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Bug supposedly fixed
# Oct 13 2004 at 8:12 AM Rating: Decent
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1,117 posts
According to the October 13th patch notes, Vallon no longer comes early. Not verified yet though.
RE: Bug supposedly fixed
# Oct 14 2004 at 7:59 PM Rating: Decent
ya i can confirm that
everything worked well last night 10/13
RE: Bug supposedly fixed
# Oct 14 2004 at 12:58 AM Rating: Decent
bug has been fixed, RZTW dropped like the punk he is
Maybe
# Oct 05 2004 at 5:22 PM Rating: Decent
Has anyone tried to kill the decorin's separately after the supposed bug?

My guild leader thinks that spawning RZ is supposed to be harder now because of the level limit increase. The reality of it, though, is that now that LDoN, GoD and OOW outdate PoP, it should be easier, because its so out of date.

TRY KILLING THE DECORINS SEPARATELY that way TZ and VZ spawn separately.

RE: Maybe
# Oct 13 2004 at 12:08 PM Rating: Decent
TZ and VZ always spawn separetly, no matter where you kill the triggers. Tallon spawns in the middle of the south hallway (leading to Grunhork) and Vallon spawns in the middle of the north hallway (leading to Berik). If they are not intercepted, they will both walk to the bedroom (where fake RZ spawns) and then it's just messy to try and split them. This is why guilds kill both triggers and then be ready for either TZ or VZ, whichever they choose to do first. The bug was that both TZ and VZ had instant aggro on whoever got the kill shot, or they just had an insanely huge assist range so that when one was aggroed, so was the other. So apparently this is fixed, will find out today I guess.
-Kiters
VZ bugged
# Sep 18 2004 at 3:13 AM Rating: Decent
Having trouble with VZ adding during TZ fight.

Were well away from corner , no one went near steps , anyone else having same problem ??
RE: VZ bugged
# Oct 06 2004 at 10:05 PM Rating: Decent
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1,117 posts
Dont know if this is a bug. If it is, it is still there as of 7October. We just had a joint raid wipe on it.
RE: VZ bugged
# Sep 25 2004 at 8:43 PM Rating: Decent
It seems there is a new script. After the triggers are killed both TZ and VZ will come. Looks like have to split up the raid and kill in two spots, also the LTs seem unmezzable, going in again will keep updated
RE: VZ bugged
# Sep 24 2004 at 11:22 AM Rating: Decent
16 posts
This happened to us on Fennin Ro last night. We're hoping it's a bug.
____________________________
[img]http://sigs.guildlaunch.net/wsig.php/5702882LMwrZ.png[/img]

Hartofyce
Smolderthorn

Zarai Songweever (retired)
Bardette of the 73rd Song
Fennin Ro
RE: VZ bugged
# Sep 19 2004 at 3:31 PM Rating: Decent
Yes. Had a bash at him this afternoon and had the same problem. You bash one and the other one comes running. They also seem to be tethered and warp back.

GMs on VS are looking into it. Same apparently happens on Sebilis.

Is this a change introduced as part of OoW?
RE: VZ bugged
# Sep 19 2004 at 7:21 PM Rating: Good
Same thing on Firiona Vie today, I dont think its a change in the event, just a bug.

RE: VZ bugged
# Sep 25 2004 at 4:11 AM Rating: Decent
We had this problem also on VZ maybe a week ago now.
RE: VZ bugged
# Sep 26 2004 at 2:00 PM Rating: Decent
Still bugged as of 25 Sep 04
VZ bugged
# Sep 18 2004 at 3:12 AM Rating: Decent


Edited, Sat Sep 18 04:14:09 2004
Bugged ?
# Sep 12 2004 at 9:43 AM Rating: Decent
27 posts
12 September today. This encounter appears to be bugged on Venril Sathir.

We pulled the two decorins together, and killed them within a minute of each other and they simply respawed 3 minutes later.

No sign of the Zeks...

The only thing I can think is that in addition to the 6 min kill timer, there is a timer from when you first agro the brothers ?

can anyone explain please.
RE: Bugged ?
# Sep 12 2004 at 9:53 AM Rating: Decent
27 posts
Nevermind,...

Just found out RZ was killed 2 days ago.

so the script triggers spawn again but RZ won't.

