Item GlossaryEverQuest icon

Warden Symbol of Tunare  
 

Lore Item No Trade
Slot: NECK
Charges: Unlimited
AC: 7
CHA: +2 WIS: +3 MANA: +15
Effect: Grasping Roots (Any Slot/Can Equip, Casting Time: 4.0) at Level 15
WT: 0.1 Size: TINY
Class: CLR DRU
Race: HUM ELF HIE HEF
Deity: Tunare
Slot 1, Type 7 (General: Group)

Item Type:Armor
Light:Stein of Moggok
Stackable:No
Lucy Entry By:Tiana
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-10 07:21:02
Page Updated:Sun May 7th, 2017

Expansion: Original Original


Rarity: Common
Level to Attain: 18

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Tunare Warden


Zone(s) Found In:


Zone Name
Northern Felwithe
Screenshot

Uploaded November 27th, 2008
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In response to Shesees and more on quest...
# Nov 27 2005 at 4:04 AM Rating: Decent
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127 posts
I did the third part of the quest for my 45 Mage, (I know this quest is for a Cleric or Druid) but am doing for faction as well, in about 1 hour. You can get Caustic Fluid in Unrest as well. Mistmoore has been changed back since the Halloween Event occurred so no longer a 60+ zone anymore. Rancorous Ghasts spawn betw game time of 6 PM - 6 AM and I had 5 in of those 12 hour sessions to drop 3 Putrescent Hearts. I already had 1 so I was finished with that part with a 46 Druid helping with a 123 tracking ability. Got that part done, after figuring out what to do, in about 2 hours.

Finnyiniel
____________________________
"You can't run with the big dogs if you pee like a puppy!"
In response to Shesees and more on quest...
# Nov 27 2005 at 4:04 AM Rating: Decent
Scholar
*
127 posts
I did the third part of the quest for my 45 Mage, (I know this quest is for a Cleric or Druid) but am doing for faction as well, in about 1 hour. You can get Caustic Fluid in Unrest as well. Mistmoore has been changed back since the Halloween Event occurred so no longer a 60+ zone anymore. Rancorous Ghasts spawn betw game time of 6 PM - 6 AM and I had 5 in of those 12 hour sessions to drop 3 Putrescent Hearts. I already had 1 so I was finished with that part with a 46 Druid helping with a 123 tracking ability. Got that part done, after figuring out what to do, in about 2 hours.

Finnyiniel
____________________________
"You can't run with the big dogs if you pee like a puppy!"
Question...
# Sep 06 2005 at 7:23 PM Rating: Decent
Avatar
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96 posts
Must one equip it to use?

The picture doesn't specify =/
____________________________
Build a man a fire and he's warm for an evening. Set a man on fire and he's warm for the rest of his life.

Darkreaper Tineldar Sombretide of the Truthbringer <Callidus>
Mistmoore revamp
# Aug 10 2005 at 12:08 PM Rating: Decent
Scholar
48 posts
In reviewing my previous notes for this quest, and sending this link to a fellow cleric today I discovered one very significant problem. Caustic substance and where it drops. Mistmoore is now a 65+ zone so you have 1 of 3 choices. Get a group to fight in, 2. hope you have faction and are able to walk in, or 3. find out where else in game it drops. Even if you do have faction, handling the jail as a cleric before was doable. Killing anything in this zone now without addes as a 65 cleric is almost impossible. Unless maybe you're a level 70 time geared aa'd cleric with a trick or 2 up your sleeve.

Good Luck, I'm looking forward to hearing more posts about the necklace.
____________________________
Soulusx
96 Elemental Mistress
95 Mezzin fool
85 Wizard

