Item GlossaryEverQuest icon

Robe of Benevolence  
 

Lore Item No Trade Quest Item
Slot: CHEST
AC: 17
DEX: -8 CHA: +15 INT: +10 AGI: -8 HP: +25 MANA: +80
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS FRG DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)

Item Type:Armor
Appearance:Crimson Robe of Alendine
Tint:
 
Color (RGB):227, 128, 0
Stackable:No
Submitted By:Keyno Nokey
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-09-13 17:39:14
Page Updated:Fri Nov 8th, 2019

Expansion: Scars of Velious Scars of Velious


Rarity: Common
Level to Attain: 50

[Given | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Leuz's Task

Obtained From

This item is obtained from NPCs.

Western Wastes
NPC Name Expansion
Scout Charisa Scars of Velious



Zone(s) Found In:


Zone Name
Western Wastes
Screenshot

Uploaded November 27th, 2008
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The robe
# Mar 11 2003 at 11:30 AM Rating: Good
This robe is good for any int class, probably with the chanter benefiting most (the added cha).

Yes, Cha does do something for charm. Its a secondary resist check, and the higher cha, the longer charm will last, not lasting longer than full duration of the used charm spell/song ofcourse.

The negative stats looks bad, but really isnt. 8 AGI is compared to 1 or 2 AC, and since int casters have crap AC, they will get hit for full damage anyway.

To sumarize: 80 raw mana is great, and if you havent maxed yout int, then you will get an extra 60 mana for the int at level 60.
RE: The robe
# Apr 23 2003 at 1:56 PM Rating: Decent
thought the mana for each int/wis you get is level / 5 ie: at lvl 50 you get 10 mana for each INT and at 60 you get 1.2 ? correct me if i'm wrong but is what i understand from what i've read. and seeing how this robe has 10INT you would get 100mana at lvl 50 for it and 120 mana at lvl 60 for the INT alone IMO is a decent robe, and the quest is pretty dang easy.
RE: The robe
# Jun 06 2003 at 2:19 PM Rating: Excellent
**
658 posts
This is correct up to an INT of 200. For every point of INT above that, you get level/10 mana.

Yes, this is a decent robe - in fact, it has been my main robe for roughly two years now. I also use a Robe of Smothering for the clicky, but this is a much better robe overall, except no clicky.

Also, I think this robe is fugly - however, fashion is a very low prority for me.
Stats
# Feb 28 2003 at 4:58 PM Rating: Default
I am very disappointed in the negatives of this robe. I personally am a Dex freak and the -8 AGI cannot be good for field research. On the other hand, buying and selling and the extra INT I'd get are good for conducting research (actual combines).
RE: Stats
# Oct 21 2003 at 4:11 PM Rating: Default
Quote:
On the other hand, buying and selling and the extra INT I'd get are good for conducting research (actual combines).


Umm, INT has no effect, NONE whatsoever, on actual combines in tradeskills (including research). The only thing that matters on success of combines are your current skill and the trivial level of the item. I'm not trying to flame you, just trying to educate you and other people that have gotten that wrong on many an occasion. Sony has even said so many, many times, but the old wives tales seem to keep cropping up from people hearing faulty info from others.

EDIT: Fixed grammer because I am a freak about good grammar, sorry =)