Nice going SOE thanks for wasting 3 hours of my time...

Edited, Sun Sep 12 10:53:52 2004
RE: Bugged ?
# Sep 13 2004 at 3:24 PM Rating: Excellent
Yah, to tell if the event is up, you need a tracker to zone in and track (It's druid trackable from the IZ). You need "Decorin Grunhork", "Decorin Berik", and "Rallos Zek" to all be up (Note it's not Rallos Zek the Warlord yet).
RE: Bugged ?
# Sep 19 2004 at 9:09 AM Rating: Good
27 posts
he was up... that was the problem.

but TZ and VZ would not spawn.
Pick Up Raid
# Sep 02 2004 at 7:42 AM Rating: Default
As of Sept. 1st 2004, Rallos Zek the Warlord was downed in a pick up raid. Took the core group of us weeks of attempts and I think 6 or 7 goes at it before we got it down pat. Raid was led by Kiters of Mystic Lords and Darkenwood of Wrath of Heaven. Big Ups to them for this. I know this was the first time on Nameless he was ever done PU style~ not sure about other servers, but may possibly be the first ever Successful PU on him~
RE: Pick Up Raid
# Oct 03 2004 at 2:04 AM Rating: Decent
Erollisi Marr has done it 5 times in total pickup style. I don't think we were the first but we surely did it before you guys.

Good Job though, we've prolly done this raid 1,000 times, it's a pain.
RE: Pick Up Raid
# Sep 02 2004 at 12:22 PM Rating: Excellent
Thought I'd add a couple extra notes that might help too.

-It's best to have a Pally/SK MT TZ. If you have a great warrior with EB weapons, he'll be ok, but set the 2nd tank as a Pally/SK to aggro TZ fast. 3 second cheal with 6+ clerics is more than sufficient.

-Get a rune on all people that might kite just before the RZ pull.

-TZ hits for 1kish, has a nasty 3k AE though. Is immune to slow but might be cripplable.

-VZ hits 1048 or so, can be slowed partially at least.

-RZ hit me for 1048 but fast. I remember reading him hitting for 2905, but I haven't seen it yet. Can be partially slowed.

-RZ sometimes banishes people to other zones. Once it was PoFear. other time was Paineel. I'm still trying to figure this out, but just take care to run right back fast if this happens.

-There are about 5 Decorin Elites in the pit that spawn with RZ, I'd just plan on kiting them too.

-The chaos boars that add are charmable by enchanters at least, dark blue. The chaos wraiths are lvl 65 I think. Charming these is not very smart, because you rarely can get one single.

-Chaos wraiths don't snare, but proc a 1k HT.

-VZ lowers aggro on the MT, and increases it on everyone else. Keep your cheals spaced at least 3 seconds apart or your clerics get whacked.

RE: Pick Up Raid
# Sep 02 2004 at 11:33 AM Rating: Excellent
Luckily, I had a wonderful crew with me. I'll post the strat along with little details if anyone wants to lead this ****.

Before starting:

-Everyone bind outside, no exceptions.

-Assign a "Second-hand man", one who will take care of your cheal rotation and any other tasks you may need help with.

-RZ will be pulled to the SW corner of the pit and pinned. EVERYONE but the MT will start out in the hallway a few steps NW of that (leading to pig room). The clerics remain there for the fight (in cheal range). Start out by letting the raid know this so that you can pre-set kite teams. Note: a lot of strats say pull RZ to the SE corner. I found SW worked better.

-Form groups as you normally would, but make 2 groups with a druid leader and 5 of the following classes: SK/Ranger/pally/non-MT warriors. These will be known as "kite group 1" and "kite group 2". Have SKs mem HS and pallies mem DA right away, but warn them not to use it until told to do so.

-Have Mages/rangers start dropping arrows everywhere. All melee should have about 100 arrows. Also, make sure each necro/sk has about 10 coffins. Do this before moving.

