#StrungOut,
Posted:Jan 05 2003 at 12:33 PM, Rating: Sub-Default, (Expand Post) Well it doesn't really matter you n00b, because you'll never see this chest and if you actually would think for one second that elysian is better, then you're a fool. This has 70 more hps that elysian and 5 more sta making that a good 85 hps over elysian, 2 extra saves don't mean ****. Keep your mouth shut if you don't know what you're talking about
you sir, are a tool. resists are important, as is hp. which is more important comes down to, in my opinion, how you play your particular druid. while i myself like the idea of added hp, i rarely find myself in a situation where the difference between me living and dieing, as a druid, was my hp. my resists have saved me while soloing more times than i can count. my hp rarely matter when solo. in fact, the only time they matter to me now are when, a: im soloing summoning mobs and am slow to hit exodus after a bad break, b: when i get frisky and jump in to melee with a procing weapon for sport and take the occasional riposte, or c: im at a raid with an AoE mob. perhaps the former poster does not value hp as much as you or i. calling him a noob for not having the same opinion as you is rather dumb though. the difference between you and God? God doesn't think he is you.
all of that said, this tunic will replace my elysian tunic asap, because i consider it an upgrade. everyone else can do and play how they want.
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Archfiend Venger Scourge Knight of Innoruuk <Mystical Lightfighters> Morell Thule
http://everquest.allakhazam.com/db/item.html?item=8067 look at the saves. at the level where you would get this, saves become very important. 20 mana is not worth the lost saves. elysian is 8 sv all. and hp are not very high on the druid priority list. if you are getting hit, you are already doing something very wrong. the mobs you deal with in the high 50's and 60's quad for several hundred hit points. with a druids ac and base hp, the extra hp is less than 1/4 of a single hit. not worth caring about.
More mana, and then there's the issue of saving 600mana per cast of BoReplenishment...not a tough choice.
By this point, saves are an issue, but losing a few over the mana you would save and gain is inconsequential. Just a matter of choice, whether you'd want the saves for a raid or the effect in a group. So you lose 2 points to FR and one point to CR and DR. You gain 2 points in MR and PR, which makes up for it. And having those extra HPs will matter when you're fighting a mob that AEs often.
Well since u all got your flames out tiem for my responce / reasoning.... with the gear i have there are always people oom before me and well whipe anyway wether or not i have a bit more mana. As for hp sure more is nice thats the weakes stat on elysian but to be realistik 4k hp self buffed for a druid is plenty. Now the one thing you cant get eneugh of on s z is resists.... because of pvp, so even after all the flames and ******** i still wear my elysian for the most part. So anyway i bet most of the people who posted have never played pvp, so plz dont flame polite suggestions... sure but flaming when u got not idea what your talking about is kinda silly. so for now... FLAMERS BITE ME or come to sz and make an evil or a newt so i can pk you and cc you until you camp or quit the server LOL byby!