Edited, Tue Oct 21 17:05:52 2003
RE: Stats
# Oct 23 2003 at 2:10 PM Rating: Decent
Although your correct on any stat but skill and trivial playing into the Sucess rate of the combine, your chars Primary stat determines how fast you increase your skills, which is just as valuable because you will spend considerable less amounts of money raising it.
RE: Stats
# Mar 11 2003 at 11:14 AM Rating: Default
umm.... i think you're making stuff up.
#REDACTED, Posted: May 31 2002 at 4:59 AM, Rating: Sub-Default, (Expand Post) WTF is wrong with u people this is a site for a quest not a agruement over stats.U wanna agrue over stats go to a site that is talking about nothing but stats.
RE: Quest site not stats site
# Oct 02 2002 at 8:43 AM Rating: Decent
Actually the forum for quest comments is the site with the quest. This is the item page and is for talk about stats etc.
#REDACTED, Posted: Sep 29 2002 at 11:17 PM, Rating: Sub-Default, (Expand Post) Actually, this page is for arguing over stats. If it was not, they would not give you these handy discussion pages to flame stats, post helpful things about how to do the quest, and other things.
RE: Quest site not stats site
# Jul 08 2002 at 1:13 PM Rating: Excellent
Here is a copy of a post I made for some friends of mine regarding this quest. Much of this same info is listed elsewhere on this site, but this is a VERY detailed description of how to go about doing this quest.

Quote:
Quoted from Fanorn: For those who may not know, I'll give a small detailed analysis of the Benevolence Quest, which benefits all classes in one way or another (some more than others).

The quest starts (and officially ends) in Skyshrine, with a named Drake, Commander Leuz. (As soon as you zone into Skyshrine from Cobalt Scar, turn around and go through the nearest gate. When you go straight back, you turn left, then right, and then go down the staircase on the left. As you go around the corner to the right, you may see a room with two bakery vendors. Just past that room is where Commander Leuz can be found.) To begin the quest, simply /hail Commander Leuz and /say "I will volunteer". You will be given Scout Tools (looks like a small bag, but can be stored in containers) and you now need to head to Western Wastes.

Next, you need to find out of Scout Charisa is up in Western Wastes. She is a female human that spawns above the Siren's Grotto zone in the snow. (This zone has MANY roaming mobs on CoV faction, so be sure to be at least dubious before wandering this zone.) There is one important fact about Scout Charisa: If she has a small visible bag in her hand, it means that the quest has been done recently, and cannot be done again until she respawns. Her respawn time is, I believe, 10 hours.

When you find her up, gather your forces (1 group can do it, but 2 groups is often preferred for a fast, efficient battle) and when they are ready, give the Scout Tools to Scout Charisa. She will respawn with the bag in her hand (see above) and near the shoreline behind her, 8 Kromzek giants will spawn along with 1 Kromzek Captain. Here you will need a druid/ranger to harmony the Kromzek Captain (one cast of harmony on the captain will be plenty) and pull him. He is not immune to snare/root, but in over 30 casts I have never seen one land...

To fight the Kromzek Captain, it is preferred to have a 55+ warrior tank so that he can use the Defensive discipline, but any 57+ tank (ranger, sk or paladin) will certainly be able to do it, assuming you have a cleric, or at least a 60 druid, along to heal them sufficiently. The more melee you have available, the better, because he has a large number of hp (I'm guessing around 100k, because Manaburn for 7k didn't make his hp budge worth a crap.). Fire and Cold spells can land on him, but he has fair resists either way. He can't be slowed, so defensive skill and a nice damage shield are your best chance. Remember to give your Main Tank about 8 seconds to solo the captain to get initial agro, and from that point on, put your melee on MAXIMUM damage output.

Once the Captain dies, he will drop a Broken Disk. Simple give the Disk to Scout Charisa and you will be awarded the Robe of Benevolence. If this is not usable by your class, you may return the robe to Scout Charisa and she will in turn give you the Bracer of Benevolence. If this also does not suit your fancy, you may give Scout Charisa the Bracer of Benevolence and she will give you the final reward, the Talisman of Benevolence. (Also, when you receive the robe, you will be given a small note. This note can be taken back to Commander Leuz in Skyshrine where you will receive faction and I believe a small amount of coin. This is actually the last step of the quest.)

Point of Interest: The Bracer of Benevolence is NOT lore... hint hint.


