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Frostwrath  
 

Lore Item No Trade Placeable
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 22
DMG: 24 Dmg Bonus: 33 AC: 20
This item is placeable in yards, guild yards, houses and guild halls.
STR: +10 WIS: +5 INT: +5 MANA: +50
SV FIRE: +15
Effect: Frost Strike (Combat, Casting Time: Instant) at Level 50
WT: 4.0 Size: MEDIUM
Class: PAL SHD
Race: ALL except BAR ELF VAH
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Lore:Xalzshazis, Living sword of frosty vengeance
Item Type:1H Slashing
Light:Stein of Tears
Stackable:No
Proc Rate:135%
Submitted By:Arkinia the Wanderer
Lucy Entry By:Tiana
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-12 08:20:22
Page Updated:Wed Jan 23rd, 2013

Expansion: Scars of Velious Scars of Velious


Rarity: Rare
Level to Attain: 58

[Drops | Comments ]

Drops

This item is found on creatures.

Temple of Veeshan
NPC Name
Lady Mirenilla



Zone(s) Found In:


Zone Name
Temple of Veeshan
Screenshot

Uploaded December 23rd, 2022 by halfridge
Updated December 27th, 2022
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Sk's to warriors
# Oct 26 2001 at 2:12 PM Rating: Decent
On raid situations, Warriors are obviosly the tankers of uber mobs, and yes sk's can out taunt them....but you'll notice on a uber none will try it....you designate a warrior to tank a mob...then have an order for after they die or lose defensive...sk's use their taunt for pulling and for moving a mob (if it warps up on a wall or firepot)...thats not to say that sk's cant tank though...on regular mobs in tov a sk can tank quite nicely, if they have the gear....A well equiped sk will end up having more ac than a warrior usually....you'll see on certain guild web pages that their sk's can have 1500-1600+ac unbuffed if they're uber enough...But on ubers....warriors will always tank it because of defensive...40% off a max hit from a mob is a hell of a lot if a mob hits for 1200....A warrior will keep aggro tho on uber mobs with defensive on just b/c he's the only one taunting, and he's usually solo'n the mob for about 5-10 seconds before everyone else engages...

Sk's can taunt better, but its to do a different job most of the time...
well
# Oct 26 2001 at 1:19 PM Rating: Default
Honostly Soop, i tell every group im in i can handle the taunting and that they should expect to need to heal me. Even in ToV which its not very rare that i CHOOSE to take aggro from amob so that a push or pull can go right. You can say keep cash in the bank but it wont be needed for the most part. I die very rarely at lvl 60 and died even less before then because i wasnt a focus on raids. SKs will always be better then warriors taunt wise and PvP wise, its a fact, they just cant handle as much damage and for that reason we get feign death and death peace.

Rethan Shadowbane
Gravelord of the 60th Circle
Prexus
Pali and SK taunter freaks
# Oct 26 2001 at 12:17 PM Rating: Default
*
126 posts
To the boasting Pali or Sk who pride them selves in taunting mobs better than or off of a warrior, I simply would like to say that you should keep pp in the bank for all the CR ports and or rezzes you continually require.

If you wish the abuse so bad as to criticize the class made to take it, let them know you are taunter of group early on and I am sure they will oblige. That will free them up for keeping an eye on the rest of the group.

You can both wear plate and have fine weapons, you have spells. Sk even has a lil buddy. But in reality that a decently skilled warrior with equal armor and weaponry would be more difficult to kill.

sheesh...

____________________________
Soop 53ish War
Brell (CT)

Pugette Tripsalott
67 Monk - Brell (CT)

Mangie Scumsuccer
65 Shaman - Brell (CT)

Poket
71 Mage - Brell (CT)

Deathlich
58 Necro - CT
RE: Pali and SK taunter freaks
# Dec 16 2001 at 12:43 AM Rating: Default
you misunderstand, I just take aggro from you long enough for cleric/healer to heal you. Paladin Stuns dont directly heal you, but those several seconds that a mob was stunned are seconds that you werent getting hit! That might have been a nuke headed for you, but was interrupted. Count all the situations you had where you wish you needed JUST a few seconds more to win a battle. Each class helps each other out.
____________________________
Lamini http://www.magelo.com/eq_view_profile.html?num=113217
Lamini's comeback: http://eq.magelo.com/profile/1399072
Taunt
# Oct 26 2001 at 11:27 AM Rating: Decent
Scholar
Avatar
**
551 posts
I have to agree that warriors don't generate as much taunt as everyone wishes they would...
It's true that spells and such act as major taunts... which is why my ShadowKnight LEARNS when and how to use them!

