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bard power
# Jun 27 2011 at 2:01 AM Rating: Decent
2 posts
Just downed him with bard tactic tonight... All I can say is JACKPOT
Easy Mob
# Jan 26 2010 at 10:20 PM Rating: Decent
11 posts
I'm a level 63 druid and me and my merc cleaned the entire cave out. Very easy mob to kill.
Death Touch!
# Mar 25 2008 at 12:04 PM Rating: Decent
49 posts
He has crap for hit points. Harm Touched him and he was dead. SK DT ftw. Anyone ever figure out what the tooth is for?
"Thanks for being completely stupid and owned" - FS Legend
Magelo Profile | EQ Players Profile
Death Touch!
# Mar 25 2008 at 12:42 PM Rating: Excellent
Ungainly Ninja
6,998 posts
Terminat wrote:
He has crap for hit points. Harm Touched him and he was dead. SK DT ftw. Anyone ever figure out what the tooth is for?

For biting and chewing, typically.
Death Touch!
# Mar 26 2008 at 4:57 AM Rating: Decent
49 posts
"Thanks for being completely stupid and owned" - FS Legend
Magelo Profile | EQ Players Profile
Rattican's Tooth
# Mar 01 2005 at 8:15 AM Rating: Decent
41 posts
Rattican's Tooth

WT: 1.0 Size: Small
Class: none
Race: none

Identify: Tooth of the plague
# Feb 27 2005 at 5:30 PM Rating: Default
199 posts
I got Rattican's Tooth magic lore no drop off him the other day and don't see anything regarding this on his loot list, anyone know what it is for?
Necro killing
# Oct 26 2004 at 11:57 PM Rating: Decent
22 posts
Felt I should post as most of the solo'able threads I read mislead me to believe that I, a 68 Necro, could simply aggro this guy and walk right out of cave into an open field and kite him... easy as pie.

First, the minute you aggro from tunnel all his guards about him come charging plus 2 guards and a giant spider that does an AE snare pop in the tunnel, thwarting any attempt at a quick escape... and also any chance to FD... the spider constantly does the AE as long as you are within range.

The easiest solution, I found, was I brought 2 other Necro friends, made a sharp left into his chamber, and made camp along the furthest wall. The other 2 Necro FD, I snared the guard on the left hand corner (as you're facing them), Rallius runs over without bringing any of his other guards, no giant spider AE, and only the two guards that spawn in the tunnel come and really aren't a threat as you FD once Rallius smacks you once. He loves to camp corpses, so he won't move for a long while. Let your snare wear off, all aggro'd guards walk away, enemies forget you, stand up and snare Rallius, sic pets, other two Necro get up, nuke him to death with Lifetaps in about 2 minutes (pathing is horrible, he'd hit me, I'd walk a little left, he'd walk backward, then walk forward again to try and hit me again... I'd have 3 taps off by the time he hit me again) Piece of cake and a fun kill to boot. Looted head, SP, and gloves, gated.

Course, modify for solo Necro adventure... but getting to him will be a pain. The spiders throughout the tunnel CH... so it's nice to have a lot of damage and stuns coming from multiple pets. At any rate, have fun!
RE: Necro killing
# Dec 18 2004 at 8:13 PM Rating: Decent
73 posts
Being a bard I solo'd this guy since PoP came out, selling his items for great money (the earring raked me in 50k when PoP was new). I don't think SoE liked that so they added several nerfs to this encounter which did little to stop me from farming this guy every time he spawned. Since I never farm him anymore I figured I'd share my strategy for those of you that still do the Secrets of the Planes Quest. Simple, run a bard into his cave WITHOUT agro'ing him and Fade Memories so you don't train yourself. Memorize the bard Divine Aura song "Kazumi's Note of Preservation". Now agro Rallius, pop Divine aura and pull Rallius outside of the cave impervious to that silly trap spiders snare proc. Now Mezmorize Rallius and Fade Memories. The train will return before him. Now kite him down or have group kill him. If he hits you, he procs Avatar Snare which is a virtually unresistable snare, so if you solo kite him don't let him hit you.
Bard Soloable
# Jun 30 2004 at 4:23 PM Rating: Decent
24 posts
Took him down this afternoon. If you can get him out of the cave on his own, you're golden.

