Item GlossaryEverQuest icon

Goranga Hammer  
 

Lore Item No Trade Placeable
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 49
DMG: 38 Dmg Bonus: 156 AC: 4
This item is placeable in yards, guild yards, houses and guild halls.
STR: +5
SV DISEASE: +3
WT: 8.5 Size: LARGE
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:2H Blunt
Stackable:No
Lucy Entry By:Atarak
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-09 01:18:07
Page Updated:Thu Oct 9th, 2008

Expansion: Shadows of Luclin Shadows of Luclin


Rarity: Common
Level to Attain: 50

[Drops | Comments ]

Drops

This item is found on creatures.



Zone(s) Found In:


Zone Name
Maiden's Eye

Dropped by Goranga
Screenshot

Uploaded November 27th, 2008
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No longer drops...
# Jan 31 2003 at 3:05 AM Rating: Good
**
280 posts
...or has been moved to harder gorangas, I kill all the gorangas except the scouts, tribesman, cheif, and shaman on a regular basis and have never seen this drop. Mostly I kill gatherers and lookouts, but I will drops 2-5 hunters per session as well. Does this drop off the listed mobs or has it been nerfed?

58 Ogre Luminary on Luclin server--Chaotic Winds--Venerable Aggrok
Dropped of a Goranga Sage
# Nov 07 2002 at 3:53 PM Rating: Default
30 posts
This dropped off a Goranga Sage this weekend. Our Rogue won it. Unfortunately it looks rather ugly, like the shiny stone warhammer (. Not bad ratio though....
RE: Dropped of a Goranga Sage
# Dec 21 2002 at 4:08 PM Rating: Decent
your ROGUE won the no drop 2hb??? :)
Goranga Hammer
# Sep 19 2002 at 12:13 AM Rating: Decent
Im a lvl 48 Ogre Shaman and i kick wiht this wep i hit up to 142dmg max and hit over 100 alot.
Just wanted to say this.
#REDACTED, Posted: May 02 2002 at 7:07 PM, Rating: Sub-Default, (Expand Post) A ranger getting aggro with a wurm is grouping with some lame *** warriors, and definitely not grouped with a sk or a pal even for that matter.
FINALY
# Mar 29 2002 at 8:49 AM Rating: Default
Friend got one it be UBA :) guy was hittin for 180 + with it on a Raid of Umbral
A splendind item for the high aggro ranger
# Mar 20 2002 at 7:40 PM Rating: Excellent
Aloha and well met.

In my travels in this zone over the last 3.5 months and 3 levels (3 month AFK moving from hawaii to a cold climate) I have seen this hammer fall only a few times. In the pre-nerf days of this zone, the weapon seemed to drop from all of the Gorangas. However, recently, I have only seen this weapon fall from the hands of the Gornga Seers and Hunters.

Happily, I had a lovely lucky roll last night in my pickup group, and earned the rights to loot this off of the fallen seer whom we had just slain. It looks a bit odd as a half-elf ranger to weild this, but I sheathed my lupine and went out of wolf form to give it a few whacks.

I found the damage delay ratio of 1.3 to be nice, but my overall damage per round was a bit less per battle than say with a wyrmie / centi / lupine combinations (dual wield 2 of the 3), but the reduced aggro was a clericial blessing, as the healers had to worry less about healing a high aggro ranger. Jolting blades did not often proc due to the slow speed of the weapon, but the warriors were able to maintain aggro through their attacks and by taunting/begging much more easily than with the higher damage/higher aggro weapon set I generally use.

I hope this post will generate more topical discussion on the merits and uses for this weapon than the standard haste discussion I see listed below. Have a happy hunt!

54.9 seasons of sniffing trails :-) Almost out of hell 54!

