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[Drops | Comments ] Drops: This item is found on creatures. ![]() Howling Stones (Charasis) Found in: |
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![]() Uploaded November 27th, 2008 | ||||||||||||||||||||||||
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Sash of the Dragonborn | | |||||||||||||||||||||||
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[Drops | Comments ] Drops: This item is found on creatures. ![]() Howling Stones (Charasis) Found in: |
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![]() Uploaded November 27th, 2008 | ||||||||||||||||||||||||
| Send a correction | ||||||||||||||||||||||||
Magelo: http://www.magelo.com/eq_view_profile.html?num=1027902
Third Dread Lord of Al'Kabor
The King of death, Saenayil Shadowraith
Liveye (lvl 74 Wizard)
53 Ranger Malbil <Order of the Sage>
26 Necro Hunglong
27 Cleric Shackira
11 Monk Gamera
Bertox Server
http://cloud.prohosting.com/~talone/HasteData.htm
If you know of a better site, please publish the info. Of course magelo is always useful and you're already reading Allakazam, which has links into / data from Lucy.
'The Blonde Druid'
Innoruuk
Edit: Drat, I really should scroll down more often and read before posting eh? blah.
Edited, Thu Aug 1 03:27:39 2002
65th Druid Of Tunare
Inverse Logic
Morden Rasp
a) Bards don't get double attack
b) A bard could easily swap a shield into their offhand during the test
c) A bard's more likely to stay alive during a melee fight than a pure caster or priest ;P
Just my 2cp.
Oh yeah, almost forgot... Bards rock =D
Edited, Tue Oct 8 17:59:32 2002
Razormaw - 71 Monk on The Rathe (Born on Tholuxe Paells) - Everquest
Jarreck - 66 Monk on Befallen - Everquest 2
This info is non-debatable, comes straight from Magelo who is provided with information directly from Verant - kthksbye
Item Haste
General
Flowing Red Silk Sash is 6%
Lesser Guard of Haste is 6%
Sporali Gloves are 9%
Greater Guard of Haste is 11%
Swiftclaw Sash is 15%
Wyvern Hide Boots are 15%
Swirlspine Belt is 16%
Hangman's Noose is 17%
Flowing Black Silk Sash is 21%.
Thexian Loop is 21%
Silvery Belt of Contention is 21%
Silver Chitin Hand Wraps are 22%
Sash of the Dragonborn is 24%
Siblisian Berserker Cloak is 26%
Runebrand Girdle is 27%
Runed Bolster Belt is 31%
Cloak of Piety is 34%
Shroud of the Dar Brood is 34%
Spiked Seahorse Hide Belt is 34%
Cloak of Crystalline Waters is 36%
Cloak of Flames is 36%
Cowl of Mortality is 36%
Tolapumj's Robe 1 is 36%
Velium Swiftblade is 36%
Cloak of the Fire Storm is 40%
Windraider's Belt is 40%
Belt of the Destroyer is 41%
Claw of Lighting 2 is 41%
Feeliux's Cord of Velocity is 41%
Gauntlets of Dragon Slaying are 41%
Grey Suede Shoes are 41%
Shiny Trinket of Speed is 41%
Silver Bracelet of Speed is 41%
Girdle of Dark Power 3 is 41%
Serrated Dragon Tooth is 41%
Class Specific:
Monk, Belt of Tranquility is 21%
Monk, Rakusha Cloak is 36%
Monk, Brother Xave's Headband is 41%
Monk, Fist of Lighting is 41%
Monk, Golden Sash of Tranquility is 41%
Paladin, Belt of Virtue is 16%
Paladin, Girdle of Faith is 41%
Ranger, Belt of Pine is 16%
Ranger, Swiftwind is 40%
Rogue, Belt of Transience is 21%
Rogue, Ragebringer is 40%
Shadow Knight, Belt of Inquity is 16%
Shadow Knight, Pegasus-Hide Belt is 41%
Warrior, Belt of Contention is 21%
Warrior, Monsoon, Sword of the Swiftwind is 36%
Warrior, Belt of the Four Winds is 41%
Spell Haste
Clickable
Ashenwood Spear is 36% 4
Eyepatch of Plunder is 20%
Monk, Robe of the Whistling Fists is 15%
Monk, Celestial Fists are 40%
Ranger, Dark Cloak of the Sky is 41%
All values are those listed at, Magelo.
