Fennin Ro, The Tyrant of Fire  

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@4200AC, 35% shielding Cleric

Max hit: 1540 on cleric, 1890 on mage.

Low hit: 626

Avg hit: 889

Avg Dps: 675

Total HP: ~900-950K

Category: EverQuest
This page last modified 2009-03-02 10:01:26.

Level: 80
Effects Used:Cataclysm of Ro
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respawn
# Aug 01 2012 at 1:27 PM Rating: Decent
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73 posts
Respawn timer on this script?
how to pop?
# Mar 10 2011 at 6:24 PM Rating: Good
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104 posts
Is this guy quest triggered to pop?
how to pop?
# Mar 10 2011 at 7:17 PM Rating: Decent
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2,308 posts
Yes, he has a script that has to run.
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Easy solo
# Sep 06 2010 at 1:56 PM Rating: Decent
9 posts
Tower/T9 and some UF T6 (raid) geared ranger with 1700 AAs... did whole fenin ro encounter in about 25 minutes. Fenin ro himself took 3 minutes. T5 merc never left 100% mana.

Edited, Sep 6th 2010 3:57pm by Kutsuudaoc
Duoed
# Aug 27 2010 at 3:57 PM Rating: Decent
Taken down by an 85 Shaman with Tank Merc and an 85 Chanter with a Cleric merc...

Went relatively easy, we both have a few tower pieces but this was by far an easy fight.
Second Al'Kabor kill loot
# Aug 18 2009 at 3:21 PM Rating: Decent
16 posts
Same as first kill except in place of the dagger, the Greatstaff of Power dropped which was surprising since that is supposed to be a Rallos Zek Plane of Timeb drop. Go figure. Al'Kabor is just different!
Al'Kabor Server First!
# Jul 28 2009 at 10:18 PM Rating: Decent
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28 posts
Temerity takes down The Tyrant of Fire in a server first with a force of 52 mostly VT geared raiders!

Dropped

Ifir, Dagger of Fire
Earring of Eternal Flame
Elemental Chain Pant Pattern

This is the Mac server, we only go through PoP. It's the closest thing to a Classic server that you're gonna find!
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solo attempt 1
# Mar 10 2009 at 9:14 AM Rating: Decent
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First off, I'm callin a bluff on that necro claiming to solo. Nearly got this **** solo on a 85, 1900 35k ranger, but wound up dying off after about 25 mins of fighting while the mob was left up around 6% because mobs repopped and agroed me. There is no way a necro could deliver a million dmg in 3 minutes, even if you were chain lifetapping, especially considering you couldn't land any fire dots on him... I might actually believe it if you could. All in all, I will be attempting this again sometime soon... wish me luck.
.
# Feb 26 2009 at 1:30 PM Rating: Decent
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66 posts
Have him at about 950k, maybe more because pet was out of range while tanking (so I could avoid AE) - fight took maybe 3 minutes, easy solo for necro.
Duo
# Feb 19 2009 at 2:20 PM Rating: Decent
85 Cleric and gimp 78 Mage bot(like 13K mana and 200aa's). Cleric, mainly Solteris/MMM gear) was 32K/4200AC buffed at the time. Self buffs only besides clarity potion. Could be soloed easy, going to try next go round. Mage just sped up the process, I ended fight with over 70% mana and that was with quite a bit of nuking.
\
Fight Length: 24 minutes.
Damage to NPC: 814,000
Damage to PC: 972,000
Max hit: 1540 on cleric, 1890 on mage.
Low hit: 626
Avg hit: 889
Avg Dps: 675
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Boom!
# Dec 04 2008 at 6:13 PM Rating: Decent
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Killed this guy on first try. Used 81 ranger and 81 cleric + 2 mercs.

Everything in the event before is easier compared to him.

Does hit max 1.9k, has at least 3 times more hp then the minibosses.

