Lore Item Attuneable
Slot: CHARM
AC: 25
STR: +25+2 DEX: +7+2 STA: +5 CHA: +18+2 WIS: +8+1 INT: +25+1 AGI: +24+2 HP: +290 MANA: +290 ENDUR: +290
SV FIRE: +14 SV DISEASE: +17 SV COLD: +12 SV MAGIC: +25 SV POISON: +17
Attack: +10 HP Regen +3 Mana Regeneration: +3 Clairvoyance: +3 Spell Damage: +1 Heal Amount: +1
Recommended level of 80. Required level of 75.
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group) Item Information:
Gains power for each piece of worn equipment which has an armor value that is a multiple of 3 or 5.
Jaklor's Keyring
Lore Item Attuneable
Slot: CHARM
AC: 25
STR: +25+2 DEX: +7+2 STA: +5 CHA: +18+2 WIS: +8+1 INT: +25+1 AGI: +24+2 HP: +290 MANA: +290 ENDUR: +290
SV FIRE: +14 SV DISEASE: +17 SV COLD: +12 SV MAGIC: +25 SV POISON: +17
Attack: +10 HP Regen +3 Mana Regeneration: +3 Clairvoyance: +3 Spell Damage: +1 Heal Amount: +1
Recommended level of 80. Required level of 75.
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group) Item Information:
Gains power for each piece of worn equipment which has an armor value that is a multiple of 3 or 5.
Item Lore:
All the keys are missing
Item Type:
Charm
Charm Effect:
Gains power for each piece of worn equipment which has an armor value that is a multiple of 3 or 5.
Okay, got this earlier tonight and did some experimenting with moving armor class augs around to get it nearer to maxed stats. After several aug moves that turned a piece of gear into a multiple of 3 or 5, there was no stat increase.
From everything I gathered with the 3 times I moved an aug to make a piece of gear become a multiple it had zero effect, which leads me to believe the charm's stats check against the item's base Armor class only.
This could also be seen by noting that an item with 43 armor class, with a 10 AC aug, counted as a multiple. Since 43 is not a multiple this means it was going by the base stat of 33 which is. ______________________________________________________________________________
No clue yet on whether it checks the modified or unmodified AC when you arent up to the full recommended level for a piece of gear. _______________________________________________________________________________
Also checked to see how much an increase each added piece of gear adds.
With only the charm equipped: 15 AC, 182 hp/mana/end ( I suspect it may be getting a bonus from its own AC value, but am not certain on this )
With 1 gear multiple: 16 AC, 191 hp/mana/end
With 2 gear multiples: 17 AC, 200 hp/mana/end
It seems to give 1 ac and 8-9 hp per multiple by this pattern. _______________________________________________________________________________
Any replies with better information or corrections are welcomed, its overly late and theres no telling if my math is even spot on at this point.
The in game Item Information reads: "Gains power for each piece of worn equipment which has an armor value that is a multiple of 3 or 5." Time to start moving all those AC augs around to max out the number of pieces you have which fulfill this requirement. Good luck, and maybe take an aspirin before for pre-emptive treatment of the inevitable headache. And does this requirement apply to the unmodified AC value of the item or the modified value based on the level of the wearer in the event of the wearer being less than the recommended level?