RE: A splendind item for the high aggro ranger
# Jul 07 2002 at 9:21 AM Rating: Decent
As a level 55 monk, I happened upon this weapon last night. I used it for a few hours under the same conditions I had been using my other 2hb, a tae ew war maul, which is 33/36.
The Goranga Hammer does wonders for reducing aggro. With the war maul I was stealing the aggro from the warrior tank every once in awhile because of it's relatively fast action. With the Goranga Hammer, I didn't get beat on once. It felt like it was really slow, but I didn't mind, it's worth it to not get beat on and my damage output was a little bit higher. My highest hit with the war maul was 180, with the hammer it was 196 (couldn't quite get it over the 200 mark :( ).
But on the lower end, my lowest hits seemed to be higher than those with the war maul. This isn't from parsing any data, of course, just observation...
I'll keep the Goranga Hammer for situations like this. It'll be great for xp groups where my dps is nice but not absolutely necessary, and when I don't want to get hit a lot. Not to mention when fighting the damage shields of the Xin Thall Centiens...
#REDACTED, Posted: Mar 19 2002 at 3:50 AM, Rating: Sub-Default, (Expand Post) this is a NICE weapon id definately trade in my chamberlain staff for looting rights to this nice puppy :) doesnt have the stats but it will do the damage awesome for beastlords who have to melee or a nice upgrade from mithril staff <chamberlain has same weapon stats with alot of bonuses>
#REDACTED, Posted: Mar 19 2002 at 3:47 AM, Rating: Sub-Default, (Expand Post) Haste according to the Programmers from every SINGLE fan faire ,emails, even customer support in the old days when game went live and they used to tell you anything..... a person with a stopwatch can figure haste better then most of you geez did you know the programmers read this site alot to see what people think of their new gear ideas and quests ? and when they read things like these haste arguments they laugh their ***** off first of all at every fan faire someone asks about this subject max haste is 75% PERIOD and its figured as delay x haste as a percentage = new delay anyone who has ever coded in Basic language knows what if then is and thats how you end up with all classes <cept monk> their epic is special> minimum delay is 10 ive seen the formula on paper ive seen it proven and ive tested it with a stopwatch till you hit level 50 is 50% delay reduction its EASILY tested case in point i havea bard with a 20 delay wep with chanter it drops down to 10 i swing every single second <1.021> my Warrior With wurmslayer swings it at level 48 every 2 seconds ive seen people using wurm and swinging every 1.5 seconds like clockwork anyhow case in point Ive never seen a mathmatical formula in the standard number system whre 100% or 1 times any number is half 4x 1 is not 500 x 1 is not 250 its 500
RE: Haste
# May 07 2002 at 1:13 PM Rating: Excellent
*
198 posts
Open mouth, insert foot...you seem to have that formula down just fine.

So lets run this one, "delay x haste as a percentage = new delay"lets see thats 20 delay x 50% haste = 10 delay
so now my 20 delay weapon swings TWICE as fast, that sure sounds like 100% haste to me, check your math again buddy.

"anyone who has ever coded in Basic language knows"
I don't remember BASIC being a very math intensive language in fact I remember finding bugs in some compilers doing complex math codes.

"according to the.." And you can quote Verant too but they also get it wrong, like companies I have worked for, the PR guys don't ALWAYS know what the techies have programmed. Don't tell me you have never heard a Verant post with, "so I had that wrong, it's actually..." in it.

Anyhow, nice weapon considering it's one of the best 2hb in the game for most classes, makes ya wish you kept your 2hb skill up doesn't it?
It's this simple
# Feb 08 2002 at 6:09 PM Rating: Decent
DLY / (1+HASTE%) = EFFECTIVE DLY

Min delay is 1.

EQ Lammy with FBSS = 19 / 1.21 = 15.7 DLY

So it becomes a 9/16 Weapon with an FBSS.

Let's not try to make this more confusing or browbeat ppl.

Also haste DOES IN FACT reduce delay. Saying anything else is misleading. Haste items do not increase dmg per hit, but they make you do more dmg so HOW ELSE can they do that than by reducing delay? ;)

FK
#REDACTED, Posted: Jul 16 2002 at 2:12 AM, Rating: Sub-Default, (Expand Post) Btw i have kicks taken out only slashes and fer punches from when she disarmed me
#REDACTED, Posted: Jul 16 2002 at 1:59 AM, Rating: Sub-Default, (Expand Post) I don't know if your calculation is correct in mathematical terms...but this is my attack in a LONG duel i did with this chick who had a wurmy and cls and i had 2 lammys...we both have SCHW's which is 22% haste......no lets see....
i got it!
# Dec 30 2001 at 8:40 PM Rating: Decent
i got this TODAY!
only played with it for bout half hour had to log but.
my 2hb skill is 45!
and highest hit with this so far 128! which wasnt a crit!

my guild went here and it droped from a gornaga seer!

about lvl 55 we had 2 groups of 45-53
No Bards either
# Dec 15 2001 at 6:04 PM Rating: Default
*
93 posts
Bards get no skill in 2h blunt.
RE: No Bards either
# Apr 15 2002 at 5:47 PM Rating: Excellent
I have been marvelling over how many 2-handed weapons list bards as a useable class. My husband feels that Verant is getting ready to change it sometime soon so bards can wield 2-handed weapons as part of their "class rebalancing."