-Next, assign 4 people in kite group 1 to the NE, SE, NW, and SW corner of the pit. Take them down to the pit and show them what you mean if they have not yet seen the encounter. Tell them these are the positions they move to AFTER RZ is pulled and AFTER they burn their TS/HT. (Need to do this within 30 seconds of fight) Note: Don't use the entire pit to kite! The kite path should be a COUNTER clockwise one, and should go ALL the way to the walls N E and W, but NOT south enough to be in distance of the raid. In order to successfully kite, they need to cast a non-damaging spell on the adds as soon as they pop and start running CCW, making WIDE left hand turns and NOT turning around. As SOON as they see mobs coming at them from the front, pop DA/WS/HS and continue on your path, picking up any adds.

-Assign "stand-by" kiters. This is the 5th person in kite group 1, and then kite group 2 takes over as stand-by kiters. This person waits out from the raid NE a little ways (ideally protecting clerics), and if one of the kiters goes down, he WAITS until he sees mobs charging at the raid and then snares/stuns/AE taunts and starts joining the kite. It works best to intercept mobs coming from the NORTH and then running EAST if possible.

-Lastly, make sure ALL druids and bards know that they MAY be needed to help kite and have a hotkey saying "LAST KITERS GO GO" or something of the sort. If Kite group 2 goes down, these people are your last hope and must go try and get the adds away asap.


1) Start clearing. Assign 3 MTs and tell casters that Hendin Shadow Masters will dispell 1 buff, so use walls and pillars to hide from that. Also, tell the raid that if 2 mobs are pulled, ALWAYS get on the NON-Gindan Flayer mobs first. These usually split at 50% Health. To get to the triggers move up the stairs and LEFT around the top of the pit to the west side. A Hendin Shadow Master should be there. Have your MT charge him and turn him around before the rest of the raid goes in or you may get blown into the pit and die.(levitate is smart if you can handle the lag).

2) Contradictory to a lot of strats, we clear towards Decorin Grunhork FIRST. Once you're up the stairs, you move SOUTH down the hallway and to the SW corner. The raid STAYS HERE and a monk pulls the east hallway until he can get Decorin Grunhork single. Once he can do that, the raid must ALL move NORTH and start clearing. Assign a druid and enchanter to babysit Decorin Grunhork as you drag him behind. Note: you'll get a LOT of people who don't know what North is, tell the raid about 5 times to move north and do NOT stay and watch what happens with Decorin grunhork.

3) Next, clear the north hallway and then this is where it gets important: You must clear the east hallway fast. You clear all the way to the NE corner, and tell the raid NOT TO GET NEAR THE STAIRS. This is imperative so that you do not aggro TZ early.

4) Inform the raid that 3 will be incoming, and have a monk pull Decorin Berik AND the 2 adds in back of him. MEZ BOTH of the triggers (Decorin Berik and Decorin Grunhork) and kill the 2 adds that come.

5) Test your cheal order fast, I suggest 5 clerics in about a 3 second cheal order if your MT is 10K plus. Then, assign 2 clerics to alternate cheals on your second tank for when VZ splits.

6) Kill whatever Decorin is more east, and quickly bring the other Decorin to the NE corner. This Decorin will be tanked by the SECOND tank. As soon as you engage the second Decorin, have your raid move TIGHT to the NE corner (Please god stay off the stairs). The MT and clerics take a few steps WEST of the raid and be ready for VZ. As soon as Decorin 2 dies, VZ spawns west of the raid and should be right on your MT. Note: Push him N to the wall and pin him. He splits in 2 at 50% health, and then splits in 2 at 50% health again. Have your raid ALWAYS assist the MT, and just have the TMer on the split.

7) Next, set up for TZ. Your MT stays in the NE corner, and EVERYONE else moves to the south side of the hallway just 1 or 2 steps WEST of the stairs. Inform the raid that you can NOT have anyone overaggro TZ, and this means low HP aggro. IF anyone drops below 50% health, they MUST get out of melee range and start shooting arrows until healed or TZ dies. Have a monk run up the stairs to aggro TZ, FD when he's out and have your war shoot an arrow to single pull. He'll stop near the stairs and start attacking your MT, so at this point I have pets move UP the stairs and push TZ NORTH to the corner before any melee are allowed to attack. Pin him nicely, and you win. Overaggro and get him AEing the clerics, and you lose.

