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soloed 8D
# Jul 07 2007 at 8:06 PM Rating: Decent
Scholar
*
208 posts
Not that big of a deal but I was able to solo this event on my 75 celric using vov.
duoed by int casters...
# Feb 16 2006 at 6:57 PM Rating: Decent
*
126 posts
2 manned this guy today, me as an enchanter, and my wizzard friend, wasnt sure we could pull it off because of feeblemind.

but we made it with 0 m and 20% hp on me and 50% or so hp on wizzard.
Spawning Ngrub
# Jul 24 2005 at 8:42 PM Rating: Decent
12 posts
Anyone know spawn rate / times etc would be useful

or if he needs to be triggered ??
Bah
# Mar 18 2005 at 12:05 PM Rating: Decent
21 posts
dang, sorry for the triple post. got an error message, so reloaded and resent.
Overlord fight 03/17/05
# Mar 18 2005 at 12:00 PM Rating: Excellent
21 posts
Well, we raided this one last night with a small guild force of 9, and used this mostly as a refresher, and training run. Our guild hasn't done any raids in over a year, but I've been nominated as Raid leader, so I'm trying to get us going again. One thing to note, is that the Overlord is too large to fit far up the ramp, or that was our experience. The very first room at the north end of the Overlords room was as far as we could pull him. The first doorway at the base of the stairs is too short for him to go through, and when we tried to pull him through it he just ran back and forth in front of the doorway AE nuking the group in the room at the top of the stairs. After a few runs of this we got fed up and fought him in this room. It worked fairly well, though he was Shadowstepping the tank around and back into the big room. We ended up with some pops to deal with, but had the chanter keep 'em mezzed back up the stairs while the main melee force whittled the Overlord down. We were way heavy on clerics and druids, all of whom had thier RGC/RC spells, and so the feeblemind was a minor issue as those classes just kept all of the other casters free of the debuff. Once the overlord was down we finished off the adds, looted, and bailed. Went quite well. We were average level of 62 with characters from 58-70. It took us about 12 minutes to finish off the overlord as we were caster heavy, and melee light this run. Lvl 66 warrior with mostly full defensive AA's and average Bazaar to WoS gear on, and had no problem tanking.
First Time Encounter
# Nov 07 2004 at 7:56 AM Rating: Good
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75 posts
Went with an 18 person raid (50-65), first time any of us had gone to do this mob. As the only 65 Warrior, I got nominated to be MT (7.2k / 1400 raid buffed).

Clearing there was easy enough, when we got to his room, the puller brought groups of 3 out into the hallway, where we burned them down.

When taskmaster became targettable, puller brought him out into the hall and we burned him down.

I, as the MT, brought out the Overlord. Tagged him and tucked myself away in one of the corners just up the ramp and through the doorway, while all of the casters were hiding behind the walls further back.

Standard engagement, 2h furious, then into defensive when furious went down. It was my intention to switch back to DW once furious went down, but that never happened. I got shadowstepped all over the place, and needless to say, it was ANNOYING.

He does not summon, and even though I was getting thrown all about the hallway, I didn't lose aggro once (despite my average at best aggro generation). I think I needed maybe 2-3 CHs the entire time. Fight lasted about 2 and a half minutes. I won the shoulders, which, sadly enough, were an upgrade.

He didn't throw me while I was in furious, which leads me to believe that his shadowstep is a proc. Tanking warriors may wish to look into using evasive instead of defensive. It may help, I'm not sure.

18 people was overkill. Best of luck.
____________________________
Marshall Tyranthin Bladesong
<Terror Australis>
Realm of The Rathe
Overlord Ngrub HP
# Sep 28 2004 at 8:42 AM Rating: Decent
6 posts
I'm getting ready to lead my guild on a jaunt out to take this mob next Friday. I was wondering if anyone knew where I could get a HP count for the Overlord?

