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Overseer Wrank  

Monster
Screenshot

Uploaded July 24th, 2007

Overseer Wrank is untargettable until you turn in several Torgiran Shackle Keys to Resistance Miners. After four or five turn-ins, four Captains spawn:

Captain Flang, Captain Lkai, Captain Lunq, Captain Nago

Upon their deaths, Overseer Wrank becomes targettable.

Category: EverQuest
This page last modified 2007-10-18 12:50:05.

Level: 52
Post Comment
takes forever
# Oct 18 2007 at 11:44 AM Rating: Decent
i wanted to see how tough this event was.. as said numerous times, the captains are cake. but this guy is no joke. he depleted my 8k hps 3 1/2 times. the only reason i survived was a shot of celestial healing x, a shot of the LoN potion of harvest, and 2 shots of the LoN potion of healing. i was a 69sk at the time of this post with no buffs other than self and the speed pot.

whats worse is it casts "Nightmare Stasis" which is unresistable. he makes 100% sure that you are perma dotted with it too. being 50% slower at everything the whole fight is very annoying, especially considering the crap this guy drops for loot.
Wrank's patience
# Jul 25 2005 at 12:18 PM Rating: Decent
5 posts
Once you hear Wrank yell his announcement and the captains appear, you only have one hour to kill the four captains and reach Wrank. After that any remaining captains despawn and Wrank is again untargetable.
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Yelt Govannon, 65th season Warrior, Forsaken Alliances
Soloed
# Feb 13 2005 at 3:12 PM Rating: Decent
1 post
Send pet with taunt on. layer on 8 or 9 dots feigning between casts. thud.

Vannja Mahn
70 Necro
Tribunal

Edited, Sun Feb 13 15:34:14 2005
RE: Soloed
# Jul 18 2005 at 5:08 PM Rating: Decent
*
117 posts
how did u trigger captains? i tried doing this befor, 22 keys and 1 hour later not a single captain...
RE: Soloed
# Aug 17 2006 at 10:06 PM Rating: Decent
49 posts
Captains spawn 1 in each of the corners in tunnle area before Overseer Wranks area, turn in 6 shackle keys to spawn Captains....let the battle begin..........
soloing the event
# Jan 30 2005 at 3:16 AM Rating: Decent
15 posts
tried soloing this event.. beat the captains w/ ease.. got wrank to 73% then i played stupid and got nailed with teh aoe and got Pwned.. i was also only 68 at teh time .. now that i am 70 gonna give it another shot will post with results

Vaxxus 70necro Kane Bayle, plz merge the servers sony gahhh
turnign in keys atm
# Jan 15 2005 at 12:04 PM Rating: Decent
*
199 posts
tryignt o solo this guy well see
____________________________
falor icestrike always of torv



http://www.magelo.com/eq_view_profile.html?num=767007
Just the fax
# Jan 10 2005 at 11:23 PM Rating: Decent
24 posts
JUST the fax man just the Fax:

just keep turning in keys to "a resistance minor"
about 15 to 20 keys the 4 guards will spawn outisde his room 1 in each of the 4 corners of the square corner rooms

Named Does:
level is < level 55 cus it had a 7 min corpse
Rampage semi offten
ENRAGES
can be snared, slowed (partialy), and debuffed
is NOT perma Rooted
Avrage hit for us on a pally tank (level 70) was 71 damage and max hit was 261 Minimum hit was 16 most hits where between 61 and 134

he has about 50k HP's

the Slow debuff is snoying the snare is not bad. but the slow just makes it a longer fight.
the debuff does not last long but he keeps casting it .
his AE DD is semi anoying so have group heals ready.
DONT BOTHER HIDING CASTER EITHER IT GOES THORUGH THE WALLS.