8) Right after TZ dies, rez up and wait for the hallway to repop, clear the 5 mobs that pop near the raid and set up for RZ. The raid sets up the SAME way as you set up for TZ, and the pull happens the same way. He's partially slowable, and make sure you get druids to PoS before this fight.
I recommend a 6+ cleric 2 second cheal rotation if your MT is 10k+. Pin him the same way as TZ. A mass TL must be cast BEFORE the fight to make sure everyone gets the window, but do NOT take the TL unless you're a melee who is about to die, OR RZ poofs. Note: During this fight, about 6 adds spawn to the WEST in the hallway where VZ spawned before. Enchanters need to mez and druids can help Snare to mez. At 50% health, RZ poofs and spam the raid to "TAKE THE TL AND WAIT OUTSIDE". Once outside, have a druid cast Mass FoE or a necro mass DMF and immediately zone in. Even if you are dead, wait outside.

9) Make sure everyone is levitated and start moving up the stairs and LEFT to the SOUTHWEST corner of the top of the pit. At this point, have a single monk go aggro RZ from the NE side and FD immediately. SUMMON CORPSES AS YOU MOVE, but do NOT rez. As soon as the monk aggroes RZ, have people step off the ledge, and float SOUTH immediately to the SW corner. As the raid leader, lock the raid and move necroes to any remaining groups that need a summon and summon the corpses to the SW corner.

10) Empty the pen, anything can be a good pet, but do NOT use Diaku Death Knights or Diaku Oracles, if possible. These are too high MR and oracles dispell I'm told. Move the pets EAST along the wall in the pit, and set up the raid with ONLY the MT in the SW corner, and others in the hallway. Enchanters: keep your pets targetted.

11) Have amonk pull RZ closer, FD, and then have your MT pull RZ the rest of the way with an arrow. Slow/debuff asap. His DPS is not nearly as bad as I had thought, a 2 second cheal with 6+ clerics should work fine on a 10k+ tank. As SOON as RZ is in the corner, sick the enchanter pets on him from the east, and PC pets on him from the NORTH to pin him. Call assist fairly quickly.

12) Ideally, have druids set in a MGB HoT rotation. This will put them above clerics on the adds aggro list in case they have to kite. Also, you can have rogues kill green corpses near the raid at this point, though we did not. Burn offensive at 80% health and burn him fast.

13) As SOON as he dies, Mass TL FAST and take it. Meet again at the top, dead or alive, and mass levitate and invis up fast. Float down and the PP is in the center of the pit and CAN be hailed invis for a flag. AFTER you get flag, if anyone has aggro, help train the adds to the NE corner and zone out or die. HAve the rest meet in the SW corner to do loot.


This is very detailed, I know, but this is by far the hardest pre-EP thing to lead, and if you really read this over, I feel you can win.


Kiters Love
65 druid of Mystic Lords
Nameless server
RE: Pick Up Raid
# Jul 30 2005 at 2:10 AM Rating: Decent
all i have to say is nice strat, looks like it will work for any PR
RE: Pick Up Raid
# Sep 13 2004 at 3:29 PM Rating: Excellent
Even if you follow this flawlessly, note that the kiting part is extremely hard. If you use my strat, have your first kite team be your beefiest pallies/sks so they stay up the longest. Kite team 1 is the most important of anyone. Orientess Sage has a really nice alternative kiting strat if you want to try that one too, just scroll down to see it. I may even try it out the next RZ raid I lead.
#REDACTED, Posted: Aug 19 2004 at 12:26 AM, Rating: Sub-Default, (Expand Post) Someone call that guy a Waaaaambulance....good God dude, we have websights for rants like that. It's called Veeshan Vault. Thanks for waisting 5 minutes of everyones time.
RE: Done yet?
# Nov 04 2004 at 1:55 PM Rating: Decent
Im not sure i understand the purpose of your post. It seems to me if you aren't interested in what kiterslove has to say you could /ignore it.

I think the information here is good stuff but whether its good or bad is it really necessary for you to put your cheesy 2cp in about how long winded it is?

Oners




Rallos on Xegony
# Aug 19 2004 at 12:08 AM Rating: Default
Waibew you've embarrassed yourself, your guild and its affiliations in a public forum. Assuming that was not your intention you may want to rethink bringing your personal issues into this or any other public forum the next time you find yourself unhappy about the way things work out for you in game. Additionally, you may want to take the time to understand the facts surrounding the issue as well.


