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Rekeklo's War Sword  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 46
DMG: 45 Dmg Bonus: 124 AC: 25
This item is placeable in yards, guild yards, houses and guild halls.
WIS: +25 INT: +25 ENDUR: +75
WT: 0.0 Size: TINY
Class: WAR PAL SHD BER
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:2H Slashing
Stackable:No
Lucy Entry By:Mool D'Mojo
Updated By:Guab
Source:Live
Updated:Thu Oct 9th, 2008
Scars of Velious Item


Rarity: Rare
Level to Attain: 55

[Drops | Comments ]

Drops: This item is found on creatures.

Temple of Veeshan


Zone(s) Found In:
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Uploaded November 27th, 2008
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Warriors and taunt
# Apr 10 2002 at 2:30 PM Rating: Excellent
4 posts
I hate to break it to you guys, but low delay is not the end-all be-all taunt for warriors. We have a level 60 warrior that recently acquired the 50/43 shovel, and he holds aggro better with it than with a jade mace. Aggro is a combination of many things, and delay is only part of it. The fact that you crunch something for 500+ points in a single hit (critical, of course) or for double hits of 330+ (non-crits) really pisses a mob off.

The reason, if there is any, that warriors might should consider passing on this or any other post-epic two-hander is not because they don't make great weapons, but because post-epic one-handers for warriors are even more awesome than this. The problem you will run into in most high-end guilds is that you can't simply roll on anything that comes down the pike and you can use. A warrior that opted to use this or even the shovel might very well find that he has to pass when a post-epic one-hander is up for grabs, because he already looted an uber two-hander, thus depriving a knight from using it. That is the reason warriors might want to think it throgh carefully. If they are okay with that, then this weapon would make a fine warrior weapon, whether the warrior is main tank or not. High delay weapons can hold aggro quite easily if they hit hard enough. Ask any paladin or shadow knight that has weilded a hard hitting, high delay weapon. They often find themselves out-taunting warriors with low delays, and without even casting.

As for guilds only using one main tank, that is simply not the case. On uber mobs, the fights can easily last longer than the duration of the defensive discipline. When defensive drops, that warrior is just another tank, no better than a shadow knight or paladin, except for a few more HP and slightly higher AC (if even that). In this situation, a solid guild knows how to rotate in another warrior to take over with a fresh defensive disc. As such, all warriors that are capable of acting as an MT against a high end mob should be equipped to hold aggro, however they do that.
____________________________
Radahsam Darkwind
56 Shadow Knight
The Shining Path
The Tribunal
RE: Warriors and taunt
# Jul 08 2002 at 9:51 PM Rating: Decent
16 posts
Did you compare the aggro on this weapon to a jade mace? I think you did. That's totally moronic. I'd imagine a warrior who is MT this mob, and the other warriors on the raid, all have 1h superior to a jade mace. Now if yer warrior is weilding at least a willsapper or wavecrasher, they got no reason to ever dream of using a 2h, except for variety. Either of those very easily attainable, very 'average' 1h will get more aggro than this weapon.

There is a reason that 2h like this will go to knight classes first--because they are dps challanged. Their offense caps lower, and they don't get dual weild, so the only dream they have for making meaningful (but still low) dps is to pick up a nice 2h weapon. Enter blades like this, 50/43 shovel, etc. No guild that is capable of doing this mob will give this to a warrior over a pal/sk if it would be an upgrade for the pal/sk. Consider that warriors always get the plate first, the best 1h weapons first, etc etc etc. Getting the call on nice 2h first is the ONLY bone that knight classes get on raids--and for good reason.
RE: Warriors and taunt
# Jul 20 2002 at 4:05 PM Rating: Good
he compaired it to the jade mace couse of delay... being that his argument was low delay doesnt really help with taunt.

To add to what he said delay accually has nothing to do with taunt and agro. The reason low delay helps with taunt is warriors with lower delay can start getting more dammage rolling out faster. However... a warrior quadding for round 45 every couple seconds isnt going to out taunt a warrior with the same stats and level doubleing for 250-300 every 4 seconds. Shur right at the beginning of the battel the DWer will... but after about 30 seconds the 2h warrior will hold taunt over the DWer without even taunting...

I know a few of you smart guys will sit her and call me an idiot, dont really matter to me, but taunt is entirly based on that lil taunt button working and how much DMG you do. Not how fast you swing.
RE: Warriors and taunt
# Jul 20 2002 at 4:07 PM Rating: Good
oops, left one thing out... procs... some weapon procs give alot of agro and help with taunt too.
RE: Warriors and taunt
# Apr 19 2002 at 7:58 PM Rating: Decent
*
91 posts
Yah, wars can hold aggro with high dly weaps fine, and as you said most opt not to ask for this due to the fact that it is better for a pally/sk cause it will be a long while before they see something better than this, while wars can get a cpl 1hers that are just as good/better, and for taunt purposes most MTs use weaps like SoD, Willsapper, and frostbite for the procs that generate aggro, a lot of MTs on servers where SoDs no longer drop will keep using a willsapper even after his guild as access to better dmg/dly ntov weaps just for the fact that he will generate more taunt with it until he is in a guild good enuff to get hategivers and blades of carnage
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