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Ring of Dain Frostreaver IV  
 

Lore Item No Trade Quest Item
Slot: FINGER
Charges: Unlimited
AC: 10
STR: +10 STA: +10 HP: +100
SV MAGIC: +10
Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Lore:Dain's Insignia Ring
Item Type:Misc
Light:Flameless Lantern
Stackable:No
Submitted By:Metopious
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-13 22:49:08
Page Updated:Thu Apr 29th, 2010

*This item is the result of a raid event.
Expansion: Scars of Velious Scars of Velious


Rarity: Very Rare
Level to Attain: 55

[Comments ]
Lore:
The treasured ring of the Coldain king can be presented to Chamberlain Krystorf, Dain Frostreaver IV, Seneschal Aldikar, or the Dain's Servant Girl for a scroll of the Dain's protection if you are in good standing with the Dain.

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Coldain Ring #10: Ring of Dain Frostreaver IV


Zone(s) Found In:


Zone Name
Icewell Keep
Screenshot

Uploaded September 11th, 2017 by Nniki
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One Ring to Rule Them All
# Jan 16 2002 at 10:46 AM Rating: Default
i want
RE: One Ring to Rule Them All
# Jun 09 2003 at 4:59 PM Rating: Default
My precious.....we wants it.
RE: One Ring to Rule Them All
# Feb 27 2002 at 3:32 AM Rating: Default
I know.....sigh....me too. Cool title btw =)
#REDACTED, Posted: Jan 25 2002 at 6:05 AM, Rating: Sub-Default, (Expand Post) ROFL good one
#REDACTED, Posted: Dec 06 2001 at 4:14 AM, Rating: Sub-Default, (Expand Post) KUKEN OCH FITTAN SPELAR BOLL, KUKEN VANN MED 11-0
Does this stack with the Monk Epic effect?
# Oct 29 2001 at 2:42 PM Rating: Decent
The epic effect for a monk includes an attack component. Does this stack with all of the Monk Epic effects?

Braenen Muheed
Guildmaster of The Brotherhood
A Monk only guild on Tarew Marr
RE: Does this stack with the Monk Epic effect?
# Jun 16 2002 at 2:22 PM Rating: Default
Att buffs do stack.
hard
# Oct 26 2001 at 2:42 PM Rating: Decent
This is really hard to do mainly cause if you mess up on the 3rd wave of gaints the coldains you need to protect die as fast as an orc vs a 60 rogue. You can't kite the adds off cause the coldains agro on them injure them so they then summon... But its one fun fight and pretty much as much fun as any higher lvl gm event.
#REDACTED, Posted: Oct 26 2001 at 1:48 PM, Rating: Sub-Default, (Expand Post) listen, i dont care what anyone says, this ring kicks major ***. Thats all there is to it
Effect Stacking
# Oct 26 2001 at 12:06 PM Rating: Decent
Two part question for you ultra-ubers:
1. The ring is lore, but can you wear it with the 9th ring?

2. If so, do the 9th and 10th ring effects stack?
RE: Effect Stacking
# Feb 08 2004 at 5:07 PM Rating: Decent
Shield of the Eight and Frostreavers Blessing do not stack. Frostreavers Blessing has "Block spell of effect is 'damage shield' and < 10"

Elisaren Silverymoon
Luclin Server
RE: Effect Stacking
# Mar 12 2002 at 7:05 PM Rating: Decent
You CAN wear a lower ring and a higher ring at the same time, just not 2 rings of the same 'level.'
RE: Effect Stacking
# Oct 26 2001 at 12:24 PM Rating: Decent
they don't stack
#Anonymous, Posted: Oct 26 2001 at 3:27 AM, Rating: Sub-Default, (Expand Post) Necro? Uh no. No guild will do this quest for a necro. Its a tank ring.
RE: ..
# Oct 26 2001 at 8:50 AM Rating: Good
*
69 posts
Any guild that has an opportunity to finish the 10th ring quest will absolutely do it. Theres more loot that results from the finished quest than just this ring. Plus, you get bragging rights.
The end of the quest is like nothing I've ever seen in-game. Really brings together the Velious conflicts between the Coldain and their frost giant adversaries. You basically command a Coldain army and battle against the giants. The less coldain that die in the battles, the more loot you get at the end.
This is most incredible quest in the game.
RE: ..
# Oct 26 2001 at 7:08 AM Rating: Default
And why wouldn't a guild do this for a necro? Unless this is a guild who considers itself "uber" and doesn't give a wit about helping other members with quests if they so desire. Guilds who neglet other members to make sure the Holy Trinity has the best gear out there makes me sick.