Good luck everyone.
RE: Quest site not stats site
# Sep 08 2002 at 7:29 AM Rating: Default
i can confirm that he can be slowed with plauge of insects as long as you use insidious decay first ( un resistable so you wont need to worry about that) i aslo heard that he can be slowed long as he's tashed and malosinied but since i wasnt 57 at the moment i couldnt try it id suguest having a 60 shaman there with malo first in order to try it tho

gangaskan
57 shaman
torv
RE: Quest site not stats site
# Aug 06 2002 at 9:40 AM Rating: Good
39 posts
I was told he could be slowed with the Poison based slow, Plague of Insects. I have no confirmation yet but am trying this again tonight and will repost if I can land it. It is only a 25% slow but any change in speed is a good change in speed:)
RE: Quest site not stats site
# Jun 15 2002 at 11:44 AM Rating: Decent
Umm of course this is statss side.. since it is an item page. If you want quest info click the link named "Leuz's task" in the upper right corner which will take you to the quest page.

Leesa Stormryder
What it looks like
# Apr 17 2002 at 6:42 PM Rating: Default
Go to the Luclin fashon tables & you will see it

oops hit post twice

Edited, Wed Apr 17 19:37:38 2002
#REDACTED, Posted: Apr 17 2002 at 6:42 PM, Rating: Sub-Default, (Expand Post) Go to the Luclin fashon tables & you will see it
#REDACTED, Posted: Mar 29 2002 at 7:36 PM, Rating: Sub-Default, (Expand Post) Excellent chanter robe!
Would Love to know what it looks like equiped
# Mar 24 2002 at 3:40 PM Rating: Default
Hi, can anyone give me an idea or a link to see what this robe looks like equiped?

Just looking for a sneak preview hehe

Take care
Faction
# Mar 12 2002 at 1:35 AM Rating: Decent
As for faction, if an NPC gives you the quest, you should have faction enough.
Of course, getting ally is always best, but you should be able to do it at indiff or above, I believe.
Re: Stats
# Feb 14 2002 at 4:56 PM Rating: Default
43 posts
There is something that many are missing here. Each stat has a purpose and a place. During some situations a stat will help, while in others it has little or no effect. AGI helps with dodge, as a DE cleric I always have worked at keeping my AGI up and I notice the help it has in Dodge (but as someone said Agrro management is MOST effective). As for Dex it helps with procs and hitting. Since I usually play dark characters on Tallon Zek it means getting that Darne OT hammer to PROC (here is where you NEED and WANT as much dex as possible - and at 56 I carry a pair of Serp bracers to use with my hammer. I also have a chanter that is level 52 and let me tell you - MANY chanters feared going to Sebilis - but I was able to ROUTINELY mez mobs at the Guard camp when I was 43 - YES 43. Cha for a chanter has HUGE impact - but ONLY on yellow and Red mobs - on even or lower it has a GREATLY reduced effect. I have seen and heard an unending number of arguements on all sides - but where have you seen folks talk in DETAIL about all the variable conditions of the test: Your level, mob level, stats, mob resists, etc. There are a host of different arguements - but the best answer is to do your own tests and go with what you believe. The robe would be AWESOME for a chanter because of the Cha and Int - the loss of dex will really not affect casters since they never melee (will have to take it off to hammer though =), but most chanters keep augmentation up for the 12 ac and 40 AGI - I doubt few would argue how much that helps with Dodge.

Of course the big question that no one answered was what SS faction did you have to have to even GET the quest? I wanna GET that talisman for my cleric - 15 wiz WITH resists that can go in RANGE? WOW (OPT is only 18 wiz and it has no RESISTS) - to put this in perspective - the Ethereal Mist BP from HATE has only 15 wiz - repeat WOW.
#REDACTED, Posted: Jan 05 2002 at 3:53 AM, Rating: Sub-Default, (Expand Post) CHA must be totally useless. I mean Verant just throws high CHA on the Enchanter Epic, and Enchanter only items to tease us, don't they? And those big CHA buffs, they must be total eye candy and the only reason they did the coding for them was so you could buy from merchants a little cheaper. They must just want enchanters to pay less for items at merchants. They totally threw 7 CHA on the bracer my wife got in PoA tonight for no reason.
AC
# Nov 08 2001 at 5:45 AM Rating: Default
hehe, I've never tested anything or checked formulas before, but I do know that when I get Agi buffed by bards, shamans, and chanters while grouping I don't die as fast, hehe. Then again, when I get AC buffed by clerics, druids, and shamans I don't die so fast either. /shrugz

