Post Comment
Long fight
# Jan 08 2009 at 3:51 AM Rating: Decent
23 posts
Has 1.7 million HP.. makes for a long fight.. not a heavy Melle type.. more casterish.
Long fight
# Dec 21 2009 at 9:32 PM Rating: Decent
129 posts
how do you get to this guy?

~I found how to get to him...

now what is this guys respawn time please?~

Edited, Dec 22nd 2009 12:13pm by REEEEX

Ribbitribbit 105 Necro Seventh Hammer > Merged to Tunare
Thinlegs 85 Cleric Seventh Hammer > Merged to Tunare

Long fight
# Jan 28 2010 at 9:59 AM Rating: Decent
just killed him 7th time, over a span of about 6 week, dropped 2 15% alchemy orbs. Had not dropped one before, but 2 at once this time, after server re-pop.

Nice little item even in 2010 with the new Alchemy stuff.
good hunting
Long fight
# Aug 03 2011 at 1:58 PM Rating: Default
87 posts
Went in with my 90 necro and 90 shammy. Had tank merc on necro and healer on shammy. Pets and tank had him down and dead in less than 5 mins and then took out the 2 adds. Shammy never had to cast a heal. Found he seemed to die faster if I did not slow him and let damage shields work to their fullest. Killed 3 times in past 2 weeks. No orb for shammy. Spawn time appears to be the 48 hour plus or minus 6 hours schedule. We are camped in a corner of the room and drop in every 2 days or so to see if he is up. Consistently get one add each time I log in. Very resistent to spells so that the pet has to tank him down. If we port out to do something else it takes about an hour for the two of us to fight our way back in. I estimate that there are about 80 mobs between the ZI and his spawn point if you take the most direct route. He does stand in front of the clickie to the third floor.
Long fight
# Jan 14 2010 at 10:29 AM Rating: Decent
seems like respawn is about 7 days. Killed him 4 times, no orb( looks like a rare drop for him. lots of earrings and arms and ancient spells.
good hunting
SoF Era Anecdote
# Feb 01 2008 at 3:35 PM Rating: Decent
24 posts
The post by CheesySnax had me a little worried saying he was a 1400 hitter, but I guess level 80 and having a post-Solteris bard tanking trivialized that.

Took an 80 bard (uber) and 80 mage (non-raiding) a little over 15 minutes to kill this fellow. Took two of the new healing potions is all. I don't recall the AE ever landing; I'm sure it didn't. When I was 75, VT enemy AC was still high enough to make my pet's damage output suck, but with the super new SoF pets they have no trouble with Vex Thal AC'd enemies anymore.

Of course clearing IN to any of the named in VT with only two people still takes freaking forever even if the bosses only take 15 to 20 minutes. At least bards have enough lockpick skill to deal with the doors now; don't have to drag a rogue and healer along. =)

# Feb 05 2005 at 4:53 PM Rating: Default
Highest Hit seems to be around 1400. He is slowable easily with Malos. Use Turgur's (51 slow). He has a lot of HP and he seems to have very high AC since none of my hits were landing for much damage. He casts Wizard spells as he is a Wizard. He mainly chain cast Immobilize on the Cleric and Shaman, which made his DPS a lot less than it would be otherwise. His AE isn't a problem since he doesn't use it much. We pushed him into a corner by the orb he's standing by, and had the Shaman and Cleric shrunk standing by the orb. It shielded against the AE, but the little wall they hid behind isn't big enough for more than 2 or 3 people, really, but we stuck them there and they were fine. It's hard to explain where they hid... So I made a crapy diagram.

Killed with 5: 70 Beastlord, 65 Cleric, 65 Shaman, 65 Warrior, 66 Necromancer. No one had any Time or Elemental equipment. I think the fight was 1 hour and 40 minutes or so, but at 4 in the morning no one was keeping track. Warrior died once due to a missed heal, but the Beastlord tanked until he was rezzed again. He didn't seem to AE more than once or twice. Dropped Cerulean Sleeves, Umbral Vambraces, Twilight Shroud, and Ancient: Bane of Nife.

Edit: Well, he's dead again. Same force, but this time Shammy missed a slow... Bst and War died quickly. Shammy reslowed and tanked until the Warrior was rezzed. Warrior got virt, and resumed tanking. Necro rezzed Beast and we were back in the fight. One thing I noticed, he seemed to AE more this time. Umbral Vambraces, Umbracite Swarm Orb, Dagger of Thought, Ancient: High Priest's Bulwark.

Edited, Fri Feb 11 09:17:04 2005
gimp mob
# Aug 06 2004 at 12:47 AM Rating: Decent
1 post
this mob is gimp, killed him with 8 people, 3 being boxed, he AE'd about 3 times at the beginning of the fight, then ran out of mana so it was a pretty simple fight
spawn rate
# Nov 03 2003 at 8:59 AM Rating: Default
75 posts
how many days for this guy o respawn after being taken down?
To all those who came before me and remembered shall be remembered forever for they left a lasting impression. I hope i do the same.

Froggerii RoadRage
65th Shaman of Primal Evolution
# Jan 19 2003 at 11:54 PM Rating: Excellent
129 posts
Can be mindwracked.
Been tanked by bards.
AC causes him to take 65% more damage than Thall Va Kelun.
127 melee DPS slowed.
Casts wizard spells.
Can AE black winds.
Due to this, fight should take 52% as long as Thal Va Kelun, the mob I'm comparing this to here.
Name means something like 'Master of the Knowledge'. He stands in front of what I believe is the clicky over to floor 3.
Post Comment

Free account required to post

You must log in or create an account to post messages.