Dropped:

Girdle
Earring
Silk Pant Pattern
Essence

No dagger =(.
Soloed on Bertox
# Sep 13 2008 at 10:38 AM Rating: Decent
2 posts
I realize it's old content, but I recently soloed this event. The mana drain was hard to deal with, but otherwise it really wasn't close, I popped servant around 50 percent health when I ran out of mana and out of potions, and he was able to keep me healed for the rest of the fight.
irony
# Jan 16 2008 at 7:16 PM Rating: Decent
9 posts
it's ironic that the day after i posted this my guild went and powned this guy fight went quick=)
wow
# Dec 20 2007 at 11:03 PM Rating: Decent
9 posts
Wow look at this thing cant wait to go and raid his home for valuebles lol still a little wet behind the ears for that one i guess.
My favorite Pic of Tyrant
# Mar 22 2007 at 9:16 PM Rating: Good
Just thought I would share:

http://i18.photobucket.com/albums/b146/pinkysbliss/Fire.jpg

Dil

Edited, Mar 23rd 2007 1:20am by pinkysbliss

Woot Got it to work)>

Edited, Mar 23rd 2007 1:24am by pinkysbliss
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My favorite Pic of Tyrant
# Apr 15 2007 at 4:56 AM Rating: Decent
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64 posts
Works for me, that is one dead fire monkey :)
My favorite Pic of Tyrant
# Mar 22 2007 at 9:22 PM Rating: Decent
Blah! can get link to work know sorry for messed p post...




Dil
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Dilaya Dilpickel
Tactics for the Win.
# Oct 18 2006 at 1:34 PM Rating: Decent
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Target: Fennin Ro
Location: Beyond 2nd Castle in PoFire
Flag: None Required. Gives ¼ of PoTime
Scout: Ranger
Dangers:
MGBs Needed: ?
Classes Needed: Healers
Needs of the classes: Preslow offtank targets if possible
Approximate Groups to Kill: 3 (lvl 70+)

Pulling Tips: Nothing real special on pulling, other than not to pull too many mobs with the demon type ones, since they are pretty hard. Named split pretty easy, just takes a while since the first 4 have lots of guards. Make sure puller calls what named are inc beforehand so raid knows what to expect.

General Strategy:

1. Move raid to tables

2. Pull and kill the trigger mob (Guardian of Doomfire)

3. Pull trash mobs from the path. The Chaosfiends hit hard and rampage

4. Move raid to first platform. Continue pulling trash

5. Move raid to 3rd platform Continue pulling trash. Named will be pulled to this platform. Avoid the one section(location?) of the platform, people get stuck in it.

6. Pull named 1 at a time. Azobian the Darklord, Hebabbilys the Ragelord, Javonn the Overlord, Reaxnous the Chaoslord

7. Move raid down to the platform just before bridge

8. Pull the Named bird (Chancellor Traxom) and spider (Chancellor Kirta)

9. Move raid across bridge and to the right along wall in the open area out front of Fennin Ro’s castle.

10. MT assumes position. Healers check their distance. All meleers get arrows.

11. Pull guards and named. Warlord Prollaz, Omni Magus Crato

12. MT assumes position. Fro is pulled. Puller runs by MT. MT incites/Furious/Attacks Fro just as he passes the corner on the wall. MT pushes Fro into the corner

13. Heal, shoot, nuke… Kill Fro

14. Hail projection

15. TL home



Named Mob Details:

Name: Azobian the Darklord
Location: path to Fro’s castle
Rampages/Flurries/Enrages ?/?/?
Melee attack # / amount ?/? hits hard
Procs/AoE's/Spells:
pbaoe blindness, 50', last 2 ticks
Special abilities/etc
Resists needed: Nothing Special
Spellshield: No
Slowable: Magic, Mitigates
Healing: cure blindness on MT, 3 second CH cycle
MGB: ?
Pulling: nothing special
Tanking: defensive required


Name: Hebabbilys the Ragelord
Location: path to Fro’s castle
Rampages/Flurries/Enrages: No/No/?
Melee attack # / amount 4/3500
Procs/AoE's/Spells: None
Special abilities/etc: Heavy Hitter
Resists needed: None
Spellshield: None
Slowable: Magic, Mitigates
Healing: 3 second CH cycle + fst heals
MGB: n
Pulling: nothing special
Tanking: defensive required


Name: Javonn the Overlord
Location: path to Fro’s castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount ?/1950
Procs/AoE's/Spells:
Fiery Assault – PBAE 100’, Fire(-400), recast 30sec
Stun 2sec, 500DD, SpinStun
Special abilities/etc: Nothing special
Resists: Fire
Spellshield: No
Slowable: Magic, Mitigates
Healing: 3 second CH cycle + fast heals on each AE stun
MGB: ?
Pulling: nothing special
Tanking: defensive preferred