ililililili
# Aug 11 2001 at 10:08 PM Rating: Good
In working with the people doing the strategy guide for Kunark we decided to provide them with general information as to what the stats do.
I'm going to post them here.

This is a change in the sense that we were not going to discuss them or release more info. We changed our minds.

That said, we're not posting any formulas, and it's absolutely true that some stats have considerably more direct impact on gameplay than others.

We're posting this for clarification, and because previous explanations have not been accurate (manual, etc). We will not, however, engage in debate and our stance on how much some stats affect game play is that it's by design to inhibit some aspects of twinking. Are there better attribute systems out there? Yeah, but we're not going to change something as fundamental as a stat system in EQ after the game's been out for more than a year.

Anyway, here you go:

DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows

STR: determines how much you can carry; influences maximum and average damage; influences how quickly you learn many offensive skills

STA: affects how many hit points you have, how long you can hold your breath

INT: directly affects how quickly you can learn most skills; affects the amount of mana for bards and all mages, as well as shadow knights

WIS: affects the amount of mana the priest classes have, also rangers; also affects how quickly you can learn many skills if your wisdom is higher than INT.

CHA: affects the amount you pay for goods from NPC merchants, and how much they will pay you when selling; affects the saving throw on certain bard and enchanter spells (charms in particular)

AGI: affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit


Take from this what you will.
It's NOT rocket science
# Jul 23 2001 at 10:13 PM Rating: Good
*
198 posts
Hey I have my very own opinion on how charisma affects mezzes, dex affects channeling, etc... and I'M NOT TELLING IT TO YOU! But for all you who have your own opinion based entirely upon what some k3wl d00d told you his friend's uncle's brother read on some board try this:

Head to the remote part of some zone.
Grab a friend of similar level if you'd like and /duel them but don't kill each other.
Break out a mez spell, cast all your +cha buffs and don all your +cha gear.
Try to mez either yourself or your friend while at your highest charisma.
Repeat until you have at least 20 attempts and record the number of successes/failures.
Now take off all +cha items and buffs and try the same thing...

While your at it, see if you can fear them with really high or really low charisma, works best if they have no running speed buffs and are also encumbered or snared.

Sorry to say but EVERYONE has an opinion and although I like to ask for their reasoning because I want them to convince me it's the truth in the end my opinion is based on my own testing.

"what doesn't kill me only makes me stronger" -can't remember
"even if it kills me at least I know it didn't work" -me