I use spells like AC/STR/ATK steals to lower the mobs abiliteis and buff up mine... after the intitial hate, the warrior can start taunting the mob off of me.

If the warrior is getting low, i use disease cloud/lifetaps/dots... Darkness spells only if nobody else is snaring.

Taunt management is key in the game... i can out taunt and under taunt when I need too... The difference is most Warriors... (depending on armor and abilities) can EASILY take the damage much better than me OR ANY OTHER Paladin or ShadowKnight... making the group more efficient and safer... as in not having to hear the cleric say oom.... then the pally uses LoH, SK uses HT... they both die anyway and the group suffers.

other than that... Great Weapon !
____________________________
Pain Lord Darknyss Grimscale
92 Iksar Crusader of the Greenmist
re:. Paladins
# Oct 26 2001 at 10:47 AM Rating: Default
Paladin better than a Warrior..hahahahaha
Thats a good one=)
Thanks for cheering up my day!


Morlik Bloodspiller
46 Warrior Tunare
RE: re:. Paladins
# Dec 14 2001 at 8:38 PM Rating: Default
A paladins job is to protect others.
If you are getting the crapola out of you with 1bubble of hp left, then the cleric yells "Complete Healing to %t", well, you better cross your fingers. (ya, they usually say "bad lag" to make your corpse run more interesting). We dont deal as much damage as you do, nor do we have as much hp as you. Now if i buff myself, i WILL have probably have more HP than you AND AC, makes you think about all that hard earned pp you spent on high AC armor you bought. My job is to keep mobs perma-stunned. At level 49 in Karnors castle i can put in almost 10 stuns per battle with 1 warrrior / cleric/ chantre /paladin /rogue /druid. If you think about it, each Stun is only takes 1.5secs to cast and lasts up to 4seconds (according to eq.realmcasters.com, and we also have Holy Might which stuns mob up to 6 seconds as well as direct damage for 60damage, and we also have thunder of karana which stuns a mob for up to 6 seconds as well as steals their mana. That is about 15 consecutive seconds for a cleric or another healer to heal you, and fire about 2 seconds right after each other. No other class has 3 stun spells memmed at level 49. Now imagine if you had 2, or 3 of us paladins in your group, im sure you've heard of chain stunning. Who cares for SOW, we are stun pullers (not sure about you but at these levels we already have travellers boots or Jboots). Not to mention that we heal for 300hp at these levels so cleric can save mana for those complete healings. We are defensive fighters, you are offensive, thus i have seen several paladins with outrageous AC. You do your job on hitting things and we make sure that you get hit as little as possible, cuz if you havent grouped with properly used paladins, you would already know that we already own agro (yes rogues/rangers/wizards actually own it, but then the mob owns you immediately) without even taunting. Although unbuffed you rule with higher HP, what is another 100 or 300 hp more gonna do for you at mobs who hit 130 or so, other than let you get 1 or 2 steps closer to zone? Each fight i do at least 6 stuns of various spells in, costing mana of course, but this way warrior/monk can pull while i let my regen do its work or use my 160hp heals from Deepwater Helm (or heal myself), or let cleric use Celestial Healing on me, this means less downtime.
Yes you are better than us at dealing damage, 2nd to Rogue (non oomer damage that is), period. You cannot do any type of crowd control (lull, calm, soothe, root, enstill), you cannot immediately take a mob off someone (our line of stun spells), and you benifit the groups downtime by 0 percent by not helping mana go any faster (healing others), or casting heals, and you cant AC/HP buff anything, and you cant revive or do exp rezzes to help with downtime as well. Note i didn't even mention Lay Hands as it is used too much. How many times have I heard "I'll never talk bad about Paladins after that Lay Hands"... 1500+hp heal, no delay, maybe more, but thats what I was told i healed for last time when it really looked bad for our group as Monk had a bad pull trying to zone and FD not working with 5 mobs on him... if we use it on ourselves, so much for your hp more than us thing. If played right, you will get rarely hit, nor will anyone else in group, and you will get the most out of your attacks.
____________________________
Lamini http://www.magelo.com/eq_view_profile.html?num=113217
Lamini's comeback: http://eq.magelo.com/profile/1399072
#REDACTED, Posted: Oct 26 2001 at 10:26 AM, Rating: Sub-Default, (Expand Post) taunt, taunt, ummm wheres my soda, ack pali pulled aggro hes getting BEATEN TO DEATH, taunt, taunt, ok your safe now little buddy. =)
#REDACTED, Posted: Oct 26 2001 at 8:59 AM, Rating: Sub-Default, (Expand Post) This is some awesome stuff, must be what they meant by new high-end hybrid wep's
WOW!
# Oct 26 2001 at 8:00 AM Rating: Decent
I know.It has allready been said,but ummmmm WOW! and again WOW!