Qwan Tumfysics
Blades of Veeshan

#REDACTED, Posted: Aug 18 2004 at 6:00 PM, Rating: Sub-Default, (Expand Post) Edited, Wed Aug 18 19:03:41 2004
I don't think so!
# Aug 18 2004 at 5:22 PM Rating: Default
Dude, this is not the place to be bashing a guild. I don't know where you go do to such things. But, i know this isn't the place for it. Secondly, you might want to get all the facts before bashing any guild.

We do not deny anyone from XES alliances, nor anyone else for that matter. Many, including me were asked to leave the raid, there was much going on during that raid. So you should get the facts before lashing out on something you felt was against you personally. Because it was not against you in the least.



Kazuyal Draagonsprits
Lizard shaman
Blades of Veeshan

Edited, Thu Aug 19 00:15:21 2004
liar
# Aug 18 2004 at 5:12 PM Rating: Default
Obviously you don't know anything about BOV in the slightest, I have been with BOV for years and have n never seen them do anything like this and i can guarentee all of the eq servers and everyone involved in eq that we did not do anything u claimed. people were asked to leave yes. even our own guild members were also not just u. so before u decide to lash out at bov get it straight. you picked the wrong guild to hack at.
Rallos on Xegony
# Aug 18 2004 at 12:15 PM Rating: Default


Edited, Thu Aug 19 18:01:29 2004
The Company
# Aug 14 2004 at 4:51 PM Rating: Decent
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2,600 posts
The Company of Bertoxx server took RZ with about 54 peeps.
____________________________

very fun fight
# Aug 12 2004 at 5:16 AM Rating: Default


Edited, Thu Aug 12 06:17:31 2004
*cough*
# Jun 25 2004 at 3:28 AM Rating: Default
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33 posts
Nightwind dropped Rallos Zek The Warlord with 55 in raid on Fierona Vie. Was a hard fight but it was quite fun. Who needs 72?!?

Babdaben
pulling
# Jun 01 2004 at 9:20 PM Rating: Decent
BTW, a few notes on pulling....

Decorin Berik, the first spawn trigger, is easy to pull. Once agrod, he will not move back to his spawn location for about 20-30 minutes. Right before the raid moves up to this area, a bard/monk can tag him and bring him to the top of the stairs, he will wait there to be mezzed by the rest of the raid. this avoids clearing the left side.

ON VZ, there is an EASY way to get him with 0 adds. VZ is tethered to his room. to get him single all you have to do is get a bard to run through the middle of the room where he is while DA song is up, and agro all the mobs in the middle area. the bard will keep running and attempt to stay alive as long as possible. after about 15 seconds or so, VZ will pop back to his spawn location ALONE and waiting to be tagged by someone else. then the bard can fade or die, doesnt matter really, and the raid has vz solo.

just fyi
Downed
# May 27 2004 at 5:19 AM Rating: Decent
After Hours on Solusek Ro downed this bad boy on Sunday. Not very difficult, from my perspective. Buffed up, took out fake TZ, Fake VZ, engaged fake RZ. When Fake RZ got ot 65% HP, a wizard cast an AE TL. Once Fake RZ depopped, everyone TLed out (having bound outside the zone-in), FoE'd up, went back in and dragged/summoned and rezzed the fallen. Buffed up again, ran into the SE corner of the arena, cleared arena, chanters got what pets they could, and engaged RZtW. The kite team consisted of Pallies and SKs, and at 15% of RZtWs health, another wizard cast an AE TL. Once RZtW died, everyone ported outside, re FoE'd, and ran back in. The kite team dragged the adds to the far side of the arena and died with them there. Everyone ran to the middle, hailed the Planar Projection, then ran back to the corpse for loot. RZtW dropped Collar of Boundless Might and Grimfaced Visor 1st attempt of the night.

For those who don't know, AH is a raiding coaliton, formed from various guilds for the sole purpose of doing raids. They raid PoP alot, for flags and loot. They are not a guild, but they raid like one. They've taken all pre-EP mobs except Sol Ro (I believe).
#REDACTED, Posted: May 18 2004 at 10:11 PM, Rating: Sub-Default, (Expand Post) Open Raided on Karana, RAWR RZ down on the third attempt! No help from other guilds, Midnight Equinox lead, 2 masks. Grats Findlen and Camadeba (i think cama..?)
RE: OPEN!
# Jun 17 2004 at 11:40 AM Rating: Default
22 posts
Two things, and just to be argumentative :)

You say it was Open raided, and then say that you got no help from outside guilds....which is it?

