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Spiny Warhammer  

Skill: 1H Blunt Atk Delay: 28
DMG: 7 Dmg Bonus: 28
This item is placeable in yards, guild yards, houses and guild halls.
WT: 6.2 Size: LARGE
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:1H Blunt
Merchant Value:0 pp 5 gp 0 sp 0 cp
Lucy Entry By:Kheldar
Item Updated By:Nitlaan
IC Last Updated:2019-10-06 15:50:08
Page Updated:Sun Oct 6th, 2019
Shadows of Luclin Item

Average Price: 0 No Data Pricing Data...
Rarity: Common
Level to Attain: 15

[Drops | Comments ]

Drops: This item is found on creatures.

Zone(s) Found In:

Uploaded October 6th, 2019 by Drewinette
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Spiny Warhammer
# Jan 23 2002 at 4:07 PM Rating: Decent
2 posts
My Level 2 Shaman looted one of these off of a decaying skeleton in Everfrost. It differs from the screen shot above in that it has no damage bonus.

Still a 7/28 1HB for a level 2 shaman is VERY SWEET!

Edited, Wed Jan 23 17:46:45 2002
RE: Spiny Warhammer
# Jan 23 2002 at 4:50 PM Rating: Decent
2 posts
I think this must be EXTREMELY rare though.

Edited, Wed Jan 23 17:51:25 2002
RE: Spiny Warhammer
# Feb 02 2002 at 10:54 PM Rating: Decent
31 posts
lol - someone gave it to him - those do not come from skellies....

what did this drop from
# Jan 11 2002 at 4:59 PM Rating: Default
13 posts
Im a warrior 12th lvl at the moment. I need to start working on my 1hb and 2hb befor it gets too late! What does this drop from? Thanks.
May the fire spell never burn you!
# Dec 18 2001 at 5:17 PM Rating: Decent
Hmm ok... I went and picked up a spiny great staff (oh god, this place is a druid's paradise so long as you don't mind the faction)... and it had no damage bonus, even though I could equip it... nor did the dagger I picked up next...

why not?
<< Pryss Valjurai >>
# Dec 12 2001 at 6:41 PM Rating: Decent
25 posts
I'd laugh to see a monk carry this around, hehe...
# Dec 12 2001 at 10:25 AM Rating: Decent
92 posts
All the spiny weapons I've seen drop look REALLY cool when equipped, but the stats are along the lines of fine steel. Unfortunately, the value is not (6gp from a vendor, instead of the 3-5pp for fine steel).
# Dec 12 2001 at 1:46 AM Rating: Decent
30 posts
how in the heck does bonsu damage work? like this one says 11 what does that mean? does that make this weapon a 18 28 weapon? that seems unreal..
Battle Cleric of Rathe
Modnar Random

RE: ??
# Dec 12 2001 at 4:55 AM Rating: Excellent
Don't think it works like that.

As near as I can figure, bonus is thrown in to the damage calculation at the end. As a 48 pally fighting low blues, my most common hit is 74. This is with a 30 damage 2hs. I hit for 74 against light blues as often as I hit for all other damage values combined. For example 20 hits in a fight, 11 of them wil be for 74, some higher, up to 125, some lower, down to 15. That these mobs have AC well below my attack score contributes to me hitting for what I will call "normal max damage" relatively often. I do not believe that this this "max" includes much in the way of str bonus, as there was no increase in value or frequency of the most common hits (74) while having Storm Str up, but it did let me hit for the above mentioned 125, while max hit without str buff was 118. My 2hs is maxed for level at 200, and I have bonus of 14 on any 2hs I look at. Including rusty. To really work out the formula for damage, I would need to test a variety of weapons (all 2hs....keep some variables out of the way).

Anyway, with a "normal max" of 74, using a weapon with damage of 30 and bonus of 74, looks to me that "normal" damage is figured (2*WeaponDamage)+Bonus. Cant be sure, as I haven't tried to track my most common hits with other weapons yet. But if that is the case, whoever posted the screenshot, fighting low blues, with this weapon, would most often hit for 25, with other hits ranging as high as the 40s maybe.

Before I get flamed by people saying "I hit for 135 using a 25/40 weapon, let me add that I also believe that in addition to the "normal" max damage, that there is also a chance to do "extra" damage each hit (maybe only each "normal" max hit) that allows people to hit for four times or more damage than what the weapon is rated at. Like me hitting for 125 with a 30/43 weapon. I do not know, nor will I speculate, if dex has anything to do with the probability of this happening, but I have heard/read that it does.

For those that care, my normal fighting str is 140 (160 while yaulping), and dex is 115. I know that ain't great, but I have never claimed to be so.

If anyone has more (or more accurate) information, please post it, or direct myself and others to a more appropriate place for this thread. Preferably one without much flaming. I get tired of having to read past a bunch of infantile imbeciles trying to compete in the ever-present who's dumber race.

Enough rambling. I apologize to those offended. Not that I care.
Alyxi Viegardien
48 Paladin of Karana
Innoruuk Server
Alyxi VieGardien
48th Paladin of Karana
Innoruuk Server
RE: ??
# Dec 12 2001 at 1:32 PM Rating: Excellent
221 posts
Alyxi, jsut a real quick thanks for providing a startlingly lucid and well reasoned hypothesis. It's integerity and value is only increased by your qualifications wherein you state that your way is based upon your tests and admission that you COULD be wrong... A very mature and adult way of handling things - a fresh approach. :P

Zaloren V'Shnev
Enchanter of Innoruuk
Master Jeweler
Journeyman Smith
RE: ??
# Dec 12 2001 at 9:51 AM Rating: Excellent
41 posts
For 1 handed weapons in the primary hand the dmg bonus is (level-25)/3 for all classes. Al fractions are dropped. It is as simple as that. This bonus is added to every damage roll. Whoever submitted the item is level 58-60 because at level 57 the dmg bonus is 10. This is why one should always choose the lower delay weapon for one's priamry hand if your weapon options have the same ratio. Lower delay means the dmg bonus is applied more frequently = more dmg over time.
Nitz, Permafrost
RE: ??
# Oct 17 2003 at 2:24 AM Rating: Decent
5 posts
*chuckles* i guess ill explain how dmg bonus works real quick... and leave out the math, cause unless im really tired, you guys aint quite got it right. Dmg Bonus is added to the end total dmg dealt, not the base dmg of the wep... and its calculated off of lvl and delay... the higher the delay the higher the dmg bonus(since you hit faster w/ a lower delay wep it equals out more or less) 2 handers have a bigger dmg bonus, and weapons in your secondary do not have a dmg bonus.... thats why you hit for shiot w/ your secondary wep whiel you roxxor w/ your primary(use a 2 different typesof wep,like slashing and piercing, you'll see wut i mean).....

and while ima t it, AC works like this.... you hit attack... you "roll" to hit... depending buncha different crap you basically(simplified version) subtract AC from total dmg... if its 0 or less, it counts it as a miss.... thats how you have hits for 140 and hits for 2.... you simply "rolled" better for the 140 then the 2... kindof of like D&D with calculas and trig involved heh
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