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Rallos Zek *The Warlord* ports you out, not Rallos Zek.
# Feb 06 2014 at 12:56 AM Rating: Good
There are two iterations of Rallos Zek in Plane of Tactics. One is found in the topmost room behind the two magically sealed doors, and that is Rallos Zek. At around 50% HP he despawns and respawns as Rallos Zek the Warlord in the death pit. Two players, two mercs went in there and both got banished--one being sent to Paineel for a drop into The Hole and the other FD'd upon entering and it broke the game for them, making them unable to do anything (camp, attack, etc.). They had to forcibly close out the game only to come back and still be immediately banished.

So as of this day, almost two years after someone confirming that Rallos Zek does not banish you, he most certainly does still do that. I'm guessing that whatever group size restriction that was in place still is most certainly in place.
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RZ Porting you out
# Sep 07 2012 at 2:11 PM Rating: Decent
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As said before this picture is of Rallos Zek, not Rallos Zek the Warlord. As of today, Sept. 7, 2012, we tried with 3 people plus 3 mercs. First person to get RZtWL aggro was banished to PoS in front of Spiroc Lord and took a deathtouch. Second person was banished to some unknown area in PoTactics and was swarmed by mobs, third person was left standing in front of RZtWL. So, RZtWL does still banish, now whether it's a time thing or group size I am not sure.
RZ Porting you out
# Sep 19 2012 at 2:44 AM Rating: Decent
1 post
Took him down on 9/18/2012 with wizard dps merc. Didn't get banished or death touched.
RZ porting you out
# Feb 23 2011 at 3:02 PM Rating: Decent
11 posts
I recently soloed RZ with my dps merc and i can confirm that there is no size limit to your grp if there ever was a mechanic that ported you out for not having enough people they have since removed it.
RZ porting you out
# Oct 16 2011 at 10:36 AM Rating: Good
I can confirm jvb's comment, can be done with one person (+ merc) in zone.
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solo w/ merc
# Dec 17 2010 at 8:09 AM Rating: Good
2 posts
lvl 90 rogue solo w/ J5 healer merc (http://eq.magelo.com/profile/1862489)

Easy fight... just targeted adds to get a bit of agro so didn't interrupt merc casting...

http://i78.photobucket.com/albums/j101/tejbir21/Everquest/EQ000003.jpg
dumb
# Jul 05 2010 at 4:01 PM Rating: Decent
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36 posts
Banishes 2 of 3 group members to Paniel, they fall in the Hole and end up at the zone to Brell's Rest. One person left there dies, obviously but another comes back and eats a 65k Death Touch (instantaneous). I guess you still need a 7-person + raid just so he won't kick you out and / or kill it fast enough to not DT you. >_< ghey
just me/merc
# Jul 05 2010 at 10:54 AM Rating: Decent
10 posts
85 warrior only buff was gallentry and a t5 merc got him down to 60% and my merc was 70% mana before the adds killed her and rallos raped me

Edited, Jul 6th 2010 8:59pm by Fistter
Another DoT
# Oct 06 2007 at 7:21 PM Rating: Decent
7 posts
He also casts Sedition DoT.

Og
Another DoT
# Oct 07 2007 at 5:31 PM Rating: Excellent
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Ogagog wrote:
He also casts Sedition DoT.

Og


Updated, thanks.
getting ported to pik
# Jun 30 2007 at 12:52 PM Rating: Decent
they changed it, you have to have more than 7 people instead of 36
RE: getting ported to pik
# Jun 30 2007 at 3:23 PM Rating: Decent
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Confirmed. Did it on Drinal. It's about time they did that.
Don't need to dig up 36, and still need more than 7 to ensure it's not a single group of bot farmers keeping it from others.
Thanks SoE for a needed change.

