The Delicate Art of Throwing Things by Jorlan Hegeway
Those of us who are educated in the art of alchemy have always had a limitation placed on our work. Sure, we can affect all sorts of changes on people, friend or foe. We toil to discover new ways
| to use the items that nature provides us that sometimes dazzle even the most jaded adventurer.
Making a potion that can turn your enemy into a toad is difficult, but convincing him to drink it is even more problematic.
One of the big advantages
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of working on the Queen of Thorns is that we have gathered some of the most knowledgeable and experienced specialists on Norrath into a single location. The trend in the past has always been to keep to ourselves, especially we alchemists.
Well, I was speaking with
| Hiloan about something a few days back and she offhandedly mentioned that some of my kinfolk had been destroying her work. Apparently they've taken to having mug-throwing contests, the winner being the one that gets the most ale on the opponent. I hear that knocking the opponent out with the mug tends to
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make it easier to win.
That gave me an idea, and I've just finished the first batch, so I thought I would write it down.
It turns out that if you use the proper ingredients and put them into the proper container, you can deliver a potion to your
| enemy without having to get too darn close to him.
The first thing you'll need to find is a vial. You may need to find a friend that works with clay to get the proper vial made. Just like regular potions, you will need to consider the power of the potion you are putting in the vial. The
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herbs used to increase the power of the potions are slightly different for throwing potions. You will need Cicino, Sticklewort, Vox's Dust, Belan, Violet Tri-Tube Sap, Blue Vervain Bulb, Betherium Bark and Bugbane in order of potency. My experimentation showed that Dragonwart worked equally well for two
| more that are even more powerful. For the eighth and the ninth most powerful, I found that some sludge, believe it or not, was also needed. I have not quite figured out how to make the most powerful one, something is missing. I even dream about it. Something about the gods that are related to Ro, but
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it just will not clarify for me.
Then gather up some Acaana, Yellow Rheum, and two doses of Flamewort. As you well know, this combination of items is a bit dangerous, so be careful. Work them together and place them into the vial and then toss it at your enemies. You'll
| find it to be quite effective.
I have only just begun to delve into this idea and I suspect that before long I'll master a few others along these lines. I am fairly certain that I can achieve a cold effect using Seathorn and Yellow Rheum as a base but changing the
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active ingredient to something like Suranie. And perhaps if I replace the Acaana with Angurth I can use that as a base for other effects. Perhaps Bitterwood might hamper the subject's movements. Then simply replacing the Bitterwood with Arroweed (retaining the Angurth and Yellow Rheum) I should be
| able to stun the subject. Also Bulb Lotus, Fire Spore, and Stinging Crystal will be particularly vile.
I am certain that other combinations will work to create more effective versions of these basic concoctions. I hope to have the chance to work on them soon.
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