Name: Reaxnous the Chaoslord
Location: path to Fro’s castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount ?/1000
Procs/AoE's/Spells:
Rain of Burning Fire – Target AE 100’, Fire(-400), recast 30sec
Decrease hp by 1000
Special abilities/etc: Nothing special
Resists: Fire
Spellshield: No
Slowable: Magic, Mitigates
Healing: 3 second CH cycle + fast heals on each AE stun
MGB: ?
Pulling: nothing special
Tanking: defensive preferred



Name: Chancellor Kirta
Location: near bridge before Fro Castle
Rampages/Flurries/Enrages: No/No/?
Melee attack # / amount: 4/900ea
Procs/AoE's/Spells
Web of Flame – PB AE 150’, Fire(-150), every 60sec
-50 Mana per tick
Root
Special abilities/etc: Nothing Special
Resists needed: Fire
Spellshield needed: NO
Slowable: Magical, Mitigates
Healing: 3 second CH cycle
MGB: ?
Pulling: Nothing Special
Tanking: Defensive preferred


Name: Chancellor Traxom
Location: near bridge before Fro Castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount: ?/?
Procs/AoE's/Spells: Nothing Special
Special abilities/etc: Nothing Special
Resists needed: Nothing Special
Spellshield needed: No
Slowable: Magic, Mitigates
Healing: 3 second CH cycle
MGB: ?
Pulling: Nothing Special
Tanking: Defensive preferred


Name: Omni Magus Crato
Location: Fro’s Castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount: ?/?
Procs/AoE's/Spells: ?
Special abilities/etc: ?
Resists: ?
Spellshield: ?
Slowable: Magic Mitigates
Healing: 3 second CH cycle
MGB: ?
Pulling: ?
Tanking: defensive required


Name: Warlord Prollaz
Location: Fro’s Castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount: ?/?
Procs/AoE's/Spells: nothing special
Special abilities/etc: nothing special
Resists: None
Spellshield: No
Slowable: Magic, Mitigates
Healing: ?
MGB: ?
Pulling: nothing special
Tanking: defensive


Name: Fennin Ro
Location: his castle
Rampages/Flurries/Enrages: ?/?/Yes
Melee attack # / amount 4/1950
Procs/AoE's/Spells:
Cataclysm of Ro – PBAE 100’, Fire(-700), recast
100HpDot, 3k DD, -100ManaDot, Curse Counter 18
Overwrites Bo9
Special abilities/etc: Nothing special
Resists: Fire
Spellshield: Yes, all of them
Slowable: Magic, Slightly
Healing: 2 CH cycles. 1 cleric 1 druid. prefer a 2 second cleric cycle, but generally dont have enough clerics for it, so we use 3. Also good to have 1-2 extra clerics for quick heals. All our cleric boxes generally fast heal the **** out of tank as they can manage it.
MGB: ?
Pulling: pull out the right door, then run right past the MT (between the wall and MT)
Tanking: Furious, Defensive, Offensive. Very important to wait until Fennin Ro is just past the corner of the right pillar before inciting on the pull. Push Fro into that corner. Always be alert for a summon so you can run back into healing range ASAP
General: Deaggro on all debuffers plus healers if possible. Make sure they postpond their casting so no one over aggros. Bard song needs to be off til FR is in camp.

Trivial now
# Apr 11 2006 at 5:21 AM Rating: Default
We did a mini raid to get alts flaged for fire, funny thing happened as we were flag dragging alts whilst we were setting up at tables a late comer managed to bring Blazzax the Omnifirnd as an uninvited guest! unannounced he took us by suprise, but we managed to recover and kill him dropped 2 flaming capes! Cleared down to Fennin and killed him all done with 17 people, fun way to spend an afternoon, got about 10 alts flagged too.