____________________________
---------------------------------------------
85 Wood Elf Druid w/2100AA & MAXED Leader aa
Baking 345 M3 ----- Fletching 345 M3
Brewing 345 M3 ---- Pottery 345 M3
Jewelry 345 M3 ---- Smithing 345 M3
Tailoring 345 M3
Just the fax
# Jan 10 2005 at 11:18 PM Rating: Decent
24 posts
Dupe post

Edited, Mon Jan 10 23:35:44 2005
____________________________
---------------------------------------------
85 Wood Elf Druid w/2100AA & MAXED Leader aa
Baking 345 M3 ----- Fletching 345 M3
Brewing 345 M3 ---- Pottery 345 M3
Jewelry 345 M3 ---- Smithing 345 M3
Tailoring 345 M3
Funny and easy
# Oct 19 2004 at 1:16 AM Rating: Decent
12 posts
Killed him yesterday on Kael Drakkal Server.
His Captains were spawning after turning in 18 Keys...

While walking around the Tunnels wie found much more Keys then Resistance Miners were up, so in the end we had a ranger running around invisible und doing the turnins to whichever miner he was able to track while the rest of us was waiting near Wranks Room.

When the Captains finally spawn it was - as stated before - in the chambers near wranks room.

Wrank dropped his Whip and the Grobb Hide Sleeves
Easy 'n fun for newer guild
# Sep 23 2004 at 12:54 AM Rating: Decent
13 posts
Last night my guild tried this was fun, loot isnt the best but good experience for the fun of it. Had a small raid (if you'd call it that) of 10 mixed lvls lowest was 47 cleric and 3 66's. Tank had 5.5khp's. Hardest part was getting all the keys for turn in, not really hard just alot of time. You need 20 keys, turn them in to the resistance guys one at a time, the captian's started spawing at the 12th turn in. The captians were cake. Low dmg forgot to ask tank for exact hit, slowable unmezable. Our crazy guild leader 66 mage solo'd one. Anyway kill all the capt's, while on last one we cleared Wranks room, med buff ect. Wrank hit for 100's his spells where nothing but a bother. Burned him down in around 2 min or less, would have been faster but tank forgot to call assist. Was easy IMO dropped gloves and boots (gratz rot).

Snyil
65 Cleric
Key turn in
# Sep 06 2004 at 6:36 AM Rating: Excellent
44 posts
A few weeks ago , myself and a few friends wanted to check out how tuff this guy was, only , we could not get him targetable! We must have turned in close to a dozen keys to miners, and no captains spawned. We just kept wiping out the caves from Wranks area, all the way to the ent,...freeing any slaves along the way . It got so late in the night , we wound up quitting. Does anyone know if this has been changed ? Or if there is a set number of miners you have to free, or in any particular order?
Revamped
# Aug 23 2004 at 8:17 AM Rating: Decent
try to duo him now :P he must have been revamped we have taken him out a # of times till last night 20 of us went to knock him off fast before we went to the Overlord, and Wrank put a nasty Dent into use killing a # of ppl. I heard Inny was revamped aswell. i can only guess SoE is slowly raising the Diff. of the mobs around norrath to prepare for Omens of war and lvl 70 players
RE: Revamped
# Aug 24 2004 at 1:03 PM Rating: Decent
Scholar
*
72 posts
nicoblue wrote:
i can only guess SoE is slowly raising the Diff. of the mobs around norrath to prepare for Omens of war and lvl 70 players


SOE probably feels they have to force people to buy it since it isn't selling. Well, it doesn't matter to me. They might as well call "Omens of War" "Omens of Warcraft" instead.

Edited, Tue Aug 24 14:06:35 2004
Duoed
# Aug 08 2004 at 1:35 AM Rating: Decent
8 posts
Duoed by a 65 druid and a 65 Beastlord with LDoN/Luclin gear. BL had around 6k hp with V and focus and c3, and self buffs. BL had 200 AAs, I had around 24(druid) heheh. Radiant cure cures the nightmare stasis, Remove curse did not seem to cure it at all.

I would recommend clearing the two slavers that are next to him BEFORE you kill the 4th captain, otherwise, you might aggro Wrank when you are trying to clear his room.

His captains have around the same HP as BoT trash, 35k hp. And i'd say Wrank has around 100k hp

Wrank was at 3 percent when i went 00m, and BL had blown all discs and para etc, and he was 20m. We had one repop while fighting, but BL kept him slowed and just took the damage. He repopped when wrank was at around 15 percent.

Dropped ring and sleeves.

