Item GlossaryEverQuest icon

Breastplate of Superiority  
 

Lore Item No Trade
Slot: CHEST
AC: 55
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +50 MANA: +50 ENDUR: +50
SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4
WT: 0.0 Size: LARGE
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Plate
Tint:
 
Color (RGB):70, 70, 70
Stackable:No
Lucy Entry By:Angry
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-16 11:58:05
Page Updated:Sun Mar 6th, 2022

Expansion: Scars of Velious Scars of Velious


Rarity: Rare
Level to Attain: 58

[Drops | Comments ]

Drops

This item is found on creatures.

Temple of Veeshan
NPC Name
Lendiniara the Keeper



Zone(s) Found In:


Zone Name
Temple of Veeshan
Screenshot

Uploaded March 6th, 2022 by halfridge
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OMG
# Oct 27 2003 at 4:10 PM Rating: Decent
Omg you guys pay way to much attention to dumb ****. Play the game, watch for drops and dont ***** about everything, JEEZ! Haha, what boozers..

Rugger
55 Bard of Stromm
Member of Final Door
Horrible
# Jan 17 2003 at 2:03 PM Rating: Default
For the trouble you have to go thorough to get this thing it is horrible, there are much better for less risk. Take Breasplate of Vindictaion dropped of the Vindicator in KD. He drops it as his common spawns every eight hours and in my opinion the breastplate of vindication is MUCH better.
RE: Horrible
# Feb 01 2004 at 6:07 PM Rating: Decent
Chestplate of Vindication (note the correct name) is a much better item for pure melee, however there are several things:

1. This has mana and minor amounts of other stats
2. This has more AC by 10
3. You have to take this dragon down if you're farming ST keys, anyway (or you will be keyed 1/5 slower).
4. Vindi is easy to camp, so much more contended. For those guilds doing this level of content still, Keeper is an easier target to find up.

The fights are about the same. This guy is fairly easy to kill, but requires a strategy for getting into place and for clearing the other mobs that will add during the fight, and also for dealing with mobs that gate.

Vindi is a very simple fight, just lots of HP and raw dmg output / ramp, thus guilds that can't really organize any further than waiting for assist can take him down with sufficient levels and gear.

Things like the NRo BP put this to shame, of course, but that's many expansions later...
2 drop
# Sep 27 2002 at 3:37 AM Rating: Default
I saw 2 drop when my guild daedly sins on bertoxx killed him, btw I got one )

holy jeebers
# Jan 31 2002 at 1:17 PM Rating: Default
this is one hella nice bp...and its weightless. many of the bp's among this quality weigh a ton. in any case, really nice bp. grats to those who obtain it
Is ok BP
# Sep 04 2001 at 10:05 PM Rating: Default
I would pass on this BP. I like Melodic better. although the AC on Melodic is 42, the stats on it are much nicer then this BP. I would love to see the Graffics on a bard though. Specially me. I would Keep this bp with me at all times in my Bag. =)
RE: Is ok BP
# Jan 31 2002 at 11:21 AM Rating: Decent
why would your guild let you loot somthing you wouldnt use and keep in a bag specially when its no drop and its possible might want it because they would wear it... im sorry but jeeze why loot a no drop item if you have better and wont use the new one? wasteful idiocy is the only explanation i could think of...
#REDACTED, Posted: Aug 14 2001 at 1:19 PM, Rating: Sub-Default, (Expand Post) Jeebus, give it a rest with what class is better than the other.. or how its unfair that certain classes cant or can use it.
RE: Is this an item forum or class discussion
# Dec 29 2001 at 2:09 PM Rating: Excellent
Going to answer your post though I dont think that you will actually see this..being that your post was made in August. The BP drops from the keeper in ToV. If it drops off other dragons there I havent a clue but you probably say unlikely. My guild does keeper often and she normally drops atleast one superiority piece of armor on every kill..the BP being one of them that I have seen drop.
#Anonymous, Posted: May 26 2001 at 7:56 PM, Rating: Sub-Default, (Expand Post) name sez it all sukas bard only should beeeeeee
#REDACTED, Posted: May 21 2001 at 3:51 PM, Rating: Sub-Default, (Expand Post) You shouldn't be commplaining about the ac rangers and rogues get. The rogue doesn't really need ac at all. The rogue in a group just backstabs for a megaton of damage. Thats basically it. The rangers main job is probably to snare, since most casters want a free spot of a more useful spell than that, such a an escape evac, or something. additionally, the ranger has tracking, a FAR more useful thing than just about 10 more ac. A rogue has hide and sneak, and is unsurpassed in corpse recovery, so why complain? For all thpose rangers and rogues out there, you all already have enough advantages, so why ask for more? Besides, it ya want to see low ac and low hp, examine a Wizzy or a enchanter, their ac and hp are laughable. I mean, more than laughable. Rangers out there, buy the time ya get around 600 hp and about 500ac, you know what the casters are goint to have?
#Anonymous, Posted: May 21 2001 at 8:14 PM, Rating: Sub-Default, (Expand Post) if you think that apply poison is better than this bp, yer not one to take advice from.
Dont you people have anything else better to do?
# May 21 2001 at 9:17 AM Rating: Default
I'm sorry, 90 percent of you have your heads up your asses. This is not about rangers/rogues/warriors/paladins/shadow knighs/or clerics. This is about a piece of armor that was just found in a high end zone. If you wanna ***** about classes, go to the right damn forum.