After having done it once, he's cake.

My advice, be patient.
He ever up?
# Jun 24 2004 at 4:03 PM Rating: Decent
1 post
This is the last piece I need for the Secret of the Planes quest, and I can't ever seem to find him up. I know he's a three day spawn, but I've heard people say that he's almost always up since not many try to kill him. I've tried many many times to find him and he's never up on track. Is he being killed more than he used to or is there some sort of bug with him? Does anyone know?

65 Magician, Prexus
RE: He ever up?
# Jun 29 2004 at 9:19 PM Rating: Decent
We killed him tonight.

Hard to explain where he spawn but when you zone in PoD, follow the left wall until you get in a cave and he spawn at the bottom of that cave.
# Apr 14 2004 at 7:15 AM Rating: Decent
4 posts
Does Rallicus register on Track? If he does can he be tracked at Zone In or do you have to minimum go up to the entrance of the caves?

Little Info would be helpfull here do to the fact I dont want to spend a few years camping the caves in hopes he pops.
RE: Trackable?
# Apr 18 2004 at 11:42 PM Rating: Default
199 posts
Depends on what class you are, a ranger could probably track him from the ZI, a druid needs to be near the entrance of the cave. Fairly easy solo for a EP geared druid, but still a challenge. Wouldn't reccommend it to any druid with under 3k hps unbuffed. He spawns adds while you root/rot him, due to screwed up pathing in his room you can just run back and forth until you snare/root them all. I usually have him dead with only 4 adds. Fun solo for sure!
Yes, Solo, lol
# Feb 24 2004 at 8:40 AM Rating: Decent
47 posts
As the bard states. it can be killed solo with the right AA's and plan of attack. took me about 1 hour to figure out how exactly to do it. I'd hate to spoil it, but I'll give away a couple pieces of info.

Learn the paths in the cave, have fading memories, and have DA song loaded. and he doesnt summon. figure a way to get him out single and he's all yours.

Dropped his head and the Arachnid Antennae.

Actually considering doing the quest upon reading it. seems worth the effort once this part's out of the way
Players on Povar:
|85 Lyricist (Bard)| Mory (Half Elf) <Firestormers> ZONE: skyshrine
|75 Lord (Paladin)| Moralis (Half Elf) ZONE: kael
# Jan 04 2004 at 12:39 PM Rating: Default
6 posts
He easy solo for bard. Looted head, gloves for twink and an eth parch.


The tribunial
So far he dropped
# Dec 23 2003 at 12:22 AM Rating: Default
314 posts
In 5 kills he dropped these

1. Head, Pox Ridden Carapace, Ethereal
2. Head, Arachnid Antennae, Ethereal
3. Head, Arachnid Antennae, Ethereal
4. Head, Arachnid Antennae, Ethereal
5. Head, Pox Ridden Carapace, Spectral

Maybe im just lucky :p
Me:5 Rattican:0
Pacification ist your friend
# Nov 22 2003 at 9:32 AM Rating: Decent
32 posts
killed him with 65enc 65clr 65sk today. you can pacify/invis all the way to Rallicus, setup camp in alcove to avoid the ae from the spiders blocking the tunnel. pacify his 6 guards, pull rallicus and he will bring 2 adds, charm one, mezz other, HT and nuke Rallicus, loot and gate :)
# Nov 18 2003 at 10:53 PM Rating: Excellent
4 posts
it doesnt spawn at server up, killed him today around 20 hours after server reset.

it doesnt spawn every 3 days on the spot, but it seems to spawn every 3 days + 1 day ish.

when you agro it a spider spawns in the tunnel that ae's unresistable snare, DA makes you immune.

all his guards are pacifiable.

in the last 6 times I have killed it I have seen:

6 heads
2 chain arms
2 chain bps
1 cloth glove
1 earring
2 spectrals
2 ethereals

It doesnt summon, but does proc snare if you get too close.