Edited, Sun Aug 8 16:25:13 2004
Solo?
# May 29 2004 at 4:26 PM Rating: Decent
33 posts
Hi, you think a 65 beastlord with all his spells and 40 aa's could take the the captians and then the overseer. He would probably con me dark blue. I don't see how any of these guys would be hard as long as they were slowed. Tell me if you think this could be a possible camp for a 65 beastlord. As long as i keep my resist up it will be hard for him to slow.

Edited, Sat May 29 17:28:50 2004
____________________________
70 Wildblood-Predator Garrote on TP.
<Malus Imperium>
http://www.magelo.com/eq_view_profile.html?num=1045923
RE: Solo?
# Jun 09 2004 at 1:51 PM Rating: Decent
Scholar
22 posts
Not a chance. His slow is unresistable, so you or your pet would eventually be slowed, eventually you would die without a healer and have a long corpse run :(
Wow
# May 29 2004 at 3:26 AM Rating: Default
I swear I turned in like 14 keys, no spawn. Must've been doing something wrong
owned
# Feb 08 2004 at 10:12 AM Rating: Decent
3 posts
Owned by 65 war, 65 cler, 65 nec and 54 chanter. This mob is not tough at all except for that AoE slow spell and he does rampage. Try to put chanter on rampage then let him die after slow lands :-) A good tank and cleric are a must.
FUn
# Jan 03 2004 at 12:16 AM Rating: Decent
21 posts
This was the funnest mob i have ever encountered. He has this Ae that messes u up. He also casted something onme that slowed my casting time. He got owned by my raid though.
Captains
# Nov 24 2003 at 2:57 PM Rating: Decent
30 posts
Does one Captain spawn in each of the 4 rooms just before the Overseer's room?
If not, exactly where do the captains spawn.
Thanks.
Did him last night
# Sep 02 2003 at 12:02 PM Rating: Decent
We did him last night. The group was:
65 cleric - me
65 warrior
65 ranger
62 chanter
60 shaman
53 druid

The chanter drained all of him mana, but guess what, this guys AEs are procs not spells.
Radiant cure removed Nightmare Stasis, but has too long of a recast to be effective, I may try remove curse or pureblood next time.

Nightmare Stasis makes this fight tough. We are going to try it again with a bard in the group to see if his remove curse song speeds things up.

This guy is way under conned!!!!

Btw he dropped the earing and the slippers
____________________________
Insta Gator Monk of Utopian
Rumblepants Loudbottom Shaman of Utopian
Nottall Attall Cleric of Utopian <retired>
Can you say wipe?
# Aug 27 2003 at 5:41 PM Rating: Decent
33 posts
The cappy's spawned after turning in about 12 keys. They aren't too difficult - hit high 200s and mitigate slow. HP about same as golems in PoV, maybe a little more. They see invis and will summon. After killing the 4 captains, Overseer Wrank was targetable.

Cleared the first 2 slavers in room no problem. Pacified the ones next to him and pulled. Group was 59 War, 56 Cle, 53 Ran, 62 Dru and 63 Enc.

First thing he hits us with is an AE for 500 (this is fire based with neg300 resist lol). Second is a snare / slow - Nightmare Stasis - which slowed movement, atk speed, and even casting (50 pct and not resistable). While both his AE's are point-blank - they have a range of 200.

I was able to slow him, after tashing. At about 90 pct, I called evac (melees moving so slow it didn't look like they were swinging) - unfortunately he summoned cleric, killed him and then went for druid. Complete wipe with the Tank last to die.

With these effects, this guy should be level 65 minimum - comparable to Radir, possibly Tawro. Level 52 my *%$ !

Nokei Orhaste
Luclin

Edited, Wed Aug 27 18:55:07 2003
His Captains
# Aug 04 2003 at 7:11 AM Rating: Decent
29 posts
From what I've seen he is up 24/7 with 4 slavers in his room.

He is always saying You cannot harm me while under the protection of the magic of my captains. Or something close to that.

From what I've seen he is not Triggered by turning in keys. His captains are however!!! Four of them.

There are four rooms outside his chamber and after turning in a certain amount of keys 4 to ?? to the resistant miners. the captains Spawn.

