a scrounging rat  

Animal

Level: 46
Expansion: Planes of Power
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2023-03-30 04:05:38

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weapons on pets?
# Jul 30 2003 at 12:09 AM Rating: Excellent
This might be a stupid question, but i have never DC'd anything yet and haven't tried this with normal charmed mobs either. The whole giving your pet a weapon thing, is that dependent on the mob or the class that charms it?

I hunt here a lot with my druid (currently 61), and working on banking necessary AA's for DC. I just want to know if, when i do finally get DC, I should take along a few rusty weapons to give him after charm?

I wouldn't at all be surprised if there was a stupid rule that said us druids can't do it :) Thanks in advance for any help.

Oh yeah, thank you very much for clearing up the whole animal/mob thing. I've hearing both since i started hunting here, but there never a druid with DC around to see definitely (of course :)

-Ktaria
-Ktaria
RE: weapons on pets?
# Dec 19 2003 at 11:42 AM Rating: Excellent
I gave my DCed rat 2 blades of the kedge (mage summoned blades). Apart from looking very cute, he did indeed seem to be quadding. Did some nice damage.
RE: weapons on pets?
# Aug 27 2003 at 4:12 PM Rating: Decent
22 posts
I have never been able to get one of these buggers to dual wield, but they will equip a shield in secondary if it is given. The animation seems to show him bashing, but I never checked the logs. Smiley: snore

Edited, Wed Aug 27 17:02:01 2003
RE: weapons on pets?
# Aug 10 2003 at 4:07 PM Rating: Excellent
29 posts
Depends on the mob...some mobs are able to dual-wield. By giving a Dire Charmed pet two different types of (1H) weapons it grants the mob the ability to quad hit increasing it's DPS. However, some mobs can't dual-wield. Only way to see if the mob you DC'd can dual-wield is handing it weapons and seeing if it quad hits.

Depending on how I use my DC pet, I find two different types of weapons. If I want a DC pet that will assist me with aggro-kiting I will give it cheap rusty weapons. If I am going to use a DC pet that will be my tank I will give it weapons that proc (Gnoll Hide Lariat, Velium, etc.) so it will always have the mobs attention.

On a side note, I haven't been able to test whether the delay in a weapon given to a pet matters. I often find weapons that have the lowest delay I can find. It's hard to tell if my DC pet is hitting faster with a fast delay (Shiv) or a slow delay (Rusty Mace) weapon. If anyone knows that real answer to that I would be very interested.
RE: weapons on pets?
# Aug 11 2003 at 10:22 PM Rating: Excellent
Back in the day, summoned and charmed pets would take on the delay of the weapon that you gave them. Enchanters would always carry FS daggers to speed up their pets. This was changed a few years ago and now all summoned pets have a fixed delay of 30, unless hasted. They ignore the delay of any weapon you give them. Charmed pets retain their innate delay (which may be more or less than 30), but also ignore the delay on any weapon you give them. Procc'ing weapons, of course, retain their procs. As far as damage and delay goes, a rusty mace works just as well as a faster, more expensive weapon.

I don't know if it still works, but a nice side feature of this is if you give a low-level chanter animation a weighted axe (45/150), you get a pet with a 45/30 weapon. Pet damage is the GREATER of either the pet's rated damage or the weapon damage. This may have been nerfed, though. It's not real practical, anyway.

As long as I'm on the subject ... charmed NPC's retain the melee characteristics of their class. Warriors will dual wield and double attack. Rogue NPC's will backstab (!). If you charm something and give it two weapons and it only wields one, you probably have a hybrid/priest/caster NPC. Be careful when giving weapons - if you give an NPC two identical weapons it will only wield one and you will not be able to force it to dual wield again.

The level 46 mobs that you see around the IZ of most PoP zones cannot be made to dual wield. I think they were put there as a convenience to DC classes and are not supposed to be doing tons of damage. They do make great temporary TM's, though, and a buffed PoP DC mob does about the same DPS and a 62 Warrior with a Windblade.

regards,

Lumine
Coercer of Nameless
Animal Not Monster
# Jun 17 2003 at 2:17 PM Rating: Excellent
These should be tagged as "animals" not monsters, as I have Dire Charmed these and I am a Druid.
Druid DC-able
# Jun 16 2003 at 1:11 PM Rating: Decent
Are these DC-able by druids or just enchanters?
DC
# Jun 02 2003 at 12:25 AM Rating: Excellent
23 posts
Hehe, I get a laugh every time I DC one of these. They definitely look like Mickey with a bad attitude. They will dual wield and seem to be Monks. Mage in my group gave one 2 summoned swords and during one session hit for a max of 149. Not that shabby a pet for extra dps.
RE: DC
# Aug 27 2003 at 4:09 PM Rating: Decent
22 posts
From what I have observed and read, DC pet's are max 149 hit period. A few are lower, but max 149 seems to be a hard ceiling.
Charm
# Nov 27 2002 at 9:13 PM Rating: Default
Here solely for the purpose of dire charming.

Many zones have both animal and non-animal mobs (PoV frogs and little soldiers, CoD rats and pusling things, PoN ravens)
!
# Nov 11 2002 at 6:17 PM Rating: Default
Micky bloody moouse mon!
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