Slace ~ Heyokah of (Druzzil Ro)
~ A Member of Old Continent ~
____________________________
Got nothin' to say just wanna eat my cake!
RE: Trivial now
# May 19 2006 at 11:48 AM Rating: Decent
26 posts
How did you get 10 alts flagged for fire on a 17 man raid? I could see 2 alts that got flagged or 10 alts that got their piece for time. But they would have needed to already be flagged for the zone.
RE: Trivial now
# May 19 2006 at 1:14 PM Rating: Decent
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571 posts
Where he said they were flag dragging I think that implies they would move 2 in at a time up to position. Once Fennin is dead just log them in since it makes no difference if you have enough flags. It takes 1 minute for the zone to recognise you don't have a flag and a further 3 before it kicks you, more than enough for the hail.
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Madho
Novocane
Poldarn
omg
# Sep 15 2005 at 3:10 PM Rating: Decent
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142 posts
This guy is friggen UGLY! i thinks its best we put him down :D
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Single grouped
# Aug 02 2005 at 5:12 AM Rating: Decent
8 posts
Single grouped it 2 nights ago. Just to see if it could be done! Bard,Ranja,Cleric,Shammy,Druid,Shadowknight. took about an hour 20 mins to clear to him..F ro himself was about 35min fight.

Droped Belt and something else i forget.

Edited, Tue Aug 2 06:20:39 2005
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Strange...
# Jul 13 2005 at 2:46 PM Rating: Decent
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26 posts
hehe... Solusek's daddy is a ugly **** eh? wonder who his mommy is...
RE: Strange...
# Sep 15 2005 at 6:18 PM Rating: Decent
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152 posts
actually it druzzil ro in plane of time
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RE: Strange...
# Jul 26 2005 at 1:54 PM Rating: Decent
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Tactics
# Jan 16 2005 at 6:12 PM Rating: Good
14 posts
Well here's the tactics I remember being used, only one death and I'm pretty sure it was intentional.
-
Preparation:
-
As a necromancer I was in the cleric channel for mana purposes (whenever a cleric is below 90% mana I and the other necros heal them up untill they say they're good), we had 6 clerics at the time each with an almost identical CH-rotation hot key. The hotkeys were set to tell the others that it was a 2 second rotation.
-
As for pulling, fennin, from what I remember always comes single (thank god for that). We head 4 warriors each using the 2hs Blade of War, the purpose of that I think is to limit riposte damage. We pulled him from the right side of his area right in front of the lava. Everyone but the warriors stayed back and used range attacks.
-
We had one of the warriors kinda scuicide to another so his body would be the marker for where you're out of the CH range.Anyway we pulled fennin with one of the warriors instead of a monk because the whole changing aggro thing just doesn't always work as planned. This warrior turned all his discs on that he could (sorry man, nec here so I'm not really sure what discs they use. If your warrior doesn't know that at this point you probably shouldn't be attempting EP). The beginings always go shaky so this warrior's discs died while fennin was at 80%, once his discs wore he announced it and the clerics immediately stopped the CH rot on him and switched it to the warrior second in command who by now turned on his discs too. The puller warrior died and aggro was successfully switched, he was then gimp (necro) rezzed back and continued fighting, but this time as 4th person on the aggro list.
-
That really is the most important part; as a revied here's what to do:
-stay in the CH range marked by the corpse beacon.
-DPS is a big factor in this fight, but let the warriors take fennin down to about 95% on their own and announce it when they're sure they have aggro.
-make sure your warriors do a rotation of their own, before the fight have one plan to be the main tank for pulling then have another sub taunt so he can be tossed aggro right after the first dies.
-keep away from fennin or keep a mgb cycle up and his AE is almost nonexistant.
-attack with range (as if this already hasn't been made obvious) have rogues, monks, rangers, whatever use bows and throwing. Int casters, for this part crown contol plays very little so just go along doing your DPS thing and assisting the priests.
-druids and shamans, it's your job to keep the group healed and cured including the cleric, not dps.
-clerics, CH rotation, 2 seconds, call if LoM or near it.
-
Fin. Well I know I'm missing something so just respond to this if you need to know more, and if you wanna get someone in after you're past fennin's five annoying guards, the second or third has a very annoying AE that I experienced (-1000hp per) have him die by graveyard area I think if he can't be coh'd and have a group leader (not gimped in is best) die and go invite him to group at entrance, then have a nec summon and rez both corpses to fennin area. We never had to do this, but I think it's best. This was after oow so we had 56 people in raid average level 67, pulling tank was level 70, second was level 67. Clearing to Fennin is hella long, but easy. Fennin is the easiest of all EP gods and fell to us in 15-30 mins, not sure.
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Globe of Dancing Flame
# Nov 03 2004 at 3:44 PM Rating: Decent
28 posts
Does anyone know how many "Globe of Dancing Flame"s are dropped per FR kill?