They can see thru invis and where deadly to my party of 4. RNG-55, SK-51, CLR-52, ENC-52. I couldn't even get past the 1st captain. But ENC, CLR gated out barely, SK FD'd and I died. And the captain was at only 50%.

Well, I will try this again in a few more lvl. I really want to take him out.
____________________________
Pyandor
62nd Ranger
Cote En Noir of E'ci
Easy
# Jul 24 2003 at 10:05 PM Rating: Default
28 posts
Me(65 SK), 65 shm, 65 chant, 63 ranger, and me two boxin a 60 clr took him easy. Just started CH at 50% hp, when the whole group was at 50% from the ae i just did a group Elixer. Dropped a 6k HT on him at the beginning so i was sure not to lose agro. Cleric finished with 1 bub of mana, but I dont even think shm had used much mana. I finished 3m. Too bad all the loot rotted, couldnt get chantys alt Rogue there in time to loot whip, so the ranger did...hes not gonna use tho, got ST weps. Monk arms dropped, rotted. Make sure to have alts camped invis in room where u kill him, 7 min rot doesnt give u much time.
____________________________
Morbideus 65 Dread Lord of Fennin Ro~Retired
http://www.magelo.com/eq_view_profile.html?num=278469
Massochist 65 Shaman~Retired
http://www.magelo.com/eq_view_profile.html?num=627048
Throne
# Jun 21 2003 at 12:09 PM Rating: Decent
Be careful about pushing him back behind the Throne, our Main Tank, 62 Paladin did that and a 58 Ranger could not get a clear shot at him with his bow. Is 500DD fire AoE IS MASSIVE. The hub room that connects to his chamber is not safe, even the corridor directly opposite his chamber is not safe. Had about 14 people, and got him down to 15% before wipe on our first try. Another healer, nuker, or tank and we would have owned him. The AoE slow he casts affects spells too, making the delay longer. Make sure his chamber is at 4 spawn, IE 4 Trolls+ Wrank before you turn in the Keys, otherwise his Captains will not come. Captains can be mezzed and slowed, but they have a habit of being pushed into the walls and not coming back for a while. Being the lowest in the raid, 43, had I been an more appropriate level, we prolly could've taken him. Even though it was a wipe, It was fun!
____________________________
My imaginary friend thinks you have serious mental issues.
Kinzar Anesthesia and Dunkelzahn
Huge undercon
# Jun 06 2003 at 2:29 PM Rating: Excellent
9 posts
You cannot hide from his AE, hard keeping the entire grp healed if you only have a cleric and shaman.

Killed him yesterday...grp was 65 sham (me) 65 pally 63 monk 62 wiz 59 cler... The 59 cleric gated cause was oom when overseer was at 60life, the 62 wiz died from AE.

So i kept me pally and monk alive with quiscence (one of the most powerful shaman spells) I estimate him to have about 80k+ hps, he was about a 15-20 min fight... real problem is his 50% slow (which cancels spell haste), the 500DD AE (-300 to fire) is not much of a problem with a good healer..

dropped arms x 2 on first kill, second time dropped arms and guants... so safe to say he drops 2 items a pop..

how do i get here
# Jun 04 2003 at 9:38 AM Rating: Decent
how do i get here
Overseer and Resistance Miners
# May 20 2003 at 1:25 AM Rating: Decent
For the start to find this guy best thing to do is to get a map from

http://www.eqmaps.com/m3/torgiran1.gif

Then in the most left room on the bottom of the map there is the overseer. Before his room is a ring of 4 smaller rooms where his captain spawns after you traded in 20 shackle keys to resistance miners.