RE: Mistmoore revamp
# Aug 27 2005 at 7:01 PM Rating: Decent
Avatar
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298 posts
Also it drops in LFay off of the DE's that were once in the MM. I got mine while camping the necro for his head. 2 for 1, what a deal!
____________________________
I know you believe you understand what you think I said, but I am not sure you realize that what you thought you heard was not what I meant.
RE: Mistmoore revamp
# Aug 18 2005 at 7:56 AM Rating: Decent
Caustic fluid also drops off a werebat in unrest and instanced versions of mistmoore(ldon) which are 2 easier way than the revamped mistmoore.
This root is good at all levels
# Jan 06 2005 at 9:56 PM Rating: Decent
I used grasping roots with my druid all the way to level 56, when I got engorging roots (root + 150dd for 75 mana.. very efficient). After that, I would still switch back to grasping from time to time if I needed to conserve mana (like when root-rotting elysians).
I didn't notice much difference in the resist or root break rate for grasping vs the others at all. I only switched over completely once I got my ornate pants (3 minute clickie root with no DD component).
More comments
# Nov 26 2004 at 5:15 AM Rating: Decent
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208 posts
Hi, just did this again with a new character (35 DRU). Completed the whole thing in around 4-5 hours I guess.

My advice... start killing all the undead you can find at around 3pm game time. They spawn all over so run around and track them.

I got lucky - 1 heart the first night and then 3 in a row the second (took me much longer the first time I did this).

I made sure to keep the obelisk clear (only the two spawns on the steps). I think the necro is just a normal random spawn with placeholder, but only spawns at night (10pm game time on the bottom step for me). Gated back to G Fay zone and tracked courier - he moves quite fast, and even with Wolf Form it took a while to catch him, so don't hang around on this bit.

Headed to Split Paw - a high level was camping Ishva and had some Hellebore for me.

Sol A - took a couple of friends (29 BST, 29 ENC) and got the dust on about the tenth kill.

Mistmoore - invised to the graveyard and then dropped through to the jail area. One of the cells had a Dark Offerer. Didn't try Harmony - we just pulled all three in the cells, ENC mezed and BST tanked and we coped (although I wouldn't describe it as trivial). The Offerer obliged with the drop.

First time I soloed this by using camo and levitate to get onto the roof of the castle. I then ran around so I was overlooking the courtyard (outside the Cloaked Dhampyre's room) and had a nuke battle with a Dark Offerer below. Jumped down, looted and gated out.

Fun quest with a very nice reward, even by today's twink standards. Yeah, getting the hearts and spawning the necro can be a pain, but now that I've tried Nurga/Droga quests and Marsinger's it doesn't seem so bad :)


My thoughts
# Oct 04 2004 at 2:32 AM Rating: Decent
22 posts
I have this available for FREE to players on the PREXUS server. (Via Multi-Quest) You must be at least LvL 18. All that is needed on your part is 1 Putrescent Heart from Lesser Faydark. (Which I will escort you in getting) Send a /tell sometime if you're in need of one.

In doing this quest so often for people; i've learned some helpful things along the way. Of course, not everyone is a Druid.

1) Use wolf-form while in Lfay to avoid Brownie attacks.

2) Ghasts do only spawn at night and in the early morning hours. (EQ time that is) If it's daylight, work on other stages of the quest at the same time to be efficiant.

3) Bind yourself near the Gfay enterance (I use the brown spot where the dirt path first begins) Not only does this help in terms of the quest but it can serve as a way to escape Equestrielle (sp?)

4) To spawn Larik (dark elf) you must setup the 4 spawns in and around the Shrine first. There are 2 spawn points on the Shrine itself. There is another point up on the nearby hill. The 4th point is just beyond the Shrine near a large tree. If there is a mummy in any of those spots; they must be killed. If it is a Skeleton however; it must stay in place. Keep killing the mummys until only Skeletons are up at the 4 spawn points. Once you make that happen, begin killing ONLY what spawns on the lower step of the Shrine. Larik will then show up during the night.

5) Use GATE after looting Larik to shoot back near the Gfay zone enterance. Track the Courier as soon as you re-appear.