Thanks,
RE: Globe of Dancing Flame
# Nov 15 2004 at 2:26 AM Rating: Good
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224 posts
72 i think, but not sure
RE: Globe of Dancing Flame
# Nov 15 2004 at 11:46 PM Rating: Default
11 posts
he drops 54 of those shields you cant flag an entire raid doing this once
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RE: Globe of Dancing Flame
# Dec 23 2004 at 12:50 PM Rating: Good
Its 72 when Fennin Ro dies you hail Essence of Fire and you get a globe of dancing flame. Essence of Fire despawns when he gives out 72 or in a certain amount of time(I forget the time hes up for).
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RE: Globe of Dancing Flame
# Feb 14 2006 at 8:33 PM Rating: Decent
Up for about 15 min.
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Tanking Fennin
# Oct 04 2004 at 6:28 AM Rating: Default
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51 posts
Has anyone noticed an increase in DPS from FRo once he reaches about 20% health? My guild had attempted him 3 times and every time the MA goes down not long after Fennin hits 20% life. I have been on several Fennin kills in previous guilds, and I have never noticed anything unusual before, but I cannot explain why the MA is falling at this particular time in the fight.
RE: Tanking Fennin
# Oct 09 2004 at 11:58 PM Rating: Good
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224 posts
it is possible by 20% your MT had his defensive disc down, and the healers really need to pick up the heals...mut that is just a shot in the dark
ploop ploop
# Sep 29 2004 at 8:56 AM Rating: Decent
32 posts
In my opinion i think that fennin ro isnt as hard a Xegony. I heard people arguing about fennin being the harder one but chances are they havent faught both of them. I think Xegony gave us a harder fight. Well her and all her spawn minions.
Lag Issue
# Sep 10 2004 at 12:33 AM Rating: Decent
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69 posts
General Warning concerning something I saw this evening. Groups at other camps need to be warned when Fennin is engaged by the raid. The reason is that the zone lags out except near the area where the fight is taking place. Any fighting elsewhere in the zone is probably going to result in deaths by lagging.

Only takes a second and could save lives. Your fellow adventurers will thank you later.
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RE: Lag Issue
# Sep 10 2004 at 12:43 AM Rating: Default
30 posts
Well I came here to post the same thing but you beat me!

Arlana
Harlequin Smile! =p
Strat
# Aug 30 2004 at 10:58 AM Rating: Decent
http://www.venerationx.com/viewtopic.php?t=4540
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The Company
# Aug 14 2004 at 4:48 PM Rating: Decent
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1,727 posts
Seavina -- you forgot to mentuon we -- The Company on Bertoxx -- not only took FR with 41 peeps -- but we did it with no deaths!
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8-10-04
# Aug 11 2004 at 10:34 AM Rating: Decent
1 post
Last night we had a Guild first, we killed Fennin Ro with 41 people.
Droped :
Immaculate Vest of the Fire Tyrant

Earring of Eternal Flame
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#CodeguruX, Posted: Aug 06 2004 at 3:49 PM, Rating: Sub-Default, (Expand Post) Does this guy just NOT drop silk pants? My guild has killed him at least 15 times by now and not one **** silk pattern has come from him. Been saving up my points to get those pants for so long I'm gonna have enough to buy out a few raid's worth of drops after I get them. :p...
#kartoon, Posted: Jun 26 2004 at 6:10 PM, Rating: Sub-Default, (Expand Post) Guess its bad to have a premium account~
RE: Heres how my guild did it
# Jul 26 2004 at 3:06 AM Rating: Default
21 posts
Quote:
He droped Elemental chain pant patern < i got them>