Aanaren Faireleaf

58th Level Ranger of Tunare
<Silent Honor>
The Seventh Hammer
Killing Ngrub
# Sep 06 2004 at 6:55 AM Rating: Excellent
44 posts
I love killing this guy for a couple reasons. One of which is, he is usually always up. Hardly anyone treks over to this neck of the woods to look for a target to kill. Secondly , he is a fun fight with a decent loot drop or two.
We have taken this guy out with as many as 18 people , and once with a group of 5. This is a great target for smaller or less powerful guilds. He is fairly easy to get to , as most, if not everything along the way does not see invis. So get your group together , and move into the room right before Ngrub. Set up here. Get your buffs and stuff done. When you are ready to pull, start with the two mobs standing next to the doorway, on the opposite side. They will both come together at the same time. Take them out. Then start with the closest camp of mobs. There are 3 mobs per camp, and approximately 8 camps. Handling three at once should not be a problem. If it is , pull with root, or use CC and take out two at a time, then kill third. Work your way as quickly as possible back to the last camp. Be aware, after the last mob in the last camp dies, the Taskmaster now becomes targetable and has a considerable agro range. So try to pull all camp mobs to the doorway to kill. Once the taskmaster is targetable, pull him back to the doorway area. If you have a warrior, have him tank. If you have a pally or SK tanking, then let the pets go to town on this guy, and sit back and nuke/tap/heal. Taskmaster mana sieves, so if your tank is pally or SK , they will be oom for the Ngrub fight if they tank Task.
Once Task is dead, Ngrub is targetable. His AE is annoying , but whats worse is his random TL. He will poof the MT all over that cavern, and then either run to him , or summon him back in front of him . In either case, it can put your MT out of range of heals,...so try to stick close to him. RC helps alot during this fight to cure his feeble mind spell. When we did this with 5 people , we tried to have the casters and healers hide out behind his throne while MT engaged. This did not save them from the AE. They still got hit. What was more humerous was Ngrub was only TL'ing the MT a few feet away from him initially. Until the room started to get repops near the ent. Then he TL'd the tank clear across the room , right in agro range of the pops. We were just able to take him down with 5 people , but had three of us kiting adds during the last minute of the fight , then training out of the zone to avoid death. All in all , he is a fun , worthwhile fight . And if you can handle risking a Corpse run , try it with a minimal amount of people for some good entertainment. By the end of the fight with 5 of us , i could not stop laughing the last few minutes of the fight because we were doing everything possible just to stay alive . Lots of fun .
just a bit of info on feeblemind
# Jul 01 2004 at 7:01 AM Rating: Decent
8 posts
We did this room last night with 7 ppl.
The feeble minded spell was causing trouble until I tried Radient Cure 1 (it worked to my surprise).
We had no real problems after that.
Could do with more than one char with it as refresh time is quite long.
RE: just a bit of info on feeblemind
# Aug 07 2004 at 10:55 AM Rating: Default
**
532 posts
Hah, wish I had though of that. Anyone with the click version of rgc or the RC1 at least can cure it cus AA and items don't fizzle. We went there with 2 groups and could do nothing to him with all lvl 65's. I guess we were just retarded...

Liveye (lvl 65 Wizard)
loc of Mob
# Jun 17 2004 at 12:38 PM Rating: Default
29 posts
Thanks for all the info guys, its very helpfull.But could someone please post his location ,Thanks
RE: loc of Mob
# Jun 26 2004 at 11:58 PM Rating: Default
19 posts
Here is a good map: http://perso.wanadoo.fr/amici.noctis/images/torgiran.jpg

Links are screwed up on this site, just copy and paste and it will work.

Edited, Sun Jun 27 01:10:03 2004
AoE
# May 26 2004 at 6:52 PM Rating: Decent
This guys AoE is BAD, my group just nearly got wiped, 2 65 rangers and we got splatted. Bad bad dood. maybe we cleared the room too slow cause the 2 door mobs spawned and jumped our casters when he was around 50% HP, we walked through the rest of the room, and in reply to your "this is how you kill him..." post, i tried it, and youre
Quote:
full of it
____________________________
Expert Brewer Dracoid Electricbozoukiboy
68 Halfling Druid with 35AA

The first one now will later be last, for the times, they are a-changin'
RE: AoE
# Jul 23 2004 at 11:52 AM Rating: Default
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97 posts
That is how we do it. (Did) Stay out od proc range, no proc. Lots of high level dots, its harder to keep adds cleared than it is to kill boss.
____________________________
Boge
Druid of DoZ
Boge's Gear
Is he bugged?
# May 12 2004 at 8:30 AM Rating: Decent
12 posts
Is there something specific you have to do wake this guy up?

We had a couple of groups in here last night and were going to take this guy. We cleared the room and went to attack him, but we could not target him nor would he aggro us.