And this is a great item for tanks, shamans, and necros.
RE: ..
# Feb 17 2002 at 12:49 PM Rating: Decent
And if an 'uber' guild refuses to help their necros with this quest, they're missing a few brain cells...

Seriously, regen is *the* most coveted effect for necros...some will pay 75+ kpp for Zlandicar's Heart -- and that gives what, 5-6 hps / tick regen? The 10th ring gives TEN hps / tick...

Lich steals 24 hps per tick and gives 20...As an erudite sitting at level 58, I naturally regen 6 hps/tick. 10th ring would mean I lose 8 hps per tick due to lich instead of 18 -- drastically decreasing the amount of mana I have to spend to tap back lost hps.

Edited, Sun Feb 17 13:01:48 2002
RE: ..
# Jun 11 2003 at 6:14 AM Rating: Default
ha "uber" guilds have better things to do than quest. sorry but its true. I'd rather make a push for time than help a necro get a ring, go figure. i want the best loot in the game and i want to get my guildies the best loot in the game, and doing quests doesnt kill boss mobs *thumbs up*

Rangrr Grrl of TP
RE: ..
# Jul 13 2003 at 11:18 PM Rating: Excellent
And that's exactlty why people say that joining uber guilds takes the fun out of playing everquest.

I'd personally much rather use time on helping a guildie with this quest just because of the fact that it's a lot of fun rather than make a push for time because maybe some other guild might pass my guild by in uberness..... get a life.
RE: ..
# Jun 16 2003 at 1:32 PM Rating: Good
Then once you have the best loot in the game:

What the hell are you going to do with it?

Some people play this game for entertainment. Go figure.
RE: ..
# Aug 17 2002 at 12:06 PM Rating: Decent
I suppose that would be valid if it stacked with cast regen but shaman/druid regrowth is better for necros..
RE: ..
# Jun 03 2003 at 4:27 PM Rating: Good
I suppose your statement would be valid if every group had a shaman or druid in it. Or if necros never soloed.
Clarification
# Jun 25 2002 at 3:46 AM Rating: Decent
Death Pact 4hp for 2mana Lvl8
Allure of Death 8hp for 4mana Lvl20
Call of Bones 16hp for 8mana Lvl34
Lich 32hp for 20mana Lvl49
Demi Lich 48hp for 31mana Lvl56
Arch Lich 53hp for 35mana Lvl60
Master of Death 63hp for 44mana Lvl60
(Most of us will never even see some other necro with the last one)
So for example, my current level/race (56 DE) affords me 6regen per tick. Add a Zland heart, or a Robe of the Enslaved Soul (both are 5hp per tick, and as they have the same effect I don't think they stack but I could be wrong I have neither yet). Total of 11hp sitting per tick. Then add aura of battle for another 2, makeing it 13. Now add this item for it's 8, and you get 21hp per tick. Even with Chloro for 15 more and you get 36hp per tick, easily out paced by Demi Lich, and there are 2 more up grades to that.