Vuurl Angryblade
53 Inkie Reaver
#REDACTED, Posted: Oct 26 2001 at 4:49 AM, Rating: Sub-Default, (Expand Post) um...Paladins are in my opinion the worst class in the game, they cant do any damage, cant hold taunt on anything, there spells are basically worthless (not considering Divine Grace and the heal spell at lvl 59), only thing good is some of there weapons and LoH, as for the post saying no need for warriors to be MT, thats dumb, warriors have a better taunt rate/higher taunt skill, plus can dual wield for extra hits to keep the taunt (hitting more is more taunt then more damage), plus, can tank it (hp bonuses) and discs like Defensive, Fortitude, etc
#REDACTED, Posted: Nov 17 2001 at 9:57 PM, Rating: Sub-Default, (Expand Post) i will say that warriors don't have the "extras" that hybrids do for taunting but i WONT flame them for it.
RE: Paladins...HA!
# Feb 10 2002 at 7:16 PM Rating: Decent
I would be loathe to say that warriors more than likely have higher AC... Pallys/SKs get shields, thats a big chunk of ac right there, and fairly comperable armor... All three can use plate and even the class-specific armor isn't that much better for warriors. I frequently have more AC than the warrior, and for non-raid situations and non-uber mobs, I frequently tank. The reason warriors are so great for the uber mobs is defensive, a discipline that GREATLY REDUCES THE DAMAGE TAKEN. Keep in mind, 25ac isnt uncommon on a shield, thats almost as good as alot of breastplates (at 51, I finally upgraded my 25ac treeweave to the 30ac barbed ringmail...), the fearsome shield from PoF has 40ac, and there are others as well. This gives us an advantage over warriors for AC. When you calculate it all out, a pally/sk with a good shield and comperable armor to a warrior will have similar if not better AC.
RE: Paladins...HA!
# Oct 26 2001 at 6:49 AM Rating: Default
Hate to say this but your sorry warrior *** could never out taunt me. Hell imo warriors are the worst taunting class in the game, i mean you are constantly losing aggro to bards, rangers, monks, paladins, sk's. Why the hell do you think we have to let you main tank mobs for 10 to 15 seconds? If we didnt you would never get aggro. Hell the only thing a warrior is good for anymore is high end mobs cause of defensive disc. In normal day to day grouping I can not imagine anyone taking a warrior over a paladin. You cant heal, you cant stun, hell you probably cant out damage me, and ill say it again you CAN NOT out taunt me. Oh and if your on Terris Thule server please come duel me and we will see who the worst class in the game is.
RE: Paladins...HA!
# Oct 26 2001 at 7:15 AM Rating: Default
Umm, warrior's can out taunt just about anyone. My bro kept innoruuk on him through the entire fight even as an enchanter tried to charm him (just for kicks). They dual wield,works well especially with procs (yaks work but low damage), they have the ac, hp, and defensive skills to have the taunt button (I rarely use mine as a ranger except when i have two healers). Paladin's aren't the worse class, rangers are. God everyone makes rangers so horrible, and they base it off of d&d. If they were d&d rangers, they could slay anyone and the person wouldn't realize it, but no! They can't!
RE: Paladins...HA!
# Oct 28 2001 at 12:01 PM Rating: Decent
yeah but at least the ranger can dish out damage, something most paladins aren't very good at. i would say that rangers can outdamage em 90 percent of the time. granted they have no hit points, but hey, what do you think the warrior is for??? as for the weapon, thank god verant put it in. i still think they need a few more, pally's just don't dish out enough, they need as many of these weapons as they can get.


