Item GlossaryEverQuest icon

Melodious Truncheon  
 

Placeable
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 23
DMG: 11 Dmg Bonus: 33
This item is placeable in yards, guild yards, houses and guild halls.
Effect: Melodious Befuddlement (Combat, Casting Time: Instant) at Level 50
WT: 1.5 Size: MEDIUM
Class: BRD
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Blunt
Stackable:No
Merchant Value:4 pp 8 gp 0 sp 0 cp
Tribute:1472
Submitted By:Mizy
Lucy Entry By:Elured - Fennin Ro
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-15 20:02:09
Page Updated:Mon Jan 9th, 2023

Expansion: Ruins of Kunark Ruins of Kunark


Average Price: 2,100pp Pricing Data...
Rarity: Uncommon
Level to Attain: 45

[Drops | Comments ]

Drops

This item is found on creatures.



Zone(s) Found In:


Zone Name
Howling Stones (Charasis)
Screenshot
Melodious Truncheon item window 2016

Uploaded November 4th, 2016 by snailish
ThumbnailThumbnailThumbnail
Send a correction
1 2 Next »
Post Comment
#Anonymous, Posted: May 15 2001 at 2:40 PM, Rating: Sub-Default, (Expand Post) To get all the kills on raids of course. Not that its needed though. The group with the bard (who knows what teir doing) will get most of the kills. This only insures that the expis goign to the right group :P.
how mez works
# May 15 2001 at 12:45 PM Rating: Default
actually the way mez works is that when it is cast it wipes the previous hatelist and starts a new one . however the stun component sticks AFTER the list has been wiped so the chanter becomes the sole person on the hate list
which is why it is important to always taunt mezzed mobs.
RE: how mez works
# Jun 16 2001 at 7:18 AM Rating: Default
pretty close discription cept for the fact that the first time you mez it does a total hate list wipeout including the stuin the chanter did with the mez spell the reason chanters get jumped upon breaking mez is because 2 reasons first being once a mob is mezzed if you recast mez on them it will increase their "sleep time" but it wont erase the hate list so everytime the chanter recatss mez on the same mob they just add themselves higher on the hate list. second is if a mob is being hit while a chanter is mezzing it for somereason even if the mob is succesfully mezzed the hate list isnt erased its as if they resisted your mez even though they didnt that is why its very important to assist and to taunt b4 waking a mob.
RE: how mez works
# Jul 29 2001 at 3:26 PM Rating: Decent
That is erroneous and I won't allow you to pass on bad information. The original poster was sort of correct. What mez realy does is completely reduce the agro radius to nul. It resets the agro list and wipes the current agro list. However the effect of mez lasts kind of like a dot, so that, like a dot, the hate list has only the caster of the mez on its list. Furthermore there is an additional component to raise enchanters on the hate list, even above other casters. When mez is broken then unless someone else has done something to put themselves ahead of the enchanter on the hate list, the mob will of course attack whoever is at the top of the hate list.

Any subsequent casting of the same lvl mez spell on a mob does exactly the same effects as described above. A further wipe will occur, so that if a warrior had taunted for 30 seconds and put himself at the top of the hate list the subsequent mez will wipe that agro.

Just as a side note, invisibility has the same effect as far as agro radius. It resets the faction for the mob who views you and reduces the agro to nul until such time as your invisibility breaks. The coders of course had to put a visual effect to this so they write out your polygons on everyone elses computers. This write out time has a definite time to be down, HENCE the casting time for invisibility.

Furthermore the same can be said for gaining levels versus mob levels. The more levels you gain, the smaller the agro radius of mobs. Unless it's a mob that has been coded to never lose agro. This is thrown out the window when you sit. For when you sit down, it effectively rewrites your agro level back to lvl 1.
RE: how mez works
# Feb 06 2002 at 2:26 AM Rating: Decent
Hmm Im not sure exactly how mez works, entirely. But I do know that my enchanter has mezzed things, and after that mez wore off on its own, the targeted mob is mem wiped. So personally, I don't buy into that DoT idea.

I believe that mezzes have a *chance* to memblur the targeted npc. This chance is probably due to the code that was added to level 35+ mobs, which gave them a chance to resist memblur spells. Ask any monks about that nerf... before a Feigh Death would have *always* removed aggro - but now, mobs have to go to their spawn point before they have a 100% chance to forget.

In fact, a well respected enchanter that I know explained to me that the level 35+ memblur nerf effected enchanters' memblur spell as well. Prior to the nerf, memblur worked 100% of the time. Now, sometimes memblur takes a few casts before the mob truly forgets. This also explains why many monks must pop and drop a few times before their mobs forget about them.
Bards and Mez and Taunt
# May 15 2001 at 5:10 AM Rating: Decent
Personally I've experienced groups were the bard is the main tank (high-20 group - two bards actually) and where the bard twisted a mez song with whatever combat buff it was he used. It worked brilliantly to keep the aggro on him. So for pickup groups or caster groups it really rocks (I think - not that often I get to group with bards)

my 2cp
RE: Bards and Mez and Taunt
# May 16 2001 at 11:36 PM Rating: Default
yea 40 bard here.. among bards mez song is aka taunt song.. use it for that all the time

mylok
prexus
#Anonymous, Posted: May 15 2001 at 1:33 AM, Rating: Sub-Default, (Expand Post) Ok ive had this Weapon for more lvls then i care to count. Basical its a great weapon to use to KS other peopel with, if you can do the dmg after it procs. What it Does is Clears all agro, mezes target for about 18 seconds if the are not hit right after the proc.
Actually...
# May 15 2001 at 1:32 AM Rating: Decent
Any enchanter will tell you that mez is a *MAJOR* taunt. Just ask me, after 57 levels of chanting, I can tell without a shadow of a dought, that the mem-blur function of mez just does NOT work.

