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Bioluminescent Orb  
 

MAGIC ITEM LORE ITEM PLACEABLE
Slot: PRIMARY SECONDARY
Charges: Unlimited
This item is placeable in yards, guild yards, houses and guild halls.
STR: +8 INT: +10
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
Effect: Blinding Luminance (Any Slot, Casting Time: 5.0)
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Item Lore:Kelorek`Dars Bioluminescence
Item Type:Armor
Light:Flameless Lantern
Stackable:No
Merchant Value:22 pp 0 gp 0 sp 0 cp
Tribute:5798
Submitted By:Cyradin
Lucy Entry By:keltana
Updated By:Drewie - D'Pikey
Source:Live
Updated:Thu Oct 9th, 2008
Scars of Velious Item


Average Price: 1,000pp Pricing Data...
Rarity: Uncommon
Level to Attain: 58

[Drops | Comments ]

Drops: This item is found on creatures.



Zone(s) Found In:
Item Lore: Kelorek`Dars Bioluminescence
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Uploaded April 1st, 2009 by Cylius
Updated October 25th, 2016
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Root Thread
Blind effect
# Jan 04 2003 at 9:31 AM Rating: Default
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50 posts
From using a Wrapped Entropy Serpent Spine with my rogue and Blind with my beastlord i have figured out that blinded mobs will only run if the person who is highest on the hate list is out of melee range. Blinded mobs also don't hit anyone else but the person highest on the hate list. This could probably be used well in a group because once the mob is snared and blinded none will have to worry about gaining too much agro becuase once the main tank has agro anyone else who gains agro will just cause the mob to walk away. This could also be used by mages to pet kite much like a beastlord would...Beastlord tells bet to stop taunting, dots to gain agro and blinds...mob will run with pet beating on it.

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