I don't think it would unbalance the class if bards were allowed to use 2-handed weapons. We don't have the HP to be tanks, so we're not going to take over the warrior spot any time soon. Actually, that's all the more reason for a bard to have a 2H skill - slower weapons in the hands of a bard mean there's less chance of pulling aggro from the tank.

Although these days I put my weapons away and instrument twist most of the time, unless I am singing voice songs only. I will wait and wonder. In the meantime, I told my husband he can buy me a Tarnok Battlestaff and I'll keep trying to use it. :)
Rogue?
# Dec 15 2001 at 12:34 AM Rating: Default
Since when can a Rogue weild 2 HB? heh : ) >
RE: Rogue?
# Jan 01 2002 at 3:55 AM Rating: Default
hehe rogues can use 2hb since kunark with the release of...

Worker Sledgemallet
LORE ITEM MAGIC ITEM
Damage: 6
Delay: 50
Ratio: 8.333 Laughable
Weight: 3.2
Weapon Skill: Two Hand Blunt
Classes: All Classes
Races: All Races
Inventory Slot: Primary Melee
Required: Yes
Can be stored in Extra Large and larger containers
Last updated: Wed Feb 14 10:50:44 2001
--------------------------------------------------------------------------------
Effect: Overthere
Type: Random
Charges: 1
Level for Effect: 50
Level to Attain: 50

and also many other ***** ups with 2hb having ROG printed on it or all/all
holy....
# Dec 14 2001 at 6:37 AM Rating: Decent
This is a kick butt pally weapon for the lvl to obtain. think about it any pally without at least an fbss at lvl 50 is just plain lazy and with the new 25% haste puts us 50+ pallys at 45% almost all the time. I know it doesn't work this way but think of like this, that puts this weapon in theroy at like 38/30 dam/delay plus the bonus thats taken from the 49 delay if I'm not mistaken. wow this is uber
You are mistaken....
# Dec 15 2001 at 7:30 PM Rating: Excellent
40 posts
Haste does not act as a direct delay reduction. Never has, never will. If it did a 100% haste (Cloak of Flames and max chanter haste) would result in a zero delay weapon. The new bardsongs that go over 100% haste would result in negative delay weapons. That's impossible.

Haste works by increasing the number of swings per unit time period. If I could get 100 swings pre haste, then with an FBSS I should get 121 in the same time period.

This affects delay indirectly. In fact the haste can be converted to a decimal fraction, added to 1.0 and then the delay divided by that number. So for paladins in your assumption, that would be 21% haste plus 25% spell haste for 46% total haste. The delay is 49 so convert haste to a decimal fraction, 0.46, and then add to 1.0. Now divide 49 by 1.46. The result is 33.56 which will translate effectively to 34. So the weapon would be 38/34, not 38/30.

There are many, many misconceptions about haste in game. Please don't propogate them.
RE: You are mistaken....
# Dec 17 2001 at 5:01 PM Rating: Decent
Thank you for clearing that up I knew I did not understand that completely but no one has ever givin me a good explanation. this I can understand
RE: You are mistaken....
# Dec 23 2001 at 10:39 AM Rating: Excellent
Actually, in point of fact, haste can be figured out a lot more simply than that, because the above argument proceeds from a faulty assumption--namely, of bad math.

If you increase something by one hundred percent, you haven't increased it to infinity--you've doubled it. Therefore 100 percent haste (which is doable in game, via high level enchanter haste plus just about any haste item) increases the number of swings you make by 100 percent. Simply put, it doubles the swings.

By virtue of stunningly complex mathematical calculations, it is possible, though only by incredibly advanced CS and Mathematics majors working closely in conjunction with the deadliest hackers known, to calculate that twice as many swings in a given time period means that the delay of the weapon is cut . . . brace yourself now . . . in HALF.

Twenty percent haste items, such as an FBSS, follow the same calculations fairly closely. In general, a rule of thumb that actually comes close to empirical data seems to be that a given haste item will effectively reduce the delay of the weapon by a percentage of about half the 'standard' delay values generally accepted by players. A 20 percent FBSS will reduce the delay of a weapon by about 10 percent. Pick up a stopwatch and a weighted axe or some other high-delay weapon that's easy to clock and try it out.