You are a warrior ...
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gosh
# Jun 18 2004 at 9:54 AM Rating: Default
nice mace!!!
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AE
# Apr 21 2004 at 9:43 PM Rating: Decent
about how often does he cast his AE is there a set time or is it random
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RE: AE
# Apr 22 2004 at 12:54 PM Rating: Decent
figured it out, its every minute or so
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gg soe
# Apr 08 2004 at 11:58 PM Rating: Default
37 posts
By the way this fight freakin blow now with the new graphics engine, arrows knockin him outta range, into the wall, etc. Good Luck, that's all i gotta say.
placing
# Mar 16 2004 at 3:39 AM Rating: Default
this fight is all about placing, my guild has fought him twice so far and wiped both times at 58% due to the placing, the first time he was pulled too close to clerics and the CCH got screwed up cause of his AE, the second time the rangers were placed wrong and pushed him away where he summoned the MT out of range of the clerics. get the placing right and he will die, he doesnt have that many hps but hes pretty mean if you dont set it up right.
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RE: placing
# May 17 2004 at 3:11 AM Rating: Default
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104 posts
Good post. My guild just wiped twice because we kept pushing the mob and he summoned MA out of range of clerics. And althouth Im sure its possible, MA switches on a mob that hits like fennin hits is something you want to avoid if possible.

Got to keep this guy in place and he isn't too bad. Extremely low HP for and elemental god, probably not much more then Sol Ro if its higher at all.
Tactics
# Mar 05 2004 at 7:45 PM Rating: Excellent
Scholar
42 posts
This is a completely ranged fight. Fennin Ro's damage shield will destroy you if you attack him. Be sure to have lots of magicians to summon arrows, as all melee will be using them.

Pin Fennin to the right of the arch and have clerics heal tank from the wall. Casters are the DPS for this fight, so keep them safe from AE.

Fennin is the easiest god of the Planar Gods. There is really no trick to him except good heals and DPS. Good luck with your raid!
RE: Tactics
# Mar 12 2004 at 6:03 PM Rating: Decent
42 posts
This guy is a pussy. Ranged him to 30%, paragon / SoWood rotation, run in and own em. Don't let MT die though or you'll lose cuz your clerics will get raped. Not really much of a strat mob as some might lead you to believe.
RE: Tactics
# Mar 10 2004 at 1:39 PM Rating: Default
My guild got him last night for the first time. Tip (without giving up too much)
We found that by having other classes cure rather than clerics worked best. Hotkeys help =)
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Odd
# Jan 26 2004 at 8:15 PM Rating: Default
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130 posts
Well if I were Solusek Id be like ok that is NOT my son can someone tell me WTF is with this why is his son a monster heh? Is that like what he transforms into cause if so he must look more like his mom Uglymonster Ro heh.
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RE: Odd
# Feb 03 2004 at 7:01 PM Rating: Default
27 posts
Uh, you might want to check your lore... Fennin Ro is Solusek Ro's father, not his son.

Yes he is very ugly, he is also very mean, very nasty and hits like a truck.

1923
1450
then his AE hit me for 3000.
Loading, Please Wait...
RE: Odd
# Feb 24 2004 at 8:27 PM Rating: Default
42 posts
Just so there's no confusion, he don't hit for 1900, he hits for over 3500. ;-)
RE: Odd
# Jun 21 2004 at 5:28 AM Rating: Default
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350 posts
by my knowlege he doesnt hit for over 3500...max is 1952 or so.
at least thats what i have learned.
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RE: Odd
# Feb 14 2004 at 2:31 AM Rating: Decent
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5,310 posts
His outfit is just a small variation of a Superman suit.

A very creepy Superman with big, nasty teeth and spines coming out of his face who gives you dreams that make you wake up screaming.

Whew, I've got to switch to decaf.
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"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
RE: Odd
# Aug 18 2005 at 7:50 AM Rating: Decent
Lmao nice one.
Our guild can't seem to take this guy,after reading some things here I think we are 2 short on casters perhaps?---we did get him to 0% 1 time
but normaly we wipe at 20-50% anything that may help more that has not already been posted here would be great,thanks in advance

--------------------------------------------
ok pull after first complete heal rotation! go clerics !
10 mins later...222 you dont go after 333.

