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Innoruuk's Curse  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 45
DMG: 40 Dmg Bonus: 122
This item is placeable in yards, guild yards, houses and guild halls.
STR: +20 DEX: +15 INT: +15 HP: +60 MANA: +40
SV FIRE: +10 SV DISEASE: +5 SV COLD: +10 SV MAGIC: +15 SV POISON: +5
Effect: Soul Consumption (Combat, Casting Time: Instant) at Level 50
Effect: Two-Handed Bash (Worn, Casting Time: Instant)
WT: 5.0 Size: SMALL
Class: SHD
Race: HUM ERU DEF TRL OGR GNM IKS FRG DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:2H Slashing
Light:Stein of Tears
Stackable:No
Lucy Entry By:zebantik
Updated By:SwiftyMUSE
Source:Live
Updated:Wed Apr 19th, 2017
Ruins of Kunark Item


Rarity: Ultra Rare
Level to Attain: 50

[Quests | Comments ]

This item is the result of a quest.

Quests: This item is used in quests.

Zone(s) Found In:
The innate benefit of the Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items.
Screenshot
EverQuest ShadowKnight Epic 1.0 Innoruuk's Curse

Uploaded August 22nd, 2018 by Import781b87
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Haste (the final word)
# Jul 17 2001 at 11:27 PM Rating: Good
4 posts
Folks, only one person so far has even come close to getting haste values correct. You do NOT, as most have stated, simply multiply the haste value by the delay and then subtract. As the only individual with a clue posted, a 100% delay (maximum possible in the game with stacked items and spells) would give a delay of ZERO. That simply isn't the case.

What haste does is increase the number of attacks you get during a delay cycle. Consider Inny's Curse with a damage ratio of 40/45. If you had 100% haste, you would get two attacks during that 45 delay (4.5 seconds for those that don't already know about verant's delays). That would, effectively, cut the delay in half down to 22.5. That's with 100% haste.

A more realistic haste would be something like 30%, obviously. At 30%, you would get 1.3 attacks during the 4.5 second delay. The formula for figuring this out is quite simple:

delay after haste = normal delay/(1+haste percent)

Using this formula, you would get:

delay after haste = 45/(1+0.3) = 34.6154, or about a 35 delay.

By this formula, a 50% haste would give you a delay of 30, and a 60% haste would give you a delay of about 28. And these numbers actually make sense, and they don't go to zero as haste goes to infinity (since there is no such thing as a zero delay weapon). Anyone that has ever had a nice high level chanter or bard haste spell knows that a 60% haste is very fast, but it ain't as fast as the previous formulas mentioned would imply.

Now, regardless of haste valus, Inny's Curse rocks!

Radahsam Darkwind
50th Dark Knight of the Tribunal
____________________________
Radahsam Darkwind
56 Shadow Knight
The Shining Path
The Tribunal
RE: Haste (the final word)
# Jul 16 2002 at 5:59 PM Rating: Decent
13 posts
Dude, what do you do, go from page to page cutting and pasting this crap? Whenever someone mentions haste, and some times when they don't, there you are with this friggin post. WE GOT IT, OK??

Jeez!
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