The Sleep Walker  


Uploaded July 24th, 2007

  • Maximum hit: 1,100
  • HP Estimate: 150,000-200,000
  • Respawn Timer: approx 4 days
  • Slowable: Yes
  • Summons: Yes
  • Single-Target Rampages: Yes
  • Rootable/snareable: Yes

Categories: Templatized | EverQuest
This page last modified 2017-09-11 10:04:43.

Minimum Level: 65
Maximum Level: 68
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The Sleep Walker respawn time
# Sep 10 2017 at 12:59 PM Rating: Good
864 posts
patch notes: August 16, 2017
- Reduced the respawn time of The Sleep Walker in Plane of Valor.

Since patch I've seen respawn times of 4 days 3 hours, and 4 days 6 hours. "Raid" mob spawns near the back of the west cave, no placeholder.
Your Target Is Too Far Away
# May 30 2009 at 3:49 PM Rating: Decent
642 posts
70 beast, semi-well geared. was doing fine until i couldn't hit one of the subduers around him. no matter where i moved, "your target is too far away get closer!" message. had guardians and other subduer down. tried to work on sleep-walker but "unhittable" subduer was like a bad dot hangin' on me and then the repops started.

let warder and merc cleric take aggro and gated out. either one of the subduers has tinist hitbox in EQ or the cave is a bit buggy.
Predator Nekokirei
an Officer and a Feral Lady
to Prophets of War
Mage Bait
# May 04 2008 at 11:02 PM Rating: Decent
4 posts
Dropped him with 80 mage using air pet. Easy stuff. Healed pet once while I still had all 4 mobs up, spammed gargs and bolted him down.
# Mar 10 2007 at 5:31 PM Rating: Decent
53 posts
solo'd him tonight.. 11928 unbuffed monk :P took a while, used 2 hot pots, no mend but innerflame =) max hit was 717... only bout 3 times though, minimum hit was about 60 :P
Enchanter of Nordlys Crusaders

Ascendant Benadebx Alcedonia'Amoris
75th Ascendant of Nordlys Crusaders
# Nov 02 2006 at 2:30 PM Rating: Decent
9 posts
Duo'ed him today me playin my 2 chars.

75 Bard full anguish level gear
71 Mage Qvic/DoDh mission gear
Exousia Sisera
75 Cleric of Euphoric Aftermath
# Mar 10 2006 at 12:40 PM Rating: Decent
1,352 posts
70 pal 67 rng 58 bard
Kept HoT on ranger for page .. Bard slowed .. I chain stunned Sleep walker .. Golden. took a while.
BACK on the Test Server 3 boxing or 6 boxing
75 PAL Latann / 75 CLR Onthar / 75 NEC Korrupted / 75 BER Thort / 75 ROG Trajhver / 75 SHM Herbcat
Leader of the sin of <PRIDE>
EQ'ing since '99
# Nov 14 2004 at 7:58 AM Rating: Decent
30 posts
Just took him down on Sol Ro,

66 Shammy <--- Me
66 SK Kraemdero
66 SK Gumbos <----MT
64 BST Micho <--- Ended up being RT LOL
58? Ranger <---went LD

SK pulled with Darkness, I malosed on the way in, slow took right away then I just sat back and dropped Quies/Blast heals with Kraggs sometimes just because. Fight took about 15 minutes, long enough for me to use Canni 5 3 times. MT got below 60 1 time. HP's are MASSIVE but all in all easy kill.

Dropped Signet of the Valorous

EQ 1
Vdaan, 62 SK, SOL RO. Master Jewelcrafter
Tekase 66 Shammy Sol. Ro. Master Alchemist

EQ 2
Vdaan 22 SK Innothule 20 Alchemist
Tekase 29 Defiler Innothule 16 Outfitter
Ucuda 20 Bruiser Innothule
Stikitn 15 Rouge Innothule 17 Craftsman
# Oct 10 2004 at 12:58 PM Rating: Default
156 posts
Attempted to duo him with my Druid. Druid is 59 mind you, but his mana was fine, I got him down to about 90% and gave up (succor'd). Problem wasn't his HPs, my HPs or Druid's mana. It's the DPS + repop. I would've gotten an add from behind me and died most likely. If I had a clean shot at him without worrying about repops, no doubt in my mind I could duo em, but yes, massive load of HP and not too bad regen. GL all.
Elder Itlan - 70 Beastlord, Drinal - Retired
rampage baby!
# Sep 20 2004 at 3:13 AM Rating: Decent
55 posts
heheh this **** likes to ramp a lot ... just be ready for that ... and sorry druids but he summons. fun fight tho, just pull him single, however you can, be ready for the rampage and he shouldn't be too tuff for a decently equipped group (single group 60+) to handle him. the ugly pile or rocks dropped the ring and the waist on Vazaelle tonigt. cheers!

edited: because my typing/grammar is pretty weak ...