Everyone here thinks they know everything there is to know about EQ. Who freaking cares? I myself am a ranger, level 57, with about 140 days played. I have tons of alts and get what I need out of each class. I do not understand why rangers are flamed on a constant bassis. We have our purpose to each group just like any other class. I don't even have a taunt hot key made, and I aquire tons of agro on each fight. Jolt serves its purpose. Never once have I used it and seen the mob go beat up on the chanter or shaman of the group, that statement is retarded. Hell, most of the statements I have read here are retarded. For you that like to pick on rangers, get a life please. If we are such pansies, explain to me why on Sol Ro rangers are a very sought after class in all of the higher level dungeons? I tell you what, you stay here and ***** about pointless things, or sit at the zoneline begging for groups, while I never have to wait over 10 mins to get in all the high level camps in any zone I choose to hunt in.
You're absolutely right!
# May 23 2001 at 1:18 PM Rating: Good
Rangers have a very important roll in the game. They take a DeathTouch way better than bards. Try to lighten up :P BTW, this BP is a great item for any of the classes it's listed for :) No one being better than the other.
RE: You're absolutely right!
# Jan 31 2002 at 10:36 PM Rating: Decent
*
73 posts
No one takes a deathtouch like me!

Uber_mob_01 shouts "ALCOHOLIQUE!"

A Grand Master Brewer
RE: You're absolutely right!
# Jan 31 2002 at 11:29 AM Rating: Default
ya rangers take it better than bards... but you cant beat a white knight being stricken by death... this means you paladins... unless you want the pali around to be an emergency heal to save a cleric or warrior thats about to die because a heal is just a lil bit late and theyre gonna die before the cheal lands... nut no one can beat a pali when it comes to the death touch (less you need them to interrupt casts with stun... then you use the ranger)
RE: You're absolutely right!
# Feb 03 2002 at 5:15 AM Rating: Good
Uuu "unluess you want somone around for emergency heals"?? I don't think you have respect for what an emergency heal is yet. Without useing LoH I've saved countless clerics the tough choice of healing enchanter or warrior with a CH. A greater heal off a Pali is a lot of Hit points on a int caster enough that one cast can usually make the mob loose interest. Most of the time my LoH will go to the Warrior or Cleric but often this is when the cleric is very low on mana and every heal counts. Sure my mana pool isn't the size of a clerics but a Pali in tune with thier clerics can make a clerics job a lot easier and calm in those tough moments.

I'm not saying I won't take a DT because I will but no offense more often than not it's a monk eating that responsiblity. Just understand that when hit points count Paladin and Shadow Knights are right behind Warriors so who would you rather have taking the heat off the cleric with stuns and heals while haveing plenty of time to tank as well?

Earman Wax 54 Cavalier
#Anonymous, Posted: May 25 2001 at 2:19 PM, Rating: Sub-Default, (Expand Post) Watch what you say about bards cleric, or you might find yourself uncomfortably intimate with a Highsun boot. And btw, this being a BP of Superiority it really only belongs on a bard. ;)
stats
# May 21 2001 at 6:45 AM Rating: Decent
Sorry to go back off of topic, I was actualy here just checking lvl of mob that drops this but .... Stats such as Dex Agi have no importance beyond 100 and above lvl 35 or so when skills max. Str and Sta are another story dmg output increases with Str and can take more with Sta. Sorry but had to post the facts so others were not reffered incorrectly. I am a melleer and have tested this theory myself. I was always upset because I went after my Gaurdian Armor (wich increase stats) and was still not hitting faster than a friend that was 5 lvls lower than me with same weps ... that is how I started my test. so sorry to rant but these are my STRONG beliefs from a tank.
RE: stats
# Jan 31 2002 at 11:36 AM Rating: Default
just cause ya messed up a lil im not gonna "openly flame" you but you said you did research... which was almost totally off... lol tho i cant blame the retarded hypotheses eddison didnt get the light bulb right on the first try... so listen to the other guy or retry your tests (what 47 warrior dosent know that HASTE spells/songs/items are the only thing to increase atk speed) if dex or agi affected that most rogues/warriors would be woodelves or half elves (not saying theyre not played as warriors and rogues already)
RE: stats
# Aug 01 2001 at 7:20 AM Rating: Good
Donxino,

OK, this is not a flame, but there are some problems with your post....

"Stats such as Dex Agi have no importance beyond 100 and above lvl 35 or so when skills max"

Incorrect. Agi keeps you from getting hit in that it allows your avoidance skills to succeed more often, not to mention that it generally adds somewhat to your AC (take a look at your AC before and after a straight AGI buff and you will see what I mean. This is why Rangers keep their Feet like Cat buff on constantly if they aren't being buffed by a Shammie.) Dex allows you to hit more often with a ranged weapon (Bow, throwing axe or knife, etc.), allows a proc on a weapon to go off AND also helps you to hit somewhat more often in melee too. One other thing I noticed was that my weapon skills increased faster with a higher Dex (this could also be that it uses the higher of Int and Dex to figure the learning curve for weapon skills. Some feedback on this would be appreciated, please.)

Now for the next statement....