We tried a point blank AoE and nada. We finally walked away with him standing there
RE: Is he bugged?
# May 12 2004 at 12:36 PM Rating: Decent
Did you kill Taskmaster Luga? you need to kill his little guardian guy (chump) before he can be targeted.
~Also, he is soloable /grin
____________________________
Corpsetapperii Bonesnatcher
Lvl 65 Human Necromancer of MT
This is how you kill him....
# May 06 2004 at 8:28 AM Rating: Default
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148 posts
Ok ok all of you are doing this the hard way, and this is my super secret way of killing this guy with NO deaths and very little hps or mana loss.
First off, he does NOT summons and anyone that says he does doesnt know their helmet from a whole in the ground. I usually farm him for my alts and we take a 65 rogue, 65 druid, and 65 enchanter (me). I charm the first mob we pull and the rogue tanks all the trash in the room (26 or so mobs) down whilst my pet dps, I jus chain pull. When the TM auto agros hes a wuss so its no prob for us to rape him, As for the overlord....Here is the secret, the druid snares and kites him around the throne whilst i tash root slow etc, the rog chain throws daggers from a distance and the druid and i dot and nuke him down, How do we do this? well since he doesnt summons he will not hit you, The feeblemind effect is a proc meaning if noone gets hit then he never does feeblemind. There is the secret. Before any of you call me full of it i suggest your try it. We Experimented once and let the druid actually solo this mob once the room was clear whilst me and the rog jus took care of adds :) Best of hunting $$
one grp? this is farmage
# Apr 30 2004 at 10:26 AM Rating: Decent
23 posts
today i was able to take out this named without a problem, it just takes the right pulling and some good dps. We had 3 people (4 toons) to do this, a 53 lvl shaman (botted), 65 necro, 65 druid, and a 65 pally for a tank. we were cutting close at the end of the fight because of mana, but we pulled it through and got the ring and shoulders. And by pulling him back to the small room, with the 2 spawns u will never get shadowsteped into the main room so no adds, and he does not gate.
doubles about 380, the aes are nasty though, they will cause lots of fizzles, but rc can cure this or any curse remove. without that curse ae the mana never would have been a problem, it was only the fizzles that really hurt the mana.
a fun fight
# Apr 24 2004 at 11:48 AM Rating: Default
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159 posts
our guild just starte doing this guy and hes a small challenge and pretty fun. we try to get up to 2 groups to go and take him down when he pops. we start killing the camps of 3 one at a time, we paci 1 and pull the other 2 mobs. then go to the next.
the taskmaster is then pulled to the little room and fought there. he has a nasty proc that saps your mana, and as i was the pali tank, he took me from FM to OOM before he died. that sorta sucked, but once he died the ranger pulled the Overlord to the little room. the casters and healers stood behind the wall leading to the ramp behind us and i fought him with pets and ranger in the little room. no matter what direction i faced he seemed to have a slight chance to shadowstep me out into the big room quite often. he never summoned me when i got ported out of the little room and i would have to run back in to melee him again. was sorta a long fight since we didnt have a lot of melee dps, and the casters were trying to avoid the feeble mind proc behind the wall.
re :Almost doable with 1 group
# Apr 10 2004 at 2:28 AM Rating: Decent
5 posts
He is so doable with 1 group. We did him tonight with 2 65 bst, 2 65 monks, 65 clr, and a 62 druid it was cake. He droped 2 FT rings.
Almost doable with 1 group
# Apr 05 2004 at 11:29 AM Rating: Good
Scholar
*
55 posts
Last night a group of us went to try the Overlord's room. Group consisted of:
65 Warrior
65 Shaman
61 Pally
61 Rogue
63 Cleric
55 Druid

At first glance, if you've never seen the Overlord's room, this room looks intimidating. Two door guards, and 8 groups of 3 mobs around campfires with Taskmaster Luga and the Overlord Ngrub in the back.

Using a Pally pacy spell, was simple enough to pull singles from a group of 3 in each campfire. As we cleared a campfire, we moved in deeper into the room. You gotta kill fairly quickly as 20 minutes later they will start to re-pop again. Couldn't target the TM or the Overlord until the entire set of campfire groups were cleared out. Then the Taskmaster will auto aggro on you immediately after the last mob is killed.

By the time we got to the Taskmaster, 2 full groups of 3 had already respawned. The Taskmaster was fairly easy to take out with our group. Immediately upon the death of the TM, the Overlord aggro'ed. We all rushed to the back wall of the room to engage him.

Almost immediately and about every 10 seconds, the Overlord would cast his Shadow Step effect on whoever had aggro. Me, being the warrior, was pushed back half way across the room constantly. The damage he was putting out was enough to keep my cleric busy.

But alas, soon things got out of hand when the Overlord got off a good shadow step on me and popped me right in the middle of a campfire group of 3. I decided to stand and die against the 3 other mobs and gave my group an EVAC call. Luckily they made it out ok but I did not.

Next time, I would probably bring in a second group just to clear out the room faster so that repops won't spell the death of anyone who gets Shadow Stepped by the overlord. Our group only managed to get the Overlord down to about 65% before things got out of hand. The casters were affected by the feeble mind and that really hurt as well. Bring a lot of melee against this guy and you'll do fine provided you can clear the room quickly.
____________________________
Barls - Dwarven Rogue of Malygos - WoW

Past Lives:
Barli Truebeard / Overlord / Kane Bayle / EQ
Barlson / Conjurer-Alchemist / Befallen / EQ2
RE: Almost doable with 1 group
# Apr 09 2004 at 3:44 PM Rating: Good
Scholar
*
68 posts
A couple of friends and I tried this event about a week ago, the group setup was, 65 Wiz, 56 Chanter(Wiz 2boxed), 57 BL, 65 Pally (me), and 65 Druid (me also). We have only tried this guy once because we almost wiped (pally died, rest evaced) but we have killed the Taskmaster a couple of times.