Edited, Tue Nov 18 22:56:38 2003
# Nov 18 2003 at 5:24 PM Rating: Default
Does this guy summon?

Cos i tell ya what, if he doesn't i'm gonna take in my crazy bard and try solo him using his spawn adds as pets, then kite the devil!
Wheres ya Sense of HUMOUR !!! ????
easyly pullable
# Oct 20 2003 at 12:18 PM Rating: Decent
i pulled him out of his cave few times now..just run in ..agro, run outside cave run away till you see him out then FD (if yer a monk of course)
and wait till he move to go back to his spot..rats will pop then and you can tag him and pull him to camp safely.

Good luck

Caraen Izdaman
Sensei of Forsaken realm
Mithaniel Marr
server reset
# Oct 13 2003 at 1:00 PM Rating: Default
1,020 posts
I can say he does not pop immediately on server reset. I was camped in his lair through one. We killed him the other night with one group:

65 warrior
64 monk
63 shaman
62 cleric
61 rogue
59 bard

We're a finesse team. We killed everything on the way to the lair. Snuck inside and then single pulled Ratti. He was nearly dead by the time his two minions that spawn on agro even got to us.
3 day spawn?
# Oct 09 2003 at 10:18 AM Rating: Decent
1,020 posts
Does a 3 day spawn have a random +/- aspect to it? I had him timed in a 4 hour window, and I camped those 4 hours 3 days later - no spawn.

Also, any idea when he pops after a server reboot?
quick run down
# Oct 05 2003 at 8:42 PM Rating: Decent
14 posts
pac guards
pull with boggle

2 bubonian cronie (hits 300ish) came with or were spawned when aggro not sure which mezd em

1 gargantuan spider casting snare. untargetable only casts snare no attack

tiny rats spawn or came with pull not sure which. came late in fight think were bubonian youth hit 160ish mezd em

dropped cursed arms
head for quest
spec parch
eth parch

group of
65 cleric
65 war
65 enc
61 druid
55 ranger


Edited, Sun Oct 5 21:33:46 2003
RE: quick run down
# Nov 18 2003 at 2:47 AM Rating: Decent
15 posts
the Spider WILL ATTACK and it hurts...but will only attack if you within range (meaning it won't move or summon you) but if you get near it, it will attack

warrior, shaman, 2 wizards all lvl 65 and 54 chanter took him down the other nite...needless to say it took a little longer...and as the fight progresses the adds get more and more (example 4 baby rats come the next time) and another spider will on and so on
# Sep 12 2003 at 9:39 PM Rating: Decent
66 posts
Got head, spec, and antennae.
3 day
# Aug 14 2003 at 3:18 AM Rating: Decent
6 posts
is this 3 days in EQ days or real days
Spawn time after a patch
# Aug 07 2003 at 2:00 PM Rating: Decent
112 posts
Does Rallius spawn immediately after a patch or follow the 3 day spawn timer?
# Jul 19 2003 at 1:59 PM Rating: Default
7 posts
Duod this guy with a 64 rogue and me a 65 ranger.He's a ***** with low hp
#weedman, Posted: Apr 01 2003 at 8:02 AM, Rating: Sub-Default, (Expand Post) looks like he is jacking off
big ugly rat
# Mar 06 2003 at 3:38 PM Rating: Decent
70 posts
Took one group, 59 chanter, 61 mage, 60 cleric, 60 rogue, 60 SK,and 57 Ranger to the Spider caves and ended up at the fort with this guy. The caves up to him are doable, a little difficult, with a few pulls of 2-3. When we got to the fort the mage was looking up info on him here. We sent the SK to hug the left like it said and that didnt work, he aggroed Rattius and immediately 3 gargantuan spiders spawned behind us and killed the chanter and mage. I camped out, came back. The spiders are untargetable, and rooted so if you stand close to the fort they dont do anything but snare you. Rattius was camping the SK's corpse and there were a few little rats who were blue to me there as well I dont know if they were triggered like a trap or if they spawned when the SK died. They aggroed me and I got killed, they hit for 230max. His guards see through invis, but did not see through the rogue sneaking around. The SK said Rattius hit for about 300 and had a lifetap for about as much.
spawn time is
# Feb 21 2003 at 9:25 PM Rating: Decent
3 days like the shade...
Can do him with one group easily and have to pacify mobs its rather easy.
Tips on rallius
# Jan 20 2003 at 5:59 AM Rating: Good
130 posts
We took this guy down last Friday. Anyway thought I would post a few things to help anyone out who wants to do it.