Edited, Thu Aug 18 09:10:35 2005
Hp
# Dec 22 2003 at 3:15 PM Rating: Default
10 posts
My guild is planning to take down Fennin Ro. Anyone got an estimate on his total hp and/or what hes immune to? Thx
RE: Hp
# Jan 05 2004 at 3:41 PM Rating: Default
*
131 posts
dunno about hps, but Fennin is (as strange as it may be) immune to fire...
Average MR PR DR (post debuffs, he has roughtly the resists of a pre resists Doomfire mob), don't know about CR since i'm a necro, but it should be fairly low

Well HPs are not that high, we usually drop him in about 5mn (keep in mind that melees do almost no dps on this fight since they'll usually be standing next to caster out of AE and will just use archery/throwing to do some dps)
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Lich Masklinn Papeteri
Arch Lich
Aurore Guild
Morell Thule
Weapon
# Nov 29 2003 at 2:15 AM Rating: Default
7 posts
Why doesnt he drop an uber mace like he has to kill you with. Just some stupid dagger is all.
RE: Weapon
# Dec 10 2003 at 2:04 PM Rating: Default
5 posts
Some stupid dagger? One of the best rogue daggers in the game with an incredible nice look...

Ok, you're right... the mace looks much more better =)
#xoduss, Posted: Nov 19 2003 at 3:41 AM, Rating: Sub-Default, (Expand Post) he looks cute enough.
#Pleezdie, Posted: Sep 29 2003 at 7:04 PM, Rating: Sub-Default, (Expand Post) I am the Tyrant of Fire because when I light a **** after I have had Taco Bell I get big fireball =) Btw, I am gonna kill this guy when I find out how to get to this stupid zone...j00 going down Fennin Ro!
#CroixVorAbaddon, Posted: Jul 22 2004 at 7:33 PM, Rating: Sub-Default, (Expand Post) .... Please, remove yourself from existence... you insult the mortal coil.
Why??
# Sep 22 2003 at 9:55 PM Rating: Default
16 posts
Why is this sucker stronger than the god of flame Soulsek Ro????
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Beethosindi
RE: Why??
# Sep 26 2003 at 9:36 PM Rating: Decent
Fennin Ro is the father of Solusek Ro, hence his being more powerful. Solusek is more like a demi god, whereas Fennin is one of the big guys like Inny, CT, RZ, et al.
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Mateo Esquandolas
Phoenix Ascendant
Seventh Hammer
RE: Why??
# Oct 08 2003 at 9:22 AM Rating: Default
12 posts
Not to correct you Mr. Mateo, but it seems to me that if the four elemental planes are harder to get to and more difficult than the pohate, fear, etc., and since the elements have been around longer than such human concepts as "hate," "war," "valor," and so forth, then the elemental gods are on a level beyond most of the other gods. Anyway, enough of my philosophizing.
I'VE POURED GASOLINE OVER MY BODY SO DON'T FLAME ME!!! O_O
RE: Why??
# Oct 11 2003 at 12:20 AM Rating: Decent
Straight up from EQ lore:
"The Plane of Sun is ruled by Solusek Ro, the Burning Prince. His father, Fennin Ro is the Tyrant of Fire who rules the greater elemental Plane of Fire, from which the Plane of Sun derives its power."
While Fennin is harder because he is the boss of a fourth teir plane, that explanation is somewhat backwards. He rules the greater elemental plane of fire, therefore has more power than Solusek. Granted, this is semantics, but a bit more accurate.
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Mateo Esquandolas
Phoenix Ascendant
Seventh Hammer
RE: Why??
# Oct 10 2003 at 5:31 PM Rating: Good
Sage
*
215 posts
What he was saying, Mr. Evertide, was that this god is a GOD...not a DEMI-God. He wasnt comparing how hard one God is to another. He was comparing the main gods to demi-gods.
RE: Why??
# Oct 13 2003 at 1:20 PM Rating: Excellent
*
50 posts
Rallos Zek, Mithaniel Marr, Bertoxxulous, Agnar, Solusek Ro are all deities of similar strentgh, as they rule a plane of proportionate power, the plane of war, the plane of Valor, the plane of disease, the plane of storms, and the plane of sun respectively.

Comparable to these gods are also Cazic Thule, Innoruuk, and Tunare, the god and goddesses of Fear, Hate and Growth. There are others as well.

Lesser deities are simply deities who are either the offspring of one of these previous gods, such as Vallon and Tallon Zek are the sons of Rallos Zek or who have come to control a demi-plane, such as Saryn who rules the demi plane of Torment.