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RE: getting ported to pik
# Mar 22 2009 at 11:16 AM Rating: Decent
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is he soloable now? and i still love your avatar Kalysta.
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Down with 24
# Apr 22 2007 at 12:54 AM Rating: Decent
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Family guild levels 65-75 with a wide array of bazaar gear to high end casual gear. Raide wiped at 1%, Cretar (Ranger) disc weaponshielded, used a lot of vet AA's and pulled off that last percent.

(Cretars boots are PURPLE)

Rezzed back in and got our flags.
timed event
# Jan 03 2007 at 4:49 AM Rating: Decent
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you only have so long to kill him or you get ported to pok.
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# Nov 23 2006 at 5:59 PM Rating: Default
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Had a raid of 16, we all got ported to pok instantly, no idea why.
Porting issue
# Nov 23 2006 at 4:16 AM Rating: Decent
11 posts
we tried forming the group been in raid but still got ported, does it require a minimum amounf of people in raid ? pretty much stupid if so...

Edited, Nov 23rd 2006 7:20am by jpchartre
RE: Porting issue
# Jan 04 2007 at 7:33 PM Rating: Decent
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I believe its 36+
It's been a long long time since doing it, but pretty sure that was the min.
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insta Port to pok
# Nov 23 2006 at 4:07 AM Rating: Decent
11 posts
any idea why we get ported out on engage ? Group of 6 of us rdy to engage and inc PoK on first round...
1 group
# Oct 16 2006 at 1:45 PM Rating: Decent
46 posts
Tried to one group the script. As we engaged Rallos, we got banished to PoK - apparently it won't let you do it without a raid :( Seems the old code they added to prevent a total zerg is backfiring :(
Not To Hard
# May 28 2005 at 12:55 PM Rating: Decent
Killed Him With Pick Up raid on Seventh Hammer Today I was Tank had about 11.7k hp fully buffed Kited the Add's With Bards Playing SELO's and Snare Song total of 3 deaths he want down pretty easy i started out with Nn Hit Disc for the first 10 sec to build Agro then after it want down everyone rushed it killed him in about 5 mins total then killed all the add's Had Chanters Charm Pets and Put The On Him for added DPS wasnt to hard once we had control of the aids other then the AE which is what killed the 3 ppl who were all casters with low hp ie wizzys Mages and Necro's had 1 of each die no shammys enc cleric down whatsoever want pretty easy just gotta know how to take control of the adds
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RE: Not To Hard
# May 06 2006 at 11:14 AM Rating: Decent
16 posts
Ummm... Bards can't use selo's in Tactics....

Edited, Sat May 6 12:15:18 2006
RE: Not To Hard
# Feb 11 2006 at 8:48 AM Rating: Decent
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let me introduce you to something i like to call...

>>>>.<<<< the period.
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RE: Not To Hard
# Jan 06 2006 at 2:27 AM Rating: Default
and breathe..
kiting
# Apr 05 2005 at 11:53 AM Rating: Decent
6 posts
My guild is currently working on him now, we have had him to 0% last time before we got raped by the adds. My question is this, how the **** do you keep the kiters alive in order to be able to keep the adds off the raid. I have read a few things here that we have not tried yet, ie, killing the green con corpses, but it's hard to keep them alive when the adds are all bard speed. Do, you snare the adds as well? or just throw enough kiters at him and just keep hoping they live long enough to burn him down? Any serious comments or suggestions would be appreciated.
RE: kiting
# Apr 03 2006 at 10:57 PM Rating: Decent
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DA the kiters(SKs and Pallies are my favorites for kiters) and DPS the **** out of him, let all **** break loose once MT has agro(90% let your casters and rangers(TS) unlease ****(assuming that your rangers still have better bow DPS than melee at this level they should...but if not then NVM =p)
RE: kiting
# Jul 04 2005 at 12:15 AM Rating: Decent
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Quote:
or just throw enough kiters at him and just keep hoping they live long enough to burn him down?