mage chain casting a nice touch
# Jun 22 2001 at 1:01 AM Rating: Decent
i'd also like to add something to your awesome formula a mage chain casting pet rogues would be very nicely add to it and speed up ur wait to kill him :)
Easiest Way to do this Quest...
# Jun 20 2001 at 10:06 PM Rating: Excellent
I've been reading through these posts and it amuses me no one seems to know the best way to do the quest. I keep reading people using 2+ groups to do this. This Mob is a 1 group thing. Here's all ya need to do. I've killed giant 5 times alrdy always with 1 group. Giant is 100% MR except against cold. His Cold MR must be very high anyways because i had a 60 dr00d with me who couldnt nuke for more than about 50% dmg so wasnt worth the mana. So basically this mob is all about melee/cleric power. This is how it's done: Group Makeup: 1 58+ Tank (war,pally), 2 Clerics,1 56+ Dr00d, 1 55+ Enc (54 will prolly work but 55 has gift of insight which helps alot), 1 Other melee Class.
Where to fight: Zoneline to SG in the Tunnel.
Prefight things to do: Enc should make pet and make sure it duel wields, Tanks,Druid,Enc and Enc pet should all have rune on.(this aside from the obvious buffs)
How to pull: Have the Dr00d Harmony all the giants then pull Captain. I've always had a 60 dr00d with me and he gets a solo pull every time with harmony. Capt gets pulled to tunnel and enc hits giant with staff or any weapon once so giant hits enc to get pet on him. 58+ Tank gets on giant RIGHT after enc takes one hit.
Fight Tactics: This will be a long fight as capt has quite a few hps. Key to him is aggro control really. The 58+ Tank needs to keep all aggro on him/her so no taunting for other melee. The 2 clerics rotate CH's. The Enc and druid make sure tank dont die before CH gets off by using Rune/Heal. Clerics should start CH when tank is just slightly under half hp. Also make sure capt is fought in the middle of the tunnel otherwise he can fall through the tunnel wall and get bugged under the world. So just make sure capt fought in middle of tunnel and not on edges.
Use That tactic and play smart and u'll win everytime =) .

Angellia
Chantress of the Carebear Server.. Seventh Hammer
RE: Easiest Way to do this Quest...
# Jun 17 2002 at 1:12 PM Rating: Decent
The captain is not 100% magic resistant. We did this several nights ago, and our 55 chanter landed his DoT. It took him about 5 tries, but he landed it nonetheless.
RE: Easiest Way to do this Quest...
# Apr 08 2002 at 4:20 PM Rating: Decent
I landed scoriae on the Captain which is a fire based nuke. It hit for a very small percentage of what it normally hits for though and wasn't really worth it. The captain was hitting pretty weak, once our main tank had aggro he never went beserk. Also, when we pulled the captain, our 60 shaman was able to single pull it. I aggro'd one of the giants when trying to harmony it and none of the others came to help, so you might be able to single pull it before lvl 60.

Straith 57 Preserver
Straythe 53 Champion
Danrik 52 Illusionist
RE: Easiest Way to do this Quest...
# Jan 18 2002 at 6:02 AM Rating: Decent
*
66 posts
Depending on what you mean by mr, Captain isn't 100% mr. Landed Torrent of Hate (sk spell) on him. Resisted lifetap proc. /shrug.
RE: Easiest Way to do this Quest...
# Mar 10 2003 at 3:48 AM Rating: Default
Not really on topic of this quest but might clear up some resistances questions:

Torrent of Hate (Group) ATK tap from mob and buffs group is DISEASE based to land.

Shroud of Hate (Self) ATK tap from mob and buffs self only is MAGIC based to land.

From what I've read in most of the posts here, Enchanter slows won't land, but Shaman slows can/do land. Not entirely sure of this but I believe shaman slows are disease based whereas enchanter slows are magic based. At least I know shaman slows can be removed with counteract disease so it make sense. Maybe a shaman can drop some knowledge on the subject here because I don't play one myself.

Epitaphe
Level 57 Shadowknight
Cazic-Thule
Amusing.
# Jun 04 2001 at 10:37 AM Rating: Decent
Have to say, it's fairly amusing to read the kinda crap that some people post on this site.

I don't care if you're level 60. I don't care if you're level 10. Charisma affecting resist rates on mez is extremely easy to test. Do a planar raid with your starting charisma. I.E. base CHA, no charisma raising items or spells. Be main CC for the entire raid.

Then go do crowd control with charisma of 200+. There's a major difference.

Agility? I believe someone posted on this earlier. AC is a combination of two numbers. Avoidance and mitigation. They used to be separate, but they ended up being combined to avoid confusion.

Mitigation is damage reduction.

Avoidance is not getting hit period.

Agility has a major effect on avoidance. Play a warrior with 80 agility. Then buff your agility to around 170. Remove gear to drop your AC down to what it was when you had agility of 80. You get hit less, period.

