hiya. Some of these posts are outdated, but I wanted to let everyone know that a haste item (Toalpumj's Robe etc) will not increase frequency of procs, it will only increase the damage you get off the 9/20 damage delay ratio.
Proc rate is occurs at a set rate and is not influenced by haste.
Since mage melee pretty much sucks, the proc is what makes this weapon worth it... so imo using a haste item with it really isn't going to help that much... so don't go out of your way to get the robe unless you've got a lot of moolah sitting around.
Proc 'rate' is checked at every attack. So in effect, you're a bit off in your theory...your proc rate is set to a certain number of random attacks, this is your 'rate', and haste makes it so you attack faster, let's say this is 'ratio'. If you have a faster attack 'ratio', your attack 'rate' increases proportially, and your procs will actually go up. You won't be actually proccing more, but you will be proccing more often thanks to haste.
I've had this confirmed by the MT's and some higher level characters in my guild, though they are players just like me so they may be wrong as well.
I am wondering if anyone can tell me. With the haste increase of a T-robe reducing the delay, won't a weapon be used more often, causing the proc to be checked more often also. If so, the "set proc rate" he mentions is wrong, haste will improve it.
I have both a Sarnak Summoner's Dagger and a Tolapumj's Robe bagged for when I solo, and it does get pretty insane. Actually, I remember stealing aggro from people I've been grouped with more than one, thanks to my number of +dex augs. I know, I know, int is the main stat for casters, but getting in the thick of things has always been my style.
I'm not positive, but I think this has some sort of resist modification as well...we recently did a raid in PoD to get everyone flagged, and almost all of my fire spells were getting reisted. So in a fit of frustration I broke out the T-robe and started hacking away- lo and behold, I was hitting for 300s again! It made me feel like I was actually contributing, since pets, as usual, were forbidden.
*edit* 08SEP04: A friend of mine that has ShowEQ has told me that this item actually has a proc modifyer on it of +2. Neither of us is exactly sure what that means, but we're guessing it means that whatever your 'set' proc rate is (according to your DEX), it modifies it to proc at double the rate. If this is true, it's a great thing for us Mages tha that have abolutely no dex lol...
I was just shopping for cheap int items and I couldn't pass it up for a mage that I had just started. Found 2 at 50 pp on The Seventh Hammer and ended up buying both.
I picked this baby up in the bazaar for 1500pp on Maelin Starpyre. I love going up to high level mobs after our pally has it's full attention. I start meleeing with this and casting SoS at point blank range - no one to get in the way of my line of sight bolt. Booom! SoS hits (2 second cast time - no recast delay). Boom! Dagger Procs! Boom! Boom! Boom! Spell and proc are low aggro and within 20 seconds, I have done a substantial amount of damage - a big chunk of which is mana free damage. My guild mates love me in BattleMage mode. Side bonus: my piercing and offense skills are going up again.
Got it a while back for quite a hefty chunk of change. paid 1k and about another 6k worth of items. However, it's VERY rare on povar and I've had offers of 10k on it already.
Using this thing is a gamble. I've had it proc 5 times in a row for a total of about 1500 damage in about 3 seconds, and I've had it not proc at all.
The delay on this thing is what makes is useful. This and a Tolapumj's Robe make for one hell of a combo. I use it very frequently on raids on mobs with high resist. For some reason it seems to work a lot on mobs that I normally couldn't get a spell to stick on. If you maxed your combat skills you can make pretty damn good use of this as it usually hits for about 20 damage a hit. a 9/20 weapon with the haste from the jumpy robe makes for a pretty damn neat combo, even without the proc.
See the thing about procing weapons is that even if you miss, the weapon still has a chance to proc. So for me, mele combat usually looks like this
You attempt to hit target and miss! Target was hit non-mele for 350 points of damage. You attempt to hit target and miss! Target was hit non-mele for 327 points of damage. You attempt to hit target and miss! Target was hit non-mele for 346 points of damage.
you get the idea. anyway, it doesn't always work, but occasionally you get runs like that. Oh, it does 295 damage per proc without braclet foci, and like 364 or so with the foci.