THIS ITEM RULES
# Apr 08 2004 at 12:36 PM Rating: Excellent
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55 posts
Completed yesterday 4/7/2004 for my level 52 Wood Elf Druid of Tunare. Any Cleric or Druid of Tunare SHOULD have this item as it is awesome. I have only played with it for two days, but so far only named mobs in BWoods (Gullerback u suck)and none in CScar so far have resisted this root. Keep in mind that it is only a lvl 5 root spell (for Druids), so mobs with high magic saves will resist this one. This item is GREAT though to solo with or for any occassion; and I am sure it can be a lifesaver on more than one occassion. Get this item as soon as you can for your toon ... it is easy to get if you have patience and a level 25+ toon to get it.
**********
Collecting the 'Putrescent Heart' is the slowest and most boring thing ever ... but patience will prove the victor.
**********
1. Initiate ... getting these hearts suck ... tracking helps !!! will killing undead in the area make the ghasts spawn more often?? ... not sure ... can it hurt ... prolly not so i did it anyhow. Clerics get a ranger/druid/bard to help
you track these mothers (or try sense undead eek) ... pretty sure they only pop at night and consider yourself lucky if you get 2-3 spawns per game night and hearts are semi-rare (dont /cry when you keep looting a cloth veil). As a druid these should be near the top of your tracking list (Druid tracking is sorted by the age of the mob, or how long its been 'up' for...I think) and that may help. Took me about 8 solid camping hours to get these drops (boring). Be patient here is all I can say and have a friend wait for the Necro to spawn for part 2...
**********
2. Aloe Sweat Necklace (name? lol)... this for me was easy ... had a friend camping the obelesik(sp?) while i was looking for the hearts. The necro spawned at night (of course) and on the first step of the obelesik. Not sure of the trigger for spawn as she just camped it and killed anything that popped there. The 'ghoul boss' was NOT (i repeat NOT) up before the necro spawned. Friend killed necro while i waited at GFay zoneline. Got a tell from friend that necro is dead so i start to track and there is "a dark elf courier" near the top of the list. I chase him down (he is running pretty fast), kill him, and loot his head and crate. Loot Necro head at Obelesik. Then continue to look for more ghasts/hearts. Courier will pop right after the Necro's death near GFay zoneline as stated on other posts (ty!).
**********
3. Uber neckpiece. Bought White Hellebore in /bazaar (1pp). Cleared the jail in MMCastle and no Dark Offerer and waited for one pop. Was another person in zone (getting stuff for adventurer staff though zone is typically empty nowadays) and asked them to send tell if they saw Caustic Fluid. Before second round of pops in jail...got a tell from person in zone. Looted caustic fluid from Dark Offerer in LIBRARY room. Went to SolA and killed all gobblins till i got my dust (took bout an hour).
**********
Turned it all in for my uber neckpiece !! Yay...this thing rocks...i love to use it in combo with my mana free snare earring...and mana free DoT vambracers.
**********
All in all took me about 1 and a half days of work. Not sure of minimum level to solo it as I did it as a level 52 druid with some help in MMCastle (for safety sake), some help in SolA (for fun), and help camping the Necro in LFay. Mostly easy camps (patience required) with the exception of MMCaste which can be very dangerous if you're not well prepared. Don't forget the Fluid can drop in BB/MM LDoN's too! Send me a tell (Kiledar on Vazaelle) if you have any questions regarding this easy and very worthwhile quest.

Edited, Fri Apr 9 00:59:08 2004
____________________________
"smell my mule"
RE: THIS ITEM RULES
# Feb 10 2005 at 3:55 PM Rating: Default
Just a comment. As a wizard I used my lvl 4 root pretty much until I got greater fetter. The level of the spell doesn't matter in terms of a mob resisting it only the level of their magic resistance and the level of the caster. Too bad wizards never got something like this cus I would probably still use it every pull...

Liveye (lvl 65 Wizard)
Still works...
# Apr 03 2004 at 7:51 PM Rating: Default
For those of you still wondering...

As of 4/3/2004 the quest still works. Although I did have initate symbol before today.

Have a level 24 (now 25) half-elf druid.
Who worships Tunare.