What you have to do is clear down the left side of the chamber (left while looking in) pulling the mobs to the little room just before the overlord room. Then clear down the right side of the room. Now the Taskmaster will not agro when the last mob is killed but he does have a pretty big agro range. You can also pull him to the little room and kill him there. By the time you pull him the left side of the room will have start to repop, its not an issue as long as you make sure you stay away from them while pulling.

Its basically set up that you have to clear the room once before the taskmaster will become targetable, you dont have to keep all the mobs cleared to make him targetable just kill them all once. Once you kill the taskmaster the overlord will become targetable and he also has a pretty big agro range but as long as you dont get too close you can still kill a few mobs in that chamber to keep yourself busy. After about 2hrs the Taskmaster will respawn and the overlord will go back to being untargetable and you can start the cycle over again.

If you get brave enough to try the overlord he will pull in to the little room also, though he will get stuck at first but after a second or two he will pop into the room, that way you dont have to worry about agroing any of the respawns. When he shadowsteped my pally it was never outside of the little room, just make sure you are backed up against a wall. The big problem is his feeblemind proc other than that it shouldn't be too bad.
can we...
# Mar 16 2004 at 9:59 AM Rating: Decent
5 posts
I really want some of his regen gear to throw on my war.
Could the following take him out?

54 Warrior
55 Necromancer
65 Shaman
60 Ranger
60 Cleric

dunno if this is an undercon or if we could do this
how much hp does he have?
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SK8ORDIE
Correction to his target proc..
# Jan 21 2004 at 8:50 PM Rating: Decent
Not Scareling Step.. it's Overlord Smash.. http://everquest.allakhazam.com/db/spell.html?spell=3711

Submitted the correction.
____________________________
Nastasja Bladefrenzy
Vidaura Magehate
Caldiien
any ae spell info?
# Jan 11 2004 at 3:48 AM Rating: Default
any ae spell info? me and guild leaders thinking of tryin this out with a group anyone have any info on his ae spells? so we know who all to invite to the party...

Edited, Sun Jan 11 03:54:08 2004
____________________________
swiftfeett killertunes
Bard(wood elf)85th season
Crusaders Valorous

baindade
85th season cleric

zapper tinkertoys
83rd season magician

bearfooted bugsmoosher
Beastlord(ogre) 76th season

RE: any ae spell info?
# Mar 04 2004 at 12:09 PM Rating: Default
27 posts
Just bring some melee DPS, the feeblemind AE can be a pain for casters. We took him down last night with 5 groups without any problem. But my shaman managed to channel only two spellcasts during the fight thanks to the AE.

On the other hand, if you have someone who can MGB Radiant Cure during the fight, it's even more trivial, assuming he doesn't proc more than once.
RE: any ae spell info?
# Jan 19 2004 at 1:47 AM Rating: Default
Read the thread in its entirety. The AE's are mentioned several times.
____________________________
Nastasja Bladefrenzy
Vidaura Magehate
Caldiien
spawn
# Jan 10 2004 at 5:49 AM Rating: Decent
4 posts
where does he spawn
OWNED
# Jan 03 2004 at 12:13 AM Rating: Decent
21 posts
Just owned him for the second time tonight. 2 in my group died, he doesnt seem to like backstabers. He casts feeble mind on you which makes you fizzle alot, and being a wizard that sorta puts me outa my job. In the end he got owned.
some wrong info
# Dec 29 2003 at 5:45 PM Rating: Default
2 posts
Grp of us did this last night..dunno how you can pacify mobs and pull boss and guard as they are untargettable until you kill all the campfire mobs. Maybe it wasn't that way before but it is now.
some wrong info
# Dec 29 2003 at 5:45 PM Rating: Decent
2 posts
Grp of us did this last night..dunno how you can pacify mobs and pull boss and guard as they are untargettable until you kill all the campfire mobs. Maybe it wasn't that way before but it is now.
RE: some wrong info
# Jan 16 2004 at 2:56 AM Rating: Decent
42 posts
That is how some of the LOY events are. You can not target the boss mob until you have slain all their guards. And this one in particular in 30 minutes you have to kill all the guards or he despawns.
____________________________
Thulal laluhT
62 Warder
Asem Bly
45 Wizardess
Officer of
<Dreamweavers>
Tunare Server
Down
# Dec 11 2003 at 4:40 AM Rating: Decent
38 posts
Just killed this guy...