The resistance miners can pop anywhere in zone where any other miner can pop so the only way to find them is to check all the mine and run to them. The keys are collected pretty fast so this shouldn't be a problem.
The only thing I would take care of is a crazed miner somewhere that is indiff and has about the same HP or more like the Overseer. This is because it is a quest mob and therefore you should leave him alone. All other mobs are kos (beside resistance miners)

You better also check this one out, because its missing in his effects used.

http://lucy.fnord.net/spell.html?id=3009&source=Live

Hope this helps.
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Whenever your pet falls gate out or have a new one ready...
map loc
# May 19 2003 at 12:31 PM Rating: Decent
Looking for a loc of the resistance miners...the loc of the room Overseer spawns in, any other SPECIFIC help on how to find him..thanks
____________________________
Toucan Tanksem
of Vallon Zek, Sebilis, Venril Sathir, Antonius Bayle, and now Toukan of Povar
RE: map loc
# Aug 28 2003 at 5:12 PM Rating: Good
*
202 posts
Resistance miners are random pops from killing regular miners throughout the mine. If you look at a map of the mines there is an oval room of decent size in the southwest part of the zone that is kinda sorta off by itself in the loc:p200,p400 area.
____________________________
Tarquelian Pyromanseer
67 Arch Convoker
In Via Damnum
Xev

Massacarri
23 Mystic
Innothule
spwan time
# May 02 2003 at 5:22 PM Rating: Decent
3 posts
whats this guys spawn time or how can you spawn him
Can Be Soloed
# Apr 12 2003 at 11:14 AM Rating: Default
4 posts
This mob can be soloed as a level 64 enchanter, (but probably could do it as low is 61) but a duo would make it go much faster. I'll let all you creative people figure it out. Of course he doesn't always drop stuff that enchanters can use so bringing friends isn't a bad thing. I did it twice, never got the ring I wanted.


(Don't know if it's possible now since the April 9 patch changes)

Edited, Sat Apr 12 12:10:03 2003
RE: Can Be Soloed
# May 13 2003 at 1:36 PM Rating: Excellent
27 posts
yes, he can be solo'ed but he is NOT a piece of CAKE make no mistake about it. I have camped him for the past 3 to 4 weeks.

I play lvl 65 ENC. So I say, he is NOT as easy as someone suggested. I got over 100 AA points under my belt. But still that does not make it easy, but he can be soloed if one takes time to asset his weakness, and practice soloing him. My first 4 encounter goes something like this. 2/4 times i got whooped by him, then the last 2 times. I finally had him figure out. When i say solo i mean with your own buffs NONE of that Sow, Virtue, Brells, and other people buffs. HE gave me a fight that's for sure. And if you don't have enough HP or at least lvl 61+ you are gonna die Peroid.

Now for tactic against him. IF you are and chanter and want to solo him, this tip might help. First of all hopefully you are at least lvl 61+ (for ARCANE RUNE) with DC. IF you are not get there first or at ask other people for HP buffs.
Now, assuming you are lvl 61 ENC. and have DC, i'll continue This should be fun fight.

First off..you want the make sure you clear the 4 room before that OVERSEER Wrank room. IF you kill enough you will have all 4 room spawn Resistance miners. Reason being is when you fight him, and if you are lucky enough to get his hp down to the point where he start walking he won't aggro Frenzied miners and all the mobs in that room. And you don't have to worry about other mobs aggroing on you or popping up from behind ya, if you got all those room fill with Resistance miners. ONCE that's done, your fight will be much smoother.
NOW here is the the secret tips. GO find MR.Quest NCP by the name of Gandak Whisperwind, DC him, Buff him up with WR (lvl 58) + SOV (lvl 62) + Bedlam(58)+ NTD(64) and TADA! YOU got yourself a MONSTER OF a PET that will make a mage pet look like it's wearing diaper! That pet will HIT VERY Hard and very fast for 206max or Quad at least 800 + and to top it off he got about 20k to 30 or even 40K hp (i have no idea but be sure it's a LOT~! /Evil.)