Went like this, started this quest about 5 months ago figured it would be sweet to have end product (unlimited root+damage-mana cost) So I started collecting items for it. The ghasts were kinda hard to track down. Esp in Lesser Fay, for the level I was at, brownies were a problem before level 24. At 24 you get wolf form as a druid and brownies dont aggro. Eventually got all the hearts and turned them in to get first necklace. Then went to camp the necro for second quest while I was there stopped by MM for caustic fluid for the 3rd part of the quest. I had already attained the White Hellebore from Gnolls in South Karana. Well I camped the necro for hours upon hours days upon days. Then gave up, just randomly checked track walking through every now and then. Today I come in and I had forgotten all about the quest saw a name on track I hadent seen before, and a pet. I followed and sure enough...it was him. He was light blue at 24 and there are pathing issues around the spire (wink wink) Zapped him with careless lightning couple times and meleed him to death, his pet was not in sight. Then I remembered I had to gate to the bind point I set at the entrance to GFay to LFay like I was told to by someone who had done the quest. So I gated, found the DE courier he was also Light blue but he was a cleric (i think) his spelles did little to me. Killed him got head and crate. Turned in and got second symbol. Had all but dust for last quest turned it in and boom new neck piece.
Beast??
# Feb 14 2004 at 11:02 PM Rating: Decent
Is this Item for Beasts? Vah Shir?? anyone know please reply thx.
RE: Beast??
# Apr 08 2004 at 3:06 PM Rating: Decent
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55 posts
I have this item on my Druid as of 4/7/04 ... it is NOT Beastlord equippable. Only a Cleric or Druid who worships Tunare may equip this item. This item is "must equip" with a cast time of 4.0 seconds ... fyi. I have heard that anyone with enough faction can do this quest and get the item (assumingly to incrase faction even more but sounds boring to me), but only CLR/DRU of Tunare can actually equip it and use the right click effect. Hope this clears things up.
____________________________
"smell my mule"
RE: Beast??
# Mar 04 2004 at 3:19 PM Rating: Decent
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120 posts
Since all Vah Shir are agnostic, and this can only be equipped by Tunare worshippers, then, no. Are there beastlords that can worship Tunare? No idea.
RE: Beast??
# May 20 2004 at 12:49 PM Rating: Decent
There are no beastlords of the races shown for the item, does someone have a SS of the item from recent days that would show bst on the list?

Edited, Thu May 20 13:50:21 2004
wrong
# Jul 16 2003 at 12:21 PM Rating: Decent
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509 posts
It has a 10 hp damage not a 100 and the root lasts 48 seconds.
RE: wrong
# Oct 08 2003 at 2:01 PM Rating: Decent
I believe the druid was describing their normal casting root, not the necklace. Read more carefully their tactic of killing wyverns. You'll notice they mention the necklace AFTERwards. :)
Lvl's ?
# Dec 17 2002 at 6:28 AM Rating: Decent
What will be a good lvl to complete this quest?
What LVL's ?
# Dec 17 2002 at 6:27 AM Rating: Default
Ausome item!
# Dec 04 2002 at 12:17 AM Rating: Default
I got this item when i was level 53, and its one of the coolest things i've ever gotten. I love to go to Colbat Scar and get 3 or so wyverns after me, then i systematicly root them with the fastest root (the one with 1.8 cast time and 100dd) and when they're all rooted, i summon my horse, then cast my dot spell on 1 wyvern, and then click dot (ES vambraces) all 3, then i root all 3 with my warden symbol of tunare, then reapply click dots and one big dot to 1 wyvern when they wear off, constantly re-rooting with the click-necklace. doing this i got to level 54 in a flash, seeing how as i was on horse back i was constantly meditating, i could kill off 3 and have 50-60% mana left. Its a great tactic if your quading and cant find a full 4, but if you dont do it just right it can be really dangerous, the horse is slower than sow (cheapest white) and takes longer to get up to speed, so if a root does break its best to un-click horse buff (being careful *not* to click off sow/soe *ouch*...)
All in all Warden symbol of tunare is a great item to get creative with, and when combined with a horse (for standing meditate) and ES vams (for manaless dot)they become a very deadly combo. Extreamly leithal to any singal (rootable) mob, cause you can just click dot, cast big dot, and root root root root root for a 10dd every 4 sec "root dot". I Love this thing and it was way worth the bit of trouble to get it. I love to go itno nebie zones and root every mob i can find, its even funnier when the 10dd kills them in 1 shot! oh and for anyone searching for ghast hearts in LFay, watch out for that dang black horse... *rubs head*

Edited, Tue Dec 3 23:59:05 2002
Casting time on Roots
# Dec 02 2002 at 4:26 PM Rating: Decent
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71 posts
This Tiggered ability has a cast time of 4 seconds, not very fast, but not slow either, and very usefull indeed, I have noticed I can kill one extra MOB due to the fact that root is free in PoN soloing at lvl 53.