Basically, thats the gist of it. From when my guild has done him, we try and keep a bard in range of the kite team and then just hope they stauy up long enough. IMHO, best to use knights for this, SKs in paticular. The kite tema is pretty much a suicide squad, though I actually did survive it once.
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Down by SIFO
# Mar 13 2005 at 11:36 AM Rating: Decent
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The SIFO alliance of Xev Server (In Via Damnum, Sans Requiem, and Ordo Nox Noctus) took him down 3/12/2005.

Handled the triggers well, then came TZ, who we finally did flawlessly. Had an SK tanking him in the corner while the raid force was on the raised portion of hallway leading to door to RZs room (though not too close to door to avoid adds from room). On our previous attempts, people had over aggroed and caused TZ to do a little moving around and wipe part of the riad. This time, TZ stayed on the SK the whole time.

Next VZ. We concentrated on the real VZ until he was down with off tanks handling fakes until real was down. Cleaned up real quick, rezzed the one or 2 who died and cleared RZs room.

Raid force stayed by door while the warrior tanking the fake Rallos went to east corner of room next to door. As we had cleared the regular pops so fast, they were not an issue during fake rallos fight. Only lost afew folks to this part and ported on despawn of fake, then came back in and set up in south side of pit. Pulled Rallos to SE corner and assigned knights to adds and had them work counter clockwise on north side of pit away from Rallos. Think I had the biggest train on me I have ever had during this part. Someone called out that some gold helmeted dwarf pally had about 30 adds on him before he got stunned and killed (/raises hand) so I didnt get to pay attention to RZ status, but apparently he fell just before I did. Those still up ported and we reformed and went back to SE corner pf pit, then invised and hailed PP.

Final result: http://www.geocities.com/ivdtac/Images/Rallosdead.jpg

Resulted in 4 new EP flagged folks, with several more just missing Agnarr or LMM.
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Wrong info
# Dec 10 2004 at 2:11 PM Rating: Decent
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The info on this thread is wrong, first this picture is of Rallos Zek's fake Projection overlooking the arena from his ready room. Second, Rallos Zek the Warlord is most definately higher then level 70, as he is considered red to a level 70 character. I'd also like to add that when spawned, if there is a group outside of your raid in the pit, and they agro Rallos Zek the Warlord, it will shorten the window of time possible on this event, and port that group to a random zone, like the last island in the Plane of Sky. I saw an experiance group get ported to the Plane of Fear as a reward for not vacating the pit area.

Edited, Fri Dec 10 14:16:58 2004
RE: Wrong info
# Jan 21 2005 at 4:58 AM Rating: Decent
19 posts
Personally, tonight, I was in the raid, and went down into the pit when the raid leader called for us to go down, and RZ was not in the right spot (he was right under me!). I saw that and ran the other way, but was still banished to the plane of sky, where I died immediately from a 32K hit from The Spiroc Lord. At least one or two other people got banished, to fear and the hole, and died the same immediate death.

To get my corpse I had to get a wizzy to port us (wizzy had the port stones, do at least I didn't have to run and get those), a necro to summon my corpse and a cleric to rez me. That is messed up. Banish me where ever you want within the zone I'm raiding, but to PoS for an instant death. Or my home city, or bind point, but to PoS for an instant death, BS.

Oh, and I was banished right to the Spiroc Lord. Not in the room he was in, or somewhere where I *might* have a chance, no right at his feet, and basically all I saw was you have been banished, loading, in PoS, Loading, please wait.

Its not like RZ isn't hard enough as is without this kind of crud.
#SilentInfection, Posted: Dec 01 2004 at 4:14 PM, Rating: Sub-Default, (Expand Post) BEEP
VS win
# Nov 21 2004 at 8:01 PM Rating: Decent
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Just wanted to say, we had a cracking fight today on VS to kill this chap off.

Pickup raid of 72 ppl, organised Ambassadors of Truth.

Oh and he dropped two Blade of War and 4 SP.

