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Casts Sunbeam
# Oct 08 2022 at 6:05 PM Rating: Excellent
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583 posts
These cast Sunbeam
Immune to charm
# May 05 2018 at 7:52 PM Rating: Good
4 posts
Immune to charm on Agnarr :(
Cleared path, ran in.
# Sep 09 2008 at 6:33 PM Rating: Decent
*
98 posts
I tried clearing out the yard to get to the tunnel.

Two Castellans, np. But the 5 Vengeful Airspirits wooped my CLR. And since I was fighting at zone in, killed me again when I zoned back in.

Solution?

Line up my CLR with the tunnel.
Have my SK train the Castellans out of the travel path.

Ran my CLR in, and then Sk comes back, and FD just inside the tunnel.

Boxing 71 SK, 70 CLR.

Temple Guardian came down to visit me while I was recovering from first res.

Ewww!
# Sep 23 2007 at 10:44 PM Rating: Decent
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319 posts
When aggro'd these guys take their right hand and reach around behind themselves, and then hit you with that hand. Makes me wonder what they are doing back there, it is almost as if they are pulling something out of their butt.
Split
# Apr 06 2007 at 6:17 PM Rating: Decent
The little guys that spawn after these guys die, when they hit you they drain your mana as well.

Also does anyone know the spawn time of these guys?
...
# Aug 11 2005 at 2:46 PM Rating: Excellent
Yes they do summon. And see invis.
They also use various blind spells, AE and single.
The small ones proc a mana drain... Annoying when you can only box an SK for tankage.
Luckily, they dont hit hard, are slowable, so monk-boy can tank these easy.
The small ones depop after a couple of minutes, so no big deal about those.
The small ones are immune to slow...


For gate-necklace questers:

What i usually do is pull a path from zone-in to the gate, just wide enough to run through, have monk tank, zone Shaman out when mob is about 5% (remember, they heal, so be sure its oom first), FD the shadowknight. Monk can beat down the mob easily by himself. FD monk once the small ones pop, and just wait it out.

The two at the gate require some FD splitting, not too hard since they cast alot, so just keep flopping till you have 1 single, or take both if you want. Once those are dead, can move group up to gate and in.
Just pull mobs to there, or go in. Whatever you prefer.
The mephit model mobs are up the hall and to the left. Watch for roamers.

Group setup: 70 SK, 70 Mnk, 68 sham, all boxed.

Edited, Thu Aug 11 16:05:23 2005
summon
# Jun 09 2005 at 7:37 AM Rating: Decent
Do they summon?
poa exp
# Sep 29 2003 at 9:39 AM Rating: Decent
arent these the poa exp mobs??

what are these '4 spirit's ??
RE: poa exp
# Oct 04 2003 at 8:12 PM Rating: Decent
These guys are all over when you zone into PoA. Although they aren't directly at the zone in, they're extremely close by, so you don't have much room to wander around when you zone in.

When you kill them, they will split into several small pieces of armor, which look like miniature versions of the Castellans. These are called "A Vengeful Spirit" and are fairly low level (conned light blue to me at 65). I've seen them spawn anywhere from 1-4 "A Vengeful Spirit"s upon dying.

They also have the chance of spawning a named mob when they die ("Inlokher the Warlord" is one that comes to mind), so be alert when they die.
Splits
# Sep 05 2003 at 4:06 AM Rating: Decent
Guy splits into 4 little spirits once you kill him so be careful
Wow nice!
# Mar 19 2003 at 3:16 PM Rating: Default
This guy looks sweet! I gotta get me a suit of armor like that!
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