"I was always upset because I went after my Gaurdian Armor (wich increase stats) and was still not hitting faster than a friend that was 5 lvls lower than me with same weps "

If you are both using the same weapons, OF COURSE you aren't going to hit any faster. The only things that speed up your attacks are items, spells or songs with HASTE. Same items = same Haste/Delay factors, which means you both have the exact same attack swings. Level doesn't matter for speed unless the HASTE of the weapon/spell/song is only for certain levels.

For instance, if you give a level 5 character with a 120 Agility and a Level 50 character with a 200 Agility the same Minotaur Battle Axe, guess what? They both take the same amount of time to swing it, unless one of them has a HASTE of some kind operating.

Stats do make a difference. It is just that the cap for not making a whole lot of difference is 200 (or seems to be). Hope this helped ya.
RE: stats
# Jan 31 2002 at 4:07 AM Rating: Excellent
Quote:
[One other thing I noticed was that my weapon skills increased faster with a higher Dex (this could also be that it uses the higher of Int and Dex to figure the learning curve for weapon skills. Some feedback on this would be appreciated, please.) ]

Skill stats: STR = Melee
DEX = Ranged/Thrown
AGL = Dodge
INT/WIS doesn't help with Combat skills... but they DO help with Casting skills. High INT/WIS is also used for Tradeskills with DEX>150 acting as a secondary stat check for Fletching, and STR>150 acting as a secondary stat check for Blacksmithing. (btw... those are the only 2 tradeskills that have an acknowledged secondary stat)

Summary...

STR = Increases melee damage output, increases rate of learning melee skills (1h slash, etc), increases weight allowance, secondary skill advance check for Blacksmithing.

STA = Increase HP, allows you to hold your breath longer, allows you to swing heavy weapons longer.

DEX = Increases odds for Ranged Combat hits and skill advances, Monk Special Move hits and skill advances, secondary skill advance check for Fletching, reduces recovery time for spell interupts and fizzles (but does NOT reduce frequency of spell fizzles... that's based on level of school (Alt, Abj, Div, Conj, Evoc) compared to level of spell), Bard Musical skills (Singing, Percussion, etc).

AGL = Increases Armour Class, increases skill advance for defensive combat skills (dodge, parry, disarm, evade, block)

INT = Mana for 'Scholar' casters (Enc, Mag, Nec, Wiz) and their hybrid (Shd), also Bard mana.

WIS = Mana for 'Priest' casters (Clr, Shm, Dru) and their hybrids (Rng, Pal, Bst)

INT or WIS = Higher of either stat affects... main skill check for all tradeskills, research, Sense Heading, Tracking.

CHA = modifies prices paid/offered by Vendors (benefit peaks between 105 and 125, depending on faction and also race of both Vendor and Character), modifies faction adjustments taken (high CHA means you can take more bad faction hits before becoming KOS, low CHA means you have to kill more MOBs to become 'Indiff').

Stuff I can't yet prove either way...

CHA is POSSIBLY a secondary factor in some 'resist' rolls... the Druid line of Fire Resist Debuffs has a -CHA component, and I guess it's there for a reason.

Skills and their stat checks I'm not sure about include...
Safe Fall... DEX or AGL
Swimming... STA, possibly
Mend... no clue, but suspect INT/WIS
Instill Doubt... again, I suspect INT/WIS... monks always complain those 2 are hard to advance, and they've usually got decent STR/STA/DEX/AGL

Anything I've got wrong, feel free to flame me ;o)



RE: stats
# Mar 02 2002 at 12:25 AM Rating: Decent
Couple of notes:

Agility is an entirely different form of AC known as damage avoidance AC, the other type is known as damage mitigation AC. A naked level 60 warrior with all defensive skills capped and _one_ (the lowest agility goes without a negative item equipped) ....anyways, 1 agility will have exactly 600ac. The mod for full agility by itself boosts this figure by approx 200ac. The approximate mod on raw ac is N(umber)*1.5.

600 raw ac is approx 900
+600 base ac makes it 1500
the 200 from agility makes it 1700

I think the cap is around 2000ac now after the mods and spells, but clearly agility plays a substantial role in this reguard.


Wisdom and Intelligence play a significant role in resist checks, I've never heard of charisma doing this.
#Anonymous, Posted: May 21 2001 at 6:08 AM, Rating: Sub-Default, (Expand Post) Hrmm...WOW, you're an idiot. And no, you do not
#Anonymous, Posted: May 20 2001 at 9:42 PM, Rating: Sub-Default, (Expand Post) well, i just waded through all this drivel and am wondering why this comment section even exists. i wanted info about GETTING this item, not retarded arguments about who should get the item and whether rangers can taunt. To answer that, anyone that CAN use the item should have EQUAL chance to have it , period. As for the second item, any ranger that PURPOSELY taunts when there is a REAL tank in a group IS an idiot, the cleric uses twice the mana keeping you alive as it takes to keep the tank alive. BUT, rogues and rangers often taunt just due to their damage dealing ability, so thats why a good tank constantly hits the taunt hot key.
WOW
# May 20 2001 at 2:57 PM Rating: Default
Ok ...I have absolutay no need for a PLATE item as a Chanter .... I do however have a vast understanding of the game and group constantly with a rogue, a warrior and a cleric (we try to stay away from bot druids and rangers cuz they forget they aint the healer which just make people dead)

Rangers historicaly speaking dont wear plate... dont want plate ...as for AC ..common since tells me that the Leather type armors of the ranger (or even chain) will not provide the ac of plate ... you say you want more AC cuz of your taunt ...stop taunting ,,doh ...I am conastantly screaming at the odd members of the group ...back off ...

what you say ...we arnt effective if we back off ...well the rogue is great for CR's and the over taunting ranger, necro, Wizzie and Druid are great for causeing CR's ...Do some damege back up let the tank ... well tank ... then do some more damage ...