That being said, magetanking isn't for everyone, but occasionally when a spell won't land and ya get beat on as soon as you try to sit down and med... Ya might as well go in there and beat the snot out of some unsuspecting mob.
Oh and for some REAL fun get a chanty with the epic to cast Spirit of the Shissar on you. You litterally don't pause at all between attacks. Can miss faster than ever!
I know this feels like a stupid question (prolly is) but any item in a range slot can't proc can it? Do you have to have this in your primary slot to have it proc??
51 Elementalist
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it can proc if you throw it when it is your range slot, <wants to see the look on %T's face when he/she throws it> hehe yeah better have it in your primary if you plan on using it. I dont think you can actualy throw this but hey its worth a shot
I just bought mine for an incredible price on Brell, i posted a message earlier saying I wanted to buy. I paid 1500pp for this and I am lvl 14. I am wondering if anyone knows when it procs?? I can't wait untill it does.
Personally, I'm dying to get my hands on one of these. It's a goal to get all my melee skill maxed out. 1hb and 2hb are all done, but piercing has a ways to go. If I'm going to be in there, I would really prefer something that could do decent damage. Whoop, Luclin patch is FINALLY done, gotta go.
Sparky Zapmaster 55 Mage of Furious Pantaloons Solusek Ro
-------------------------------------------------------------------------------- Spell cast on you: You feel your skin ignite. Spell cast on someone: Soandso's skin ignites.
This is probobly the best range item there is for a magician (cept idol of the arcane, which is impossible to get ne ways). Just my 2 cents (yes if u look it can be equiped in ranged so please dont flame me saying it cant)
You guys are right about casters meleeing. Now generally this is a very bad nono in a serious group. But a dagger like this might be just the one for a magician who would sometimes like to have some fun meleeing.
Personally, my 51 cleric has a truesight hammer that procs 585dd banish summoned. In the hole with a group of *FRIENDS* who understand :> and with full mana, I will get a haste and a dex buff and I've done as much as -3- procs on a single mob. (yes, around 1800 damage)
And umm.. *cough* wouldn't be a bad twink dagger either *evil laughter* I've been thinking about starting a mage....
Guys, look at some of the caster robes again.. The wonderful Toalpumj's Robe [Jumpalot Robe] with its hella haste combined with this weapon and a pet.. *shudder*
I know you guys are goofing around but recently, with additions of things like this, my guild and others have been rethinking strategy quite often. Ok, lets say you're all done buffing, everyone's fm and you're ready to take on VS (picked him cause no AE). You send the tanks in to start the pounding and wait till 50% (I know there are many many strategies for taking him on so please don't list them) then start nuking. Well, how bout since your friendly mage is fm for the whole first half of the fight anyway, he's actually smackin him with his staff. Granted, he's not doing a lot of damage at all, but he's doing nothing sitting on the sidelines watching either...
This works on all big game encounters where you med full then wait to nuke.
There are many situations where meditating is dangerous. Sitting down creates a lot of aggro, perhaps more than a caster would get through melee combat (even with a proccing weapon). You also have a larger chance of attracting wandering mobs if you are sitting.
Also, there are quite a few mobs as you get to the high end where you have to be within melee range to cast offensive spells anyway. Might as well turn on auto attack and get in a tiny bit of damage while you're up there. The only real danger is a mob with high riposte skill, which can tear through most casters pretty easily.
It's also darned nice for a caster to have a decent melee item for handling those obnoxious green-con mobs that like to jump you when you are travelling. Especially magicians, who may not always have a pet conjured and buffed when moving from zone to zone.
I'm a 54 mage and I would use it because you can proc while running AWAY from the mob :) much better than burnt wood staff because you don't have to stand there for 12 seconds or so like an idiot, instead you can just melee the air like and idiot for equally long while running away and OOM and still do 333 damage :)
You were thinking of Cinder Bolt, the other lvl 34 damage spell. Any way, I agree it's a great tactic for fear kiting (you're running away in fear, hehe).
