The stats on this item are as follows: 6AC, 8 Cha, 8 Wis, 12 Int, 25 HP, 25 Mana. I know this because it dropped off a named in the tunnel system in UP. Tunnel system near Radir the Fire Elemental guy who has some sweet weapons. On the raid we also got our warrior a 11/17 Weapon with some nice stats. I will work on getting a screeny of the REAL item up there.
Edit: I posted on the wrong forum, sorry, the stats I read are for the Dream Caller Cap, sorry.
I might very well make some mad with this, but hey, why not. Twinking? Ummmmmm....folks we are descusing a very nice head piece for a chanter, not twinking. I came here looking for relevent info, not tyrades, & comments that are not apart of the item in question. I understand both perspectives on the twinking issue, Yes, seeing a 30 war come up in cultural armor, with twin centi LS (Pre nerfed) is frustrating. But hey, my 30 rogue has Ry'gorr chest, & Rs legs. bith due to my 44 chanter, & her guild. so........ I'm not stressed, why is every one else. Twinking? It is no big deal folks, you do what you do, & let others do what they do, & we will all be happier. Do as ye will, & let it harm, ye none, good words to live by folks.
This cap, the robe, and the webshield seem to be the only pieces that a caster (of the lvl required to group in Umbral) would actually want from the Dreamweaver line. Too bad, it would have been nice to have a decent, non-quest/non-planar, set of armor for us casters.
humm, look at DW pants..... 6ac 13sta 10int 6agi, wearing em, love em, also, if you dont wanna spend the cash or have 255 int already without your boots you might consider the DW boots, they are decient with 8agi 8sta and 1 int. nuff said.
Thought I would post about the item instead of twinking now... Seems like a really good Enchanter cap to me, practically screams for us with the 8 CHA. Well I need to go check this zone out =P.
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Wilben Veneficus 65 Enchanter Retired EQ 1 Jabober Notapet 52 Warrior Retired EQ 1 Wilben Veneficus 35 Illusionist Crushbone Server also retired EQ2 Wilben Hatessony 67 Enchanter formerly of the Sleeper server
To the guy who said that not twinking is how the game is meant to be played:A lot of people have already experienced the game that VI intended many times over. Twinking is a way to add spice to the experience. Its not how the game was meant to be played, but the majority of people(high-lvl at least) have already experienced that and want to try it again easier, or just have a receptacle for their crap. Just as people can over twink, they can over not twink, for lack of a better word. Eventually one gets tired of doing the same ol crap with their characters, and they want to make it easier upon themselves. I have twinked, I have been twinked, I have helped twink. It certainly has kept me paying my monthly tithe to Verant a lot longer than I thought I would have. That and watching TV,listening to music, and playing EQ all at the same time.
Twinking is an honest practice, however, in its extreem, it can kill the economy--which on most servers, it has. Two examples of twinking: 1] An Enchanter is sitting in Qeynos and practices jewelcraft. He sees a low level enter the jewelshop perhaps to sell. Decides to be nice and give the low level a piece of jewelry. Wasn't much, but it was still twinking by definition. 2] A guild's cleric decides to start a Shadow Knight, gathers many high level items that are throw-aways from other members, some more items from a high level dungeon, and throws the best non-"No Drop" items on a level 1 SK.
These isntances are one and the same and there is nothing really wrong with them--though like in real life, heritage enslaves us--*remembers Kings and Queens of old*--and destroys an economy. The copper, silver, gold, and platinum standard is laughed at by most of us. It serves no use except in increasing trade skills, which also have no benefits in low level, because high level equipment is easy to come by.
There are two many gray areas to outright ban twinking, however, to keep it in its current condition will eventually degrade the game into a state that bores everyone--its almost there.