Greater than all of these are the rulers of the Elemental Planes, from whose combined essence gave existence to all other realms, such as planes of the previous deities, and the mortal realms such as Norrath. These gods are Fennin Ro, ruler of fire, The Triumvirate of Water, ruler of water, Xegony, ruler of air, and The Rathe Council rulers of earth.

There is legend but little proof that even the elemental gods are not supreme, that even they are subordinate to another, that contains all their individual essences but is bound by none of them. This being is unknown and is called by mortals the Nameless.

Other gods such as Veeshan, ruler of dragonkind, also must fall into the category somewhere, but I'm not certain where the legends would place her. Certainly on a level at least even with Rallos Zek, Solusek Ro and Mithaniel Marr, but not likely as strong as the Elemental gods. This I'm not certain of however.

Edited, Mon Oct 13 14:07:12 2003
RE: Why??
# Nov 15 2003 at 5:48 AM Rating: Decent
*
167 posts
pretty good over all, however Agnarr is not a god, he is a storm giant lord(or something to that extent) it is Karana who ya meant (Karana is the storm lord)
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Impresario Minerian Lutestrummer
<Sanctus Arcanum>
lev 65 bard

Jathir
lev 61 kitty beastlord
Tarew Marr
RE: Why??
# Nov 09 2003 at 9:36 PM Rating: Default
*
86 posts
I wonder why was Erollisi Marr left out in the planes as a mob to kill?
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Trannin Stormward
Human Ranger of Karana
Ayonae Ro
RE: Why??
# Nov 30 2003 at 9:39 AM Rating: Good
Speaking of gods left out.

Where did Corinav come into the picture.
I thought Prexus was the ruler of water, E'ci rules ice and Povar dealing with steam.

Or, to round it all up: The Triumvirate of Water
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No, I'm not a tank (despite my name)
RE: Why??
# Dec 11 2003 at 12:50 AM Rating: Default
Scholar
22 posts
Actually, Prexus is the Lord of the Sea. Not necessarily in control of water.

The Triumverant of Water consists of Tarew Marr, E'ci and Povar. You are correct in the ruleings of each. Each name (And almost all other gods) are an anagram. Tarew Marr = Water Marr. E'ci = Ice. Povar = Vapor.

Corinav was summoned by the power of all Three of the Triumverate in an attempt to Protect their plane from the ignorance and destruction of mortals.

Quote from "Atlas: The Maps of Myrist"

Quote:
In a timeless past, the Triumverate of Watermet to discuss how to enhance the influence on the domain of water. During this meeting, the greater elemental gods agreed upon the creation of an avatar that would embody the three of them in unity. The creation of a pure, untainted being to represent them equally proved to be an ardous task. A great and demanding ritual was required - one that would be able to leech a part of each of their essences and combine them into the mind, body and soul of an avatar.

To begin the ritual they used an onzolan crystal, through which they each poured a small portion of their respective essences. Povar was first to give his essence, infusing the crystal with the power of vapor - the light, delicate and near intangible state of the pure element. E'ci, the Wintry Guardian, contributed the essence of ice - the absolute, solidified state of the pure element. Tarew Marr, the leader of the Triumverate and Fathom lord, waas the last contributor, infusing the crystal with the essence of water - the most abundant state of the true element. With that part of the ritual completed in unison, each let loose an awesome display of their divine powers. Through the combined might of these dieties, the Avatar of Water named Coirnav was forged.

Coirnav came into existence as a small marine creature and was at first very weak. The Triumvirate constructed a special water domain where Coirnav could grow and one day rule. In time, Coirnav developed special powers based on the three forms of water - vapor, ice, and liquid - that was his birthright. More time passed and Coirnav grew to his full form, yet still he laid dormant within his domain, waiting for the time that he would be called upon to fully embody the three.

#Beethosindi, Posted: Sep 22 2003 at 9:54 PM, Rating: Unrated, (Expand Post)
How hard?
# Sep 16 2003 at 6:45 PM Rating: Default
*
52 posts
How hard dose this bad **** hit for?, Would be nice to know in advance.
RE: How hard?
# Sep 20 2003 at 2:57 PM Rating: Good
*
52 posts
1962 max hit for us non defensive.
AE
# Sep 10 2003 at 7:02 PM Rating: Decent
2 posts
Update
AE = Cataclysm of Ro
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