6 people: 65 war, 65 bst, 65 rog, 64 rog, 65 necro, 60 cleric (me)

as you can see the DPS is huge, we pulled the hall 3 mobs at a time into the little corner room right before the hall (no pacify) with the beastlord pulling with slow and warrior catching the mobs. Then we cleared the room up the little ramp and then the necro and I hid behind the 2 pieces of wall around the door and the melee pulled the guard and then the boss...

He casts Feeblemind (http://lucy.fnord.net/spell.html?id=2899&source=Live) and a damage AE. The AE eats away melee HP very quickly so the necro just poured his mana into me as I chealed the tank and threw etheral light on the beastie and rogues. Finished the fight when the tank went down the mob being at 10% and the necro lifeburned him, and the rogues finished him off.

lotsa fun, dropped neck for me and bracer for the warrior.
I need info
# Dec 10 2003 at 3:50 PM Rating: Decent
16 posts
Hey guys..gettin alot of different info here. can anyone that's killed him recently throw me their best strategie..my guild plans on taking him this weekend for the first time..is 50k hps accurate? is there anyway to get around the feeble mind? how often does he proc? and honestly in scoping the room out looks like the toughest part is to clear the room before him..what's the easiest way to do that and will he add before we're ready? I expect there to be about 3 groups of 50+ with a 65 tank probably 3 clerics, will this be overkill or not enough? Anyway any strategy you can toss me would be greatly appreciated. Thanks
Bad info
# Dec 10 2003 at 9:26 AM Rating: Decent
7 posts
Lots of wrong info here. Maybe SoE changed the encounter but this guy DOES summon and casters can not use walls to hide from his Feeblemind AE.
RE: Bad info
# Jan 19 2004 at 1:44 AM Rating: Default
Some time ago (nearly a year) a lot of zones that had "thin" walls were changed so that they're quite solid.. so the AE's can be dodged.

And he's never summoned. Dropped him, once again, a couple weeks ago for some twinks. I was tanking, plenty of flinging, no summoning.

Edited, Mon Jan 19 01:45:21 2004
____________________________
Nastasja Bladefrenzy
Vidaura Magehate
Caldiien
RE: Bad info
# Jan 05 2005 at 1:04 AM Rating: Default
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136 posts
He does shadowstep you though which is what you could be remembering.
overlord
# Oct 30 2003 at 4:58 PM Rating: Decent
5 posts
We killed him the other night with 5 of us. A 65 warrior, 65 pally, 65 cleric, 58 bard and a 62 druid. We had a hard time clearing the mobs in the room before respawns so when we had them all killed and the front ones by door where repoping we just cleared half the room then pacified rest and pulled him to front of the room and the druid kited him around and we beat on him. His ae is nasty makes you fizzle alot. Cleric was group curing. He dropped the necklace with ft1 and the bracer.
Took him down
# Oct 14 2003 at 12:53 PM Rating: Decent
We took him down last night, dropped the mantle and the necklace for us. Grats Kaelin on another piece of FT equipment!

Had a chanter aoe tash each camp fire and pull back into the larger room with the 2 luggalds in it, where we used a few aoe's to clear them out quickly. pulled the mini dude and layed waste to him. Finally, keep casters back, the melee charged Overseer. Let me tell you, it took us longer to decide who got what then it did to take out the entire room and the boss. But then again, Shades of the Void kick ass anywhere we go. :)

Zikiles Skullbearer
65 shaman
Shades of the Void
Druzzil Ro server
Info on Ngrub
# Oct 10 2003 at 1:01 PM Rating: Decent
49 posts
He spawns every 3 days roughly.

I've yet to see anyone try to kill him, I've only seen one person wearing one of his items, EVER, so I'd say this 'camp' is relatively safe.

He hits for about 370 double , and rampages. His HP is VERY low, like 50k or so.

Funny thing ... he DOESN'T summon... which brings lots of people to believe that he is soloable or duoable. This is not true, to make him targetable, you need to clear the way to him, which requires much more DPS then any 1 or 2 people could dish out.

Anywho, he is partially slowable, and is generally slowed on the first attempt, after tashan of course. Hes not particularly resistant to anything, no one had anything resisted, I've had him resist slow once, but never 2 times in a row.

His AE's are pretty random, I'd say about 30-42 seconds, sometimes he casts feeblemind right off the bat, sometimes he takes forever to cast it. Bottom line is, his AE's are a joke as Verant placed a nice little wall near the doors so you can hide your casters.

I've never seen him drop his belt or the necklace.

He procs shadowstep on the target, I,e, if you get hit enough times, you will end up staring at a wall eventually. It seems to be unresistable.