Edited, Mon Sep 20 04:15:52 2004
"smell my mule"
Saryrn Takedown
# Sep 12 2004 at 5:24 PM Rating: Decent
7 posts
Took The Sleep Walker down today on Saryrn at 6:21 pm. With a group consisting of a 61 warrior (myself), 65 shadow knight, 62 ranger, 62 cleric, 65 shaman, and 62 necromancer, we FD pulled the Ancient Guardians around The Sleep Walker. Once they were taken care of, we proceeded to pull The Sleep Walker. Was a long, tough fight for this group but we managed to take it with no deaths. Sleep Walker dropped an Ethereal Parchment and The Cartographer's Quill. While I was hoping for one of the rings to drop, it was a fight worthy of the loot. -Hanar

Edited, Sun Sep 12 18:30:59 2004
Fun mob, good camp
# Apr 29 2004 at 2:46 PM Rating: Decent
Dropped him three times in one day recently. All three times he was a yellow con to level 65. On the pulls, we cleared the north side spawns and the roamers. Then used Harmony on the two Ancient Guardians and the razorfiend behind him.

He is part of a 4 pop that are real tight. The Razorfiend is not always visible and he wanders arround behind the Sleepwalker. Make sure you take care of him.

I snare pulled and either used /ws to tank until slow or slow was landed before he made it back to camp. He needs two or three snares to follow. He is probably leashed to the room as he does not like to move.

As soon as slow is in, MT needs to get agro asap. Then just beat him down.


Deus Irae - Whisperwind
# Mar 26 2004 at 2:19 AM Rating: Decent
94 posts
any ideas on how many HP this guy has?
60 Tauren Shaman
60 Troll Hunter
60 Undead Rogue
RE: HP's
# Jul 24 2004 at 7:15 PM Rating: Decent
If you read previous posts in this forum, you would see that someone has calculated about 120k. This is variable since his lvl can range from 65 to 68.
~~"The past determines our fate, but how we respond to our fate determines our destiny." -Tsalude Gesundheit, 65 Halfling Druid, Veeshan, 11/17/02
RE: HP's
# Dec 28 2004 at 1:29 PM Rating: Decent
42 posts
Don't know what his HP is, but I know that he has crazy regen. Last night we tested him twice while camping IC, and had to evac both times as the healer was running low on mana.
RE: HP's
# Jun 07 2005 at 4:15 PM Rating: Decent
58 posts
Agreed. this guy regenerates like crazy.
Not that hard
# Mar 18 2004 at 7:11 PM Rating: Decent
10 posts
Did him last night with a full group and a friend of mine. 65 War, 65 Shaman, 61 Pal, 57 Pal, 58 Ranger, 55 Monk, and a 61 Cleric. The fight lasted awhile... I was able to use Thunderkick twice before he went down.

The camp he's at isn't that hard to split. Just make sure you get behind the rock to stay out of the line of sight, otherwise you get to eat some hits while he's casting before FDing.

Dropped Signet of the Valorous and eth parch.
Sleep Walker
# Feb 28 2004 at 6:28 AM Rating: Decent
1 post
We dropped him twice tonight in the span of 1 hour, Very Lucky for him to pop back to back I think. First time dropped him with 65Sk, Cleric, Shaman, Chanter, Ranger, 62 Cleric, Monk and a DC mob--- He dropped Cord, Quill, and Spectral Parch. Second time we killed him with IC and OC together, but he only dropped the ring, Nice))
One groupable
# Feb 09 2004 at 8:44 AM Rating: Decent
84 posts
Was in the cave this weekend for about 10 hours and he spawned. We killed him with a single group. Monk(with lots of AA's) tanking and a shaman, cleric, and some other DPS. Then not even 10 mins later he spawned again, and we killed him again. Got Ring, then belt. Shammy was only one that needed, so he got both the lucky stiff.