And, I know you got help from outside guilds because you guys had 0 wizzies until I logged in, and was begged to come with you guys for the TL out.

But yeah, Skittles&Co. did have the majority of people :)
RE: OPEN!
# Aug 24 2004 at 11:37 AM Rating: Default
I'm not actually a part of After Hours, but I figure I'll respond anyway since I know the group and some folk who are in it.

AH invites anyone (regardless of guild tag) to be a part of their raiding organization. So when he says no outside guild help, he means outside of their organization, AH doesn't just grab a bunch of people and zerg a mob. Hope that clears it up.
RE: OPEN!
# Aug 30 2004 at 4:31 PM Rating: Default
22 posts
I can agree with that logic. This wasnt the case though. Funny thing about it is that the original post was removed after I called him on it anyway.

I guess the only reason I posted it was that on Karana we are getting tired of the continual planar progression guilds who form, farm, leapfrog other guilds/open raids, and then end up breaking up because of loot issues, leadership issues, or whatever.....just to all go start another one that they all join again.
#REDACTED, Posted: May 22 2004 at 11:49 PM, Rating: Sub-Default, (Expand Post) To all you peeps on Karana:
Ye,Rz/Rztw has a proc!
# May 17 2004 at 4:20 PM Rating: Decent
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68 posts
Both Rallos Zek and Rallose Zek the Warlord proc:

http://lucy.allakhazam.com/spell.html?id=2445&source=Live

If you're quick to cure it, you'll notice his dps goes way, way down. ><
#REDACTED, Posted: May 17 2004 at 4:32 PM, Rating: Sub-Default, (Expand Post) As your GL I'd kick your *** for putting someone on the MT to cure the that over allowing them to be as much dps as they can be.
RE: Ye,Rz/Rztw has a proc!
# Aug 07 2004 at 12:35 AM Rating: Default
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good thing you're not his GL then... cause curing your MT's cursed AC debuff brings Rallos' dps down... which is a good thing...

____________________________
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RE: Ye,Rz/Rztw has a proc!
# Aug 07 2004 at 2:14 PM Rating: Decent
Snicker, I am his guild leader, and Rallos DPS is not the issue on this fight. I have led this raid 15 times successfully. Below you will even find my Strat, if your healing cannot handle the DPS RZtWL puts out you are not ready to do this script. To beat RZtWL you need dps period, taking a someone off max dps and onto healing means you are missing the point.

Oh and fyi, last RZtWL we did it with 42 people (I am sure others have done with less) in just over an hour elapsed. Still my favorite script in PoP.

Mailithin
how many adds per wave?
# May 02 2004 at 6:58 AM Rating: Decent
How many adds spawn each wave? and how far apart are the waves? 30 sec, 1min?

Thanks
RE: how many adds per wave?
# May 17 2004 at 4:37 PM Rating: Decent
The adds seem to vary. I'd put it close to 10 per wave.

As well, I have seen Decorin Elites spawn in the pit, to add to the challenge =D

Rallos kite
# Apr 16 2004 at 9:15 PM Rating: Excellent
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70 posts
Ancient Dominion downed Rallos tonight on our first raid. First attempt we wiped at 5% because the kite team went down early. Having tried other people's strats and had them fail, we decided to jury-rig our own. It worked, Rallos dead on second attempt. Since this isn't exactly new content I figured I might post it here to see if anyone finds it of use. Don't think I've seen this one before.

Ok, I just want to brag that we made a new strat...

Ancient Dominion Kite Strat

This is based on the fact that the port-out from the pit will gate you under RZ if you use it when he is up. We used a train chain with knights.

Everyone needs a bow and non-magic damage arrows for this.

Buffs will be all HP buffs for knights, one spellshield, and runes to fill up all other available spaces.

Kite team composition
Team One: 3 paladins, 3 SK's in one group, in that order.
Team Two: Rangers / Monks in another group.