He is found in the rat caves which are along the left zone wall as you zone in. When you enter the caves and go a bit inside, you will come to a big open hall with a tunnel in front and a tunnel to the left. Bascially, take the tunnel in front and go ahead all the way and you will get to him. Before you do you will come to a few more open areas.
Rallius himself is found in a big open area on top of a platform surrounded by 4 guards.

Tactics/group makeup

We had overkill the first time we did it - 20 people or so. I reckon he can be done with a good group or a group plus a few more. We did not have a puller and this would have helped a lot to get singles.

Anyway, getting to him is not especially difficult. All the spiders and rats can be mezzed and a monk can help single pull. Eventually, you will come to a tunnel which opens out into the large hall where you can see him. You do have to kill quickly though as the respawn time is not long.

The trick here is to hug the left side of the tunnel wall and go out into the open area. If you keep hugging theleft side of the wall you wont get aggroed and you can proceed to a ledge on the left side of the hall where you can med up and prep for the pull.

FYI, if you aggro rallius early, two large spiders will spawn in the tunnel just before the open hall. they are untargetable and cast a aoe snare. if you make it into the hall safely, then they pose no problems as they dont move.

We tried to pacify the guards around him but due to strange pathing, they moved around and aggroed the other guards and rallius. With 2 enchanters, locking down all the adds was not a problem.

Rallius himself is cake. Straight up melee mob, max hit for about 500. Goes down quite quick. The problem you will have is that additional guards spawn during the fight. By the time we killed him I think we had up to 10 adds.

This is why group make up is important. If your aim is to kill just rallius, then keep the mobs mezzed, loot, random and then make sure you have some TPers so that you can gate out. If you want to kill all the mobs, 1 group may have problems. If you just want to kill him an ideal rallius killer group will prob be something like this:

Tank - sk/war/pal
Melee dmg - rogue/ranger for snares
Enchanter x 2

If you want to kill the adds, you may need to add a necro to that to keep enchs pumped.

I guess he and the adds can be killed with a single group, but much will depend on the enchanter and hoping they don't go OOM. You will also need very good DPS to take them all down quickly.

He didnt drop much loot when we killed him. Only a quest piece and a parchment. However, in the course of the raid of just over an hour we got 4 parchment drops so the casters were happy.

60 Warlord
Some Information
# Jan 15 2003 at 4:22 PM Rating: Excellent
18 posts
Ok, I've now killed him twice (and been killed by him three times), so I'll try to pass on what I've learned.

First of all, do not underestimate the task of reaching him. Between Harm Touches, spiders that Complete Heal, and fast repops behind you, it can be difficult to reach Rallius' room if your group is too weak or poorly balanced, or if you allow people to take long AFK breaks along the way.