Shinradd Kindheart
LVL 53 Druid
Errolissi Marr server
Great Combo
# Nov 01 2002 at 2:43 PM Rating: Decent
25 posts
This item, when used with Elder Spiritist's Vambraces, is an awesome combination. Manaless root combined with a manaless DoT, what more could you ask for?

Edited, Fri Nov 1 14:23:57 2002
Deity?
# Sep 28 2002 at 2:06 AM Rating: Decent
The description says Tunare, however the picture doesnt, I am a Bristlebane cleric and would love this item. Anyone got one that can look and let me know please 8-)
RE: Deity?
# Oct 06 2002 at 4:37 AM Rating: Good
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73 posts
Not sure when the pic was updated, but it does say "Tunare" right next to the words "No drop". Depending on when the pic was taken, it would either say the diety restriction at at the top, under the name of the item, as it is in this picture, or else at the bottom after the Race restriction. I think that the current standard is to have the diety restrictions at the bottom, but I'm not sure.
Just my opinion
# Sep 11 2002 at 6:57 PM Rating: Default
Just thought you might want to know, if you thinking about doing this quest, that the dark offerers are not always found in the jail. When i went to kill one I had to go fairly deep into the castle. So, dont going there expecting to just run into the jail and get it, you might have to run a little deeper in.
RE: Just my opinion
# Nov 05 2002 at 10:28 AM Rating: Default
If you camp the jail with a few friends, the dark offerer will eventually pop in one of the cells. Going into the castle too deep could be a death sentence for the unprepared.
RE: Just my opinion
# May 30 2003 at 4:33 PM Rating: Decent
If anyone is having trouble finding or killing the dark offere in the jail here's what I did. I went in at I don't remember what level but the dark offer and stuff was yellow if that tells you anything. Anyway what i did was invis, then open up all 3 jail cells by opening the door on the wall. When all 3 are open target any of the 3 mobs. After you have it targeted wait for the doors to the cells to close or go and close the door on the wall that controls the cells. Then when the doors are closed root and dot. This worked great and only had one problem. At some time or another a pretty nasty little caster is gonna roam through thte room your in so you might want to take a friend. I took Barthas (WOOT Barthas rocks!!!!) A young Paladin companion of mine with me and he saved my A** on more than one o ccasion when that guy came roaming in. SO .......If you've read this far you may have forgot but invis, open, target, close, root and dot. This will keep the little buggers in the cell and keep the other 2 cells with mobs in them from helpin g the poor sap you have trapped. P.S. Don't go inside the cell with the guy and then root adn dot.......OUCH!!!!
P.S.
# Aug 19 2002 at 8:30 AM Rating: Decent
Scholar
48 posts
This necklace has a 4 second cast time [double what root normally takes] and a 10 point damage to the mob. The nicest thing about this necklace is there is no delay time in between casting. What does this mean for the solo cleric? It means you can:

root it
nuke it
root root root it until your DD gem comes back
nuke it
vuala! dead mob..

OR-use it when you're out of mana and just 10 point the sucker to death :) Enjoy!
____________________________
Soulusx
96 Elemental Mistress
95 Mezzin fool
85 Wizard

Instructions for all 3 quests
# Aug 19 2002 at 8:15 AM Rating: Good
Scholar
48 posts
[These were written from the clerics point of view-druids will have an easier time with track]

This is the final quest of the tunare worshiper trilogy. I had once thought I could skip the aloe sweat quest [necklace #2] but that is just not possible. So, now that I have gone through it
and got the patterns down, I'll share them with you because this root necklace is the end all be all toy for the solo cleric. It keeps mobs that are blue to a high 50's cleric in tact. In fact,
I've noticed that it is more reliable than my current root spell.

These quests should be done in the right order-however when I did mine, I skipped the Disciple quest-only having to go back at a later time and ******** before the warden quest. The trick is-you need each necklace for the next quest. Verant makes you perform each one step by step.