On Rallos pull
Kite team all attacks green corpse mobs around raid and kills them. First paladin in knight team watches for adds. Rangers blow Trueshot on Rallos engage. SK's blow HT on Rallos as the Paladins start kite

First wave adds spawn
First paladin runs to pick up adds, trains them clockwise around the pit until he reaches port out in the NE. At port out he will use DA for 18 seconds. As it is about to fade, he calls for the next person on chain and clicks port. Next paladin picks up the train and does same thing.

Second wave adds spawn
AS SOON as these adds spawn, the next person in chain will kite them out and use DA at port as the previous people. SK's then pick up kite, do the same thing and use Harmshield.

Third wave adds spawn
Same as above, etc.

IF any knights survive this process and the port back to Rallos, then they rejoin the chain, or use HT if they have not done so. If not, don't worry about it.

6 knights x minimum 18 seconds DA (not including time they spend kiting around pit) means we are a MINIMUM 2 minutes into the fight now.

Knight chain dead
If the knight chain has all died the first time around, the LAST knight to die will call the ranger group. Rangers now pick up the kite (Trueshot has expired) and use Weaponshield instead of DA to do the same thing. 4 Rangers or so gives us another 1 minute.

We are now a MINIMUM 3 minutes into the fight. Rallos is most likely already dead.

Rangers down
If the rangers are down and Rallos is still up, they call to the monks. The monks run to aggro the kite, and FD in the Northwest corner of the raid. They then bounce aggro from the kite by standing/FDing for the few seconds longer it takes for Rallos to die.

Worst Case Disaster
If the whole kite team is dead and Rallos is still alive, 4 minutes into the fight, then the Kite Leader or last monk alive CALLS 'Kite Team Down' and any available Warriors run near the kite and AE taunt. They run it off as far as possible and die. We are now a good 5 minutes into the fight at a minimum, and if Rallos isn't already dead, then we are clearly tickling him with feathers and deserve to die. The End.

Notes
Once you have ported back to Rallos, the kite will still have aggro on you. Keep at the back of the chain so the people at the front have a decent chance at grabbing it off you, with any luck they should already be kiting them by the time you pop at Rallos. Just be aware that you can steal aggro in this way.

If SK's are worried about stealing aggro with early HT's, then they run their kite with DA, and on clicking back to Rallos they target and immediately HT. If this gets them aggro and they die, they've done their job. If not, back to the train chain.

Hope you might find this helpful.

Hunter Orientis
<Ancient Dominion>
Venril Sathir

Edited, Fri Apr 16 22:13:51 2004
RE: Rallos kite
# May 09 2004 at 2:34 PM Rating: Default
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50 posts
Thank you Orientis for that descriptive guide to killing RZtW!

May I steal your strat when the guild I'm in finally get round to doing RZtW, of course all credits would go to you :)
Rallos Zek AE
# Apr 11 2004 at 10:55 PM Rating: Good
Did my first RZ kill today and thought I would mention something about the AE as I've heard a lot of people complain about it:

I started with about 150 FR unbuffed. I bought a shield of the red dragon which has 40 FR. Found one in the baz for 1k. I then went and got lvl 5 blazing shield from tribute master which added another 25 FR. Add to that protection of seasons and bard song and I had about 430 FR for RZ encounter. Even with extended range IV I was still in range of AE but resisted it everytime.
No...too many add to kill.
# Apr 01 2004 at 11:38 AM Rating: Decent
Quote:
After defeating the real RZ do the multitude of adds despawn or do you have to kill them all as well?



No....They too many adds to put in in control....and posibly after RZtW dies many of kitters and others in raids might die as well...

So have to come back and get the flag...Quick.

And by the way RZ die to us Quiet Solitude guild
in Xev server last nite (march 31 2004 @ 8:30pm )

Welcome us to EP planes....

Edited, Thu Apr 1 11:40:11 2004
#REDACTED, Posted: Apr 01 2004 at 10:45 AM, Rating: Sub-Default, (Expand Post) this pic is of Fake RZ =P Real Rallos Spawns in the Piggy pit and is much larger, just thought id add that =)
RZ Adds
# Mar 30 2004 at 2:51 PM Rating: Decent
After defeating the real RZ do the multitude of adds despawn or do you have to kill them all as well?
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