Solution: Similar to that of Diablo 2. A sort of level limit should be set in, but exact levels can be unfair. Use Point System (UPS) would be a good solution. A players ability to use an item would greatly excell the trade skills and prevent "unfair" twinking. E.G. A level 1 warrior would be able to use Leather armor than let's say...Crafted. Therefore, he would be able to use all the AC on the item, making leather better. However, he would also wish to seek banded, which has higher AC and on level 3 he may have enough Use Ability System points to use the item to its max potential.
This isn't the best solution, but its the best one I can think of without angering everyone. This idea could use a little tweaking, but its better than where we're at now and where we're heading. God Bless Horace Highwater
Twinking your newb is like sending your kid to college. The bottom line is, characters in EQ get by on the same principles as those in rw... craftiness and intelligence, the ability to use given resources, hard work, diplomatic saavy, dumb luck, being in the right place at the right time, and sometimes its just about who you know. If you think that people in EQ should only be able to get by on the "hard work" aspect of developing their characters and equipment, you're taking numerous dimensions out of the game. For the most part people who are able to twink have already put time and effort into the game, and it is therefore an earned "right" to allow their lower level characters to have an "unnatural" advantage. This is very much like raising a kid in a wealthy family... certain individuals will simply come into this world with a distinct advantage - the chips fall where they will. Thats not to say that it doesn't frustrate me to see greenies running about with better equipment than I have - and I'll be damned if I don't get frustrated seeing a high school kid driving around in a Hummer. But thats life, dude. Twinking is a privelege of the elite - even in the real world.
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"Its probably better to be fat than ugly. You can always get less fat, but there ain't no cure for ugly... except maybe beer."
actually yeh they do.. when Velious came out i took my lvl 9 bard to Skyshrine and twinked him in a full set of guardian armor its no drop <shrug> but looks oh so sweet with nice stats especially for his level
To Twink or Not to Twink. My opinion is that you earn the right to twink. Sure you can have folks "gift" something to a newbie, but mostly twinking is done by high level players with many characters. I have three post 50 characters currently and I have an abundance of high level items to show for it.
I have earned the right to do what I want with my gear, and I have placed it on quite a few of my less than 50 characters (multiple accounts as well). My twinks hold onto the gear until I need it, sell or trade it, or benefit from the item directly. My skill and experience, earned the hard way, make me a better player and group member. Using my gear on other classes improves my player skills and helps me learn their talents better.
I can tell pretty quickly when someone is lacking in skill, regardless of the level of their character. I can tell when someone is relying too much on their fine equipment and not enough on situational awareness and experience. I prefer to avoid these "spoiled children". I do not avoid my good friends who have very finely outfitted and capable young characters who are fine examples to others at that level as they demonstrate the amazing capablity of a class and race operating at peak efficiency.
everyone thinks there is too much downtime am i right?.well twinking helps take off some of it due to you not having to med for as long or be able to melee a little longer in battle.i say big deal so what if i twink i have leveled up and earned that gear and i feel exactly the same about other twinkers,beggars on the other hand....dont get me started:).this is just my opinion so there isnt much point flaming it cause i couldnt give a troll turd.
... I still don't understand why they didn't implement "item levels". In the muds I play, which are still as good as, if not better than, Everquest, each item had a level, if you weren't at least 2 levels below that of the item you couldn't loot it or buy it... and there was a "no remove" flag as well... so once you equip that item you were stuck with it until you died or had it dis-armed by an opponent. That would surely clear up most of the problem. Money trading was allowed, although frowned upon. Being able just to have the best equipment FOR YOUR LEVEL was a godsend. You had to fight for what you needed or get lucky and buy it from a merchant. (And since the merchants could become full they would cease to purchase items... after a while you BEG for the game to crash just to sell things) We CAN twink... the option to stop it was there from the start, it was around for MANY years, they knew about it. Stop the damn whining/complaining/flaming/idiocy. It's in the code (or NOT in the code). That's it. You want a game without twinking? Download Zmud program, it'll point you to many games. They're faster, just as detailed, and the very BASIS of the one we love, it's just that you have to be able to READ... and TYPE. (mispellings and slowness will get you killed)
Twink or not... fine. How about a new server with item levels? Hmm? Why not? Make it similar to the test server if you have to. My 2cp... first post. I am sick of looking for info and getting crap opinions on subjects that have already been beaten to death.