Edited, Sun Nov 21 20:02:39 2004
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Bugged Again?
# Nov 12 2004 at 7:34 AM Rating: Decent
15 posts
This battle appears to be bugged again. A couple of guilds have said something about there being far more adds during the Fake RZ battle than there were in the past. Has anyone else noticed this over the last couple of weeks?
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RE: Bugged Again?
# Aug 25 2005 at 11:48 PM Rating: Decent
2 posts
as a reply to your post ...i went on rz raid last week and from my understanding there was bug issue there...but tonight there must have been 20 adds they was all over the place and nomater what we did people was dieing to fast to control..so in my opinion u r right this is bugged again.
RZtW hps
# Nov 06 2004 at 11:14 AM Rating: Decent
14 posts
anyone have a rough estimate of RZtW's hit points? just curious if anyone has parsed the fight to see.
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Bug supposedly fixed
# Oct 13 2004 at 8:12 AM Rating: Decent
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According to the October 13th patch notes, Vallon no longer comes early. Not verified yet though.
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RE: Bug supposedly fixed
# Oct 14 2004 at 7:59 PM Rating: Decent
2 posts
ya i can confirm that
everything worked well last night 10/13
RE: Bug supposedly fixed
# Oct 14 2004 at 12:58 AM Rating: Decent
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224 posts
bug has been fixed, RZTW dropped like the punk he is
Maybe
# Oct 05 2004 at 5:22 PM Rating: Decent
15 posts
Has anyone tried to kill the decorin's separately after the supposed bug?

My guild leader thinks that spawning RZ is supposed to be harder now because of the level limit increase. The reality of it, though, is that now that LDoN, GoD and OOW outdate PoP, it should be easier, because its so out of date.

TRY KILLING THE DECORINS SEPARATELY that way TZ and VZ spawn separately.

RE: Maybe
# Oct 13 2004 at 12:08 PM Rating: Decent
11 posts
TZ and VZ always spawn separetly, no matter where you kill the triggers. Tallon spawns in the middle of the south hallway (leading to Grunhork) and Vallon spawns in the middle of the north hallway (leading to Berik). If they are not intercepted, they will both walk to the bedroom (where fake RZ spawns) and then it's just messy to try and split them. This is why guilds kill both triggers and then be ready for either TZ or VZ, whichever they choose to do first. The bug was that both TZ and VZ had instant aggro on whoever got the kill shot, or they just had an insanely huge assist range so that when one was aggroed, so was the other. So apparently this is fixed, will find out today I guess.
-Kiters
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VZ bugged
# Sep 18 2004 at 3:13 AM Rating: Decent
9 posts
Having trouble with VZ adding during TZ fight.

Were well away from corner , no one went near steps , anyone else having same problem ??
RE: VZ bugged
# Oct 06 2004 at 10:05 PM Rating: Decent
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Dont know if this is a bug. If it is, it is still there as of 7October. We just had a joint raid wipe on it.
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RE: VZ bugged
# Sep 25 2004 at 8:43 PM Rating: Decent
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It seems there is a new script. After the triggers are killed both TZ and VZ will come. Looks like have to split up the raid and kill in two spots, also the LTs seem unmezzable, going in again will keep updated
RE: VZ bugged
# Sep 24 2004 at 11:22 AM Rating: Decent
16 posts
This happened to us on Fennin Ro last night. We're hoping it's a bug.
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RE: VZ bugged
# Sep 19 2004 at 3:31 PM Rating: Decent
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56 posts
Yes. Had a bash at him this afternoon and had the same problem. You bash one and the other one comes running. They also seem to be tethered and warp back.

GMs on VS are looking into it. Same apparently happens on Sebilis.

Is this a change introduced as part of OoW?
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RE: VZ bugged
# Sep 19 2004 at 7:21 PM Rating: Good
Same thing on Firiona Vie today, I dont think its a change in the event, just a bug.

RE: VZ bugged
# Sep 25 2004 at 4:11 AM Rating: Decent
We had this problem also on VZ maybe a week ago now.
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RE: VZ bugged
# Sep 26 2004 at 2:00 PM Rating: Decent
Still bugged as of 25 Sep 04
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