Quest 1-Tunare Initiate
Give Yeolarn Bronzeleaf 4 bone chips [1 in each slot]

Now go to lesser faydark and collect 4 ghast hearts. They look like zombies
and can spawn at any time of the day. At approximately 9pm game time, if you follow
the right wall of the zone after zoning in from Gfay, you'll find 2 located at
approx. loc 1600 x ? Use "sense the dead" to find them and if you get taken in a different direction for any other undead don't leave the area. Just change your position and try again. There are 2 that spawn very close to
each other and I have found that they both drop the heart each time after 9pm
game time. It took me a week of killing everything undead in the zone to
figure out the pattern. Also-be careful wandering around. The brownies are
a real pain. Get all 4 hearts and turn them in-you will receive your "Initiate
Symbol of Tunare" necklace. This is a 20 second haste item. A lot of fun to play with but
not practical to use since it has a 4 second cast and the mob can kill you in that time.
It doesn't help you hit them harder, only faster. You'll still miss just as
much.

Quest #2 Tunare Disciple

*Before you start this quest there are 2 things you MUST do
or it wont work* 1. make sure you have jboots or another person with you
to keep you sowed at all times. 2. make sure you're bound in the zone tunnel to
Greater Faydark because as soon as you kill the DE the messenger will pop at the zone
line.

Okay I completed this in about 1 hour after I figured out the spawn. Hail Yeolarn Bronzeleaf and say 'I will slay the Necromancer'. Head to the undead ruins in Lesser Faydark. As you look at the statue there are 4 static spawns.
For arguments sake I will describe the mobs as 1, 2, 3, & 4. The first spawn of the cycle
is behind the rune standing next to a tree. This is also where the ghoul boss
spawns. Now-people will swear that the ghoul boss is the ph for the DE necro. What does that mean? That you have a good chance at the DE spawning after you kill him. The ghoul boss has about 1k in hit points fyi. You must kill these in order
to get the DE to pop [I did]. The 2nd spawn pops next to another tree up the hill from the rune. What you will notice, is that #1 & #2 pop at the very same time. Once you've killed #1, #3 will spawn. #3 stands right next to the center
of the yellow ruin. The #4 spawn is on the front step [there are 2 steps leading up
to the rune] and this is where your DE will pop. Now-kill them all in order and make sure
to break the spawn. All spawns are 2-4 minutes apart. What you will notice is that the
#4 spawn will ONLY SPAWN EVERY OTHER CYCLE. If you notice this is happening-youre
doing it right. Kill them 1 by 1 instead of waiting for all to spawn. After
you kill the DE necro loot his head quickly! Then GATE back to the zone line and wait for
the courrier to start running. He is FAST! So make sure you're sowed. Hopefully
your friend can snare him OR you get off a root on him. 1 cast and he's history.
Loot his head and the box. Take all 3 parts back to Yeolarn Bronzeleaf WITH your Tunare
Initiate Necklace. Give him all 4 items and you will receive yoru "Tunare Disciple"
necklace.

Quest #3-Tunare Warden

Hail Yeolarn Bronzeleaf and say 'I am ready to become a Warden of Tunare'. He will give you a candlestick and tell you to take it to Lady Tilani. Her name has been changed. She no longer has "Lady" in her tag. She's just Tilani xxx. If you hail her [dont bother] she will ask you about word from her husband, you do not need to hail her. She is in the lower level of the Erudin palace. We'll get into locations later. For this section of the quest you WILL need a porter with you. It doesnt matter if it's a druid
or a wizard. You will also need invis for one section and levitate for another. This
consists of 3 parts. If you get the ingredients before you bother with Tilani you'll save yourself a lot of time. You will need:

1 white hellbore [from a gnoll in splitpaw located in South Karana-drops are fairly common
inside]

1 caustic substance [from one of the mobs located below the tomb in the graveyard in
mistmoore dungeon-also fairly common. These 3 mobs I believe are in the "jail" area?
behind 3 closed doors. Get a person that knows the zone to show you the way. The easiest
way in, is to invis yourself, go through the cemetery gate and stay on the left wall.
Follow that all the way back and you will slip into a "false wall". Then go through another
false wall and you'll be inside the jail. Be forewarned-just because you're invis doesn't
mean there aren't other undead walking around.