So, thx info, but you're wrong. :P
RE: Amusing.
# Jul 02 2001 at 11:01 AM Rating: Default
AGI also has a slight effect on your Channeling skill; the higher the skill, the more likely you are to recover if you are hit during combat.

As a Magician, DEX and AGI were an afterthought, until on a whim I got items to get my AGI to about 110. Not only do I "dodge" more often, but I can now take a good 5-6 hits before I'm disrupted (which fits my play-style just fine...)
#Anonymous, Posted: May 27 2001 at 4:56 PM, Rating: Sub-Default, (Expand Post) I totally agree with the guy below who posted that this was an uber warrior item, but I would have to disagree on one point. I would contend that this is, in fact, FAR more useful for a rogue. I mean, IMAGINE the backstabs you could get if you put this in your off hand! I bet my level 4 rogue could get a backstab of at LEAST 1129! Sure beats my old record of 927!
#REDACTED, Posted: Jun 10 2001 at 9:06 PM, Rating: Sub-Default, (Expand Post) is it me, or did this guy smoke something bad... like bannanas... ? its not a weapon and cant be held like one, its a freaking robe man! LoL... and neg dex and agi and you think its good for rogs or monks? and rogs lf lvl 4 cant backstabb for another 6 lvls, LoL! sorry.. dont set me ablaze for this but im just stating the facts!
#Anonymous, Posted: Jun 04 2001 at 9:25 PM, Rating: Sub-Default, (Expand Post) Uh.. drugs are bad, mmkay?
My robe
# May 23 2001 at 9:27 PM Rating: Default
Well, for all those that wish to know.. I just did they quest the other day... and let's just say... I stick out a little bit... yeah, whenever someone wants clarity/speed... it's not hard to find me... hehe... it's pretty damned bright, with several colors, orange different shades and a green sash... as for the mobs that were killed...

... good luck... hope you have a pair of 60's with you to solo pull away from each other.. has to be done more than once... anyway, after turning in the tools... to the right (facing the scout) against the shore, I think it was 10 giants that spawned... a captain was in front of a line of giants.. captain was even to 58... the rest were blue, and do not know their level... but, monk tried to seperate.. and well, they didnt wanna... we got them to stagger just a little be, which gave the 60 wizzie a chance to aoe snare from behind and took all but capt and 1 warrior... at that time.. another 60 solo pulled the capt from the other... dunno why, but it seemed to work out perfect... groups were...
3 druids, 1 mage, 2 necros, 2 warriors(58,53), 3 wizzies(60,55,52) 1 enchanter 1 cleric(53) 1 monk(58).... as for resists.... the captain is completely MR... he's consistently 2/3 fire resistant and NO cold resist at all... he hits pretty damned hard... cleric was at 20m at the end of fight with c2... I had used 14 runes on main tank... if you do this... give the highest level warrior ALL the aggro... none should be hit but him... good luck )

