3% to meditate means, that you will gain your mana that much faster. Your meditate skill helps, but it is DEFINATLY not useless. (im not bagging on you, just stating a point)
FYI, if the ACTUAL rock solid reason there is a hard cap was that VI used 8 bit code, it would be a cap of 255, not 252. For those of you who wish to argue it would be 256 (ie 2^8), you must remember as in most code in the world, zero counts as well, so there are 256 choices between and including 0 and 255. Just a little heads up...
I have one and there is no right click effect just makes faster medding... I timed from oom to fm with and without the ring and with the ring on it was a TINY bit quicker.. I may have gotten like 1/8 a blue more in the same time
There is a hard cap of skills at 252. You can't go any higher than that due to the 8 bit encoding scheme verant is using. So guess what. If your skill is capped at 252. +3% does absolutely nothing. It's only good if you are below the 252 hard cap. Then it will be very beneficial.
Doesn't it seem silly to you guys that all this talk is being done about how the name and graphic don't match the stats?
Just a thought guys.... what is the name of the mob that drops it... and what is his/her class?
My guess is the object gets it's name from the mob that drops it.. like so many other things in EQ. Sitting here and debating why its name does not describe it's actions is just plain silly.
I thought maybe it would have a summon skeletal pet right click effect. Dosnt much effect the balance of the class but it would save medding after creating a pet. But alas....
#REDACTED,
Posted:Dec 20 2001 at 8:05 PM, Rating: Sub-Default, (Expand Post) This sounds like it should summon a corpse rather than raise meditation skill... anyone else think the same thing?
Not only does it sound like it should cast Summon Corpse or possible a Revive, it has an old graphic that is used on items like the Chipped Bone Collar.
Sounds to me like it should allow you to summon a necro pet, maybe like the Brazier from upper guk. Well, anyway...it doesn't.
As a item, not too bad...a little like the Velious Frost Ring in INT caster stats, but with something for the Priests too. Could make a very nice ring for midlevel hybrids, with the Str and minor hp adds. The Meditate skill bonus is nice, but, as my esteemed collegue Jarnin says, you'd really need another med item to get any kind of bonus post-50.
"Could make a very nice ring for midlevel hybrids"
This is a nice ring in general. All I'm reading about some of this new equip is, "Ah its ok" or, "There's better," etc.
If this new equip is just "ok" or "sucks" I should hopefully be able to pick the stuff up in Fey-Mart for 400 to 500 plat. But, I don't think that'll happen...I'm willing to bet I'll see this, "half way decent ring" going for upwards of 5k.
Um, who cares about the icon? The stats are what matters.
+3% to med at level 50+ puts you at 259 Med skill, which will still only having you med at 25 mana per tick. You'd need another +% med item to actually make this have an effect on your mana/tick.
Why would 3% not have an effect for someone with maxed med skill? Why would you need another item to make a difference? <---- math illiterate i apologize
Meditate, as best I know, gives you 1 mana point back (extra) per 10 points in Meditate.
252 +3% = 259.56 rounded down is 259, so same bonus.
However, personally I would assume it rounded up (260) for one more point. Still, doesn't make it any better then Flowing Thought I now that FT effects stack with each other.
This is, additionally, assuming that +skill% works by giving you an extra effective +% skill. This information hasn't been released by Verant (there's a number of other things it could do, though none of them work as well for Meditate).