Anyway, the slow/dot is curable with pure blood. I imagine it's curable with other disease cures.

He's not too bad, but you will want to slow and cripple as soon as possible to lessen that rampage. We got lucky on the first kill and got a pet on rampage, not so lucky second time and cleric got on rampage, but we still managed to pull it off.
# Feb 09 2004 at 7:19 AM Rating: Decent
124 posts
Killed the yellow version tonight with 2 shammies, SK,Pal, Enc, Brd, Bst, Clr, Rog and a Dru. Was a overkill slow landed first attempt and it was cake from there. He dropped the Quill, the Ring and a Spec.
No tank needed
# Feb 04 2004 at 1:40 AM Rating: Decent
3 posts
Killed the yellow con version with 5x65s, RNG/RNG/WIZ/CLR/SHM with myself (RNG) tanking; was trivial. Full slow landed, hit for 900 max, had a silly DD proc
Dead to a force of 8 - 1/31/04
# Feb 01 2004 at 9:46 AM Rating: Default
4 posts
We moved into IC camp in PoV as it was the only camp left, once we cleared the final tunnel leading to IC we noticed The Sleep Walker was up. Group started out as a mixed exp group, had 65 SHD, 65 ENC, 65 CLR, ?? RNG, ?? WAR and 2 65 CLR's outside of group for spot healing.

SHD was tank on each attempt, WAR was rampage tank on first attempt, ENC on second attempt. On the first attempt, WAR died from rampage, then we wiped due to non tank types being on rampage. The second attempt, we got add from mob being fought too close to repops, and wiped.

Finally on the third attempt, and reorganizing the group to - 65 SHD, 60 CLR, 65 ENC, 59 RNG, 56 NEC, 63 SHA - with 2 65 CLR's outside of group for spot healing. The ENC had paci'd all of the mobs around the back wall near The Sleep Walker, and the SHD pulled the named with festering darkness. As the mob was incoming, the very next person to hit the mob (to set the rampage tank) was the RNG, by striking with his bow. As the mob was incoming (you really have to pull him, as he stops before he gets close to the group)., the SHA slowed, SHD terrored. We tried to keep him against the wall so that nobody would aggro a repop while we fought.

We didnt need as many healers as we had, but it was useful since the SHD was tanking and was only 6644 hp, 1434 AC.

This guy hits pretty **** hard. The SHD purple clubbed once, and the RNG twice. Nobody else was ever hit by the named, and we fought him with group close. It took about 8 minutes to kill him.

Revenge is so sweet, 4 hours after arriving at the camp, and two wipes later, named dead, and he dropped 2 Band of the Visionary, and an Ethereal Parchment. The NEC and 60 CLR won the rings.

The best advice I can give is, have a good rampage tank, have at least 2 healers, one to keep rampage tank alive and one to keep main tank alive, and try and get some good DPS through a charmed pet or some 65 ROG/MAG/WIZ. You shouldnt fail.

Drujjanger, Archon of Innoruuk
Quorthon, Dread Lord of Innoruuk
Erollisi Marr Server

# Jan 22 2004 at 4:55 AM Rating: Decent
1 post
killed him not to long ago and didnt know he was this lvl or hard. killed him in like a minute or 2 with a group of 65s and 60. just know it was him cuase the drop he droped a parchment dont remember which one but he also droped the quill truefully i wasnt paying attenion and a cleric got the quill and i thought it droped off the lumbering beast we was in the cave cleared and they started repoping and you know how that goes swords ablazing and just kill and fighting everything did have a extra shammy and a chanter hanging around from 2 folks in the group but other than that he was easy didnt cast anything left zone soon after so not sure about respawn time but quill was nice
# Jan 07 2004 at 12:24 PM Rating: Default
61 posts
this guy was a pushover, killed him he dropped signet and cord, rolled perfect 100 on ring and sold for 30k, farm cash from him lol
# Dec 09 2003 at 7:31 AM Rating: Decent
1 post
Camped inner cave for 6 hours keeping all pops clear. Sleepwalker never popped. No neck drops from ancient guardians in the same time frame. 12/8/03
two in a row
# Sep 29 2003 at 11:40 PM Rating: Decent
8 posts
We took him out last night: 65 Chanter, 64 Beastlord, 63 Druid (me), 63 Cleric, 58 SK, and 55 Cleric. He conned red to the chanter, so must've been lvl 68. Chanter had a Razorfiend Suppressor pet with some nice mage summoned items, fully buffed (probably more so than us). Cleared out inner and harmonized the surrounding mobs. Bst pulled him and pet went in. Clerics took turns healing the pet and I healed anyone else that needed it. Pet lost aggro a few times and we lost the 55 Cleric, the BST, and I died too. The other 3 stayed alive and finished him off. He dropped Quill, Signet of the Valorious, Spec parch, and Eth parch. Was a really fun fight. He popped again about 10min later and was yellow, but it didn't go so well the next time. Pet turned on us and I had to evac us out when chanter died.