I want to know when it was decided that every single person had to do a billion points of dameag in the first 6 second of each battle watch you chanter and your cleric ...learn from them (unless you chanter is a tash happy fool)

as a chanter i wait until at least some damage has been done before i tash...then i wait a count of 10 befor i slow ...then count some more and sufficate ...then i am done ... (unless i have mobs mezzed) and amazeingly ..i rarely agro the mob ..

the first person i would boot from the group is a ranger bragging about his/her taunt ... thaty is a ranger that has no clue what they are there for and why ... and i scream for taunt ..as a chanter i tend to get a lot of agro ..and want mobs off of me ...but i also want my cleric to have mana ...and well that idiot ranger that is giveing 200% to the mob is also takeing 1/2 the clerics mana and only responcible for 1/4 of the damage to the mob ....and 3/4 of the downtime (medding for the cleric anfter casting all those heals on the ranger) is a lot more of a problem the a help.

So lets see my tash is super taunt ...so wait ...dangit ...i need this item ...it has cha, int mana, hp and AC thats all about chanters ... oh man verant so sux for not makeing this a chanter item ...it was designed for us ...and since we have no str the weight would be just too cool ...deffinatly a chanter item ...guess we get screwed again eh ....

now did that sound even real ...that was just stupid .. well plate wearing rangers with the ac of a warrior (rangers at least can do more then bind wounds for heals ..not much but something), that sounds totally unfair (chanters cant heasl more the 25hp per bandaid ever) so you can BW for 50 hp and cast healing spells and you complain about not getting AC .... well heck guess you should get a res too righ ,,and ice comet maybe lets see just how stupid and silly we can get here ...

your not a tank ...you should not be a tank ...if you taunt you trying to hard .. back off some and remeber ...it is a group effort ...let your group members do what they are susposed to ... and if they arn't ...get a different group ...someone commented that rangers were not wanted in groups ...well if they did not try to get in there and be the be all end of of the melee they might be better welcome ..just because i have a nuke that does 500 points of damage ..does it mean i HAVE to use it ... NO

just because you can taunt a mob do you HAVE to ...NO

I never met a ranger i could not out taunt but i have met many a warrior that will keep the mob off me

just my ...well it is a bit more the 2cp i guess
RE: WOW
# Nov 23 2001 at 1:43 AM Rating: Default
From original post:

as a chanter i wait until at least some damage has been done before i tash...then i wait a count of 10 befor i slow ...then count some more and sufficate ...then i am done ... (unless i have mobs mezzed) and amazeingly ..i rarely agro the mob ..

Okay, so you rarely aggro the mob, good for you. Lets keep reading:

the first person i would boot from the group is a ranger bragging about his/her taunt ... thaty is a ranger that has no clue what they are there for and why ... and i scream for taunt ..as a chanter i tend to get a lot of agro ..and want mobs off of me ...but i also want my cleric to have mana ...and well that idiot ranger that is giveing 200% to the mob is also takeing 1/2 the clerics mana and only responcible for 1/4 of the damage to the mob ....and 3/4 of the downtime (medding for the cleric anfter casting all those heals on the ranger) is a lot more of a problem the a help.

Sooo, you get a LOT of aggro, hmmm. Kind of contradictary statements i think that fit well in this boastful, moronic, nonsensical post. These kind of posts ruin the forum :(

Lothaine, Templar
<Night Kids>
Druzzil~

RE: WOW
# Jul 27 2001 at 4:15 AM Rating: Decent
I am not going to go into a class lecture here. However, I will post a link to a quick explanation on what Taunt/Agro is and how it relates to a Ranger.

http://eqdb.allakhazam.com/strategy/classes.html?class=10&mid=996225752692

For those that realize this is all about the Breastplate and that ANYONE who can use it should be able to roll for it without all this "Your class sucks and mine is UBER" stuff, I apologize for taking up space here in an attempt to hopefully help someone see that we all have a place and role in the scheme of the game...
#Anonymous, Posted: May 21 2001 at 8:23 PM, Rating: Sub-Default, (Expand Post) god u people are asses to rangers. you act like they don't do any damage at all. they do a hell of alot. rangers have lammy's too ya know. just cuz they have less hp's doesn't mean they suck. pick on people with low hp in the game and yer dead. notice the people who keep you high hp people alive are the ones with the low hp's.
RE: WOW
# May 20 2001 at 9:50 PM Rating: Default
Thanks for the double posted, arrogant, rambling waste of text. Get your control-freak enchanter self out of this forum please, it's about a plate class item.
RE: WOW
# May 20 2001 at 3:37 PM Rating: Decent
Thank you for your 2cp's worth of information.

However, based on your comments, it is readily apparent that you are a complete idiot! People with your need to "uber-control" the makeup of a group and how things should be done in combat make you a very expendable person and one I never hope to group with.

