct location coordinates are: 1885, 847. (she moved)

it is a little southwest of the entrance to erudin.

after i got my ring and camped i she was still up but when hailed responded "i have no time to talk."

testing on multiple hearts thing. will post once done.

Edited, Mon Jun 14 20:48:37 2004
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you can touch the stars when you listen to your heart

virtual carbon containing molecular arrangements that have attached to starwhisp: http://www.magelo.com/eq_view_profile.html?num=762935
Multiple Hearts?
# Sep 25 2003 at 2:16 PM Rating: Decent
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178 posts
So here is the scenario, tell me if I am in error:

Person A has done their three flesh and three fecund flesh, combined in their respective containers, handed in to the respective NPCs, and sent to Toxx to do the skellie... so far so good... they bring with them friends B thru F in a full group to take out the skellie.

Now... skellie is dead, heart is looted by person A.

Now... Person A Hails T'so AGAIN... making another Skellie spawn... new skellie is killed... does it drop ANOTHER heart? Can someone B thru F loot THIS new heart? If yes to both, is there anything to stop repeating this so that all B-F end up with a heaert?

Lets assume all A-F now have each one heart... they go back to the respective NPC for their race/class/whatever... DE or Frog... and hand in their heart. Remember B-F have NOT done either of the fleshes in the bags.

Will ONLY A get their item (ring or sword) or will ALL get their item?

If ALL get their item what is to stop a group from selling off spawns of this skellie? "Pay us 1k we will again spawn and kill this mob so you can loot the heart and go do the turn in for your item!"

Just curious.

Sylver
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Silver Hand:

Volnec 80 Human Warlock
Darkbayne 80 Draenei Paladin
Arkaniya 71 Draenei Mage
Yspileti 65 Night Elf Hunter
Nightchilde 60 Night Elf Rogue
Canopwnage 59 Gnome DK
Nymphette 50 Night Elf Priest
Sylverstorm 35 Night Elf Druid

Spiritlord 64 Troll Shaman
Stabbyr 40 Undead Rogue

Kirin Tor:

Daemonlord 71 Blood Elf Warlock
Stabbyr 46 Undead Rogue
Chryssaia 29 Orc Hunter
Truestryke 19 BE Paladin
Sylverstorm 10 BE Mage
Seismic 6 Tauren Warrior
Titsania 6 BE Priest
Warning: Lethal pathing bug!
# Aug 01 2003 at 10:00 AM Rating: Decent
7 posts
Once completed turning in the two combined bags of luggald flesh and fecund luggald flesh you come to Toxx and find this DE in the NW corner. When you hail her it immediately triggers a level 60 (I read on Allakh's) giant skele SK named Fleshless Servant, not listed in the bestiary here. Slowable by necros as well as the typical other classes, hits for 511, harmtouches but I lost that number in the battle spam. All of this info is listed on the pages describing the quests, the point of this post is a warning that the pathing is horrible awful bad stupid broken. I cast my pet next to T'os and it immediately jumped in the water and headed south along the shore, had to summon it back and /pet guard to keep it from heading to Paineel.
Upon triggering, the skel does the same thing; swims straight away from you and then summons as soon as it takes any damage, so no one standing on the land ready for the fight can slow it, heal you, etc. etc.
Hopefully the path will get fixed soon and this post will be moot, but what should have been a total overkill group for this fight almost got humiliated. Our healer is still mad at verant, druids get too used to never dying once they earn their Egress AA.
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Lich Bugarov Usodd, Moonlight Knights, Quellious
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