Hes harder then Wrank but much easier to make targetable , so hes a better target, I hope this helped.
INFO
# Oct 08 2003 at 10:29 AM Rating: Decent
12 posts
What are we looking at to kill this clown, how common is his spawn and how many peeps are trying to camp him now that the expansion has been out for a long while.
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58 droodess
prexus server
LoS overlord
# Sep 15 2003 at 10:53 PM Rating: Decent
8 posts
the guild lifeblood of surefall does him sometimes. its easy to clear his room, then rush him, dropped 1 weighted mantle and his regen belt 1st time i went with them, 2 mantles next time

55 warrior of bristlebane <lifeblood of surefall>
Ok this is great info but.
# Sep 07 2003 at 8:44 PM Rating: Decent
5 posts
What is a SURE FIRE way to get this guy to spawn?
Ive heard turn in the keys, clear the room , etc...

I want to know exactly how to do it.
My guild is going in a few weeks to take him 3 groups solid 55-65? The info on her is so vague sometimes.

Any one know?
Thanks a bunch guys and gals-
____________________________
Adronony 61 Hierphant of Tunare - Unleashing fierce roots of retribution.
RE: Ok this is great info but.
# Oct 11 2003 at 2:03 PM Rating: Decent
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82 posts
The keys and such are for the overseer, not the overlord.
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Karle Lichloathe
Demon Gnome &
Dealer of Death
Feeble Mind
# Sep 03 2003 at 11:18 PM Rating: Default
11 posts
FYI, jumping from elevator in PoK is best way by FAR to get rid of feeble mind-

Elder Ceken D`stroi

65 Storm Warden 213 aa

Veeshan
Slowing
# Jul 31 2003 at 8:32 AM Rating: Decent
6 posts
We took this guy down last night. 14 of us or so. Enc's had no problems Tashing and I dropped a slow on him. Took affect but only slightly. No clue on the actual percentage that it took. Still looked like he was swinging pretty fast. If its anything like Spiritchamer Nadox then 30% might be right. Either way wasnt resisted but the fizzles produced from his proc are annoying.

He Banishes pets too =(. Seems liek they always kept running back to help though =)
pretty nice bp
# Jun 27 2003 at 10:13 PM Rating: Default
23 posts
this bp roxs! this is what i would be wearing if i didn't have my singing steel bp(ac40 +10str/dex/sta/and somethin else =P effect 100hp heal =D)
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DrUgS R bAd..MmMkAy...

..
# Jun 26 2003 at 5:01 PM Rating: Default
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69 posts
"A lvl 65 Rogue with a decent Gear on and have good AA can Crank out Ave. 150DPS on his own. "


... on my 65 rogue with 40 aa, ragebringer mainhand primal spear offhand I do 165dps. And weapons don't get much sh*ttier then that.
RE: ..
# Jul 10 2003 at 10:40 AM Rating: Good
That primal proc makes a big difference, and the level of gear here is subjective...that person could have been referring to decent gear as being a Ragebringer main-hand and Bile-Drenched Main Gauch off-hand. One doesn't know.
____________________________
Nastasja Bladefrenzy
Vidaura Magehate
Caldiien
Fun Encounter
# Jun 15 2003 at 4:29 AM Rating: Excellent
27 posts
OverLord is Fun guy to fight. From what I read so far, lots of Guesses, a few good tips and lots of bragging rights =D. Fought him with a small group about 16 and WON about 12 times. Lost 4 round with him due to BAD LUCK and Experimenting.

If a guild have never fought him before, yes Even a Raid force can't take him out. I have seen 3 guilds on my server tried to take him out. One guild had 24 People 4 groups (lvl 50+ to 65), 4 Clerics on doing CH rotation. They got wiped 4X and finally succeeded on the 5th tries. Wow Long CR time. Most First time Encounter with him usually ended with a wiped =D and My band of merry Men and women was No exception.

HighLight: My group consist of me (65 ENC), a friend who Box (65 Wizzy, 63 Cleric and 57 Mage). Prior to 2 patches ago that's all it took us to take him out! Just 4 Chars. Beat him down 5X in a row Our alt was having a field day at twinking.

Lowlife: HE hurt us bad after those Patches. But we learn something from him and we took careful notes for next Encounters.

If you want a success encounter with him You must meet these criterias.
#1. Your group(S) MUST have Total OUTPUT of Min. of 350 DPS (PureMelee ONLY-Nuking does not count since caster will be either OOM or have that funky Feeble Mind Spell on them =D) OR RISK Room respawn on you and have wild Adds. For Example ,A lvl 65 Rogue with a decent Gear on and have good AA can Crank out Ave. 150DPS on his own.

#2. Good to GREAT Cleric(s) with Radiant Cure =D --Not many successful encounter that go against him without a cleric can survive to tell the tale.