MoBs -in general- are 50-60, starting at 10-15k HP, hit for 150-200 (kinda arena or SebFrog quality)
When you zone in, try to stay to the back wall, because you will be alone there most of the time and the Door spawn is at least 1 Dark Assasin (lvl 53+) that will aggro as soon as you move further in than 10 feet. Dark Assasin has a Darkness proc and can backstab around 400ish if you turn your back. And can't be mezzed, snared, rooted or stunned.
Aggro range of all the MoBs i've seen so far in Zone is HUGE! Maybe like Woushi. Most can't see invis, except the skellies.
Risen Soldiers are skellies, and the ones i've seen so far wander to the left side when you leave the gateway and keep to the wall.
Haven't found a safe spot to pull to so far, and the spots that where supposed to be safe got us up to 5 wandering adds (see above - huge aggro radius) that wiped out our group.
Nevertheless, if you are prepared, 1 group 50+ can rock the (entrance part of) zone as long as you have a chanter to mezz (lvl 55+ recommended, but also works lower)
Recommended Group setup: Tank (can be lower than 55 but the higher the better - SK and Pally work with enough AC and HP work fine) Damage Dealer (Rogue, Monk, Ranger - all work well and are vital because of the huge HP pool of the MoBs) Chanter AND bard would very nice as you might get lots of adds and the chanter and bard can split the work or mezzing & charming
If you want to go for Armor and don't have a 55-60 group, 2 50-53 groups work as well. Even when you pull carefully you will get 2-3 MoBs and every MoB will take about 3-4 minutes to kill, so you can split the pulls between the 2 groups (with both getting exp) and only have 1-2 adds to be mezzed.
(and on twinking: i'm always surprised how fast i get stuff defaulted when it's no-drop because most 50+ I group with have much better stuff (except me, ..but I *do* have a history of never winning a roll on anything I really wanted) .. but as soon as it can be sold or twinked with, the true greed of people shines trough and all insist on rolling, no matter how bad an other group's member's equipment is.)
I would just like to comment on the Recommended Group setup. You put out a great group setup but you left out healers and I don't care what zone you are in every group needs a healer, that's about mid lvl of the group. I can say as my main is a druid that my groups dont survive well when I die. And I have a mid lvl warrior and he dies rather fast when the healer isn't there, or when there is no healer. And on a side note I would like to say "alright Prophecy" about time to see any guild from Berotoxxolous server post any thing on this site.
Fapugen Wolfpaws Guardians of Tunare Berotoxxolous Server Lvl 22 Halfling Druid
Frotoxolous Forgivable Guardians of Tunare Berotoxxolous Server Lvl 20 Dwarf Warrior
oh, the recommended group setup is just for the "open spots" .. 1 spot is *always* reserved for a cleric ;o)
although druids can heal pretty good 1-40ish and post 51, I don't think a druid is the best choice in this zone (but is in maiden's eye). MoBs here hate casters and healers and clerics have Celestial Heal to avoid getting too much aggro at once. I also would hate a CR trough maiden's, so a cleric who can rez is a prerequisite here.
All things in this zone summon and are hard to taunt off casters, so pallies/SKs have their rightful place in a group here IMHO because I had to chain stun and gain aggro quickly in lots of situation where the MoB just seemed to lock on the chanter or nuker and was beating him to pulp faster than the cleric could heal, *even with a 60 warrior main tanking*. So in situations like that it's good to have a 2ndary tank who can gain aggro fast off of caster (like SKs and pallies can), then switch off attacks and taunt and let the main tank gain aggro back.
how do they hurt ur level of haveing fun and gaining expierience in this game? in my opinion its good to have em around cuz they are the source of the easiest exp. and besides most of these people started outy no6t being twinked and they have worked hard to get to the point where they are able to twink and im sure i will have alot of fun with a twink after i get to that high a level!