One hundred percent haste (max in game, except for warriors who get 104 percent max) equals an effective reduction of weapon delay by one half. The minimum weapon delay, however, is 1 second delay, so if you're using a weapon with a delay of less than 20 you'll lose some of the potency of extremely high-end haste.

Math, math, math.
RE: You are mistaken....
# Jan 19 2002 at 6:39 PM Rating: Decent
The important thing isn't whether an FBSS is 21% haste or 18% delay reduction. The important thing is that when you have two hastes, like chanter and item, they stack by adding the haste together.

Since delay has no purpose other than determining which weapon is best, there is no point in using it to talk about haste, since it makes the calculation of haste stacking nearly impossible.

BTW, anyone know haste on the guards of haste yet?
RE: You are mistaken....
# Dec 25 2001 at 4:11 PM Rating: Decent
wait wait...this is complacated, It sounds to me like the max your DELAY can be hasted is 50% and so 20% of 50% would be a little more than 10% delay reduction or something, maybe not the right way to figure it out but is seems a little easier
RE: You are mistaken....
# Jan 01 2002 at 11:52 AM Rating: Decent
OK Here is some additional information. Hopefully, it will clear up some issues.

1) Delay is measured in tenths of a second. So a 49 delay weapon will swing every 4.9 seconds.

2) Haste can be figured in several ways. Reduction in Delay or Damage over Time are the haste percentages you see most of the time on these boards. We have been speaking about Reduction in Delay in this message line. With that in mind here is an explanation -

3) Haste does not subtract Delay. It adds speed. So for every time you would normally swing you will swing a number of times equal to your percentage in haste more than normal. Example - if you have 50% haste then you would swing one and a half times for every time you would normally swing without haste (MATH - 1 + %Haste = Total Speed)

4) Reduction in Delay can now be calculated. We know the delay does not actually change but the effective delay does due to haste. Effective delay is equal to the weapon's delay divided by your total speed. Example - With a 49 delay weapon and 50% haste your total speed is 1.5. So your effective delay is 49/1.5 = 32.66. Round this to the nearest whole number. In this case 33. That is your effective delay.

The previous poster said that effective delay under 10 is not possible since the game makes you wait at least one second (10 Delay per item 1) before you can swing again. This means that having more than 100% haste on a weapon with delay of 20 or less is a waste since effective delay can't drop below 10.
RE: You are mistaken....
# Feb 03 2002 at 12:17 AM Rating: Decent
All This is fabulous information, love to see this kind of intelligent discussion on the message boards... But, to the point..

Put in simplest terms possible, Haste % is best though of as an increase in potential damage output in a given period of time, rather than a delay reduction.
I.E.: an FBSS will increase the potential damage you can deal in any given period (due to number of attacks) by 21%.
P.S. Bonus points to Derial for using "emperical data," in an everquest related post. Go math majors!
i like this
# Dec 13 2001 at 10:43 PM Rating: Decent
im a druid and i hit like a freaking wussy like you all know, but i know a great use for this. whenever i need spider sliks or pelts or feel mean, i go beat up small things. this would be great fun!! just my 2cp
well...
# Dec 13 2001 at 6:21 PM Rating: Default
considering the trouble it seems one would have to go through to get this...idk if the lvl 50 is acurate..cuz idk much aboot luclin zone lvl ranges...ANYWAY...at least its a common drop...
RE: well...
# Dec 17 2001 at 3:04 PM Rating: Decent
32 posts
If anything, level 50 might be a little low to get this, expecially safely. Trains, adds, and resistances can get you killed in here fast if you don't have a good, prepared group. This place reminds me of going to Chardok somewhat.

45 Ogre Shaman
Not bad...
# Dec 13 2001 at 5:36 PM Rating: Default
I'd use this myself, but only in places that my lack of hitting wouldn't be missed (not the greatest in 2HB). And, considering the power of the mob that is capable of dropping it, it's worth the risk to get. Good luck to anyone that wants to obtain this. :)
RE: Not bad...
# Dec 13 2001 at 7:56 PM Rating: Default
you're a sk,right? at 15 you get darkness and fear,just cast both on a mob,and start hitting form behind,you will see some nice skill increase fast.
besides, i just started working on 2 H blunt at lvl 53 and doing fine,just gotta put some effort in.

Roxas Nitehowler
53 pathfinder
(yup,i won a woodman's staff.P)


____________________________
hunter Roxas Nitehowler
Plainswalker of illumanati
MM, EQ

hunter Roxas
WoW retired
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