Item GlossaryEverQuest icon

Fine Weapon Making Vol. 1  
 


WT: 5.0 Size: SMALL
Language:Common Tongue
Item Type:Book
Stackable:No
Merchant Value:20 pp 0 gp 0 sp 0 cp
Tribute:50
Lucy Entry By:Orelli
Item Updated By:Drewie - Age of Unity
Source:Live
IC Last Updated:2019-09-12 13:56:31
Page Updated:Sat Aug 31st, 2019


Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: N/A

[Book Text | Merchants | Comments ]

Merchants:

Vendor listing - Premium only


Zone(s) Found In:
Book Text:

Fine Weapon Making Volume 1
Basics

There is an art and much
skill to making weapons
that few people see. Sure
many people can make crude
weapons, but they have no
real power. When you have
completed reading these
volumes I will have passed
the wisdom I have gained
through years of making
weapons of varying quality.
Each weapon made with this
process will have at least
one spot where the user can
place a gem. This gem will
enhance the abilities of
the item and allow you to
customize it to what you
desire.

Many materials are used in



making weapons, the higher
the quality of the material
the better the weapon.
This includes many types of
the ores and pelts used in
the making of culturally
inspired armor. You will
also need the more rare
materials that are also
used in the culturally
inspired armor as these
materials help give the
metal the correct hardness
and flexibility
combination.

While some will want to go
right to creating the
weapons, I am going to
start with the basics.
Certain parts will have to
be made separately before
you can combine them into a
weapon. These include some



small metal parts, leather
parts, and wooden shafts.

To make the barbs, simply
file the ore that you plan
to use to the shape of a
barb and allow it to cool
naturally without quenching
it after removing it from
the forge. For studs, you
will use a similar process,
but instead you will use a
smithy hammer to pound it
into the proper shape.
Finally, for fill you will
need to use a smithy hammer
to pound it small enough,
then a file to break it
into the small pieces.

The only leather part you
will need is a hilt wrap.
These are made from the same
animal pelts that



culturally inspired armor
uses. In your sewing kit,
carefully cut the leather
into strips with hickory
handled shears.

You will find that there
are many more hafts and
staves that you will be
required to make. After
cutting and planing a
normal bow staff into a
better shape as a haft, you
will need to polish it with
some spider silk. Sullied
silk goes with hickory bow
staves, crude silk with elm
bow staves, fine silk with
ashwood bow staves, superb
silk and flawless silk with
oak bow staves, and
exquisite and immaculate
silk with darkwood bow
staves. To cut them the



correct length you can use
a knotted measuring string
and the cutting tools that
come standard in your
fletching kit. Two knots
for a handle, three knots
for a short haft, four for
a haft, five for baton and
six for a long haft. To
make a full sized staff
weapon, you do not need to
cut the bow staff, but you
will still need to plane it
and polish it like the
handles and hafts.

The final sets of items you
will need are casting
molds. These molds are not
recoverable, as you will
destroy them on each use,
breaking the mold away from
the cooled metal. The
molds will need silk worked



into the clay. Each tier
of weapon will need
increasing quality of silk.
There are fourteen
different molds. I will go
over the details for the
unfired step of each mold
in the following volume.
For firing, you will need a
firing sheet for simple and
ornate molds, a quality
firing sheet for intricate
and elaborate molds, and a
high quality firing sheet
for any more advanced
molds.

Send a correction

Free account required to post

You must log in or create an account to post messages.