1 Pure casters only
2 WAR/RNG/ROG
3 SHD/BRD/ROG
4 10 charges
Credit goes to: Luthair of the Monkly Business
Edited, Tue May 14 14:28:00 2002
Firiona Vie
Jak (VG) Dread Knight Shidreth Server
Tork(EQ) 70 Halfling Ranger Stromm Server (retired)
Bards work best for haste testing because they don't get double attack thats why everyone mentions them. Trying to identify double attacks is hard, my bard sometimes appears to get double attacks (slasher / piercer combo and I see two slashes RIGHT in a row) and it is not an accurate way to check. Beastlords also do not get double attack so they could be used to test as well. You don't have to put a shield in your offhand, simply use a different TYPE of weapon and then ignore the piercings or blunt attacks or whatever from the offhand when calculating. Also remember not to use bard songs that add haste when you test. Timing the "melee attack" key depressions is another form of testing that is not accurate, the best way is to use the above method with logging on then go back and parse the log for all the slashes (or pierces or whatever) over a given period of time.
Another common misconception is that haste is calculated by taking the number directly off the weapon delay and while haste makes your weapons swing faster this is not the case. An example is 100 percent haste, take 100 percent off a 20 delay weapon and you get delay 0...bad math. 100 percent haste would actually make your 20 delay weapon swing like a 10 delay weapon so the formula is probably more like (delay - (delay/2)*haste) although thats probably not right either and it's irrelivent because haste increases ALL melee attacks including but not limited to bash, kick, backstab, monk attacks. This is noticible because when you have no haste your taunt and kick will "cycle" together (or backstab and hide) but when you have haste the attack starts to cycle faster than the non-melee skill.
Also haste stacking works like this: ONE haste item which means something equippable that has an EFFECT:HASTE and ONE haste effect which would mean a "buff" or something that shows up in your buff box be it a melee proc (exe axe?), a rt click proc (ashenwood short spear), a song (versus of victory) or a spell (swift like the wind) period. If you manage to get two haste "buffs" to show up at once you will still only be getting the haste off of one although you will get stat benifits of the other buff. An example is bard song + chanter buff, the reason the bard song "stacks" with the chanter buff is because all bard songs add other stats as well like strength. The exception to this is battlcry/ervaj songs which stack with any haste.
And another haste issue now that I'm in haste rant mode, haste has caps because Verant can't do haste math. Before there were haste caps it was very simple to "max" your haste by just using any two haste adjustments (spell/song/item/proc/whatever) because veran't math for a 20 percent haste item is to make you attack at 1.2 times your rated speed, add 1.2 with another 1.2 and you get 2.4 which is a little more than 40 percent haste. This appears to have been fixed but haste stacking is something I doubt Verant has down so there are probably some ways to stack haste that come out higher than would be expected.
Ick long post and not really related to this specific item but I have said my peace whew!
FYI nice item, as are any haste items, regardless of what the other stats are, if you've got better cool if not then let someone else use this.
Edited, Wed Jun 26 21:01:52 2002
go with the wraps. as they will help you more than extra haste.
~Nomryh Furyblades, Warrior of the 34th season on Mith Marr
Go Excelsior!
Warrior of the 52nd,
The Mages of the Mist,
Mith Marr
~Altari Thunderbow,
Ranger of the 28th,
Mith Marr
The Rathe
"When you sit on a hot ash, a second seems like an hour. When courting a young woman, an hour seems like a second. THAT is relativety."
-Einstien
Earman Wax 51 Cavolier
Prairie Stormdog 30 Bard
Edited, Fri Feb 14 22:45:47 2003
Grandmaster High Elf Smith (250)
Grandmaster Jeweler (250)
Tinker (220 +5%)
Terris-Thule
The way to test the haste is use a bard with a shield in off hand, there for only one hand swings and record all hits and misses.
to drop off the bandits that ran to
Qeynos around the time they first
added the huts to the zone.
It is 2HB and all/all. I have
equipped and fought with it before
just to see if I could with my
no skill bard. It works.