So to put it plainly. A lvl 60 Necro, properly regenerateing, and not haveing to waste to much mana on life taps can almost double the mana regen on your cleric. And as we all know, and tank is nothing without a heal. We all need each other to Raid, but a necro doesn't need anyone to solo. Can any amount of regen allow a Warrior to Solo to 60?
RE: Clarification
# Jul 16 2002 at 6:15 PM Rating: Default
20 posts
Clarification on your clarification. Lich is 20 hit points for 20 mana at level 49. As of a patch over a year ago sometime, they accidently reduced its rate to 20 hp loss and they posted that they were going to leave it. It has been this way for quite some time.
RE: Clarification
# Aug 12 2002 at 7:00 PM Rating: Default
*
103 posts
Update on the Clarification of the Clarification ;)
Well if it did get changed to 20hp for 20mana, it got changed back, Eqcaster (the spell parser that I have personally never seen get any spells horribly wrong, other than splurt) reads 32hp for 20mana, and according to a RL friend whose a 52 DE necro, it's once again 32hp for 20mana, checked last night (since I have myself a young necro to play when LFG gets boring, and was doing research). Were you taking your innate regen and sitting/standing status into consideration when you discovered this? If you were somehow regenning 12points a tick, it would appear as 20 for 20.
RE: Clarification
# Aug 15 2002 at 2:22 AM Rating: Default
20 posts
Clarification on YOUR clarification. I don't usually speak up unless I know what I'm talking about. You might have a friend that plays a 52 necro, but I play a level 60 necro. I regenerate 15 hit points per tick sitting. With a level 49 lich, I lose 5 hp's per tick.
RE: Clarification
# Aug 28 2002 at 12:34 AM Rating: Good
Heh I just checked how much hp I lose with each effect on me. (I don't have demilich yet)

Lvl 60 Dark Elf Necromancer Regen 10hp/tick sitting

 
spell             change of hp    actual damage done     stated damage (eqcaster) 
 
Dark Pact         +7hp/tick        -3hp/tick       -4hp/tick 
Allure of Death   +4hp/tick        -6hp/tick       -8hp/tick 
Call of Bones     -2hp/tick        -12hp/tick      -16hp/tick 
Lich              -14hp/tick       -24hp/tick      -32hp/tick 
Arch Lich         -29hp/tick       -39hp/tick      -53hp/tick 

If you take (actual damage)/(stated damage) you'll
find that the lich line does exactly 75% of the stated damage. I recall reading somewhere that the lich line didn't due full damage to a person because the effect was considered pvp damage. Its the same reason why spells and dots won't do full damage to other players in pvp. Verant realized this but thankfully decided to leave the "bug" as is.

Edited, Wed Aug 28 01:27:53 2002
RE: Clarification
# Nov 21 2002 at 5:19 AM Rating: Decent
Yes Lich line spells take in account the -33% damage of the PvP (ie real damage done = 66% damage written on the spell specs), that's why there is very few ratio improvement from Lich to Arch Lich (only speed modifications, you lose more hps you gain more mana), or you would get like 2 mana for each hp lost :D
#REDACTED, Posted: May 07 2002 at 10:37 AM, Rating: Sub-Default, (Expand Post) ...and necroes have anything else to do with mana besides twitching the clerics? (get aa points... you can always leach and have raised innate regen... and how often is there not a shaman or druid to hit ya with a regrowth?)
RE: ..
# Jun 03 2002 at 1:22 PM Rating: Default
ROFL

"and necroes have anything else to do with mana besides twitching the clerics?"

Yeah sure.......

RE: necro mana
# Nov 27 2002 at 3:25 PM Rating: Default
Let's see... what do necros have to do with mana... hmm.

DoT (at level 60 necros get a 40dps DoT); Heal (I've given clerics room to get off CH with compacts before); mez adds WITH memory wipe; charm adds if undead; mana drain; debuff ac, atk, str, resists; and heal self with lifetap nukes/dots.

If you're playing a necro in a group and you're not constantly having to juggle to maintain enough mana, why AREN'T you?!
RE: ..
# Oct 30 2001 at 1:56 PM Rating: Decent
Well I play a 53 necro (almost 54) and I can see going out of the way enough to do this. One problem is that the benifits of the initial ring quests are minimal. The AC is nice, the STR helps you carry loot (esentially) and the MR is useful. But IMHO, until you get up to this one, the costs of the quests outweigh the benifits of the rewards.

Unfortunately, I made an erudite (Kunark wasn't out in 1999) necro, but I'm trying to imagine a level 60 Ikasar necro with this and in Demi-Lich form with a regen staff.... Not sure on all the numbers, but they may loose no health.