Now before you send your pet after him. you need to clear 4 trolls in that room. And it will be VERY VERY EASY for you to do that with that MONSTER PET of yours. JUST Tash them one by one from the tunnel or room and they will come running to you one at time. Send your pet in and 3 sec later. NEXT!! When you quickly clear that, Immediately, Re-buffs your pet with BEDLAM then send your pet in. After, you gave your pet a sec or two you want to TASHED HIM, SLOWED him.
You'll notice two AE spell OVERSEER cast on you. ONE is that nightmare stat and the other is that 500 DD spell (OUCH if you don't have ARCANE RUNE (61 spell) ON ya). As soon soon as you can Re-Rune yourself. Since he will keep on casting that. IF you got that part down..your pet will do most of the damage. But Be warn though, if you OVERNUKED overseer , thinking you are a Wizzy class, you have a surprise coming for ya...he will be very mad and summoned you to death. You can mana sieve him til doomsdays and he will still have mana to AE you, so you can forget about that one. Draining his mana won't help either because he seems to have endless mana supplies or it will say "Target have no mana" but you'll still get AE to hell, so don't waste your spell slot for that. You can however help your pet to kill him faster with DOT line spells,ie. Strangle, Asphyxiate and Torment of Scio. He got lot of HP so you want to renew that once it wears off.
When your pet takes damage RECAST BEDLAM + ARCANE RUNE youself + Dot line spells + slow on him is all you really need to take him out. if you got all that tip down pat. IT will be a fun fight. NOT easy but fun and a good learning experience.
RE: Can Be Soloed
# Dec 14 2003 at 11:01 PM Rating: Decent
47 posts
I don't know how many hps Gandak Whisperwind has exactly (other posts said 40 to 80K), but there is a crazed miner who has 120K hp for certain. My guild ran in to him and took him out. The human male crazed miner is for a qwest (bard, I think), but looks no different from the rest of the cazed miners. It has to be "a crazed miner" and it has to be male and human. You can tell he's different also cause he cons indifferent to all and dosn't agro. Hope this helps.

Peace Frog ...... 8-)
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Peace Frog ....8-)
RE: Can Be Soloed
# Apr 30 2003 at 3:41 AM Rating: Default
Matters little, I would imagine, as long as the Enchanter is 59+ with DC.
____________________________
Nastasja Bladefrenzy
Vidaura Magehate
Caldiien
RE: Can Be Soloed
# May 16 2003 at 5:59 PM Rating: Default
4 posts
At 61 an enchanter has access to arcane rune and the other one (rune of zeb). So that's why I thought it could be done then. Sure it could be attempted at 59 with DC but I would not be optimistic on the outcome.

Jenniferred has the basic idea that I used. Mainly Dire Charm Mr. Whisperwind. He's got tons of hitpoints and hits very hard.
RE: Can Be Soloed
# Jan 19 2004 at 1:52 AM Rating: Default
...and then they nerfed him. Thank you, Sony. Seriously.
____________________________
Nastasja Bladefrenzy
Vidaura Magehate
Caldiien
HPs?
# Apr 03 2003 at 1:56 PM Rating: Decent
11 posts

Any idea on the number of hit points on this guy?
AE's
# Apr 01 2003 at 7:11 PM Rating: Excellent
*
95 posts
He seems to have 2 seperate AE's. The first nightmare stasis, is indeed about 45 seconds between landing and is 50melee attack slow, 50% snare, and 50% spell casting reduction. makes for some very LONG ch's.

The second is called Reckless Mutterings 500DD and neg 50 to atk, and seems to go off on average every 35 seconds however there were several times where 2 AE's hit within 20 seconds.

Hiding from AE is ineffective, running out of range is possible, however was more of a pain than it was worth with the snare.

Did this last night with 4 people. 65war/clr/shm/nec and it was just over a 10minute fight.

Cleric focused heals on the warrior and chain torpor on the other 3 kept up with the AE nicely.

Rampages 1 target occasionally, but not frequently. flee's at about 15% life and is rootable to keep him from going to adds. Will enrage upon root tho.

Not very high hps, the captains you fight before him are probably even more hps. Melee dps is very inneffective agaisnt him with the slow and atk debuff.