1 bag of red dust that drops off of fire goblins in solusks eye [sol A]. Here is
where you will need levitate. It's very hard to fight your way in solo with green mobs
hitting for 50 a pop. Bring a friend if you can. I did it with the help of a 52 druid.
Red dust seems more common to drop in the "bar room" so hopefully you'll have
someone that knows the zone. PLEASE remember clerics that you need Lord Grimblox's
signature ring for your epic. His PH is located in the king room there as well so
you could actually kill 2 birds with 1 stone while camping the red dust.

Now that you have all your ingredients head to Erudin. Before you zone into the palace,
find a brewers keg outside and BIND at it. Tell your porter friend to wait by the keg,
it won't take long. Head into the palace now and go to the lower level. There will
be 3 huge rooms [they look like guild entrances]. Find the room with the big gold
sign above the door [I forget what its called] and head up to the 2nd floor. As soon
as you turn the corner she'll be there. She is a high elf. Hand her the candlestick
Yolan gave you. She will give you a white bottle. Gate back to the keg. Place the
hellbore, the caustic substance, the red dust, and the white bottle in the keg to brew
it and hit combine. THIS IS NOT A TRADE SKILL YOU CAN NOT FAIL so do not worry about
it. You will have fashioned a bag of powder. Go back to Tilani and give her the bag.
She will then hand you "UN-ANIMATION" powder. You and your porting friend are ready to
turn it in. Hand your bag of un-animation powder AND your Tunare Disciple necklace
to Yeolarn Bronzeleaf. VIOLA! You receive your Tunare Warden root necklace.

p.s. the quest can be multi'd if someone other than the owner of the necklace decides to
do the running around for the unanimation powder
____________________________
Soulusx
96 Elemental Mistress
95 Mezzin fool
85 Wizard

RE: Instructions for all 3 quests
# Sep 24 2002 at 7:41 AM Rating: Decent
Thanks Sheeses for all the info on the quest, what I want to know is that once you finish the quests and get the third one can you go back and respectively do the first and second again, then do the first again so you could have all three?
Thanks to all!
# Aug 05 2002 at 8:15 AM Rating: Decent
Scholar
*
114 posts
Got my Warder symbol last night! The only part I was leery about was obtaining the Caustic Fluid from Mistmoore, as I had never hunted there before. But after reading all the posts here, I waltzed right in and had the fluid within 3 minutes. The only difficulty I had was that for some reason my Druid would become inaccessible for a couple of days when trying to zone into Mistmoore.
just attained all for quest
# Jul 12 2002 at 3:38 PM Rating: Decent
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126 posts
over the last couple of nights, i have been collecting the items needed for this quest with my 52 druid. all went very well except for one complication that i will mention last.

the hearts were pretty easy as i tracked across LF for Leric and to MM from my bind at gf. with added bonus of couple of larktwitter and thistle kills.

the heads went well... reading the above posts. i did this first and i took the method of killing stuff around 1pm and waiting for spawn... kill spawns fast and kept camp clear. he spawned first night just about 4am ish. gated to gf zone and yep... courier.

headed to mm after killing courier and accidently ran too close to de camp before knew it... aggroed priestess... hit me for 501 but thought... is blue... maybe was a harmtough.... i cast 612dd and took maybe a quarter bub off her... i said ack. snared her and took off running... 390dd then dispelled me. casting gate... her third damage was faster than my cast ... killed me dead as i got gate 3/4 cast. watch out for her.. she is pretty mean.

next evening... mm. went to below mentioned cell... not the mob i wanted... thought ill just go in and wait on next spawn... it was not right one either... but 3 ontrack... gated and ran through LF and got last heart... invis tracked into castle and found one i wanted. group was in area so i just popped it and looted.

goblin red dust... sat in lava warrior gobo camp... after killing 4 cycles and couple of the erudite women who pop there... warrior dropped the dust.

sk ... ran into paw... looked for one of the non normal gnolls... hit the one with white fur... dropped the hellebone.

now... just need to turn stuff in.