Vigilance Runecaster
58th Beguiler
Forged Souls
7th Hammer
#Anonymous, Posted: May 22 2001 at 9:40 PM, Rating: Sub-Default, (Expand Post)
#Anonymous, Posted: May 22 2001 at 9:40 PM, Rating: Sub-Default, (Expand Post)
#Anonymous, Posted: May 22 2001 at 7:49 PM, Rating: Sub-Default, (Expand Post) ok, way too much misinformation here.
CHA Mez issue
# May 21 2001 at 9:52 AM Rating: Decent
i play a 53 ench....ive been thru my 200 int 200 cha phase....now im in my 200 int 115 cha and 100+ all saves base phase....i agree with those that say hat CHA has no bearing on MEZ...ive tried it both ways...honestly i can see no difference at all....and i dont care if ya believe it or not...just a little info for up and coming chanters
#Anonymous, Posted: May 16 2001 at 6:33 AM, Rating: Sub-Default, (Expand Post) Hiya guys i see u speaked about and effects of it in the Game. I have a important question for u :). Do any1 know if Cha is maxed to 200 like int or it s maxed to 250 cause it s a secondary stats for most of class ( some1 said that ....).
RE:chanters...
# May 20 2001 at 7:23 PM Rating: Default
Charisma has the same hard cap (you can't get any higher) as all the base stats, 255. Intelligence has a soft cap of 200, which means that every extra point of int over 200 only gets you one more mana, rather than using the formula based on your level to determine how much mana it gives you. Charisma has a soft cap at around 120, where it stops affecting vendor prices. Charisma has no soft cap for its benefits in charming and the cost of practicing with your guildmaster.
RE:chanters...
# Jan 20 2002 at 9:05 AM Rating: Default
base experience..cha soft capped at 165..where prices stop lowering at merchancts...try it ;)
RE:chanters...
# Oct 18 2003 at 3:36 AM Rating: Decent
prices stop getting lower at 120 charisma, just FYI.
#Anonymous, Posted: May 10 2001 at 2:20 AM, Rating: Sub-Default, (Expand Post) Ebay...right...*laf*
#Anonymous, Posted: May 11 2001 at 2:14 AM, Rating: Sub-Default, (Expand Post) Maybe you haven't ever looked into enough research on the available web sites. Take some time to look up an article on Castersrealm in regards to CHA and it's effects on mez and charm. Thankfully, someone took the time (quite a bit I may add) to try and make up a little statistical analysis on the illusion CHA question and enchanters. From his analysis (roughly) he determined that CHA does have a little bit of an effect on mez type spells sticking. Granted, if ya want to get picky, you can argue it till you're blue in the face that he didn't have a TRUE statistical model, the results were not statistically significant, or he didn't have enough population in the sample. But, if you want to make wild claims based on a level 60 character, at least have a little more support than just I think or stating how much time you've played. Take the time to redo the tests that he did and then post them here and on Castersrealm. His results are listed on that website.
RE: Well excuuuse me!
# May 18 2001 at 11:11 AM Rating: Decent
Well if you took the time to read the thread about the cha issue and did it with more open eyes you would have also seen that there were so many holes in his testing that its really invalid.

He even made some mistakes on information he spouted as gospel that proved he really hadnt been on Casterrealm as long as he had said or that he just hadnt been paying attention.

Bottomline, unless there was a complete overhaul in the way mez/charm works GZ (the spell guru that did all that stuff for us back then) said that cha effected initial resist and the ticks after for mez/charm breaking checks.
RE: Well excuuuse me!
# Jun 05 2001 at 6:12 AM Rating: Good
17 posts
Uhm there are no ticks for mezz breaking. What level enchie did you say you were ?
ps
# May 09 2001 at 4:09 AM Rating: Good
Another noob point you just say.

Do you know that EQ AC acturally is combine from 2AC checking? First is your natural AC, from your lv, skill, class. This decide you getting hit or not. Second from gear and buffer. Which determine how hurt when mobs hit you. You put on AC gear than mobs will miss more? rofl.

Please go more to Sony msg board to see more how the game is designed.
RE: ps
# May 19 2001 at 5:48 PM Rating: Decent
Actually that is not entirely correct. It is true that ac is a combination of two separate numbers, however, one of them is damage avoidance, the other damage mitigation. During the beta your persona screen displayed both of these numbers but people were getting confused, so it was decided to combine them into a single number, AC.

Damage avoidance is based on your agi and if I remember correctly, level and defence skill as well. It determines weather the mob actually lands the swing.

Damage mitigation is what kicks in when you have been successfully hit. This is where your armor ac and ac buffs kick in along with level and defence skill. It absorbs part of the attack resulting in a lower damage hit.

If it was a weak attack to begin with and you mitigate the damage, the system interprets it as a miss. That in turn means you are missed more when you put on highier ac gear.
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