This weapon is a massive taunt, and would be perfect for warriors.

I sold mine for 20k in cash/equipment,and the bard seemed REALLY happy to get this. They drop from bile sentinals in Howling Stones, but I think their rareity is on par with cobalt arm drops from zol knights in Seb. They just don't fall very often.

On the plus side, its melee stats are fairly decent, and it looks like a mandolin when wielded. So there is the comic effect of beating the monsters to death with a guitar. hehheh

Pahbi
57 Chanter
Solusek Ro
#Anonymous, Posted: May 15 2001 at 12:21 AM, Rating: Sub-Default, (Expand Post) this weapon sucks for tanks cause tanks are supposed to keep the agro
RE: heh
# Jul 04 2001 at 2:58 PM Rating: Decent
Actually this weapon sucks for tanks because it's BARD ONLY, & as all of us learn-ed folks know, bards are most definitely not tanks. =)
Bah
# May 14 2001 at 11:06 PM Rating: Default
It's not no drop. And I know both of these hypothesis could be incorrect but I'm thinking this: There is a chance that it just isn't a random... And if not, I believe this would be more then useless in situations where your killing unmezable mobs and reds. Most likely if you fight with your guild alot you will be doing one of the 2 and this would have you being the highest on the agroe because mez resists take you much higher on the list then a mez takes you down... Oh blah I'm thinking up other ideas to make this mroe detailed but fek I don't care anymore... this thing bites...
Effect...
# May 14 2001 at 7:15 PM Rating: Decent
*
140 posts
Basically it's a mez spell...
Stuns and wipes hate list...
A Question
# May 14 2001 at 10:38 PM Rating: Decent
*
127 posts
I hope this doesn't sound like a Flame, because I am genuinly curious, but, what good is this effect? It would seem to me that meleeing a mob and having this go off would quickly negate the effect, as you'd continue to be hitting it. I spose it would be good for crowd control or fleeing, but even then, its a random proc, so you'd have incredibly limited control over the effect regardless. I could be missing something, but it just doesn't seem that incredible a proc.
RE: A Question
# May 19 2001 at 6:44 PM Rating: Default
This weapon is in no way for crowd control, it is good for the stun and hate removeing effects. And this is a total "mem blur", after it wears off they walk away, i have tested it many times, after the proc stop attacking, (this takes some good timing) wait for it to wear off (takes about 9 seconds like most bard songs) then they just walk away, unless you are kos then you might want to get some distance =).
RE: A Question
# May 14 2001 at 10:57 PM Rating: Default
I think it works like similar to a monks feign death and lowers them on the hate list by quite a bit, so your main tank would have out damaged/taunted away the agro you once had by the time the effect was cleared.
RE: A Question
# May 15 2001 at 3:23 AM Rating: Decent
FD really doesn't work like that after mobs are over lvl 32. 32 and below it has a pretty good chance to make them forget. But enen 32 and lower FDing would generally just get the mob off me while down if successful, but easily reagro after standing.

What you may have been thinking of is rouge evade, that now lowers a rouge 500 points or places them between the 2nd and 3rd highest person on the mobs hate list, whichever is greater of the two.
RE: A Question
# May 17 2001 at 1:48 PM Rating: Excellent
*
138 posts
it actually can help, if you mash the key throughout the fight, make a deagro hotkey to make it much easier

hotkey:
/attack off
/doabil 1
/sit off
/attack on

where the doabil # is the # of where feign is placed, type /doabil for more details

it only takes a split second when using a hotkey, and you don't miss any attack rounds.. just keep hitting it throughout the fight if you're up against a big mob that you don't want agroing on you(god, dragon, whatever) and every once in a while the feign will clear the damage you've done, making it hard/impossible to get the kill for the fight.. but in certain battles it's more important that you stay alive longer, than try to get the exp from it
RE: A Question
# May 14 2001 at 10:57 PM Rating: Decent
No, you pose a good point. If it wasn't random, it would be sweet (well good for the least part). As it is, as a random, I'm not sure I'd want it going off (unless if you have a bunch of blues, then keep attacking one until mezzed, then start on another). Only problem with that is the delay is soooo sweet that it will attack in 2 seconds (you have to be quick to stop attacking). Though who ever heard of a slow typing bard? :)

As a weapon unto itself, it's not bad at all. My bard would love it (and it's not NO DROP).
Hmm
# May 14 2001 at 6:46 PM Rating: Default
This is nice, but what is the proc?
#Anonymous, Posted: May 14 2001 at 6:19 PM, Rating: Sub-Default, (Expand Post) WHAT IS THIS OFF!?
#Anonymous, Posted: May 14 2001 at 10:19 PM, Rating: Sub-Default, (Expand Post) If I knew, I wound't tell you.
1 2 Next »
Post Comment

Free account required to post

You must log in or create an account to post messages.