____________________________
Soop 53ish War
Brell (CT)

Pugette Tripsalott
67 Monk - Brell (CT)

Mangie Scumsuccer
65 Shaman - Brell (CT)

Poket
71 Mage - Brell (CT)

Deathlich
58 Necro - CT
Pouch of red dust??
# Jul 02 2002 at 5:22 PM Rating: Decent
I have been slaughtering goblins by the dozens in Solusek Eye and not one has dropped a pouch of red dust. Can anyone confirm whether this is broken or just a rare drop?
RE: Pouch of red dust??
# May 20 2003 at 6:32 PM Rating: Decent
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122 posts
Got ours from literally the first goblin in the zone, the one that roams up to the entrance hallway. Lucked out on that one.
RE: Pouch of red dust??
# Nov 05 2002 at 10:31 AM Rating: Default
I got my pouch of red dust off a goblin in Lavastorm. I went back and forth between two goblin camps, killing everything, until it dropped. It took me a couple of days of doing this to get it. Not a common drop.
RE: Pouch of red dust??
# Aug 06 2002 at 9:18 PM Rating: Good
44 posts
Trilani mentions Fire Peak goblin wizards as creating the dust but I got mine in SolA off of a flame goblin just past the foreman's room.
RE: Pouch of red dust??
# Jul 05 2002 at 11:12 AM Rating: Good
I was in Sol A yesterday helping with a Wizzy quest. The goblins around the bar area tend to drop the pouch of red dust more often. I would try there.

Kizma Blackace - 53 Nissan Pathfinder
RE: Pouch of red dust??
# Jul 05 2002 at 11:11 AM Rating: Decent


Edited, Fri Jul 5 12:03:00 2002
tunare or anybody
# Jun 19 2002 at 5:08 PM Rating: Decent
Can any deity use this item or only worshippers of Tunare. I got the first quest completed and the neclace says you must equip in order to use the haste spell. Is the mana free root neclace the same or can you put into inventory and still use the spell. TIA
RE: tunare or anybody
# Jul 01 2002 at 10:16 PM Rating: Decent
24 posts
Only Druids and Clerics who worship Tunare may use this item. Also, it must be worn to be used.
Level limit
# May 28 2002 at 9:49 AM Rating: Decent
I did this quest 2 weeks ago. The hard part was Mistmoore. I guess I could have figured out the PH for the offerers but I just brute forced it. 4 were on track but they were all inside deep. I invised and tracked 3 down. Problem is all 3 were surrounded by DEs. I nuked with wildfire once and it took it down to a quarter life. As the other 6 DEs were beating on me I had to get one more nuke off, loot, and gate out. I am level 60 and barely lived. So frankly unless the offerer spawns in a more accessible area its a tough go in Mistmoore.

I had to do this twice because the first time I brewed with the fluid in the barrel and it ate the dust and the drop off the offerer. Be careful when combining so you don't lose stuff like me
RE: Level limit
# May 30 2002 at 1:03 PM Rating: Good
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68 posts
The dark offerer is ridiculously easy to find, but the minimum listed level of 18 to do this quest is a bit low. Having never even hunted in Mistmoore, I was a little anxious in doing this part of the quest (I hate the inkies :p). The key point to make it easy is to do this part in the daytime; I started at high noon. Zone into Mistmoore, get all your buffs up, then camo/invis yourself. Just follow the right wall around until you get to a gated courtyard, with grass and a tan mausoleum-type structure. To get inside you can go one of two ways: 1) Enter the mausoleum and go to either side of the coffin therein, you'll drop through the floor to a basement area. (Falling through the floor in a zone I'm not familiar with, needless to say scared the fish rolls out of me.) Then just follow the stairs up, through a false wall to the jail. Or, you can 2) go around to the east of the mausoleum (to the left while facing it) and find the false wall there, which leads to a small cell with another false wall leading you into--you guessed it--the jail. There are four doors in the jail, one on the south wall, one on the north wall, and two on the east wall. Behind the lefthand door on the east wall is the Dark Offerer. To get into her cell, click to open the door in the south wall, causing all other cell doors to open. Then just go into the NE cell, wait for the doors to close, and then, to quote a previous post, you can "thunderdome" her without worrying about any adds.

As far as the brewing portion of the quest, I don't think there's a skill check, it should just let you brew it. I thought you may have forgotten the white hellebore, but since they added DNC messages to containers, I guess it may. I have a brewing skill of 200+, so I wasn't paying very close attention to that part.

Best of luck, it's great to have a mana-free clickable root with very few resists, I went through NK after I got it just rooting mobs right and left. /snicker
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