Character: 47 Ranger
Weapon: Silver Swiftblade (16/24 2hs)
Lag: 0%
Method: Timed length of time for 50 attacks. Counted attacks by looking at the attack button blink every round.
Results:
NO HASTE 50 attacks in 124 seconds
FBSS 50 attacks in 104 seconds
DB SASH 50 attacks in 101 seconds
I ran each test twice.
Haste:
FBSS - 19% speed increase or 16% delay reduction
DB SASH - 23% speed increase or 19% delay reduction
65 Forest Stalker
Brell Serilis
The defintion of haste is "the number of extra swings in during some period of time". 20% haste means I am going to get 120 swings instead of 100 swings during some period of time.
Now, in order to get those extra 20 swings in, my weapon obviously has to be swinging faster. The effective delay on my weapon must decrease. By how much?
Lets say I have a 10 delay weapon. That is 1 swing every second. So, during 100 secs, I swing 100 times. For the sake of clarity, assume I have 100% haste. So, during that same 100 seconds, I am now swinging 200 times. What delay would I need on my weapon in order to do this?
200 swings * X delay = 100 secs
X delay = 100/200 = 0.5
My effective delay is now 5, instead of 10. My effective delay reduction is 50%. 10 * 50% = 5
More precisely, Delay Reduction = 1.0-1.0/(1+Haste)
Take an FBSS. It is 21% haste. So...
Delay Reduction = 1-1/(1+0.21)
= 1-1/1.21
= 1-0.82644
= 0.17356
= 17.356%
So, for FBSS, 21% Haste = 17% delay reduction.
You also need to be careful when adding hastes. Hastes are additive. Delay reductions ARE NOT. If I want to find the effective delay on a 30% Bard speed and 21% FBSS, I need to add the two hastes and apply the same forumla.
Delay Reduction = 1-1/(1+0.21+0.30)
= 1-1/1.51
= 1-0.66225
= 0.33775
= 33.775%
So, FBSS + Verses of Victory = 51% haste or 34% delay reduction.
Time is short I have an appointment at noon at noon in Hell
Across the waste of space and fields of air I glide alone at night...
The fact is that I get 10 kicks in 80 secs with no FBSS and I get 10 in 66 seconds with it... that is a %21 percent increase.
60 Wizard of Kaizen'X
Emarr
Belt of Concordance|15|QZQ|
Belt of Contention|21|QZQ|
Belt of Iniquity|16|QZQ|
Belt of the Pines|16|QZQ|
Belt of the River|5|QZQ|
Belt of Tranquility|21|QZQ|
Belt of Transientness|21|QZQ|
Belt of Virtue|16|QZQ|
Cloak of Crystalline Waters|36|QZQ|
Cloak of Flames|36|QZQ|
Cloak of Piety|34|QZQ|
Flowing Black Silk Sash|21|QZQ|
Golden Sash of Tranquility|41|QZQ|
Grey Suede Boots|40|QZQ|
Hangman's Noose|17|QZQ|
Pegasus Hide Belt|41|QZQ|
Rakusha Cloak|36|QZQ|
Renard's Belt of Quickness|20|QZQ|Found in the Plane of Sky. The haste value is simply a guess until such time as solid evidence of hearsay is available.
Rune Branded Girdle|27|QZQ|
Runed Bolster Belt|31|QZQ|
Sash of the Dragon Born|24|QZQ|
Sebilisian Berserker Cloak|26|QZQ|
Silvery Belt of Contention|21|QZQ|
Swirlspine Belt|16|QZQ|
Tolapumj's Robe|36|QZQ|
Shartin Elessedil
Bertox
I mean they were being sold for like 7-10k (which was a helluvalot back then). It's not uncommon to see them GIVEN away to newb warriors now!! It's really amazing to see how the game has changed over time. With all this amazing equipment being sold relatively cheap, the amount of time it takes to level a character into the 50's has decreased significantly. Which to be honest is almost a shame becuase it's come to my attention that there are entirely too many players that have no real clue what they are doing. This post is more of a rant than anything, and has nothing to do with the intended subject of Sash of the Dragonborne. I hate when people post stuff unrelated to the topic, so my apologies :)
Minil
Prexus
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