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Geerlok Hypermodulating Tool [Tailoring]  
 

Placeable
Slot: RANGE PRIMARY SECONDARY AMMO
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Tailoring +5% (15 Max)
WT: 18.0 Size: MEDIUM
Class: ALL
Race: ALL

Item Type:Misc
Stackable:No
Merchant Value:45 pp 7 gp 3 sp 9 cp
Tribute:457
Lucy Entry By:Bolwyn Whipstitch - Celestial Navigators (Maelin Starpyre)
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-16 10:05:00
Page Updated:Thu Oct 9th, 2008



Average Price: 15,000pp Pricing Data...
Rarity: Common
Level to Attain: 1

[Recipes | Comments ]

Crafted: This item is crafted by players.
Used in 6 recipes.
Recipe list - Premium only.
Screenshot

Uploaded August 14th, 2012 by Merf
Updated August 15th, 2012
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don't bother
# Jul 20 2010 at 8:56 PM Rating: Decent
19 posts
just been through the pain of camping and farming all the drops for this. Dont bother doing it, with most the drops being uncommon to rear you would think if you did the time you might get some benifit from it. but nope. stick with your trophys as these do not stack, and if you were thinking like me cool, now that 500 triv item look like i got a shot at, max your salvage.
lets do the math... trophy maxed is +15%, trade skill maxed is 300, so 300 + 15% = 345. T
he higest triv items i have seen are all 500ish leaveing a short fall of lets say 155, thats a lot fo fails. C
ome on sony how about making these items stack or are you just going to keep rising triv and make it so that items in future additons have a 1% chance of working.
Let see with this as a stack stat it would be 300 + 20% = 360
and if this and say •Geerlok Hypermodulating Tool stacked as well it would be 300 + 25% = 375.
This still leaves a gap of 125 triv for failures, hell it's not much to ask but then when has anything been easy.....
no wonder so many peeps hate trade skills

Edited, Jul 20th 2010 10:57pm by godshall

Edited, Jul 20th 2010 10:59pm by godshall
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