His melee is pretty gimp, 272 max hit on our warrior. average was 139. he can quad, but most were doubles.
RE: AE's
# Apr 12 2003 at 11:20 AM Rating: Decent
4 posts
The nightmare spell seemed to add 2 seconds from when you would push the button til the time the spell would start casting.
RE: Also dropped
# Apr 01 2003 at 7:14 PM Rating: Decent
*
95 posts
Dropped boots and also some pretty nice priest gloves:

Supple Black Gloves
MAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 13
CHA: +4 WIS: +8 AGI: +8 HP: +50 MANA: +50
SV DISEASE: +8 SV POISON: +8
Recommended level of 45.
WT: 1.2 Size: SMALL
Class: CLR DRU SHM
Race: ALL
#Swithe, Posted: Mar 28 2003 at 5:32 AM, Rating: Sub-Default, (Expand Post) nice ass loot for a 54
AE not LoS
# Mar 21 2003 at 8:55 AM Rating: Excellent
Well, keeping casters out of sight doesn't help - his AEs go fdirectly through walls. They are also not directional like say dragons, but affect everything around.

Please update this guys info:
Effects used are Nightmare Stasis and Reckless Mutterings.
Stasis: 50% slow, 50% snare, 50% spell slow, unresistable, 45sec recast, range 200.
Mutterings: 500HP DD, -50ATK for one tick, fire-based, -300 resist adjust(lure), 20 sec recast, range 200.
His resists are laughable, slow landed just right, and he hits for ~220 double, so tanking him is real easy. Dementia hit for full damage at 58, but he cannot be stunned.

Suggested tactics for lower-mid 50s: Once captains spawn, kill three of them, then quickly clear out the slavers in Wrank's room. Kill 4th captain to make Wrank targetable. Keep everyone in small room next to Wrank's, rune everyone, and send the HVd MT in. Have him run past Wrank, and pull him to back wall of his room, MT should yell out when Stasis lands, after which chanter/shaman/cleric go in and Tash/slow, and cleric CHes MT - then they run out. Remedy has 200 range, so one cleric can dart in an Remedy MT every time the DD hits.
Once Wrank casts NS a second time, all melees go in and pound him. Then casters go in and nuke.
____________________________
Bregalad Alcarin,
High Elf Coercer, Xev <In Via Damnum>
Info on Wrank
# Mar 17 2003 at 7:56 PM Rating: Decent
28 posts
Ok some info on Wrank. Yes, he is triggered by turning in keys to resistance miners. Every single slaver and bruiser drops a key. You can only make the resistance miners pop by killing other miners. Killing bruisers doesn't help. His AE is a snare, A DD (500hp a pop), A melee slow (not sure on percent but it hindered me alot) and a spell that slows spell casting down about 5 seconds. He does NOT drain mana. He rampages alot and has alot of HP. we killed all captains, pulled first 2 slavers in the room then I (61 warrior) was able to single pull the overseer away from the 2 slavers that sit right next to him. BTW got a haste mask to drop from one of the captains on the way there.. The mask has Combat haste not Worn haste.. anxious to find out percentage will do some testing and researching.

Calistos 61 Warrior
Estean 56 Necromancer
Tarrew Marr
Fight carefully.
# Mar 17 2003 at 3:04 PM Rating: Decent
He is only ~lvl 52, but it's his effect that makes him tough. He is not very resistant - at 58, slowed him easily. But we were not ready for the fight, 10 of us (lvls 50-59) just charged him, and got wiped. His main weapon is Nightmare Stasis, an AE that does 50% snare, slow, and spell delay. Essentially, when you try to cast, all spells take about 50% extra time. Clerics were not ready to account for that. The stasis cannot be resisted, btw.

The key is to avoid this AE, and to keep all casters hidden out of sight. Send only one tank in to tank him, let him build aggro up. He also should yell out whenever He gets hit by Stasis. When he yells out, all melees rush in to pound on Wrank. Someone with a timer yells retreat 35 secnds later, and everyone except MT rushes out (Stasis got 45 sec recast). repeat until dead.
____________________________
Bregalad Alcarin,
High Elf Coercer, Xev <In Via Damnum>
little info on this guy
# Mar 11 2003 at 1:14 PM Rating: Decent
3 posts
ok last night i was in a group with 2x monks me 51 other 54 a pally that was 60 a cleric that was 61 a necro that was 58 and a druid that was 53.........THIS GUY OWNED us....first took out our pally then took out the cleric and druid and then the nec died but me and the other monk lived he his for almost 300 i kept gettin hit for around 250-296.....so word of the wise get two groups heh