Edited, Tue Sep 30 00:36:20 2003
Nice Loot
# Sep 19 2003 at 3:22 AM Rating: Decent
guild group was doing xp in the cave tonight and this guy was up, none of us had ever heard of him before and he conned red to me at 62 but we decided to try him

we had a paly tanking, cleric, ranger, bard, shaman and myself, monk

it was a long fight and it took every bit of the cleric and shamans mana but we took him down

according to my log file he had 120k HP

with bard song all my resists were over 300 so i only got slowed twice thru the whole fight and it doesnt last long

rampage almost killed me a few times :)

he dropped the quill and the signet ring, both very nice items
Vehlnor Spirithand
Monk of the Ashen Order
The Seventh Hammer
# Jul 19 2003 at 7:28 PM Rating: Excellent
4 posts
Quite an easy fight for one group. You just need a decent cleric, a decent slower, and a decent tank. The DPS can be filled in with the remaining classes. Just harmony/pacify nearby mobs and snare pull him, this gives your slower multiple chances to insure the slow lands before he reaches the group. If your puller is a SK, then the slower doesnt have to worry about aggro at all even from resists. If the SW reaches your camp unslowed, someone is going to die quickly. He likes to quad for 925 and do the little glass proc for 375. He also has an
AE slow/dot wtih a 300DD. High Magic Resist helps a ton against his spell and the normal glass procs. GMR should always be on anyway due to the fact the guardians and beasts proc glass as well.

Basically once you get him to camp, turn him into the wall, unless you have an AM3 ranger (they hate that). Keep all the casters well out of melee range, this includes you clerics who like to melee! The rampage can do over 3k in dmg in seconds, and its not good to cause your healer the extra stress. The tactics needed are simply to hold aggro, keep the casters out of rampage range, and budget mana. The fight is a fairly long one for one group, but as long as you dont run out of mana, pull aggro, or let the MA die, its a very easy battle with nice rewards.

Incidentally, he is not on a specific timer, a close friend of mine had him pop back to back, about 10 mins apart. So, apparently he has a chance to appear on a fairly diverse timetable. I've camped Inner for 27 hours straight (for AA) and never saw him once. So, he's not really campable, just more like a nice bonus to whichever group is xping at the time. As for loot, ladder rolls are my preference. Everyone has a shot to win, and if im with friends I actually am happy if they win instead. Hope this helped.

Mathir Shadowlancer
SK of Terris-Thule
RE: Tactics
# Jul 19 2003 at 7:34 PM Rating: Excellent
4 posts
Forgot to post loot data. I have assisted in killing this guy 4 times now.

Kill 1: Quill, E-parch
Kill 2: Cord, Spec, E-parch
Kill 3: Quill, Cord, Spec, E-parch
Kill 4: Quill, massive pile of rocks (100pp)

Out of those drops, I have won a Cord.

Mathir Shadowlancer
SK of Terris-Thule
RE: Tactics
# Sep 07 2003 at 7:04 AM Rating: Default
Did him today with a semi full group, awesome SK tank and Shammy to slow. Clerics Kei ran out after fighting the mob to 40%. I almost got eaten by flurry, but managed to pull through it, every mellee had died by the time we got him down to 3% but the shammy still had some in him and managed to get the kill.

Was impressive since he was only real healer after cleric went OOM. But he dropped two bands of the visionary and parchment, I won one ring(62 beastlord) and one of the warriors won the other. But since the cleric could use the ring more I passed it on to her as a nice little pressy. Needless to say she was very happy (Gratz again lethalangel). I could have done with the Pp from selling it but, just didn't seem right.

Also not long after this kill we took out a guardian and he dropped Guardians Token, although I didn't win that.

Its a fun fight, but no sign of him after that and i was there for about 15 hours or so getting levels
The Real Iksar

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