I probably wont persue this, but more power to any manna seeking casters that do!
Make no mistake
# Oct 26 2001 at 2:37 AM Rating: Default
This is the single best ring in existance at this point in time. Personally, I think every necro in the game should be after one of these. Good luck to ya...doubt you'll ever see one.
#REDACTED, Posted: Oct 26 2001 at 2:37 AM, Rating: Sub-Default, (Expand Post) <edit> was a duplicate message
To be exact...
# Oct 25 2001 at 6:20 PM Rating: Excellent
Frostreaver's Blessing
Regeneration for 6000 Hit Points (HP) in 600 ticks
Damage Shield by 10 (L1)
Increase Attack (ATK) by 10 (L1)


--------------------------------------------------------------------------------
Classes: None

--------------------------------------------------------------------------------
Skill: Abjuration
Allowable Targets: Self

--------------------------------------------------------------------------------
Range to Target: 100 feet

--------------------------------------------------------------------------------
Resistance Check: Cold

--------------------------------------------------------------------------------
Spell Duration: 600 ticks (60.0 minutes)
Duration Formula: 3

--------------------------------------------------------------------------------
When someone casts: Soandso is blessed by the spirits of ancient Coldain heroes.
Spell cast on you: You feel the blessing of ancient Coldain heroes.
Spell cast on someone: Soandso is blessed by the spirits of ancient Coldain heroes.
Spell fades: The blessing leaves.

--------------------------------------------------------------------------------
RE: To be exact...
# Oct 25 2001 at 10:30 PM Rating: Decent
Allowable Targets: Self

--------------------------------------------------------------------------------
Range to Target: 100 feet

So... you can be 100 feet away from yourself when you cast this?!? ;)
Also...
# Oct 25 2001 at 5:46 PM Rating: Excellent
It also stacks with almost all known damage shields, and regen.
No, but still quite useful
# Oct 25 2001 at 7:23 PM Rating: Excellent
It will not stack with Okeil's Flickering Flame (big loss I know) or Call of Earth (a little more disappointing) or chloroplast. However the damage shield is more than twice of okeil's and call of earth and the regen is equal to chloroplast. basically it's like having both on you with one cast, great timesaver. The real advantage with stacking issues is the ATK bonus, it stacks with ALL other buffs that provide attack increases. For example a level 60 ranger could cast Strength of Earth and Call of the Predator on someone with this ring and all 3 attack bonuses would stack. That's a base increase of 75points to attack actual attack increase being noteably greater. So overall by using this effect your overall gain is 6DS equal regen and 10pts of attack. and the only loss is 26ac, if your not the one taking most of the lumps in a fight this is nothing but benefits. A primary tank may prefer to have chloroplast and call of earth on instead for the extra ac, but a damage dealer who fears getting aggro while wants to optimize attack will undoubtably have this as the preference.
Solaryn Lunarus
Ranger on Xev.
RE: No, but still quite useful
# Oct 26 2001 at 8:28 AM Rating: Decent
Don't forget this is an instant cast item, such as ring 8 and 9. Which has it's great uses for certain times. The stats are enough to make this ring kick ***, the effect is just icing n the cake.
not even that good
# Oct 26 2001 at 7:22 AM Rating: Decent
It doesn't stack with shaman ds potion, making it useless for the really big mobs. Still nice for smaller mobs where you don't want to waste a potion.
RE: not even that good
# Jan 16 2003 at 3:04 PM Rating: Decent
well yes, i suppose if you're a class that never solos, always carries shammy potions around, doesn't recognize the value of an 100hp ring, and constantly has someone there to buff them with chloro/regrowth or better, then i guess it's not that good. then it's only a 10ac 100+hp ring, right?

but there are many, many, many, many, many times where the typical player will not only find this immensely useful, but also lifesaving. they will love this item.

oh, and it may not stack with call of earth, but it sure as hell stacks with warder's protection =D!
RE: not even that good
# Aug 18 2005 at 5:06 PM Rating: Decent
Well, to add a late reply to another late reply, show me a player who doesn't even have the luxury of potions and buffing and needs to solo and I'll show you someone who can't muster a force big enough to ever see this ring.
Effect stats.
# Oct 25 2001 at 5:37 PM Rating: Decent
Effect on this ring is +10 regen, +10 atk, +10dmg shield. Definitely one pimped out ring.
Effect
# Oct 25 2001 at 5:19 PM Rating: Default
If the stats wern't enough to consider this to be the best ring in the game, what does the effect do?
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