Go play Asherons Call or some other lame game where you can become a tank, healer, chanter and any other skill you want. It is appreant you would rather be playing with yourself anyway -- then again with your adittude you probably already are.
WOW
# May 20 2001 at 2:23 PM Rating: Default
Ok ...I have absolutay no need for a PLATE item as a Chanter .... I do however have a vast understanding of the game and group constantly with a rogue, a warrior and a cleric (we try to stay away from bot druids and rangers cuz they forget they aint the healer which just make people dead)

Rangers historicaly speaking dont wear plate... dont want plate ...as for AC ..common since tells me that the Leather type armors of the ranger (or even chain) will not provide the ac of plate ... you say you want more AC cuz of your taunt ...stop taunting ,,doh ...I am conastantly screaming at the odd members of the group ...back off ...

what you say ...we arnt effective if we back off ...well the rogue is great for CR's and the over taunting ranger, necro, Wizzie and Druid are great for causeing CR's ...Do some damege back up let the tank ... well tank ... then do some more damage ...

I want to know when it was decided that every single person had to do a billion points of dameag in the first 6 second of each battle watch you chanter and your cleric ...learn from them (unless you chanter is a tash happy fool)

as a chanter i wait until at least some damage has been done before i tash...then i wait a count of 10 befor i slow ...then count some more and sufficate ...then i am done ... (unless i have mobs mezzed) and amazeingly ..i rarely agro the mob ..

the first person i would boot from the group is a ranger bragging about his/her taunt ... thaty is a ranger that has no clue what they are there for and why ... and i scream for taunt ..as a chanter i tend to get a lot of agro ..and want mobs off of me ...but i also want my cleric to have mana ...and well that idiot ranger that is giveing 200% to the mob is also takeing 1/2 the clerics mana and only responcible for 1/4 of the damage to the mob ....and 3/4 of the downtime (medding for the cleric anfter casting all those heals on the ranger) is a lot more of a problem the a help.

So lets see my tash is super taunt ...so wait ...dangit ...i need this item ...it has cha, int mana, hp and AC thats all about chanters ... oh man verant so sux for not makeing this a chanter item ...it was designed for us ...and since we have no str the weight would be just too cool ...deffinatly a chanter item ...guess we get screwed again eh ....

now did that sound even real ...that was just stupid .. well plate wearing rangers with the ac of a warrior (rangers at least can do more then bind wounds for heals ..not much but something), that sounds totally unfair (chanters cant heasl more the 25hp per bandaid ever) so you can BW for 50 hp and cast healing spells and you complain about not getting AC .... well heck guess you should get a res too righ ,,and ice comet maybe lets see just how stupid and silly we can get here ...

your not a tank ...you should not be a tank ...if you taunt you trying to hard .. back off some and remeber ...it is a group effort ...let your group members do what they are susposed to ... and if they arn't ...get a different group ...someone commented that rangers were not wanted in groups ...well if they did not try to get in there and be the be all end of of the melee they might be better welcome ..just because i have a nuke that does 500 points of damage ..does it mean i HAVE to use it ... NO

just because you can taunt a mob do you HAVE to ...NO

I never met a ranger i could not out taunt but i have met many a warrior that will keep the mob off me

just my ...well it is a bit more the 2cp i guess
ok who suppoted....
# May 19 2001 at 12:56 PM Rating: Decent
why the hell would someone say monks deserve a plate not leatehr or chain PLATE chest piece why oh wait its 0.0 it must be foir monk ahh like monks weapons having better stats/procs isnt enough they have to be able to wear plate (they already have various chain items fungi scaled tunic chain based) kunark was designed to make people be monks because yes BEFORE lkunark they were under powered in every way you could think but now they are way to powerful in evryway and now i am ready to be flamed bye
who gets?
# May 19 2001 at 8:41 AM Rating: Default
Since the chestplate of fiery might is superior to this in every way except wt, i think the classes (B and C) should be the ones to pick this up.
RE: who gets?
# May 21 2001 at 8:26 PM Rating: Default
i was gonna stop arguin wit ya guys until i saw this. cp of fiery might? i believe that's 19ac 9str?? u are obviously a newb if u compare the stats on an item and completely forget the ac.
45ac 4of every thing and more > 19ac 9str
RE: who gets?
# Oct 05 2001 at 10:12 PM Rating: Decent
/sigh
Hey Mr. Anonymous, You are the n00b. Chestplate of fiery might is a 60ac +7 to all saves breastplate that drops in Temple of Veeshan. The breastplate you are talking about is the Chestplate of the darkflame, that drops in Mistmoore Castle. Look who the n00bie is now.

It only takes 30 seconds of research to keep from looking like a total idiot.
honestly
# May 18 2001 at 4:38 PM Rating: Excellent
ok i dont think i can read much more on this i thought i was gonna read how tough the mob that drops this BP is not the efficiency of rangers and shaman AoE slows or anything if you want to rant go to other boards and do it under a different topic not the BP of superiority for crying out loud
#Anonymous, Posted: May 18 2001 at 4:18 PM, Rating: Sub-Default, (Expand Post) Anyone who thinks a warrior outdamages a rogue has some issues... Rogue does insane damage. Double backstab... just double backstab... rogues at high levels do upwards of 1200 easily with RB and buffs on a double backstab. They're throwing that much damage in every nine seconds, plus their normal melee damage, which, IMO, is more formidable usually than a warrior, even without backstab. Sad thing is that they don't even get aggroed if your raid/group sets up aggro well, to focus it on the warrior. Weapons that proc, boon of garou, runes, sitting, whatever you can do to keep aggro on the main tank. Then the rogue just sits back and slaps that mob around like a wench, and the mob doesn't even care =). Sad, sad things that people are reduced to when they need to kill something hard these days, eh?
Rangers and taunt ..
# May 18 2001 at 5:17 AM Rating: Default
Hi, well i am a ranger. 58. On the discussion i read above about Rangers need plate and so on .. i want to add my opinion .. (get ready to flame...)