This is a public annoucement by

Danniiccaa Sunfury
51st diciple of Quelliious
proud member of the Crimson Dragons
Fennin Ro server
RE: little info on this guy
# Mar 13 2003 at 5:44 AM Rating: Decent
9 posts
Maybe if you had brought a slower, you might have been ok.
Info
# Mar 05 2003 at 7:53 PM Rating: Good
36 posts
You guys get soo confused! There is a "OVERSEER" and an "OVERLORD"! The over seer this guy is made targetable by freeing resistance miners. the otherone may be made targetable by clearing the fires. This guy has NO FIRES in his room
spawn time?
# Mar 03 2003 at 9:44 AM Rating: Decent
1 post
Anyone know spawn time on the untargetable version. We killed him several days ago and have yet to see him pop again.

He dropped 2 dreaded gaze rings.

edit: killed 2 more times - dropped ring and whip once then dropped ring and breast plate
Thanks

Yein

Edited, Fri Mar 7 13:15:10 2003
Keys
# Mar 01 2003 at 9:43 PM Rating: Good
6 posts
You don't necessarily have to kill all the slavers from start to finish. Just keep getting keys and keep turning them in to resistance miners until you get the shout message from the Overseer for his captains to come out. Take out the 4 captains, then you can target the Overseer.
RE: Keys
# Mar 02 2003 at 4:59 AM Rating: Decent
12 posts
Does freeing the slaves force the Overseer and his captains to spawn or does the Overseer already have to be spawned and freeing the slaves just causes the captains to spawn - making the already spawned Overseer targetable? If the latter, does anyone know an approximate spawn time? Thank you.

Edited, Sun Mar 2 04:56:49 2003
____________________________
Exarch Kandorf
< Debeo Amicitia >
- Bertoxxulous
re: SirStan's post
# Mar 01 2003 at 12:07 PM Rating: Decent
I think SirStan got his mobs messed up and actually ment Overlord Ngrub and Taskmaster Luga, not the overseer. Just to clear up some confusion.
triggering
# Feb 28 2003 at 7:54 AM Rating: Decent
Sirstan ok your wrong hes not triggered by killing the slavers around the flame. He is spawned only after kill the slavers in the cave from start to finish which are alot and using there keys to rescue the resistance miners. Im not sure if there is and order but we tried two times. The first we were succesfull we move from start of cave to end freeing miners till we hit the overlord. Before we got close to the room THe overlord states he captans hace rissen ect. 4 capts pop each is 50+ they drop decent loot. WE only killed one cause other group ganked us from overlord room. They said once the captians were killed which are not in his room he became targetable. He is only targetable for 1 attempet if you fail you got clear all over again
re: HELP
# Feb 27 2003 at 3:23 PM Rating: Decent
3 posts
We beat this guy up last night. Basically, from what I gathered being there, you need to turn in 20 or so keys that drop from slavers, to the resistance miners.

That spawns 4 captains, kill them to make the overseer targetable. He has a 500dd ae, some mana dot thingy, and there is a 2 sec delay on casting while fighting him (part of the effect I guess)

He is not too terribly MR, 59 chanter was landing my nukes on him and cripples..post tash of course. I cant attest to his HP, but we took him with monk tanking.

He dropped a whip and some wis caster gloves...cant remember the stats.

Ssenniug
59 Chanter of Clan X
The Rathe

Edited, Thu Feb 27 15:19:44 2003
HELP
# Feb 27 2003 at 2:59 PM Rating: Decent
2 posts
My guild took a journey to meet the overlord and after we pushed him into the corner and he depoped then we ventured further and met up with this badboy. We cleared his room and he remained untargetable. Please if there is any info anyone can provide as to how to trigger this spawn or make him become targetable .. please respond to this post...Thanx.

Shdoked
58 Shaman of Prexus
#SirStan, Posted: Feb 26 2003 at 8:19 PM, Rating: Sub-Default, (Expand Post) He is triggered by killing the last mob around the fires. He's an SK, so mostly tank. We had one group of 61+ and it was a pushover. However he casts disjunction of flame, which is a mana dot. The boss is triggered by his death and has a mean proc and spell.

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