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Elysian Tunic  
 

MAGIC ITEM NO TRADE
Slot: CHEST
AC: 24
STR: +15 STA: +5 WIS: +15 HP: +15 MANA: +75
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
Recommended level of 50.
WT: 7.0 Size: MEDIUM
Class: DRU
Race: HUM ELF HEF HFL DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)
Item Type:Armor
Appearance:Chain
Tint:
 
Color (RGB):0, 0, 0
Stackable:No
Lucy Entry By:Tiana
Updated By:SwiftyMUSE
Source:Live
Updated:Thu Oct 9th, 2008
Shadows of Luclin Item


Rarity: Common
Level to Attain: 50

[Drops | Comments ]

Drops: This item is found on creatures.



Zone(s) Found In:
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Full set (finally)
# Apr 29 2002 at 5:51 PM Rating: Good
**
301 posts
56 Druid without Epic and I got a full set -- mostly soloing.

The Elysian Remains range up to 57th level. They don't summon nor cast (watch out for Corrupted. That sucker is a Druid -- 49th level spells are his favorite and the ice nuke is nasty).

They are undead skeletons but imune to fear spells by Clerics, Necros, etc...

They sometimes massively resist so, your best bet is to keep 2 root spells up -- Level 5 and your highest level (yup. level 5 works on them).

Entering the zone from Madiens Eye:
Turn Right.
Follow zone wall to corner -- just passed the "temple" with the guardians (earth elementals) around it.
Stick to zone edge and nothing will see you with camo.

From just passed the edge of the temple around to the tree on the other side of valley is all safe pull area.

Camo up and go over the hill passed the tree staying close to zone wall.

Keep an eye out -- Some of the Fallen Soldiers, Dark Assassins and Netherbian Ragers can see invis and the Fallen Soldiers WILL assist the Elysians on pulls so be careful (the others won't -- I've pulled an elysian through an alien and netherbian before).

Adds = Egress but you will only get adds when pulling.

When pulling, bring to zone wall and pull along there back to valley. There is a pathing glitch near the tree by the safe area where the elysian will turn and start back over the hill so you may have to take a hit or 2 (up to 199 per punch) to get them into the safe kite valley.

Root, DOT (es arms for free DOT -- or equivelent -- essential for this) and repeat snare as needed. Just run it around the safe valley until it drops.

Roughly 1 in 3 to 1 in 5 drops armor. A yellow con takes up to 1 hour to drop.

Notes on other drops:

The bone powder sells to vendors for over 4pp each.

The stones -- umbricite especially -- sell for as little as just over 1pp up to 116pp each.
The NO DROP skulls (4 of them) are part of the Vex Key quest.

The bodies rot between 8 minutes to 30 minutes so, if you have an item, you can do what I do -- toss it out in auction channel for anyone who wants to come get. (personally I tell the "tell me if more stuff drops" to take a hike. I'm not their personal supplier -- just a nice guy that hates seeing good stuff rot.)

Hope this helps.

Kothall Landrunner
56th Preserver
RE: Full set (finally)
# May 02 2002 at 7:20 AM Rating: Decent
*
106 posts
Ill have to give this a try myself. I've been meaning to try soloing there for a while now but I thought I best at least get to 55 first, currently 1/2 way through 54. I've been in kael forever without any luck on leather bp,legs or hat.

How much harder than the goranga scouts in maidens are they? An even con scout took me a fair while to kill (2 ensnares so between 10-20 mins). Having enough mana to kite for that long is going to be the problem I think. I think Im gonna have to beg a c3 before I try it out.

I do have rowyls bracers(free DoT) and tunare warders symbol(free root). Warders symbol is a great item I'd advise every druid to get one its not hard to get and I use it just about every time I play, probably more than the bracer's dot.

==============EDIT=============================

I spent around 6 hrs up there the other day either soloing(lvl 54) or grouped with a lvl 56 druid. In the 6 hrs (killing 1 roughly every 15 mins depending on con) between us we picked up. 2xArms, 1xLegs, 1xBoots and Foliage Shield which is pretty good going I think. We had no drops at all in the last 6 or so kills.

Pulling with camo is the easiest way to do them, camo up and run within aggro range and then backoff to the se corner, the skeles see invis whereas most of the other stuff dosnt - I did see one giant zel thing that saw through my camo while others didnt. If your pulling pay attention to the piles of bones though - these skeles sit in the same way as a necro pet and can be difficult to spot.

Edited, Wed May 8 04:50:53 2002
RE: Full set (finally)
# Apr 30 2002 at 8:31 AM Rating: Default
*
101 posts
Wow, great advice Kothall. May I suggest you move this to the general discussion board for Umbral Planes. Alot of helpful info here. Thanks!
____________________________
-Draygar Stormbow
Guardian of the Glade
The "Lost Ranger" of Zebuxoruk
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