At first . rangers dont need AC that much. If u are past level 55 it appears to be no need at all to have AC. Rangers are no tanks. Sure they should have some tank abilities.. true .. but i never would call me a tank. Some of the rangers look to get full kunark armor because of AC and so .. thats stupid. Why? well if u are in my level range and u go for real tough things they hit u for e.g. 300 quad u can have 500 ac or 1500 as ranger . U get hit by 300, in most cases also the warr gets hit for that amount. why then raise ac? nonsense in my eyes. I prefer to go for stats. My job is dealing dmg as much as possible with nearly get NO hits. Thats why we have jolt. We do a lot of agro and its necessairy to use it. Hi dex and Agi lowers the chance to get hit but if u get hit there is so little difference in the amount of being hit that it never can equal the amount of dmg i do with better stats. I compared myself to a ranger lvl 60 when he was selfbuffed over 1000 AC. He had 194 str (nonsense because str is only in 2H formula and rangers use in common 1H), 108 Sta, 123 dex and 138 agi .... my values are to that 820 AC, 176 str, 174 dex 173 agi and 120 sta . all other values over 90. The amount of dmg i do is good i think and i try to keep it in a value that i dont need to jolt permanently, this would lower my dmg output because of lots of cast times. I dont know if thats the right way, but i at least hope so.

Using rangers as tanks is only the a good thing, if all other tanks are down. But then in most cases the fight is about to be lost anyway. High AC doesnt prevent me of dieing in endmob fights and it doesnt help anyone in group because in my eyes the cleric is wasting mana when trying to keep a ranger alive. And if a ranger can tank in a group its a solution for an area where u just go for safe xp with critters just close to become green. And even then its just loosing time because there are better ways to gain xp fast.

Taunting? well . yes i can taunt. But this is in relation to be on the amount of dmg close to be too much agro to the mob. If u fight well u close to become maxagro with ur dmg and casting jolt all 20 seconds to prevent of getting hit. If the critter jumps a nontanking member of party its very easy for a ranger to taunt it off. it depends on the situation if a ranger should do that. E.g. If warrior has not the eqipment to make as much as dmg with additional taunting to keep the mob on him i would say ranger can taunt off shortly till his HP are low enough to use jolt and make the critter look at someone else. If u have low charisma u shouldnt do that. because then jolt doesnt work fine. with char over 90 it works well but not soooooo good as it sometimes is thought. In most cases when i use it its enough to cast. Even when resisted the mob turns away because u dont make dmg while casting. Its a thing of balancing and personal equipment and stats to make that work. But yes .. rangers can use taunt quite good enough to keep in certain cases a party alive. But no . rangers shouldnt tank. Even if AC is high enough to do so u lack of Hitpoints, causing the helaer to permaheal u making tons of agro to mob .. which in lots of casers makes the group run out of mana and sometimes die because of that fact.

Ruvily
#Anonymous, Posted: May 18 2001 at 1:17 PM, Rating: Sub-Default, (Expand Post) One of the most effective pickup groups I was in had the Ranger using stun weapons (some sort of tendrils). The mobs rarely aggroed on him as a result. The continual stuns and my slows got the cleric so bored, he started meleeing. The Ranger would also back off from melee occasionally and use archery, hitting the mob for several hundred points a pop.
RE: Rangers and taunt ..
# May 18 2001 at 10:55 AM Rating: Default
Youre' a F U CK K I N G M O R O N>

Lamarle
60 Chanter
Prexus
#Anonymous, Posted: May 18 2001 at 7:04 AM, Rating: Sub-Default, (Expand Post) First off, AC matters even if you're not the primary tank. Rampage is AE melee, and an extremely common ability among ubermobs. It helps to be able to reduce damage you'll take from that. Second, in xp-groups, a ranger can function as a primary tank just fine... provided you have as high AC as possible. Third, stats do jack. You're giving up on raising AC because you think it won't matter, for stats which do almost nothing. Even if you tank very rarely, you'll still get more mileage out of AC than stats. Fourth, jolt is not necessary in single-groups, and is dangerous to use in raids. It's a sure-fire way to kill off shamans and enchanters. Believe me, no one likes it when they see "<ubermobs>'s head snaps back" then a shaman or enchanter is immediately summoned and killed. Thx jolt. Fifth, a ranger will tank from time to time - another tank above you in the hatelist might have died, whatever. Even on the most damaging mobs in the game, high AC could give you time to use weaponshield, enough time for a defensive warrior to taunt it, or enough time for a warrior to heal. Stats will accomplish exactly two things for you in these fights: diddly and squat.
RE: Okay, couple reasons why I disagree
# May 21 2001 at 3:41 AM Rating: Default
Well thats true, and a good different point of view. But honestly, After the critter is tashed and slowed both shaman and chanter do not cause that much agro anymore. When we killed the huge golems in front of Yelinak we were 3 groups .. and we only had 1 warr, 1 pal, 1 sk and me as melees. rest were casters and healers. After golem we just had lost the warr. i was using at the ends of fight when tanks was dead jolt all 20 seconds to keep the critter looking at the paly and sk. The chanter was perma-runing both, the healers were permahealing them and the shammy sent in pet and nuked like nuts. no hit at all ever went to one of them nor me.