This has to be the biggest improvement to the game since it was released. Finally, a gauge for twinking!
I hope to hell they put these limits on all items eventually. Not just special items, or 50+ items.
I understand alot of you reading this are saying 'WTF?' but the truth is, twinking does alot more damage to the game than good. It makes lower levle encounters less risky, and the rewards from those lower encounters trivial. It keeps you from experiencing the game as it was intended to be played. That's not cool.
I'm not against twinking at all, I just think it needs to be moderated so you can't twink items that are +10 levels over your level. That way banded armor has a use, and fine steel plate will actually be used. Oh, and all the items from Orginal EQ will actually have a use now, instead of 'tossing that crap to a mule/twink'.
In a way, I believe in twinking, however only to an extent. I would never buy or loot an RBG and put it on a level 5 character. I have pretty much limited myself to no more than about 10k to twink a character, or if I loot it myself. My warrior is far from uber twinked (he does not have CoF, Lammy's, Jade Mace, RBG, etc- but he does have CSS, GJBS, FBSS) but he definitely gets the job done. My beastlord is the only one I have not really twinked much, only due to the fact I am not sure if I will like him or not. I have spent maybe 2k on him. You can twink and still have fun, but twinking too much and it winds up getting boring for you, and for the group you may be in....
Bah there is nothing wrong with twinking.I have suffered thru the long boring lower lvls once why should I have to spend that much time and fustration again on them.Twinking is great fun IMO.If you dont want to twink becuz it hurts the game in your opinion then DONT twink bnut dont ruin the fun of those of us who like to twink a character or 2.
Like many mobs in EQ ... I AM AN UNDERCON ..At lev 20, something that cons even to me should be a even fight, not a corpse run for me 30 seconds after the fight starts. As a warrior I could afford stacks of bandages at level 1. Downtime has been reduced by a HUGE margin being able to fight for exp at 1/2 health then bandaging. I also dont need to run to town every 10 min to sell my rusty weapons , been there...done that...
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Why are you lookin at me like that, Im not the PH for the AC I swear....... Noooooooo
Excellent Post!, my sentiments exactly!!! I have already spent my time in "No-Item Purgatory", and refuse to do that again. I started playing the game within a week of it coming out, and remember having a 10th level ShadowKnight with a collection of cloth, patchwork and rawhide armor. I remember the constant struggles, the deaths and experience loss, the sheer frustration...
These things were not fun. I get enough of that crap in my real life, at my job. (Well, except for the deaths...heh.) Who then, would want to come home and experience the same torment? I still die occasionally, still have bad pulls, still play with idiots who do not know how to play their class... but having better equipment makes the game more fun for me. Fine, you do not like twinking, then don't do it. But for me, I figure I have already put my time in, and do not wish to do so again...
I equate it to being kinda like basic training for the military. Most people go through it, learn what they're teaching you, and then move on to bigger and better things. I don't know anyone who has gone through it, said, "Hey that was a big pain the rear end, hard as hell, and truly sucked! I think I would like to do it again!"
Well... yes and no. My smith is at lvl 20 with almost 40 days played. All the rest of his days have been spent at the forge or looking for paddings. Any decent +int items that are put up on open roll in the standard NBG that I win go to him. With the levels needed for the controlling attribute being so dern high and no way of true alternate advancement, twinking a crafter is, IMHO, necessary. :-(
However, I understand what you are saying. Someone who doesn't know how to play *that* class may or may not have problems, but they don't usually show up until the later levels.
It is probably going to be much like the minimum level requirements that you see on diablo 2. I think some of the designers at Verant have been playing to much D2 :) (ie. the extra elemental damages and the new lvl caps)
#aoeinOwnzjOO,
Posted:Dec 18 2001 at 6:25 PM, Rating: Sub-Default, (Expand Post) stupid verant is making deals with D2 so they can make eq just as gay, not really, eq will always be the best!