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Celestial Fists  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: HANDS
Charges: Unlimited
AC: 15
This item is placeable in yards, guild yards, houses and guild halls.
STR: +20 DEX: +10 STA: +10 AGI: +10 HP: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Celestial Tranquility (Any Slot/Can Equip, Casting Time: Instant) at Level 50
WT: 0.1 Size: SMALL
Class: MNK
Race: HUM IKS FRG DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)
Item Type:Armor
Appearance:Cloth
Tint:
 
Color (RGB):0, 0, 0
Light:Stein of Tears
Stackable:No
Submitted By:Wakefield Kiyugami
Lucy Entry By:Kerasota
Updated By:SwiftyMUSE
Source:Live
Updated:Sun Mar 17th, 2013
Ruins of Kunark Item


Rarity: Rare
Level to Attain: 50

[Quests | Comments ]

This item is the result of a quest.

Quests: This item is used in quests.

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Celestial Fists item window 2016

Uploaded November 26th, 2016 by snailish
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Haste Explained
# Jul 10 2001 at 1:46 AM Rating: Excellent
Scholar
22 posts
Okay, here we go...

There are only 3 kinds of haste that are stacked:

1) Item Haste: an item you are wearing that has haste as a permanent effect. You can wear multiple items that have Haste, but only the best haste is counted. This is so you can wear say the Golden Sash of Tranquility and a Cloak of Flames and get all the wonderful stats, but you only get the 40% haste from the belt.

2) Effect Haste: a spell effect or song effect, you know, the kind you see an icon representing the effect? Most haste spells cancel each other out as that is the way of spells (the stronger version ovrewrites), and the song effects overwrite each other aswell (as far as i've seen, have yet to see some stack). There are some songs that allow you to have a song and a spell effect BOTH on you at the same time, but just like items, only the best haste is taken into account. This is so you can still have the bard songs neat little bonuses (like ac, str, atk, etc.)

3) Monk Discipline: the Monk receives a discipline that allows them to have a haste bonus that stacks with both other forms of haste. This is considered a 20% haste, tho i do not know if it has been CONFIRMED, so dont quote me on that one. When they introduced disciplines they added a new system for melees, with its own counter and all that jazz.. which means it is outside the realms of stacking issues... This haste DOES stack with anything.

Now as for haste caps:

Pre 50: Your haste cap is around 80% (i am not completely positive on this one, so if someone knows for certain, please post the real cap)

Post 50: Your haste cap increases to 100%.

There are a lot of misconceptions about haste.
The way a person figures out how much haste an item or spell has, is by logging a series of attacks. They count the amount of attacks over a period of time without haste, and then with haste. Then they divide the amount with haste by the amount without. That gives a number like 1.?? where the ?? is the % haste of the item.
example:
without - 20 attacks in 1 minute
with - 24 attacks in 1 minute

24 divided by 20 = 1.20 = 20% Hasted

So.. what is the new delay on the weapon/s?
Well... to figure that out, take the Haste %, add 100, divide 100 by that new number, and multiply the delay of the weapon with that final number.
Confused? Don't worry, here it is in formula:
Lets use a weapon that is 10/20 (for simplicity) and 50% haste.

100 + 50 = 150
100/150 = 0.666~
20 * 0.666~ = 13.333~ so 13 delay

A side note on delays, pre 50 the lowest a weapons delay can be is 10, no matter the haste. Post 50 it can go lower. This is something i'm not completely positive about, and if anyone can confirm please post. But i'm pretty sure monks can get their hands to 9/8 weapons at lvl 60 with full haste and CF.

Most of what is in this post has been proven over and over by testing. The only things i'm not POSITIVE about is the haste of the Monk Discipline and the lowest pre/post 50 haste/delay caps.

If a monk has a Golden Sash of Tranquility (~40%) and Celestial Fists (~40%), he has his pre 50 haste cap of 80%.
At lvl 57, with the discipline, he can have 100% haste for 15 seconds, thats without any outside help.

Oh, and the Celestial Fists right click EFFECT haste is a 9 second song effect. Due to a recent patch, the effect stacks with things properly now, (you still only get best effect haste), and the haste will only stack with the item and discipline haste.

Sorry for the long post, but it seemed a lot of people needed some clarification on this issue.
Please post if anything i said is wrong, and please explain the testing behind it.

Hope this clears things up a little :)
____________________________
Raidi Sovin'faile
Faking her death on:
Mithaniel Marr
RE: Haste Explained
# Mar 02 2003 at 8:53 PM Rating: Decent
4 posts
Ok, maybe this is just me, or maybe the haste "system" in EQ is worked out differently, but (and please dont take this as a flame) your calculations for haste simply dont abide by the rules of maths.

Lets take nice round figures here for simplicity.

100% haste
50DLY weapon.

Now, maths dicates that if something is 100% faster than its normal state, then its delay is reduced by 50%.

Therefore, a 50DLY weapon, being twice as fast, (2 swings, in the time it would normally make 1) would have to become a 25DLY weapon.

Thus, the way I've always calculated haste (and will continue to, until I see some info from VI/SoE to say their haste system doesnt abide to the law of math) is that your weapons delay is reduced by exactly HALF of your hastes percentage.

So, if you have a pair of SCHW on, with 22% haste, then your weapon delay will be 11% less than normal.

however this is just my observations and it wouldnt surprise me in the slightest if EQ's haste system takes any notice of maths or not.
RE: Haste Explained
# Jul 21 2002 at 11:19 PM Rating: Default
*
52 posts
No No no my brain exploded again this is only suppised to happen at school Wait i tried this on the SB and it turn out my BA medallion gives 0% haste so good job man your theory works
Tiny Addendum
# Sep 09 2001 at 3:18 AM Rating: Excellent
***
2,553 posts
Pre 50, the haste cap scales with level. At level 30 it's 50%ish at level 50 it's 75%is.

Post 50 it scales again. Level 60 it's 100%.
____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
RE: Tiny Addendum
# Nov 12 2001 at 11:59 AM Rating: Default
*
124 posts
the spell icon for CF is different than chanter buffs so they do stack so u can have like a fbss,swift like wind,and these and they all stack as they are different things entirly,i know from xp


sigh calmone

60 grandmaster
still tring fr grandmaster baker =p
#Rrail, Posted: Nov 16 2001 at 6:41 PM, Rating: Sub-Default, (Expand Post) No matter what, the lowest a non monk can go is 10 delay...
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