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Claw of Lightning  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: SECONDARY
Skill: 1H Slashing Atk Delay: 18
DMG: 14 Dmg Bonus: 28
This item is placeable in yards, guild yards, houses and guild halls.
STR: +8 DEX: +8 AGI: +8
SV MAGIC: +10
Haste: +41%
WT: 0.0 Size: TINY
Class: WAR RNG ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:1H Slashing
Stackable:No
Lucy Entry By:Kerasota
Updated By:Oxgoad
Source:Live
Updated:Thu Oct 9th, 2008
Scars of Velious Item


Rarity: Rare
Level to Attain: 55

[Drops | Comments ]

Drops: This item is found on creatures.

Temple of Veeshan


Zone(s) Found In:
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Claw of Lightning item window 2016

Uploaded November 9th, 2016 by snailish
Updated November 8th, 2016
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RE: Ehhhh
# Jan 12 2002 at 11:27 PM Rating: Default
33 posts
Your formula does not calculate. try this one..


delay x's haste = delay adjustment

delay - delay adjustment = New delay

ie.

lammy 9/19

19 x .4 = 7.6
19 - 7.6 = 11.4

so this delay will work is not below 10..however i am not sure about the 10delay rule.
RE: Ehhhh
# Jan 21 2002 at 2:26 AM Rating: Excellent
Scholar
16 posts
Sorry Prothos, but your formula doesn't calculate either. There are few instances where being a math major comes in handy in real life, but as we're talking abot EQ and not real life I feel I can speak with confidence.
Now let's start off with the basic concepts. When you add 100% to something you double it. (x + 100%x = 2x) So if you were to recieve 100% haste, you would move twice as fast. Another way to put that is to say your delay would be cut in half.
So the delay of a lammy at 100% haste should be 9.5 (half of 19). However with the formula you gave, we would get
19 x 1 = 19
(Delay x Haste = Delay Adjustment)
19 - 19 = 0
(Delay - Delay Adjustment = New Delay)
So by your formula the delay of a lammy at 100% haste is 0. And that just ain't right.

You were right about one thing, the formula given by Strahm is wrong also. Applying his formula to a lammy at 100% haste would give
D - D(2/H)
= 19 - 19(2/100%)
= 19 - 19(2/1)
= 19 - 19(2)
= 19 - 38
= -19.
So Strahm's formula gives you a negative delay. And that really ain't right.

THE CORRECT FORMULA FOR CALCULATING HASTE FOLLOWS:
(Delay/(1+Haste)) = New Delay
It's that easy.
I'll check myself using a lammy at 100% haste since I like that example.
(19/(1 + 100%))
= (19/2)
= 9.5
And there you have it folks.

Back to the Claws of Lightning now. With a delay of 18 and an effect of 40% Haste your delay would be
(18/(1+.4))
= 12.857.... which verant probably rounds up so these claws become 14/13 weapons before any spell or song haste.
Please people spread this formula around. There are so many incorrect formulae around people are getting confused.
RE: Ehhhh
# Aug 02 2003 at 9:26 AM Rating: Decent
14 posts
Raythe hit the nail on the head. The only comment I have is that the formula should have read as follows, in order to calculate correctly:

Weapon Delay/[1+(haste/100] = New Delay

I say this only to clear up the conversion from the % to a decimal that some people have not picked up on yet.
____________________________
Osahar
60 Shaman
Rabid Lemmings of Blackhand
RE: Ehhhh
# May 30 2002 at 7:09 PM Rating: Decent
*
109 posts
You hit the nail on the head Raythe. Well done.
That is the correct formula.

New Delay = Orgn. Delay / (1+ haste %)
RE: Ehhhh
# Apr 23 2002 at 6:23 PM Rating: Default
**
379 posts
What the hell?? I dont understand your theory. 1 + the haste percentage? Wouldn't that make 100% = 101%?

Can you do you're theory for me with 40% haste (ranger epic) and a lammy (9/19)? Thanks.
RE: Ehhhh
# Apr 24 2002 at 11:39 PM Rating: Decent
1 post
Percent means "parts out of 100"
So 100% is 100 parts out of 100, or 100/100
Thus 100% translates into 1.
So 1+100% would be 2.

Using his formulae, a lammy (9/19) at 40% haste would be...
19/(1+.4)
= 19/1.4
= 13.57
Rounded, you'd effectivly be 9/14
RE: Ehhhh
# Apr 28 2002 at 6:00 PM Rating: Default
**
379 posts
Thanks a lot, I understand now.
#Zaztik, Posted: Apr 23 2002 at 6:21 PM, Rating: Sub-Default, (Expand Post) What the hell?? I dont understand your theory. 1 + the haste percentage? Wouldn't that make 100% = 101%?
RE: Ehhhh
# Feb 26 2002 at 12:08 AM Rating: Default
Hey, I'm not flaming you guys in anyway, I just gotta now how the heck you came up with that equation? I think it all comes bck to E=MC2, Or Pi=3.14-etc. But what do I know about Everquest? I thought that the stuff I learned in school wouldn't help me. doh!
____________________________
Torezz Anheal, 65th Exarch
http://www.magelo.com/eq_view_profile.html?num=321401
Joline Des'Chats, 65th Huntress
http://www.magelo.com/eq_view_profile.html?num=453386

home.fellowshipofkings.com
RE: Ehhhh
# Jun 02 2003 at 1:19 PM Rating: Decent
*
109 posts
Hehe, here goes.
New Delay = Old Delay/Haste Ratio.
At 0% haste New Delay = Old Delay, which means Old Delay/1.
If a weapon is 100% hasted, that means it will swing twice as fast. (using 10dmg/20dly weapon to make it simpler) A 20dly weapon will now become 10.
Hence 10 (new Delay) = 20 (Old Delay)/ 2 (Ratio of 1 + 1).

I think that's as best as I can explain it.
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