Nuvian Ghostbear
53rd level warrior, scourge of the druids
Crusaders of Drunken Might
Fennin Ro server


shhhh, be very very quiet, i'm hunting druids! hahahahaha
#Anonymous, Posted: Oct 26 2001 at 1:48 PM, Rating: Sub-Default, (Expand Post) IF ye are saying that rangers suck at taunting, you are clearly wrong. Snare, taunt, kick, and with my ranger tripling or doubling most of the time, it is very hard to get the mob off him. Add Call of Sky at higher lvls and there is very little chance of taunting off. Rangers were made to do a little bit of everything, but they are very good at dishing out a lot of damage and raising aggro (hence Jolt and Cinder Jolt).
RE: Paladins...HA!
# Oct 26 2001 at 6:40 AM Rating: Decent
Quit trolling. This weapon is for Pally/SK only, so why start a class argument?

PS. Pally spells, while maybe not terribly effective in combat, have a HUGE amount of Taunt when used right. Flash of Light and Stun come immediately to mind.

GO PALLYS!!!
# Oct 26 2001 at 12:56 AM Rating: Decent
YAY!!

another uber pally/sk weap

dare i say it?....go verant, you did something right.

a paladin
#Anonymous, Posted: Oct 25 2001 at 10:29 PM, Rating: Sub-Default, (Expand Post) WOW with this weapon and the right haste items about the only thing that could out damage a paladin is a epic rogue! With soulfire i can hit for over 100 easily and this has one more dmg. This has to be the most awesome weapon in the game, personally i think it almost makes primal velium look like a lammy. LET THE FLAME BEGIN.....MUAHAHAHAHA
#REDACTED, Posted: Oct 26 2001 at 2:32 AM, Rating: Sub-Default, (Expand Post) Yeah, but Pally's can't handle the taunt that this proc or the low delay on this weapon will cause. Neither can SK's, but at least they can feign...
RE: OMFG
# Oct 31 2001 at 1:50 AM Rating: Default
Hey, clueless lad...

I know BARDS that operate as the main tank in Sebilis... Yes, BARDS.

Quit talking about the uber-end-game and talk about the regular grouping. A Paladin or an SK will do more than well enough as the main tank.
RE: OMFG
# Nov 16 2001 at 6:54 PM Rating: Decent
I'm sure I'll get flamed, especially after flaming someone else higher up on the list here..but.. whatever. =) Contrary to popular belief, a well equipped iksar monk has equal to or more ac than average-moderately equipped warriors of the same level. Lacking the plethora of defensive skills and hit points, but that aside, for "regular grouping", as you say, I too would rather have 1 great cleric and shaman, and the rest rangers/rogues/shadow knights/monks.. than a warrior. Not sure if I rather have a paladin than a warrior though.

If I'm killing a dragon, bring in the warriors. If we're hurting for melee's, period, all are welcome. But if I were to hand pick, no, a warrior is not on my list.
RE: OMFG
# Oct 26 2001 at 10:59 AM Rating: Decent
might just be my imagination but the type of the effect means triggered, so if your pally/SK has enough of a brain not to use it when the warrior needs to taunt it off them, it wouldn't matter that much.
RE: OMFG
# Oct 26 2001 at 5:42 PM Rating: Default
They occasionally post weapons with a random proc as having a triggered effect. I think that's all this is. Verant knows better than that.
yeah right
# Oct 25 2001 at 9:50 PM Rating: Default
LMAO like ANYONE will ever see this, right. only the highest of high guilds, and I doubt every server even. And no one, NO ONE would use this in their offhand. Even if pal and sk could duel weild. That's just insane. I'd love to even see this, but unfortunately, verant doesn't make good things that normal people (who don't play 24/7 and are in the most uber guild) will see.
Errr
# Oct 26 2001 at 7:51 AM Rating: Default
My guild has 5 or 6 of these, so its not that hard to get. And yes they all went to pallys
RE: Errr
# Nov 16 2001 at 7:00 PM Rating: Decent
While that may be true, you did not post
-Server
-Character Name
-Guild Name

If this is true though and are on Cazic Thule, send me a tell if your guild are looking for members. I'm a 51 druid, 51 necromancer, and 49 iksar monk, currently looking for raid ready and very active raiding guild.