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I don't see how this is really any good for a 50+ mage. The int and mana are ok, but not great and why does it have a proc? When do mages ever melee? If it was triggered then it would be nice... The only thing I would do with it is give it to a twink mage, depending on the level it procs. But even if the proc level is real high, it would still be nice for a low level mage to melee everything and have 70 mana in primary/range.
This is a better general use range item for me than what I currently have (seal of thoridain). The fact that it is a weapon as well will make clearing trash while farming or aggro mobs when just wandering some zones easier. :)
I gotta say i like this item. I mean, i know it's not anything uber, but the stats are pretty good and it procs a cool spell. If nothing else it'd be nice if your wandering through a newbie zone and some newbie shouts for help while your low on mana. Besides given all the items we got that have effects of dubious usefulness, blaze is okay.
first i'd like to note i don't know if this is a bug or not . when my war has his yak equiped if im standing out of melee range and just have auto attack on my yak will still proc i have it happen many times. i use the assist button on a mob who is mezzed and i am out of melee range but then my yak will proc during the time i am getting spammed with the message " your target is to far away"
now if this isnt a bug then a mage could stand out of melee range with auto attack on and possible get some procs the down side to this is procs are rare as we all know so during that time the mage could have been medding to cast the same spell wich to me would be more preferrable than spamming myself
I dont see what the problem is with this weapon... It just ownz. 5ac 5int 30mana alone is good enuf, then on top of that its a weapon with a kickass proc. Sure it ain't exactly epic, but how many epic mages do you know? 3 or 4 on a server? This is a pretty damn good mage weapon if you ask me. If that wasn't good enuf you can toss this bad boy in range slot for stats...
For being a very good damage weapon this has great stats. Might as well use it if yer a mage... hell you could probably even melee a lil when yer pet is about to die and the mob is at 10%. Sure you get yer ass kicked in melee, but you got unlimited bandages...
I dont know the range on Blaze (perhaps some mage can pass that info on) but one thing you can do is turn on auto attack from a distance. Even though you are out of melee range, as long as you are still in spell range the proc can go off. A free DD is nothing to shake a stick at. Downside is that you cant med while doing this.
While there is no range on it, if its in the range slot and you get mezzed, you will almost often try to throw the item in your range slot and since it doesn't have a range, it will just dissapear which truely sucks
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Tianthalas 35 SK on Rodict Nife Niandiar 24 Druid on Erollisi Marr
If you're in a PvP situation and it's the Mage vs Wizard, then I'd love to have a Blaze proc. Don't forget that while casters have horrible offense, they have pretty bad defense as well. My mage and his pet(any type) both fighting are enough to keep those stupid Wizards from casting, and the stupid wizards don't melee back so I can poke and cast to my heart's content.
Holy crap, those stats are really close to what the lammy is. Plus, with that proc that's pretty amazing. I'll bet that these are gonna be going for a lot at EC=).
Blaze is a midlevel mage nuke. I don't remember offhand... it was a long time ago, but I think this does a significant amount of damage, like say, 250 or so.
Blaze is a 34th level Mage spell doing 276+ damage. =)
This is an excellent item! Good AC, INT and Mana all in the range slot. A caster's dream come true. Compare to Student's Homework. This thing will cost a bundle. I'm guessing 1-2k plat. (Just a guess so don't flame me too bad. =P)
Look me up if anyone on TZ wants give me one. (Yeah, right! Who am I kidding.)
Beronome Halliwax 30th Season Magus Thurfiz' Kin Faithful servant of the King of Ak'anon Tallon Zek
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Beronome Halliwax Eldritch Collective City of Ak'Anon Tallon Zek
ok, 2 little things, first off, this would be incredible if it had some resists, godly if it had like 7 or more to all, anyway. the proc wouldn't do much for a mage cause they don't melee but if a melee class were to have an item in range that had a proc, can it proc? like if a mage was hitting something with a cracked staff. could this item proc? just wondering
only when you are beating on something with a weapon it will proc, if you have this in range slot were to throw this at someone it might proc, but ofcourse you'd lose the dagger, could equip it in primary but melee with a 56 (other new chardok stuff procs at 56 atleast) magican isnt really viable...