When you come to the first room in the spider caves, go right. Left is the wrong way to go if you want to take down Rallius, as it will put you in a poor position in his room. When you reach Rallius' room, everybody goes single file, one at a time, along the left wall until you reach a little alcove. Take all the time you want here to rest, rebuff, go over strategy, etc. Rallius has a large aggro range so don't let anybody wander near his fort. The reason why you moved to this spot is that two large, untargetable spiders spawn in the tunnels that you came from when Rallius is aggroed, spamming AE snare and generally working hard to get you killed. Moving to this safe spot will get outside the range of the AE.

Somebody then pacifies (Level 62 Enchanter spell, definitely preferred) or harmonies all of his guards. It may be difficult to target one of them - that's okay, just know that he will add with Rallius. Rallius is then pulled, bringing with him any un-pacified/harmonied guards as well as two guards that spawn with him. You can't do anything to prevent these two last adds so you had better be able to deal with them. Rallius is slowable (not too difficult), pure melee, and not too difficult of a fight. His guards can be mezzed or charmed fairly easily.

When you have killed him, quickly loot (decide before the fight who will loot the No Drop head) and be prepared to evac, as pathing is crazy around that fort and you may get some delayed adds.

The groups I have killed him with are:

62 Monk
60 Paladin
62 Enchanter
63 Bard
65 Shaman
60ish Cleric

as well as

60 Warrior
59 Druid
55 Cleric
65 Shaman
62 Enchanter
58 Magician

The three times I have failed were (a) the first time, when we tried to pull him into the tunnels, not knowing the AE snare spiders would spawn, and (b) two times (can you believe it, hehe) when somebody aggroed Rallius prematurely by getting too close to his fort. It's not fun to boss people around, but if you are leading a group against him you simply must yell and yell until people understand not to go anywhere near him until his guards will no longer aggro with him.
Info Please
# Jan 03 2003 at 3:59 AM Rating: Decent
4 posts
Just wondering if He has any resists or if he is able to cast anything. What class is he?

Have a good one

Psydin Eagleheart
# Nov 20 2002 at 10:09 AM Rating: Decent
16 posts
The Ratman is in the caves, you need to go straight on at the fisrt cavern, you come to another cavern with ratboys and a couple of spiders. take the tunnel out of this cavern and you come to the spawn area of the Ratman. there are 6 added ratboys who protect him.
Respawn timer
# Nov 20 2002 at 10:04 AM Rating: Decent
16 posts
Does anyone know what the timer is for the respawn?
Where is he
# Nov 16 2002 at 12:52 AM Rating: Decent
3 posts
Where exactly in the caves is he? we found a build/castle around loc -3425, -65, with a bunch of diseased Bubonains. Is this the correct place?

Also is this a scripted event? do you need a flag?
Thanks for you help.
"Circle of Justice"
60 Iksar Monk
Triggerd or Random Spawn?
# Nov 07 2002 at 12:23 AM Rating: Good
56 posts
Went into the caves a couple nights this week, and came upon the "ramparts" looking thing with Disease Bubonians all over it. They were very difficult to split, and we ended up losing our cleric, so I had my rogue run up on the top and see what he could find before he died...was going to wait for corpse to go to GY.

I didn't see anything up top that looked like a cave, and I didn't see Rallius.

Do you have to have your entire party rush the top of that platform and he appears when you engage the Diseased Bubonians? Is he off in a further corner? Just curious how the Diseased rats come into play with him.

# Oct 30 2002 at 12:37 AM Rating: Default
22 posts
monk in my guild got a real nice earring off this guy i was told. Stats were something like 7ac +7to most melee stats, and a few HPs couldn't verify stats cause he was not on at the time, but send me a tell on saryn and i can verify it
36 Troll Rogue
Medivh Server
RE: earring?
# Nov 03 2002 at 7:34 PM Rating: Decent
28 posts
He drops the Arachnid Antennae:

Not sure how his loot table works. I assume the head always drops for the quest and then maybe one or two items. We got the earring and an Ethereal Parchment in addition to the head.
# Oct 28 2002 at 1:19 AM Rating: Default
96 posts
His Head is used in the Stealth Manual Quest from PoK (the 3rd tier of the Manual quest)
Elder Zephaus Rootwine
68 Storm Warden of Tunare
The Appointed
Grandmaster Potter (250)
Jewelcraft (200)||Fletching (200)||Fishing (200)Tailoring (191)||Brewing (187)||Smithing (186)Baking (168)
this guy easy
# Oct 26 2002 at 12:29 AM Rating: Decent
6 posts
we dropped this guy with one group just barely though me 57 ranger 61 ranger 60 cleric 60 wizzy 54 chanter 61 shaman he goes down easy enough, though adds can be a problem. anyone kno what his head is for though
RE: this guy easy
# Oct 26 2002 at 10:00 PM Rating: Default
The guy at the entrance to pod asks you to kill the guard that bertox has set over the plan . . .maybe this guy's head completes the quest?
RE: this guy easy
# Oct 28 2002 at 7:22 PM Rating: Excellent
141 posts
No, Alder Fuirstel is talking about killing Grummus in this quest.

Edited, Mon Oct 28 19:02:46 2002
Orolmy the Fire Caller
Storm Warden of Old Continent: XEV
# Oct 26 2002 at 12:23 AM Rating: Default
1 post
I have the head but someone know what use have it????
Not too tough, but watch adds
# Oct 24 2002 at 7:08 PM Rating: Decent
We were exploring PoD and trying out the new Raid functionality... Got about 9 people together levels 55-60 and headed into the cave, clearing spiders and whatnot.

So our monk tries to pull this guy, and 2 untargetable giant spiders appear that hit for 695 (some sort of trap) we recover and head back down, this time charging his lair. The guy hit for 500ish, or 350 defensive. Slowed easily enough with malo.

Then a bunch of other rats burst out of the wall and agro us, our monk goes down, I think I counted around 9 adds. Chanter got em all mezzed, we dropped Rallius, and eventually got all the other rats down. Dropped Carapace x2, and his head.

Hope this helps )
Grizlor Bare
70 Shaman (Time Manipulator)
The Seventh Hammer
Took him out with 3 groups.
# Oct 24 2002 at 10:44 AM Rating: Decent
69 posts
Took him out with relative ease with 3 groups. our puller was inexperienced and we ended up having about 7 adds which were mezzed, we wasted Rallius quickly and fought off all of the adds, but then we got a bunch more adds and died. BUT we got the mob we came for.
RE: Took him out with 3 groups.
# Nov 04 2002 at 4:42 PM Rating: Decent
34 posts
Your puller wasn't inexperienced, err at least it wasn't his fault. The seven adds is all part of it.. unavoidable. You can't pull him to the halls due to the spider trap and he's surrounded by rats and then summons more.

Brother Kaiman
61st Grandmaster
Lanys T'vyl

Edited, Mon Nov 4 16:44:21 2002
RE: Took him out with 3 groups.
# Oct 28 2002 at 4:19 PM Rating: Good
Took him out with one group, entirely by accident. Didn't mean to trigger him Smiley: grin

He is an "event" on his own. When you approach his castle, he'll aggro - which will spawn big spiders in the hallways, to stop you from leaving.

He'll also call all of his little minion rats to help - about 8 in total. Need decent crowd control to get them locked up fast, though they're level 53 to 54 for the most part, and can be AE mes'd.

Did twice in one night (zone dropped), with:
61 Shaman, 62 Enc, 62 Enc, 61 Paladin, 60 Monk, 60 Ranger.
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
# Oct 23 2002 at 11:19 PM Rating: Decent
10 posts
Also drops some gloves (5 int 5wis and a couple other stats...Didn't get them, just saw the stats) as well as his head, presumably a quest item (no drop) and a parchement for turn in for random 61+ spell...Had three groups, mostly upper 50's to take him (and his 5 minion adds...)
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