Good LUCK on him and have a BLAST
If you can't figure something OUT come to the board. I am sure Many Experts here can help you find the answers. =D
Can someone comment?
# May 22 2003 at 8:50 AM Rating: Default
7 posts
Would it be possible to take this guy out with 2 groups or even a series of clerics with or without AA radiant cure if you have them out of zone and gate in after feeble mind is cast? They can bind in room b4 fight and just gate in as needed.
RE: Can someone comment?
# Jun 20 2003 at 3:20 AM Rating: Default
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78 posts
we took him with 12 people today, avg lvl 61
RE: Can someone comment?
# May 29 2003 at 5:58 AM Rating: Decent
13 posts
We did him with one group tonight - I could cast regardless of the AE most of the time. Group was War, Bst, Enc, Dru, Cle, Pal - all L65
Room + Spawns layout
# May 09 2003 at 10:22 AM Rating: Good
Don't know how much this will help but here we go.

http://www.wf.net/~lhplem/.img/Overlord.gif

If you look in the img there is one mob cut of 3 mob spawn to the left. Also there are two guards just inside the door.

Also at 59 most mobs are single pullable in the zone. Haven't tried this room yet but will be donig it tonight.

Good luck

Edited, Fri May 9 11:21:09 2003
____________________________
65<Hunter>Romko
http://www.magelo.com/eq_view_profile.html?num=463726
52<Beastlord>Rtodto Ctreepo
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Overlord
# May 02 2003 at 11:42 PM Rating: Decent
1 post
A group of us came to the area where Overlord Ngrub and Taskmaster Luga are - we cleared the left side of the hall and killed Luga. Then engaged the Overlord .... needless to say we were unprepared and mopped the floor for him. After that - he was targetable and saw through Sneak/Hide (don't have SoS) and all Invis's. After approx. 2 hours - he despawned. After 2 days he has still not respawned. We've cleared the room multiple times and neither Luga nor Ngrub have spawned. Someone mentioned turning in keys to the Resistance Miners would spawn him.... Any ideas?
RE: Overlord
# Jun 03 2003 at 12:41 PM Rating: Decent
1 post
what section of torigans is this guy in. Should i come in from dulak and fight to him from there or come in from nadox. any help would be great.

Thanks.
____________________________
Nevaren

Nevaren
The Crimson Guard
Alliance guild on Kel'Thuzad
OL: the facts
# Apr 29 2003 at 12:03 AM Rating: Excellent
have killed this guy many many times now since LoY came out and have come up with a pretty good tactic for him, as well as advice for those seeking to kill.

facts: 500ae DD, fire based. ae feeblemind. procs shadowstep in melee (like spiders in DN)
the fire ae is easily resisted with 150+ fire resist. feeblemind is unresistable, can be removed with radiant cure, and must be a fairly weak version of it because it's RELATIVELY easy to cast through. hits for 340ish max, has somewhere in the neighborhood of 50-70k hp
also of note, the walls in this place don't exist as far as spells are concerned. you can't hide from the ae, and the range will go from OL all the way to the floor trap on the level above leading to his area. also, he procs feeblemind and does it pretty often, so trying to fizzle your way through remove curse is sort of a waste

tactics: pull to the room just before OL's hall. clear everything to spawn luga. kill him. then move up the ramp to the room above you, kill the two luggalds, and set your group up in the back of that room. snare pulling OL is a great way to get debuffs in before he starts doing feeblemind.
fighting OL in this room is good for two reasons: you don't get hall respawn, and his shadowstep proc won't fling your MT all over hell and back because it won't warp you through walls, so you have a nice small area to work in

our setup: 65 sk (me) 65 shaman, 65 pally, 65 rogue/monk, and sometimes an enc or a wiz or something. sk tank with spell casting mastery1 is great because you can cast clinging darkness through feeblemind and mantain total aggro. shaman heals are suffecient for me (about 7kish hp buffed by shm/pally)
if you have a person with radiant cure, be sure to time it well. do it after a feeblemind just went off, and make sure everyone is ready to cast when you use it

of note: he drops 2 loot per kill, and i have yet to see him drop 2 of the same thing in a single kill

Tearsin Rain
Solitary
Innoruuk
http://www.magelo.com/eq_view_profile.html?num=528795

Edited, Tue Apr 29 00:57:08 2003
RE: OL: the facts
# Dec 13 2003 at 2:23 AM Rating: Decent
*
84 posts
We didn't pull him in to the hall and we wiped. There was only 10 of us. and we probably would have been able to kill him had he not thrown are tanks all over the place.