i dont see the danger. I guess it is more or less a thing how u personally play. I dont think there is any general rule on how to behave in certain situations. Maybe its just luck


Ruvily
#Anonymous, Posted: May 19 2001 at 8:09 AM, Rating: Sub-Default, (Expand Post)
#Anonymous, Posted: May 18 2001 at 12:40 PM, Rating: Sub-Default, (Expand Post) *cry*
#Anonymous, Posted: May 18 2001 at 1:01 PM, Rating: Sub-Default, (Expand Post) Hehe ... look again. Turgurs is the best slow in the game. Also, at higher levels, you do not want your enchanter slowing mobs, they seem to die extremely fast if slow is resisted. I am not saying shamans can tank, but we can hold out a lot longer than an enchanter. The enchanter has enough aggro to waoor about with their mezz and tash lines.
Why are any of you complaining?
# May 18 2001 at 5:06 AM Rating: Default
Ok, I don't understand why monks, and rogues complain about not getting enough AC. This has been a facet of all RPGs since the dawn of RPG history! Most of it is even true in real life for criminy's sake! You never saw Bruce Lee wearing a steel breast plate! Robin Hood didn't run around with 150lbs of metal strapped to his body! Even Bilbo Baggins wore a chain tunic! And all this is based on the fact that these classes don't want to be weighed down. They want to be quick, hit fast and hard, and dodge like the wind. Now, warriors, paladins, and shadow knights on the other hand, they just sit there and take it. Though they probably can't hit as fast and as often as a Rogue/Monk/Ranger. So, if you want to be a big beefy guy running around in heavy plate armor, wielding massive weapons, start a barbarian/ogre warrior, and have fun! I personally love each class. A rogue, monk, or ranger are awesome dmg dealers in a group with a good taunter. Just have the War/Pal/Shd taunt while the Rog/Mnk/Rng beats the living hell out of the mob! Thats the way to do it!
#Anonymous, Posted: May 17 2001 at 9:05 PM, Rating: Sub-Default, (Expand Post) whoever said rangers were have the most capacity to taunt, you are stupid. try playing a wizard and nuking just the same mob twice. the mob will consider the ranger a little teletubby compared to wiz, that is if he isn't dead after the 2 shots.
RE: JIPPO
# May 18 2001 at 4:45 AM Rating: Default
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51 posts
I thought it was pathetic when we had a ranger bragging about his taunting ability, but here we have a wizard? If you are a wizard that is proud of your taunting ability, enjoy that sense of power while you can my friend. After you hit level 8, you'll notice that things change a little bit as to how well wizards stand up to MoBs (which is not at all). Perhaps we should just send all the rangers and wizards to a place like ToV and watch them fight over who can taunt the best? I don't know about the rest of you, but I'm up for watching some idiot n00bs dying out of their display of complete stupidity, aren't you?
oy
# May 17 2001 at 6:05 PM Rating: Default
You guys are goin a bit crazy with armor and weapons now, there's so many how do you know what's the best to have?
:P
# May 17 2001 at 4:18 PM Rating: Default
wow, you people are all retarded
#Anonymous, Posted: May 17 2001 at 11:19 PM, Rating: Sub-Default, (Expand Post) I am so.
JIPPO
# May 17 2001 at 12:16 PM Rating: Default
Please please PLEASE you guys saying rangers need plate, we can easily out-taunt warriors learn how to use your ranger. The cleric didn't say "You can't out-taunt" a warrior, if you try hard enough of course you can. The point is, you're not supposed to be trying to outtaunt the warrior. If you're a ranger, in a group, and you're trying to taunt off the warrior... maybe you do need plate... for your HEAD. Rangers like you are WHY clerics need plate so when they heal you're almost dead butt, the 5 mobs you aggroed trying to impress everyone don't slaughter them instantly. Thanks for listening.
RE: JIPPO
# Mar 16 2002 at 4:05 PM Rating: Good
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300 posts
/agree Jippo. Also, a few corrections for certain posts. Agility (and indeed, any stat) has no effect on how often you hit, or how fast you hit. That's haste.

Domnall, if you're still using Fire Fist, I assume you haven't yet hit level 49. Rangers pre-51 and Rangers post-51 are like two different classes. As soon as you hit 51, your damage level goes through the roof. Not just because of the damage bonuses on weapons, but because of Jolt. This is when you can start doing some serious casting during fights. Call of Flame, Firestrike, etc. No aggro, since you just bounce it back to the MT with Jolt.

To the anonymous poster, the Ranger is not the best taunter. Even without hitting the Taunt button, SKs (by that I mean a good SK) and Monks are probably the nastiest taunters in general with Rangers coming in fourth behind Rogues. All depends on gear and competence of the player, of course, but that's a general idea.

