Our guild on Tarew Marr tried this script last night and I'd thought I'd post our experience. Much of the information here was extremely useful, however there were some additional things that we learned that I can share with you all.
First of all, our guild is a casual/family oriented guild which does not raid often. We've killed things such as Klandicar, Doomshade, Rumblecrush, Xanamech ... stuff like that. We're not hard-core by any means, but we like to have fun and try new and challenging stuff. This script seemed right up our alley.
We formed groups outside of PoNightmare (22 total members), lev'd/invis'd, zoned in, and met up at the Hedge. We buffed there, I summed up the strategies to everyone, and we began killing our way to the Gargoyle City. We made our way through the left-most edge of the garg city until we met up with Etumer. At that point, we ported in ... all except for one 53 Warrior in the last group. /boggle
Here was where I found my first misconception. Some had said that the event took place in a squarish place, with a partial wall that split the area in half. This led me to believe that the area was not very large but, in fact, it's decent sized. Additionally, it has buildings and structures throughout each side of the wall. The partial wall (with openings on either side) splits the area in half, with one half to the North and one half to the South. You will be ported in near the Northernmost corner of the area. Mujaki is in the Southern half. Take your raid South and around the partial wall (either left or right). Mujaki will be facing South, very near the partial wall with his back to it. He's on a VERY slightly raised concrete platform that is fairly large. The obelisks that his servants spawn from are found directly to the East, West, and South of Mujaki and are further away from the platform than I imagined.
We decided to assign the first three groups to each obelisk and have the fourth group act as a floater group to assist others. Another misconception that I had was that the waves were going to start immediately after porting in. This is not the case ... you do have a few minutes to organize yourselves around the obelisks, but NOT enough time to worry about any rebuffs and such.
Our raid had no problems with the first few waves but started to fall behind, mainly due to the horses that spawned which, evidently, are not part of the script of mobs which joins Mujaki on his platform. On a side, if anyone has any strats for handling these horses (they are not mezzable, etc), please let me know.
Eventually, we consolidated the raid to one of the obelisks (East one, but it was arbitrary) so we could use more teamwork. A few people kited some of the mobs but all in all it was an extremely crazy time! After everything was said and done, 8 out of the 36 servants of Mujaki made it up to the platform. Another note, the servants of Mujaki become both untargettable AND mounted when they make it to the front of the platform. I didn't realize that they became mounted upon horses. After the waves had finished, we rez'd the few deaths and rebuffed, all the while discussing the solution to our next problem.
Now we had the problem of trying to pull Mujaki away from his posse. Knowing that he casted Fear frequently during pull and ran faster than his friends, we used a Shadowknight with Fearless and a Rogue (me) with Fearless to pull. SK disc'd fearless, pulled Mujaki (with no damage), and kited him around the South half of the event area while the raid waited at the Northeast side of the Southern half (behind the East obelisk). Once Mujaki was far enough away from his friends (twice around the kite track), SK feigned. I disc'd fearless and sneak pulled him (Rogue style), solo, to the raid. He tried to fear me no less than 5 times on my way back to the raid, so Fearless is critical.
For our guild, the fight with Mujaki lasted longer than any other fight we've encountered but, in the end, we prevailed with only two deaths. He dropped the FT1 ring x 2, ethereal parchment, and two rifts. Looking back, I wish we had a tad more DPS to better keep up with the waves, but this was the most fun I had in EQ in quite some time.
Hope this was helpful,
Kverin D'Veldrin
65th Rogue of Tarew Marr
Psalm of the Dragon
Edited, Tue Apr 20 16:36:23 2004



Cloak of Daggers
Earring of Twisted Visions
Hooded Shroud
Nightmare Rift
Recurved Wormwood Bow