I timed the repops, The ones at the door repoped about 25-30 min. Most people had put the time at 20 mins, so i'm guessing my timers fast.
____________________________
My eq2 and MMO blog (Ogrebear.com)
RE: OL: the facts
# May 27 2003 at 2:21 AM Rating: Good
Scholar
**
627 posts
here's the ae: http://lucy.fnord.net/spell.html?id=1488&source=Live

300dd, not 500dd. PB AE 200 range so it'll be tough to stay out of range of this.
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[65 Deceiver][link=www.magelo.com/eq_view_profile.html?num=362635] Derrict [/link](Halfling) <[link=www.hossguild.org]Hoss[/link]>
RE: OL: the facts
# Jul 10 2003 at 10:35 AM Rating: Good
You'll have to forgive Tearsin that one - she's been hit on the head a few too many times by Mith Marr of late. *smirk* She was probably thinking of Overseer Wrank's AE...other than that, the info is spot-on.

We in Solitary dropped this guy and his buddy Wrank two nights ago just to make sure they hadn't forgotten about us. Finally got one of the rings to drop off Wrank. Wheeee...
____________________________
Nastasja Bladefrenzy
Vidaura Magehate
Caldiien
RE: OL: the facts
# Apr 29 2003 at 3:04 PM Rating: Excellent
As a somewhat tricky AE encounter, I highly recommend bringing a Paladin along also. Our DPS isn't great, but I personally feel that Wave of Marr and Healing Adept are a big part of the big W here. Juman keeps Tearsin alive just fine, I handle the rest of the group. Happy hunting.

Edited, Tue Apr 29 16:09:51 2003
____________________________
Nastasja Bladefrenzy
Vidaura Magehate
Caldiien
half needed
# Apr 24 2003 at 5:45 AM Rating: Excellent
2 posts
visited here other day, as a single grp, and we only killed the left hand side of the room, the taskmaster then became targetable, killed him but aggroed NGRUB whilst looting corpse. so if u want to make it a quicker mini raid then just kill left hand side mobs

Minimass (tunare)
Spawn time
# Apr 15 2003 at 6:24 AM Rating: Decent
*
67 posts
Anyone know this guy's spawn time?

Also, where in the zone is he located?

Teaa

Edited, Tue Apr 15 09:28:37 2003
Negation Potions
# Mar 29 2003 at 11:33 AM Rating: Good
4 posts
Has anyone tried the Shaman Alchemy potions Greater Potion of Negation to remove the top two spell effects or Negation to remove the top spell effect to get rid of the Feeble Mind AoE spell? My highest character is a 51 druid, so I'm not about to try this on my own. I commonly sell these items in the Bazaar on Zitigg.

Aylaina 51 Druid
Fumalani 45 Shaman
Druzzil Ro Server
RE: Negation Potions
# Apr 08 2003 at 6:51 AM Rating: Default
16 posts
Remove curse takes two casts, but it gets rid of it. No one with us had remove greater curse, but I would imgaine it would only take one cast of that.
drops
# Mar 28 2003 at 7:00 PM Rating: Good
Scholar
40 posts
he also drops brokenskull symbol of leadership (FT1 caster/priest neck) and Jurglash's Legacy (FT1 hybrid ring)
I don't get it
# Mar 16 2003 at 2:10 PM Rating: Default
2 posts
How come a lvl 50 mob can destroy a lvl 63 necro? I mean named mobs that are lvl 50 or 55 or 58 or whatever, easily need an uber group or 2 to defeat! Makes no sense. EQ should make them lvl 90 or 100 if that's how powerful they are!!! But, when you go and list a mob in your game at lvl 50-58 or whatever, then a solo character that is 3 to 5 or more lvls ahead of said mob should be able to easily wipe up! WTF???????

Edited, Sun Mar 16 14:06:40 2003
RE: I don't get it
# Oct 25 2003 at 4:42 PM Rating: Decent
*
86 posts
Obviously Ngrub is twinked to hell. Told me his main is Innouruk (time).
RE: I don't get it
# Dec 24 2003 at 10:02 PM Rating: Good
maybe he has a crapload of AA points. You never know.
RE: I don't get it
# May 07 2003 at 12:06 PM Rating: Default
I have to agree with you about the whole level thing if you are about 3 levels higher than a mob is "supposed" to be then soloing that mob should not be a problem. Social game or not they need to have the levels reflect what the mobs power really is.
____________________________
Your Friendly Neighborhood Wizzy
RE: I don't get it
# Mar 18 2003 at 12:37 PM Rating: Decent
*
242 posts
Because EQ is a SOCIAL game and not ment to be soloed. Also it means he would be camped by every lvl 65 Beastlord Necro and mage for everything he drops. We fought him the other night with 9 people. first thing he did was cast Feeble mind on us, no one could cast a spell. It was then just a matter of him preparing the stew for us. Just to quite him..
wiped
# Mar 14 2003 at 12:55 AM Rating: Good
7 posts
we tried it with a 61 chanter and 2 groups of high 50's and got wiped quickly. good strategy though is for chanter to make a pet out of the woodelf dude at the top of the mines. he hits quad 200's and fast. this helps to clear out the 20 or so dudes in front of the room so you have a good space of time before repops

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