Candente, obviously you've never played as a hybrid past level 10 (I mean played, not PL'd). A Hybrid doesn't mean you can't cast as well as their magic counterpart nor melee as well as their melee counterpart. Sure, Ranger spells (except for some buffs, Ensnare, Jolt, etc) are on the weak side. And no, Rangers can't tank as well as a Warrior (that's AS WELL AS A WARRIOR... Saying Rangers can't tank at all is a flat bunch of BS). However, using their full ******* of abilities (that includes spells), a Ranger has an insane damage output. Once a Ranger gets Call of Flame and Firestrike they become serious butt-kickers. Sure, it's not Ice Comet or even Starfire, but it's still extra damage beyond what they're doing melee.

As for this item in particular, I'm not sure why the issue of Rangers even came up. It's a plate item. Rangers don't wear plate. They're not designed to wear plate. They're not designed to have AC as high as a Warrior. Get over it. It's the truth. Learn how to play and you won't have to worry about taking more than 1 or 2 hits in a fight. If the Warrior isn't doing his/her job, then tell them to learn how to play.
#Anonymous, Posted: May 17 2001 at 2:33 PM, Rating: Sub-Default, (Expand Post) Maybe the game would be funner for Rangers if they werent restricted by morons like you.
RE: JIPPO
# May 18 2001 at 4:38 AM Rating: Default
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51 posts
Rangers are not restricted by people in EQ, or as you call them 'morons'. They are restricted because they are not designed to be as good at tanking as a warrior. They are not designed to cast as well as a druid. That is why rangers are considered 'hybrid' classes, meaning they are a little of both, but good at neither. Rangers are designed for tracking down wanted MoBs and running back to the warriors and clerics, crying like a little ***** with a skinned knee. Oh, and one more thing; don't use the word 'funner' in the same sentence as the one you called someone else a 'moron' in. The glaring contradiction is just too much for me to handle with that one. First learn your class, and then the English language. Funner.... ROFLMFAO
RE: JIPPO
# Jul 27 2001 at 5:20 AM Rating: Decent
Candente,

I don't go back crying like a little b**** to ANYONE. Most certainly not a little cretin like you. I find the MoB and bring it back (usually it is down to 75-50% health with very little effort on my part) to a party that jumps it and promptly kills it whilst I run out to drag back another one. Unless we are camping ubermobs, my clerics are usually bored in outdoor zones and join us in the Nuking and Melee fest.

You are correct that we can't tank as well as a warrior. Nor would I care to. I play a Ranger because I want to do more than hit the Taunt button constantly while I hope the Cleric can keep me from dying without having to CH me, or isn't so lagged that they started casting too late to keep me from dying. If I die it is because I choose to do so rather than let someone else eat it. Just because Rangers aren't quite as good in a toe-to-toe slugging match doesn't mean that I don't deserve to wear something that could help me avoid a few hits and survive even longer if I DO end up having to save your sorry butt because you waited too long to heal or you had a couple of fizzles at a bad moment and now you HAVE to use a CH to save the warrior. Then again, with your attitude, why am I saving you?

Go back to your Gameboy Pokemon(c) and let the adults play.
RE: JIPPO
# May 17 2001 at 3:22 PM Rating: Default
bleh , if you want to taunt make a warrior lame brain
RE: JIPPO
# May 17 2001 at 6:35 PM Rating: Default
What he was saying is that rangers can easily out damage many warriors since their Agility and other stats make them hit more... faster, and many other reasons.... aside from a chanter, bard, and cleric... ranger has probably the highest taunting power (without slamming the taunt button that is..)... many will say thats a lie, but why does everyone hate rangers then? It's because they can't tank, and can melee. But.. how's that different then a rogue? Rogues and rangers are pretty well equal (cept one casts, one has added damage). So, why does everyone hate the ranger? =)... anyway off on a tangent. He was specifically saying that rangers need some high ac gear so that they can take the blows from their uber-damaging =)
RE: JIPPO
# Jul 27 2001 at 4:53 AM Rating: Decent
Thank you. That is exactly what I was saying. The ubertaunt of all the swinging we do (not to mention the additional when we actually hit) is massive and keeps us up with the warrior easily. The SMART Ranger only adds the button and spells when someone like the `chanter, Wizzie Cleric or whomever gets zero'd in on for whatever reason.

I personally during a BIG fight only use two spells (in addition to my Stat and AC buffs). Fire Fist and Call of Sky (nice to disrupt the occasional spell). I also back down to a big (and comparatively slow) two-handed weapon to ease off on the taunt factor of massive multiple weapon swinging. I keep my 1 handed weapons easily accessible tho, so that I can pull out a can`o`whup if necessary. I know how to manage my taunt. My Wis and Int caster friends like me, cause I do my best to help them make the most of their mana without letting them become target dummies.

My whole point was AC is king. Stats are Good too, don't get me wrong. But if I need stats, I talk to my Shammie and `Chanter buddies and work out some stat buffs before the fight. With my current equipment alone, I will have over 200 in my combat stats (and better than 100 CHA after the `Chanter CHA buff) and more than 830 AC. With this thing, I would definitely get hit for less and less often, too. I would use it. No doubt about it.
#REDACTED, Posted: May 17 2001 at 10:16 AM, Rating: Sub-Default, (Expand Post) "Vane is polite despite being better that everyone else"?
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