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Orb of Mastery  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE QUEST ITEM
Slot: PRIMARY
Charges: 1
Skill: 1H Blunt Atk Delay: 30
DMG: 20 Dmg Bonus: 28
This item is placeable in yards, guild yards, houses and guild halls.
STR: +15 DEX: +5 STA: +10 INT: +20 MANA: +100
SV FIRE: +20 SV COLD: +20 SV MAGIC: +10
Effect: Manifest Elements (Any Slot/Can Equip, Casting Time: 20.0) at Level 50
WT: 1.0 Size: TINY
Class: MAG
Race: HUM ERU HIE DEF GNM DRK
Item Type:1H Blunt
Light:Stein of Tears
Stackable:No
Lucy Entry By:Kerasota
Updated By:SwiftyMUSE
Source:Live
Updated:Sun Mar 17th, 2013
Ruins of Kunark Item


Rarity: Ultra Rare
Level to Attain: 50

[Quests | Summoned | Comments ]

This item is summoned.

This item is the result of a quest.

Quests: This item is used in quests.

This is summoned by the spell you get as a reward for completing the magician particle weapon quest. Wielders of this item will summon pets with higher stats, levels and abilities.
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Uploaded November 27th, 2008
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Vs Naggy
# Nov 17 2001 at 8:54 PM Rating: Default
46 posts
I heard a story about a mage soloing Naggy with this pet and a pathing trick (staying outside the room).
Rumor has it that if you cast new pets as the old one are dying, you can even kill Naggy in time.
Maybe you could call it the pet-bolt technique?
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70 rogue, 40 shaman, 70 priest, 70 pally, 70 hunter, 70 drood, 70 warlock, 70 warrior, 36 rogue, 28 hunter, 51 mage and a partidge in a pear tree
RE: Vs Naggy
# Oct 09 2002 at 4:51 PM Rating: Good
Scholar
*
50 posts
With the recent NPC changes, you no longer have to do dmg to a mob to get summoned (and pet dmg is your dmg as far as a mob is concerned). If the mob is casting an AOE and you get hit by it, you get added to the mobs summon list.

I was helping with a CR after a botched attempt on Naggy and was sitting on the far side of the pit. Some one brought Naggy to the door, I got hit by the AOE, and a few minutes later got summoned and banished by Naggy.

Gorenaire works in a similar fashion. IF you are KOS to Gore, she will track you, even from the opposite corner of the zone. But until you do any dmg, or you get hit by her AOE, she won't summon you. BTW, she doesn't AOE until some one hits her.
RE: Vs Naggy
# Sep 06 2002 at 7:48 PM Rating: Default
14 posts
Bet a group of 6 epic mages could but I doubt 1 could and have the mana, let alone the summon factor.
RE: Vs Naggy
# Oct 09 2002 at 4:49 PM Rating: Default
Scholar
*
50 posts


Edited, Wed Oct 9 17:33:21 2002
RE: Vs Naggy
# Jan 14 2002 at 9:12 AM Rating: Default
*
100 posts
Dunno whether that's true or not that he killed Naggy but the technique is called chainpetting (and get that smirk off your face). It is quite effective but as you say there should probably be some pathing trick involved to make it feasible. And he wouldn't have used the epic pet since it's too mana inefficient and has too low resists. Focused 49 firepet would be better IMO since it's a third of the mana, has more than half as many hps as epic and is immune to fire attacks. It would be damn tricky but probably not impossible with some form of mana regen.

Of course it would never be as impressive as the monk and druid that killed Bristlebane in a 6+ hour fight.

Edit: Just had to mention that the AA skills for mages seem to a very great extent to support chainpetting - which is great since chainpetting doesn't work in groups with tanks (not great - being sarcastic). *Sigh* guess we'll just have to get used to being secondary offense and manabatteries in group/raid situations.

Edited, Mon Jan 14 09:19:19 2002
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I am in blood
stepped in so far, that, should I wade no more,
returning were as tedious as go'er
#WhiteHalo, Posted: Nov 25 2001 at 6:08 AM, Rating: Sub-Default, (Expand Post) I've heard the rumor of this a while ago, and, if true, the person would have/should have been banned for cheating. Taking advantage of game flaws constitutes a cheat.
#Mumdaan, Posted: Jan 19 2002 at 7:37 PM, Rating: Sub-Default, (Expand Post) no thats not cheating because the mage stayed out of the way of naggy and always had a pet to back him up.... Naggy would have gotten to him if he never had a pet with him but if you time it just right you will summon a pet as soon as the other dies and sic it on naggy before naggy will target you.
RE: Vs Naggy
# Jul 03 2002 at 2:35 PM Rating: Default
15 posts
Actually guys this is cheating. If this is true (which I highly doubt it) then the mage was using a flaw in the game to get to an area of the zone (ie: behing a certain wall) where naggy cannot get to him. This, at least by verant's rules, is cheating. I'm not sure if they have fixed it yet, but guilds used to use this trick all the time. Like hiding their clerics behind the wall. Just because he can summon them if they gain to much aggro does not make it ok. And whoever it was that said that summoning new pets causes aggro is a dope, as long as you havent done the damage or healed your pet, naggy won't come after or summon you if you stay out of melee range. But I seriously doubt that a single mage could have enough mana, and be able to chain cast fast enough to keep up with naggy's hp's and dmg output.
RE: Vs Naggy
# Jul 03 2002 at 12:38 PM Rating: Default
9 posts
Mobs which can summon (naggy) will summon you if you attempt to chain cast pets after you kill your previous pet.

And the act of summoning interupts spell casting. Therefore, without someone else to hold aggro momentarily, you cannot chain cast on a summoning mob, especially naggy.

I could be wrong, but I've tried it against lesser summoning mobs, and you get owned :(.

RE: Vs Naggy
# Mar 01 2004 at 12:55 PM Rating: Default
try it this way..... when pet is near death, at about 30% life, get close to the mob (just out of melee range) target the mob and start summoning pet and right before you are done casting (may take a little to get timing down, good to practice on non-summoning mobs) hit the pet get lost button and then the pet attack button. once you get the timing down right you wont be summoned
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