If guild can't make at least 4 full groups of level 50 or higher, not interested. If the majority of the guild members are 10 hours time difference from me (Pacific Standard Time), no interest.

Seeing as how people always post about their cool character, their expert tactics, and how such and such a class sucks, I don't feel bad posting this.

Anyone on Cazic Thule who is recruiting and meets the above requirements, drop me a line if you're interested in a new guild puller..as my monk is my main focus character.

Verneir 51 Druid Cazic Thule
Sylin 51 Necromancer Cazic Thule
Draalkin 49 Monk Cazic Thule
#Anonymous, Posted: Oct 25 2001 at 9:10 PM, Rating: Sub-Default, (Expand Post) pallys and sks suck anyway. just nerf it
#REDACTED, Posted: Oct 25 2001 at 9:32 PM, Rating: Sub-Default, (Expand Post) You..are a complete..moron. Paladins and Shadow Knights do not 'suck'. Each and every class has their advantages and disadvantages, and hybrids certainly have many of both. Please, do not say they 'suck' when you obviously don't know what you're talking about. Ugh..who even gave you a keyboard? Congratulations to the person that gets this weapon.
RE: nerf it
# Jan 31 2005 at 1:22 PM Rating: Decent
Ordinarily I would say that this person is role playing. Seeing as I play an SK, I often tell my pally friends that they suck. However, this was an anonymous post, and left no indication of class, race, alignment, or deity, I would have to agree. Poster is a complete moron.
Can you imagine?
# Oct 25 2001 at 8:53 PM Rating: Default
Can you imagine what it is like to weild this? Would be awesome on PVP server. Congratz to the winner of this fine weapon.

Ironhom Hammerforge
Dwarven Paladin
Tallon Zek Server
wow
# Oct 25 2001 at 7:57 PM Rating: Decent
Just had to post that is one killer weapon
kudos
# Oct 25 2001 at 6:35 PM Rating: Good
being a SK, it is nice to see more 1handed swords for SKs and Pallys.... i get tired of using 2handed weapons sometimes. and being able to equip a sheild and bash is really nice. thanks verant :)
WOW
# Oct 25 2001 at 5:35 PM Rating: Decent
I dont think Ive ever seen a legit weapon with a dmg higer than its delay. Wow!
RE: WOW
# Oct 25 2001 at 6:05 PM Rating: Default
There have been a few weapons w/ damage higher than delay around for awhile now, they're just really rare.
#Anonymous, Posted: Oct 26 2001 at 3:43 AM, Rating: Sub-Default, (Expand Post) Alot of ppl say druid are the love child of Verant, but with a weapon like this? LOL. Who is the love child now? And hey, no need for a warrior to be the main tank no more...
LMAO
# Oct 26 2001 at 12:03 PM Rating: Default
Heheh, druids have been the ******* stepchildren of Verant for an awful long time. No need to go into details, everyone knows druids aren't wanted.
RE: LMAO
# Nov 17 2001 at 9:38 PM Rating: Default
um - only 2 classes can TP/evac and druid happens to be one. also, they are far mroe common than wizards, so i think they are quite a ways from being "*******-children", especiallly if that has any implication to them being on the bad side of unbalanced.
Secondary?
# Oct 25 2001 at 4:50 PM Rating: Decent
SK and Pal can't dual wield anyway. No need to off-hand it.
pally/sk only
# Oct 25 2001 at 4:49 PM Rating: Decent
Neither of those can duel weild anyway, so no biggy on it being primary hand only.

That is the second really sweet pally/sk weapon I have seen in the last couple days.

Fenra of Misty
59 Templar of Test

Shamisen O'Malley
53 Bardic Wonder
#REDACTED, Posted: Oct 25 2001 at 4:45 PM, Rating: Sub-Default, (Expand Post) this wepon is godlike to bad u cant use it in secondary slot
RE: .
# Oct 25 2001 at 4:49 PM Rating: Default
Its for paladins and shadowknights, they cant duel wield.
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